pizzavessel15
pizzavessel15
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582295#Comment_3582295
https://us.v-cdn.net/6030815/uploads/APGFBAYF2SZ4/image.png
https://us.v-cdn.net/6030815/uploads/S6WZS5BHZOFB/image.png
Complaining about 0.045 second difference is CRAAAZZZYYYY...😭😭
in dbd you're able to notice small differences
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582283#Comment_3582283
Resilience doesn't increase vault distance, just vault speed. Just because you got used to timings with female vaults giving less distance than a medium doesn't mean that's the new status quo. Vaults have worked this way for years, then BHVR "fixed" them by tripling distance gain, then broke them, then finally fixed them again.
if they're tripling the distance gain I don't see why the perk to make the survivor vault faster is still a thing
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windows, mft, and resilience (especially after the vault buffs)
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im sorry man but I don't think youll be unbanned. the rules specifically talked about unlockers I believe
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no... but since it has its advantages, I believe it could make a good perk.
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@Avo said:
https://forums.bhvr.com/dead-by-daylight/discussion/396569/chuckys-height
Oh yes, a killer main defending an op stuff, why am I not surprised. Don't worry pal, he will get nerfed. You think you can manipulate developers by opening such discussions for to defend something literally dominates the game hard right now. But nice try though, have a nice day.
the devs listen to survivors so I won't be surprised if he gets nerfed lol. hes far from op but if hes remotely strong then you already know survivors will complain.
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@Lost_Boy said:
Probably complaining about having to relearn muscle memory for using flashlights on him
complaining about using their brain, who would've thought lol
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3578448#Comment_3578448
Hawkins was the first map where I got my first salty DM on PS4.
I was playing Legion and the final two Survivors were trying to flashlight save one another over and over and I hooked one of them and they accused me of tunneling because I wouldnt stop chasing them even though there were only two Survivors left so I had no one else to chase anyways.
I mean back then I was horrible, really bad at the game, but I enjoy my blissful ignorance at the time.
iv got most of my survivor dcs and complaints on that map so it has a special place in my heart. plus iv always been a fan of the indoor maps
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i actually loved Hawkins lol
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aint no way you said this is op lmao the killer will be useless against survivors with coms
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so you want killers nerfed because survivors arent playing right
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no they dont. probably the only killer that is 100% unique and doesn't go by the games rules is complained about 24/7. I bet thats why bhvr is sticking with just mixing killer powers together.
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@Beatricks said:
In an ideal world? Yes, yes he does, just like every other killer that has no counterplay to it, Nurse, Blight, Spirit etc.
In an ideal world all S and A tier killers would be brought down to the level of B tier killers and all killers below that tier would be buffed so that every killer has roughly the same performance.
And then the maps would be standardized so that there are no Midwhich, Garden of Pain levels of brokenness.
After that all you need is buffing SoloQ since you no longer need it to artificially inflate killrates.
But this isn't the ideal world and this is BHVR we are talking about. They are going to keep releasing broken killers, broken maps and broken perks until the game finally, one day draws its last breath.
you want to nerf killers to b tier and buff survivors? LMAO
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577170#Comment_3577170
What should they be? Right now, they are only alerts when Xeno gets closer. With the popular Xeno add-ons, flamethrowers are 100% useless. Not get 100% free get out of power, not even 20% get out of power.
Still stand by your statement?
edit: I agree he doesn't need a nerf. Just stating!
then thats an addon issue not xenomorph issue
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pop got nerfed, thana is now useless unless you're playing plague or legion, and bbq had its bp bonus removed which is what alot of people originally used it for
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theyre working on a big nerf for her. I just know it
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no. it deserved it
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how do you know its them vpning and not just their internet is trash lol in the past years internet providers have been getting increasingly bad
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575332#Comment_3575332
I disagree. It does too little on generators without much progress and does too much on generators with a lot of progress, because of how it was nerfed to current progress but then later overbuffed to compensate for that.
It should be 15% but go back to total progress like it was before.
im not opposed to returning it to total progress
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@Ariel_Starshine said:
Yeah killing perks instead of balancing them is just fabulous. This goes for any perk on any side.
It's a terrible way to approach things and people defending this kind of uncreative thought pattern make me question their ability to think in a critical matter.
they are balancing it.
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mft was broken. it needed nerfed
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@Jigsawbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575332#Comment_3575332
pop is fine-that`s why every fn game pain + pop ,because it is just fine and not broken?and every second game STBFL + rapid brutality clown or skull merchant or whatever-again fine right ?
just because killers run it doesnt mean its broken. killers need gen defense perks because they go by so fast. thas why you see them every match
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@sizzlingmario4 said:
Jolt and Eruption are fine. Pop, Pain Res, and STBFL are not.
Either way, MFT needed the nerf though.
pop is fine lmao
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@Verconissp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574732#Comment_3574732
If you think of it like this. If you ran Lightborn against lets say a Swf in this case.. and they're on comms or whatnot, they try for a beamer on either you picking up a Survivor OR Pallet Blinding (Or doing a Tome Challenge. Not Bias about it,)
then they'll call it out and will now Start Bombrushing the Gens and try to end the game Quicker compared to "Hey. I have this person on the Ground now.. i know that they will Try to come get the Flashy Blind. lemme Bait this and get a Quick Injure / Down against them to put More Pressure" Now you got one Downed. 1-2 Injured and the 4th working on a Gen somewhere, that would be your best Bet. Imo that is,
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574827#Comment_3574827
Did i laugh at them Entirely? No.. all i said was in the Picture down below,
i rather focus on gen defense than worrying about getting blinded 24/7
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my guess is performance or it didnt look right to bhvr... pinhead had a unique gen damaging animation and sound, but it was changed as well
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100% pyramid head. hes literally walking around tearing the realm open, hooking his own way, and killing on his own
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@Verconissp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574273#Comment_3574273
Then Bring Infectious Fright...
take a quick look around...
I would rather verse four people with a Beamer Squad than a Toolbox or a Medkit Squad..
why do that and waste time when you can just bring light born and instantly pick up
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they get so upset when they cant blind you at every locked animation lol
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survivors. do. not. need. any. more. basekit. perks.
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they said themselves they had a change ready incase mft becomes a problem back when it first released. there is ZERO reason its suddenly taking this long to nerf. I genuinely believe they're trying to delay the nerf for as long as possible.
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I hope so but knowing bhvr like the back of my hand most likely not lol. They've been delaying its nerf for a while now
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@dball77 said:
I understand the mechanics of it, but the guard is still there to deter. Not to mention as soon as the guard is triggered the knight heads right back to the hook. Idk I still say it’s a form of camping 🤷♂️.
that's no different than proxy camping and tunneling so that has nothing to do with the knight. If the guards deter people like that, it's their fault for not understanding his power and knowing they disappear after touching the hook
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I was told itll be the end of this year or early next year. but all I know is I can make a working fov slider in just a week in unreal engine lol it doesn't take a whole year
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@Ariel_Starshine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3571790#Comment_3571790
Yeah I mean with us not being able to vault properly and killers getting gimp hits, totes babied.
Also killer + high ping is incredibly powerful, but yanno, survivors are the ones they baby, whatever that means.
They released data only they have and the kill rate is higher than the escape rate so please stop 😭
you think bhvr can do anything about high ping? lmao yall are getting basekit perks, help with flashlight saves, theyre REFUSING to nerf mft which is a broken survivor perk, added anti face camp, they've been trying to "fix" vaults (its really just a buff) and more. they've even experimented with base kit bt. Survivors are being babied. also your "kill rate data" is from one year ago lol the most overall recent kill rate data we have is from nightlight which is around 53% I believe. (which is bad for killer)
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meanwhile mft exists
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survivors are already running those perks 24/7 so theres no difference
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there should NOT be consequences. there should be rewards for not doing it. survivors are constantly getting base kit perks so why not give the killer base kit grim embrace or something.
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its because bhvr babies survivors
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until they nerf mft, hope, and MAYBE resilience I think the vaults should stay like this lol
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as much as I wish it was fnaf I think itll be predator. the avp skin that the xenomorph has proves they have the license for it
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it solves face camping like its designed to do lol what youre talking about is proxy camping
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570483#Comment_3570483
The vaulting for Wesker is not entirely useless, but just really situational, you can slap them when they try to vault back, but it is only ever useful besides that when the loop has a certain length so you can hit them before they make it around...
the only time when its potentially useful is at a god pallet with no windows nearby. majority of the time its useless (not to mention iv had survivors just vault again and it doesn't hit them for some reason)
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the killer has nothing else to do during egc lol also if theyre sitting at a distance that is called proxy camping, not face camping.
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ngl I like this. imo survivors should not be able to just 99 the gate and stay in the trial doing whatever aslong as they want
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if submitting a bug its more or less just if they want to do it lol iv submitted a pinhead bug (and more people have) half a year ago where his camera will be temporarily locked after using his chains and it is yet to be fixed
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- the tail does have a cooldown.
- Wesker can go over stuff and its borderline useless in chase
this really just shows you do not play xenomorph much or at all
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my advice is play in a way survivors hate. in this game survivors hate and will consider the most effective strategy toxic. if you play by their game rules you'll be destroyed majority of the time and taunted at endgame
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I can guarantee hes not the "weakest" but he is in fact the buggiest that makes him horrible to play
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do not look towards popular streamers to play them. (unless its like spooks) alot of them try to play nice and wont play in a way or even play killers that survivors dont like
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i dont feel guilty at all lol but midwich or rpd