pigslittlepet
pigslittlepet
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I love these forms. What is a simple suggestion turns into people yelling and insulting each other over nothing really.
Let me try to voice my opinion without getting thrown under the bus too hard. I would love a system like this but sadly I don't think there is a way to implement it without harming que times. Do to a few killers having a extremely high pick rate of alot of survivors turn on the system it would lead to a imbalance of players waiting in que for different killers. And it would leave Wesker's waiting in longer ques waiting on survivors.
Thank you for listening to my opinion. Please don't rip me to shreds.
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@Mushmallow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437006#Comment_3437006
so you’re telling me it’s a skill issue
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437050#Comment_3437050
aa was nerfed cause of multiple killers and no other perks have been nerfed cause of nurse, quit lying
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437156#Comment_3437156
doing this is a major risk because if the survivor isn’t where you end up, you instantly sabotaged yourself
No it was nerfed because of starstruck nurse. Which isn't a thing anymore and should be reverted. It wasn't nerfed for any other killer. And don't call me a lyer
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437006#Comment_3437006
I played 3 matches against nurses yesterday (it was more than for 30 days earlier... Idk why they start showing up).
One was baby Nurse that was struggling to get blink hits. After gens was done i let her do daily (i think she was trying do daily), and let her sacrifice me.
Second Nurse was extremally good. I was looping her for quite some time. My team done 2 gens at that time, but she finały got me. When Jill resqued me, other two was already downed... Ultimately she killed 2 survs. But it only shows that people cannot play with Nurse.
Last Nurse was struggling so hard. She also brought NOED... Yet we all escaped, with only 1 Hook.
Yes, none of them was top Nurse.
If we add one Nurse that done 4k, then its 7k across 4 games... Its less than 50% killrate. Is she really as problematic?
Yes she is problematic. They keep nerfing perks and releasing underwhelming things into the game because of the fact she exists. Every change they make to the game has to take into account she exists. Look at the awakened awareness nerf. They changed that just because she exists. I'm tired of weaker killers suffering just because she exists.
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He's not overpowered but he is by no means weak. We don't need to buff killers that are already strong. I would rather see them buff actual weak killers instead.
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It's a gameplay mechanic and should look exactly the same across all maps. Keep it simple and excessable for all new players.
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@Mushmallow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436241#Comment_3436241
go watch how good players do it and quit complaining just cause you refuse to learn
Sure you wanna go watch jrm or ayrun or some top 1% of course they're gonna run her. I'm talking everybody else. If you think she's actually runnable then your lying to yourself and I pity you
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@Kirarozu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434612#Comment_3434612
Nurse is difficult to use. Thats why she’s strong. She’s easily loopable though if you understand her power. You loop her power not pallets.
The fact you call her loopable is laughable. Go play against some actually good nurse players then form a opinion that matters.
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Ha. Most of the perks they nerf aren't because they are problematic but because they have a high pick rate. Any perk could be nerfed at any time just because a few too many people run it. Don't get used to any perks or become addicted to anything.
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Ha. Most of the perks they nerf aren't because they are problematic but because they have a high pick rate. Any perk could be nerfed at any time just because a few too many people run it. Don't get used to any perks or become addicted to anything.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435462#Comment_3435462
Yes, 40 knives is weaker than 5 hatchets. Weaker in every single way.
Yes agreed. It is much weaker. I'm glad you agree 😊
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Sounds fun but would also lead to a lot of dcs before game even starts when people see who they are facing. People hang in there alot once the game is already started because they're already in it but if the game hasn't even started yet they will flee for the hills.
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Also the grind is what keeps alot of people on the game. That slow progression. Watching a window full of perks fill up. Whether we like it or not it's a system that keeps some of us here until I have everything unlocked. Addiction is one way to keep a player base.
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Think about this. In every single way he is a weaker version of huntress. Why would we nerf someone who is just a sub form of another killer?
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@FootMan2893 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434741#Comment_3434741
One can not be tuned without the other. I think it's a waste of time saying either one needs to be nerfed unless we're talking more broader balance.
Fine. Let's nerf nurse and high level swfs at the same time! Happy?
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@FootMan2893 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434612#Comment_3434612
The game itself is broken and needs a rework. Nurse is just the killer side's nuclear weapon to beat out try hards. Come all you survivor mains and roast me now. But survivor is completely one sidedly broken to the point it's impossible to win as killer when played efficiently and skillfully.
Well duh. I want the nurse nerfed as badly as I want to nerf well organized mega swfs. That just wasn't the subject of this thread lol
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Some good ideas here. The only real problem I see is teams abusing it. They'll bring sould guard purposely go down under a hook with flashlight teams so picking up is impossible. Along with every system that comes to the game you will find the lowest dregs of the game coming out of their holes to ruin someone else's game.
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Nurse breaks the core loop of the game and needs a complete rework. Blight just needs some addon adjustments. Come all you nurse mains and roast me now. But she is broken and will be until her main power gets reworked.
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This has been a problem for a long time. When basement isn't there, there needs to be a hook.
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no. just no. you could use this to create infinites on bedham and dead dawg. fix the maps than sure. but some maps don't even have breakable walls so alot of map reworks needed before this would be in any way viable.
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i don't see any other real problems with the other changes suggested. as long as the toolboxes aren't brokenly strong or the add ons for killers way op then it should be fine. just some numbers to be balanced somewhere.
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if it's for light sensitive people than i am all for a option to reduce the brightness on flashlights. maybe make the killers screen go dark instead of light when blinded. something in accessibility settings. but i don't personally have a problem with flashlight trolling in game. if the team is doing that they aren't on gens. 9 times out of 10 you're going to stomp a flashlight team as long as you don''t get tilted and play carefully. alot of slugging and you shuld be able to get everybody injured and multiple downs quickly if they are swarming you. when i see alot of flashlights i just think this is gonna be very hectic and alot of interations but i'll probably win.
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@jesterkind said:
I was also slightly surprised by Rancid Abattoir being their second pick, but as long as Cowshed is being addressed, I'm fine with it. There's probably something they can see internally that makes that map look worse than it appears to the players, I guess?
Anyway, this community has a big problem with assuming that BHVR straight up don't care about any problem they aren't actively focusing on, and that's really not a reasonable assumption. There's more than two bad maps regardless of which two they picked, they can't do all of them at once.
the fact that they stated that rancid was one of the worst maps and people were crying for it to be fixed just shows how far out of touch they are. they might listen to feedback but they aren't really hearing much.
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@WitchWalpurga said:
Guess rotten fields is a fair map design then as it gets not touched :D
thats one of the few killer sided maps in my opinion. i never seem to lose on it as killer and that shouldn't be the case.
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nope. don't even like him very much. does he have a stance on the map thing? just saying what i think is true for once
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For some people there fun is in winning. So yes, for them camping and tunneling is fun because of the result. It all depends on why an individual is playing? For fun? For the chase? Or for the win?
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I just played 10 games straight of solo que to test. I escaped 6 times so yes it's possible. Killer only hardcore tunneled from the begining twice on any survivor. I think the community is screaming anymore because they don't know how to do anything else. The game is in a good place but people who have been whining for so long just don't know how to stop.
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My only real issue with this is your ideas about lightborn. The entire point is that the killer Is sacrificing a entire perk slot to stop blinds. It's not necessary to run but if you choose to run it, it should absolutely block every form of blind there is. In my opinion it should remove the stun duration of blast mine as well but that's just my personal opinion.
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Congrats. My question is how often can you get a hit with the cool aid tech. Aka using the carnifex to bash the pallet and barging straight through.
Also unlike most people it seems I greatly enjoy a knight match and look forward to facing more of you in the future.
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I wouldn't be apposed to it but only if all living survivors are slugged and max recovered. Otherwise swfs will just abuse it.
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@brenkn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430346#Comment_3430346
It is absolutely being abused lol, they know it's unfair and bad map design and still chose to spend all the game in one corner gatekeeping the area
It's called good game sense. Would you rather the killer run off to the other side of the map and purposely throw the game on a chase just so you have more of a chance? No. Don't be ridiculous. The killer is going to do what is best for him to win. The devs do need to address gen spawns but they also need to address things like survivors purposely going down in areas where they can't be hooked and such. I don't say these survivors are abusing something either. They are just doing what is logical for them to win.
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This isn't something being abused. This is just bad map design. I've seen ridiculously close three gens spawn on most maps. And yes I've utilized them to win as well. But even from a killer standpoint I can say bhvr should do something about a more even gen spread
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Sadly the stranger things dlc was pulled from the store some time ago. If you do not own the stranger things dlc prior to its removal you can no longer get it.
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I'm sure this is a big and not intentional. Maybe submit a bug report and there's a very slight chance they might see it.
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I would like this feature very much. The Mount of useless offerings I have is ridiculous. As killer I'm not about to use a shroud of separation. That's just letting them split up on different gens. Same goes for survivor shrouds. Making everybody start together so the killer can find us all at once.
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I agree with your idea. If you are the last or second to last player and are slugged and fully recovered you should have a surrender option. If you're being trolled on the ground you would be able to leave. If the killer is slugging for the 4k you might be able to give your teammate hatch. As killer I'm fine with this too.
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Can you please elaborate on what you mean? Survivors havent gotten any slower.what are sticks?
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3429063#Comment_3429063
It's definitely a significant portion.
The majority of people are just quietly playing the game and not being toxic or anything. There's just a small portion of people who are very loud. A few bad apples spoil the bunch.
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I'm not quite following you logic here sir. Please explain how slugging and deliverance are in any way linked to one another.
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Though I will add to my earlier comment that if they do this change good luck getting a match when your doing the no mither challenges in the Tome. Most survivors will dodge that lobby like a bomb was in it.
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@fisticuffs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427956#Comment_3427956
these devs are quieter than a mouse. everyone already lost hope on anniversary 7.
I wouldn't say everyone. Not all of us have given up like you apparently have. I personally think that other than the two latest killers all the other changes they have made have been in positive directions. I look forward more to what balancing and changes they make rather than the new killer.
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I'm fine with these. Solo que does suck alot. Every now and then you get a group that just knows what they need to do and it's great but normally they suck. This wouldn't buff swf at all but would encourage teamwork and share information equally. As killer I also support these changes. When I play pyramid head and I go against a swf they are coordinated and have a chance to beat me. But stomping on a uncoordinated group of solo que's isn't even fun. This will hurt the weekest killers of course but that's a whole other problem that needs fixed.
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@Brimp said:
Well compared to hatch grab it was legit an indefinite waiting game because killer couldn't close hatch back then so if they hit the person they would get hatch.
And adding the close hatch option let them get rid of the hatch grab as well so that balanced out. But hook grabs are fine. If you think he's close enough to grab just fake it until he hits you than unhook. The only way that doesn't work is if you waited until that person was literally a couple seconds from dying anyway and at that point it's the other survivors fault for letting it get that far.
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I turn it off when I play killer and turn it on when I play survivor. I just got so tired if getting rage messages from someone who was mad about how I played.
@Pulsar said:
Anyone who has their messages turned off is doing so for a reason.
Generally, it's a pretty damn good reason because a significant portion of the community sucks.
And I disagree about it being a significant portion of the community. I think it's just a few. They're just really loud.
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I made a comment earlier but I was tilted from some bad matches and didn't proof read it like I should have so let me try again with a clear head. I think in theory this would be nice but in implementation this would be disastrous. Unfortunately let's face the facts that while most of the community is fine the ones that are a problem are very vocal about it and would definitely say things that should not be said over this prox chat.
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I would love this or anything to do with the useless items. Think the useless offerings like the shrouds. The killer one is horrible and the survivor one to all start to together is literally harmfull to the team unless your meaming as a group of bunny fengs or something.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428134#Comment_3428134
Much like unbreakable don't you guys have a perk you could use? But I'm trying to go for adapt? Yeah... We got that problem too...
I don't actually have a problem with that survivor tactic. I'm just saying I don't want yelled at for bleeding a survivor out who purposely put himself in a position where I cant hook him.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427843#Comment_3427843
I read it, yeah still bull trying to dodge a mechanic in this game by bleed out. So yeah imo no reward. You want your adepts you play fair and square. If it was easy it wouldnt mean anything.
Bleed out is also a mechanic in the game you could say by your own logic survivors who purposely go down in a corner where someone has already died on hook so there's no where to hook them are purposely dodging the hooking mechanic in the game. Either survivors should win fair and square or it doesn't mean anything.
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Sadly I don't see enough demo puppies to see this but that does need addressed. I do play him every now and then and his undetectable is fun to play with And poke survivors from angles they don't know about. This is something very rarely seen so devs probably don't even know it is a problem. Please fix it though.
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@Spare_Them_Mori_Me said:
While I agree I want him buffed a bit, he is not 'Such a weak killer.'
Just wanted to step in and correct this line of thinking. Carry on!
Correct this line? Trapper is by far the weakest killer in the roster. He can snowball and have his moments but so can every killer. Compared to every other killer in the game he definitely the worst.
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@LapisInfernalis said:
I know what you mean but I would rather have 10-15 decent addons than 2-5 and only seeing these being used. Therefore I would like it more if they would rework and buff addons instead of adding this feature. I do not fancy to see even more Blights with Ring, C33 and what not.
I would beg for a addon change for a lot of killers. My main pyramid has been in a sorry state since release and they just don't touch him. Freddy has had his changed, twisted, and butchered. Nemesis, billy, and crow ladys are essentially useless. And spirit and blight still have gross and overpowered ones. Behaviour don't understand add-ons and probably if they do rework them they'll just break good ones or overpower already strong ones. We may as well just hope for what's reasonable and a conversion system would be nice. I have hundreds of not thousands of each useless addon for pyramid head with nothing to do with them. At the very least let me convert them back to BP.