FormelyThomas
FormelyThomas
About
- Username
- FormelyThomas
- Joined
- Visits
- 170
- Last Active
Comments
-
@pizzavessel15 said:
I have a new prediction. I already predicted alien getting nerfed because survivors complained and look what happened lol. My next prediction is coup de grace getting nerfed. I'm starting to see survivors complain about that so we all know where that'll go lol. R.I.P coup. You were never strong but survivors didn't like you so good enough for the devs
How soon we forget dead hard and ds
-
This might be the worst take on this site, and that's saying something
-
Yes the locker stun in this scenario makes no senses. Not the monster with a pyramid head. That is totally believable.
-
@xBlitzAce1989x said:
Tunneling is just a different word for chasing. Seriously, let's break this down... The Killer's job is to chase, down, hook, and kill survivors. The survivor's job is to do gens and escape.
If a Killer/ Attacker is chasing you in real life, what are you going to do? Turn around, wag your finger and say, "Hey! Quit tunneling me, you trash Killer!" Really... be sure to detail how that goes for you.
Killers chase, it's what they do. Personally, I don't target any Survivor for any reason other than being in my line of sight at the time. Maybe I noticed that you don't have any speed perks, making you an easier target. Maybe I noticed that you don't have a flashlight (or vice versa). If you're playing the game, you are a viable target and free-game.
For sure, because a killer in real life will hook you and not kill you so he can try again. Genius analogy
-
Change the music, it's so bad
-
Worse thing about the changes is the new music. Stock guitar riffs and Casio keyboards sound terrible
-
Because reactionaries gotta be reactionaries.
-
Major stuttering and can't get a stable *frame rate anymore. NA PC. Any word on a solution from bhvr?
-
Here it is, the post that will save DBD.
-
I love how killers always make arguments that they are killers and need to do anything to kill, etc. When a survivor tries to survive though...
-
@Dionysus42 said:
https://us.v-cdn.net/6030815/uploads/IFU041I8XDTJ/mmr-png.png
https://us.v-cdn.net/6030815/uploads/YNC5MKMA6MN6/artist-png.png
Can't wait to hear about how somebody winning a lot with Artist proves she needs to be 110
He literally says in the video half the games were during the matchmaking tests. Stop wanting to be a victim. Not a great look
-
@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2904062#Comment_2904062
Don't see how DMS and PR are comparable to DH, where one has a clear counter, and the other one has a counter that only works if they're using the perk in a certain way.
Maybe cause everything is situational. But in your mind "get off the gens" isn't for some reason. What if, after your strategy, you have birds shot at you? Or a doctor shocks you? Or someone misses a skill check? It's all situational, just like dealing with DH. But alas, only your point is valid and your advice is foolproof.
-
@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2904062#Comment_2904062
Don't see how DMS and PR are comparable to DH, where one has a clear counter, and the other one has a counter that only works if they're using the perk in a certain way.
Maybe because everything is situational. But in* your mind, it's just "get off the gen" . Okay and then what if you get birds shot at you after your little strategy? Or doctor shocks you? Or someone misses a skill check? It's all situational. Same with DH. But nah, only your point is correct.
-
@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2903696#Comment_2903696
If you're referring to DMS and Pain Resonance, no they don't. Let go of the gen before the killer hooks, so that Pain Resonance doesn't push you off, triggering DMS.
Bet you have the same thoughts when it comes to DH. Just wait it out dogg
-
Jesus this community...
-
@Dionysus42 said:
Nobody plays her and only the Rin fanatics futilely attempt to argue in her favour. Here is what needs to occur:
Completely remove the phase sound. Have a single sound effect when she starts and ends phase that can be heard within the terror radius to prevent standing still since it makes people so hysterical. That's all that was ever needed.
Revert the addon changes with the blockheaded meme effects nobody ever uses.
Make her 115% (110% killers shouldn't exist in the first place)
And then she will be good again. Cry all you want...
"Cry all you want" he said while wiping tears from his eyes
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2900059#Comment_2900059
Sure - as soon as survivors lose the speed boost after getting hit. After all, that only helps a losing survivor by that logic.
How so? You lose bloodlust when you hit someone anyways. Not following your logic there.
-
Get rid of bloodlust then. It only helps a losing killer
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2899668#Comment_2899668
I said nothing about needing the 4K, just trying to keep the perk name and function consistent. Thanks though!
No weasel gets popped when I kick a Gen with Pop Goes the Weasel. I demand a refund
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2890660#Comment_2890660
Who said it should be like a hex?
Give it a smaller radius or none at all. Make the survivor touch the totem to heal
Let the killer break the totem
Give it 3 uses before the perk goes dead.
Give it a time limit
There is allot that can be done to make the perk less of a problem, but they just keep hitting the speed.
The guy I replied to did.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2878877#Comment_2878877
Their reluctance to give boons different conditions like hex perks have makes me believe they are just copy pasting the same line of code with a tweak for the different conditions.
To much effort to change it i guess, so they just keep hitting the heal speed and hope people shut up.
So you realize if you want it to be like hexes, you will have to take the 14 seconds to snuff it. 14 seconds of uninterrupted Gen times for the survivors. 14 seconds per boon as well.