pizzavessel15
pizzavessel15
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@Krazzik said:
While I do think that MFT and Hope shouldn't stack, you're not gonna get much sympathy in this thread when your point boils down to "MFT + Hope punished me for slugging for the 4k'.
im not one of those dbd streamers where I play nice, give survivors hatches, and not play a killer because survivors hate them. I'm a killer, I am going to kill the survivors. there is a difference between killing the survivors and a completely broken perk.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554615#Comment_3554615
Oh you’re one of THOSE killers… just hook the guy and move on with the game, and you would have avoided this whole situation. Hope is fine, MFT is fine. If he ran you around the whole map, there’s some work to be done on your end as well.
oh you're one of those survivors lmao your suggestions are to give the survivors best chance possible.
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its a broken perk for survivors. itll be a few years unfortunately. but hey nerf xenomorph and demo right
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tunneling and camping isnt toxic. my advice for you is to not listen to survivors when they talk about what to do when playing killer.
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hes so bad now lol
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@sizzlingmario4 said:
Because the Xenomorph nerf was reverting a buff that never should've happened, also it was just changing 1 number which doesn't take long to do. Since we already know MFT is going to be nerfed at some point and it wasn't ready for this midchapter, I'm hoping that means that the change coming to it will be more than just a numbers change (eg. they're not just going to make it 2% and leave it the exact same otherwise), which is a good thing, even if that means it takes longer.
the devs have said on their twitter before the perk released, they already had a change for it in case its a problem. they're just delaying it at this point.
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/392939/can-i-have-an-official-word-from-bhvr
They just reverted a change from the PTB, that's it. That's not a rework and honestly the buff should never had happened. Having a ranged melee attack that can hit over loops and has limited slowdown on whiff was stupid.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553619#Comment_3553619
How does MFT do all that? The only way someone is looping you around the map six times is if they are chaining loops together. You don't need MFT to do that.
that was mft and hope. it literally makes the killer only 5% faster than the survivor and 0 if its a 110 killer. This entire time he went around 4 pallets. again, that is not balanced and even bloodlust couldn't do anything because hes so fast the game is considering the chase ended even though I was still trying to chase him
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553619#Comment_3553619
Just a question.
You had a survivor down, and chased the other one. Why not hook the downed survivor? Can't get endurance for healing if you don't leave them the option.
why should I hook the other survivor and risk the survivor still sanding getting hatch?
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I just had a survivor OUTRUN the entire timer of no way out, run around the ENTIRE MAP FOUR TIMES, run to her teammate and pick her up infront of me, get endurance from mft, then run an ADDITIONAL TWO MORE TIMES AROUND THE WHOLE MAP before getting caught. this is not balanced in the slightest and I refuse to believe the devs think this is balanced. this is arguably more broken than old dead hard.
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blight is fine. the addons arent. bhvr have said hes on their list
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stop playing stretch res :) there problem solved
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I recommend keep doing it. theyll learn eventually if they don't want to be tunneled then get out of the killers way.
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@Melinko said:
The question I would ask is this, why are you hanging around a hooked survivor during the unhook process that gives them the reason or chance to use it as a body block?
If they are complaining about tunneling, that would make me believe all 4 people were alive. It's highly unlikely that all 3 unhooked people were at the hooked survivor together.
Don't be around hooks, then there is no reason for them to bodyblock and there is less (I'll never say none cause...community) reason to complain.
I think it'd be interesting to see how things would change if the devs removed the unhooking notification.
you do realize since hook grabs are removed there are survivors purposely unhooking directly Infront of the killer? you still expect the killer to "get away from the hook?"
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@Mr_K said:
If you do the exploit, yes. Flashlights are still available from chest so using a disabled perk by itself is not bannable.
Besides that, after restarting the game it should of unequipped the disabled perk or prevent it's usage during the match.
the thing is iv restarted many times since it was disabled yet its still there. it's just tier 1 so im confused if I don't unequip it myself would I get banned for it
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546053#Comment_3546053
Due to this being a video game, 'Fun' is literally the point. You just asked me why people should stop making this game unfun for people. How is this even a question one has to ask?!
If people enjoy making it unfun, then thats totally different. Making arguments for making things unfun is kind of silly.
I just wish this game was fun, so that's my argument point.
the devs are going away from fun and more to competitive.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542605#Comment_3542605
If its fricken STRESSFUL to that point, stop playing? Literally, its a video game, and if you are getting enraged, how is that fun? Why would you continue?
Instead you decide to camp, tunnel, make other lives miserable? People really show who they are, good lord.
Edit: Yup, cherry picked,.
why should people stop camping/tunneling when the devs are making it increasingly necessary and the other side just finds it "unfun"
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@DEMONANCE said:
because it's not ready yet??
the devs had said before it released they had a change for it ready incase its a problem. there is no excuse. theyre just trying to prolong it
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the perk is useless in general. why do you want to decrease your terror radius WHILE IN CHASE? the person you're chasing is hearing loud music lol
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the patch notes said they changed "a handful of perks" but in the patch notes its just two perks lmao is this the "handful" of perks? Also, the devs said in a Q&A MFT is getting changed soon. when is soon
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itll most likely be a emp thing and she'll just be completely useless since her power just sits there lmao. Shes useless in everything but 3 genning so odds are bhvr will take away her 3 gen and make her completely useless
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/391720/new-prediction
Can I get next week's lotto #s too?
24,35,6
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@FormelyThomas said:
https://forums.bhvr.com/dead-by-daylight/discussion/391720/new-prediction
How soon we forget dead hard and ds
honestly, I wouldn't be surprised if coup gets nerfed before MFT LMAO
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probally because survivors complained, bhvr ofc listened, then nerfed the killer so bad he now feels like trash to play. I don't know about anyone else but I prefer not using an ability where I'll be punished so bad im basically standing still for 4 seconds just from trying to use my power.
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542571#Comment_3542571
I wish I was living your reality where Blight, Nurse and Wesker had gotten nerfed? When does it happen again? 2100?
they talked about blight being on the list
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@sizzlingmario4 said:
Because Xenomorph’s tail is far more oppressive than a basic attack and has very little counterplay so if you miss you should be punished harder. That’s why.
nemesis has a shorter cooldown and not slowed as much as that. the xenomorphs "punishment" is on the same level as standing still for about 4 seconds mid chase. His tail is meant to be oppressive, thats why there are turrets. bhvr is bascically turning this killer into another singularity example where the power isnt good enough to have a mechanic that completely shuts it down.
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the xenomorph is on the edge of being another barely played killer quit complaining about something that isnt an issue. hell who am I kidding? hes going to get nerfed again anyway since survivors are still complaining.
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they mainly favor survivors. thats all there is to it.
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they mainly listen to survivors.
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@JudithMorel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542962#Comment_3542962
wesker is fine? xeno is far from balanced.
yeah, xeno is trash now lmao
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542595#Comment_3542595
If BHVR listened to the volume of complaints they'd have nerfed Blight years ago.
We are on, what, year 3 of Alc Ring C33?
How many years has Nurse been queen? How many years was Iri Head around?
BHVR is just glacially slow at changing things, even simple numbers.
itll be soon. same with nerfs for Wesker and nurse
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@Leachy_Jr said:
Thread aged perfectly ngl
as I've been saying, bhvr is too predictable with survivors.
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@dbdcolonsteamer said:
Already finished earning the money.
I genuinely hope future license holders see this before doing business with bhvr
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hill billy, twins, singularity, demo
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its just sad that bhvr listens to these people. this is why killers are camping, slugging and tunneling a lot more, its too stressful to deal with it all. killers can get something strong and fun and survivors will just complain. bhvr will listen and nerf it. now bhvr is trying to nerf camping, slugging, and tunneling. survivors and the devs bias towards them will be the death of this game.
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bhvr listens to survivors more than killers. if its fun for survivors its not a problem for them (weak killers) if its unfun for survivors (strong killers) its the top of their list. survivors have been complaining about Wesker alot so my advice is dont get attached to him. in dbd youll learn survivors run the game, if they complain dont get attached to the thing theyre complaining about.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542152#Comment_3542152
I think we in designing a killer we need to take the fun of both sides into consideration. Wesker is a perfect example of this.
Singularity is more fun for the survivors rather than the killer player I feel. Especially on release.
Now that Xeno is a slightly bit more fun for killers than survivors it's suddenly a bit problem.
Why is it a problem? Because it's new.
Clown is also unfun to verse. Same with Hag, Twins, a blight with good addons and last but not least a decent nurse.
Why do we not see 5 threats about Victor being uncountable?
First, because nobody plays them and second, because they are not the new toy.
Xeno is both new and popular making them the new topic of biased arguing.
I honestly dislike it.
bhvr has gotten too predictable with survivor. when a killer is weak but fun for survivors bhvr doesnt really bother with them that much. but when its fun for killer all hell breaks loose and bhvr will nerf the killer until its actually either fun for survivor or unfun for killer to prevent the killer from being played much against the survivors. if survivors complain about something it will be nerfed sooner or later.
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@Green_Sliche said:
There's no reason to pick this killer anymore. Well done. Even Singularity who got thrown into oblivion by the community already is in a better spot than this killer because at least you can reliably use the blob pod power as anti-loop tool. Xeno's tail is now either disabled thanks to turrets or gives survivors sufficient distance to run away to another loop or nearest turret and waste even more time in chase. He's now an M1 killer with worse version of Nemesis whip. If you want to crawl like a worm 24/7 in tunnels and hope you are playing against blind or deaf survivors - pick Xeno. For everything else, Nemesis or Demogorgon can do the job pretty well.
i cant go for cool shots anymore with xeno. that made him feel awesome to play as and I loved it. but now if i even try ill be hit with a punishment like im just standing still mid chsase
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@JudithMorel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541996#Comment_3541996
good, as it should.
no. not even nemesis is slowed like that.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541893#Comment_3541893
Oh no, missing hits is now actually punishing me.
Why BHVR, why you did this to me
"punishing" hes slowed down so much youll have the same exact result from just standing still.
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@Fuglylol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541895#Comment_3541895
You were able to hit almost every loop without any cd or punishment for missing.
Hes still incredibly strong, has map presence, turrets are pretty useless, he can most of the times destroy them before they get him out of his power, theres no windup so its a lot harder to dodge than for example huntress. He has the antiloop of a huntress (probably stronger) and the mapcontrol of Demo (just much stronger). He also is a killer thats easy to tunnel/camp with, since he can leave hook and then come back through the tunnel the moment you unhook.
If you think Xeno is weak, who is strong then?
he had a cooldown. he just wasnt slowed so much to the point youll have the same result by standing still lol
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yeah and it seems like her power is still just a stationary drone. shell still be bad if not worse.
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survivors complained and he got nerfed. I called it in my post the day he was released I believe. bhvr is too predictable with survivor crys. I can't try cool shots beacuase its like the xenomorph has a baby mid chase and gets so slow its comparable to standing still
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soooo what did I say XD hasnt been two patches and he got brought down from 2.0 to 1.2. If 1.2 wasnt good in the ptb why not change it from 2.0 to 1.5 or somthing instead of 1.2 again lol. It didn't ruin the xenomorph, but I now just feel like I cant go for cool shots because ill be punished so bad
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hopefully a fov slider and a mft nerf
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iv been having the same issue. either crashing or the server just straight up shuts down before the match starts or during the match
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thats what i am saying. dont nerf his tail because hes designed to be extremly strong in chase. instead, buff the thing to keep him out of it
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there is both indication and sound lmao
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"im upset im not invincible halfway through a vault anymore"
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@Unfunny_Clown said:
Killer is fun to go against , one of the few killers where majority of addons feel meaningful and impactful my only slight complain is the tail attack recovery is a bit too fast
the tail attack recovery is fine. its basically right at nemesis. the thing is he isnt slowed down much which is what most people are interpreting as "missed cooldown."
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@IlliterateGenocide said:
All boon animations are shared witch hatch closing animations unfortunately
the xenos is different though. he literally will swing his head sideways unlike his hatch animation.