not_requested49
not_requested49
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@Wilx said:
If you put enough hours in to Freddy, he's actually an awesome killer. I mained him for a long time, but as with other killers, once you become good it gets a little boring and you find yourself intentionally not chasing, just to make the game last a little longer.
How? He's basically just a worse clown
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@Maperson said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416865#Comment_3416865
But look, Sadako and Freddy both at least have some kind of mobility (teleportation) plus Freddy has some kind of loop if they are asleep. By no means i say Freddy is a good killer, he is in desperate needs of buffs, but imo he is better than Myers
Myers can instadown though (though limited) and can outright kill them with either of the tombstones if they don't get in a locker in time
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@Devil_hit11 said:
The perk still gives you a med-kit to self-heal. Its kinda like inner strength but for chests. Nobody ever used this perk for its actual effect. It was always only used for tome challenges.... which they ironically weaken it by making the perk have an injured condition.
Yeah but finding a chest, opening it, then spending the extra time to heal seems like it is less time efficient than just equipping self care
Not to mention it's only one heal and not even a quick heal either anymore
Inner strength only takes like 8 seconds to heal you and there are more totems than there are chests at default
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@Maperson said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416576#Comment_3416576
Can't agree, he has zero antiloop, starts slowest in the entire game, has to work to become normal M1 killer, needs add-ons and still isn't even close to viable, he is very outdated killer that has no place in today's game, no killer should be add-on dependent.
True but that's the same for sadako as well, she's pretty reliant on the condemn strat to be strong
But Freddy he doesn't even have any good addons to lean on to make up for his terrible power
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415095#Comment_3415095
Because before you could heal in like 8 seconds? Erasing all pressure and resteing in like a fraction of what that hit took?
Could have simply nerfed green medkits instead of transforming them all into browns
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@FootMan2893 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415456#Comment_3415456
There was a proposed system a long while back that made it to the testing phase but got trashed shortly after. It involved 2 different new mechanics. The first was basekit unbreakable with like a 32 second self pickup time or something. The second was an automatic killer win condition where if all survivors were downed then the game would instantly end and pan to a cinematic shot of the killer mori'ing the last survivor to go down.
The basekit unbreakable was terrible enough but the change for killer heavily incentivized trying to slug to get the insta win.
This guy somehow thinks it's still in development. I had honestly forgotten about it until I even read his comment.
Yeah I knew that I just wondered what made him think it was still going to happen lol
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Yeah, or least an add on pass
I think it's arguable to say that he has the worst addon set in the game
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@Maperson said:
No, i feel like Myers is in more need
Yeah but Myers is ar least strong with his addons, Freddy doesn't even have any good ones and the only one decent is his paint brush..
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@adsads123123123123 said:
This killer just seems so bad and almost entirely outclassed by Clown. Most of the time I see people play this killer, they barely use his Dream Snares. It's mostly tp and play as m1 killer. The requirement to have to hit a survivor before he can use his power is just absurd and survivors can too easily wake up. He's a m1 killer for most of the match due to this.
Honestly if the strength made up for the fact that survivors have to fall asleep first then he would be OK, but his power is not strong at all and can basically be ignored
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@Cynwale said:
I find Iridescent keys in every chest now, I still don't know what the hell I'm supposed to do with it.
Better than a broken key...
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416523#Comment_3416523
Yes, and everybody loves playing those killers. Do you see any threads about how much people hate the powers of wesker, blight, billy, etc? Chase killers are the most fun and interactive killers to play as and against.
Why do you think there was an absurd amount of hate for knight and the “dull” merchant? They are beyond boring to play.
Yes, quite a bit about blight and occasionally wesker
I don't think there can only be chase or information killers though, it can be a mix or something new entirely
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@HugTechLover said:
So skull merchant but with an animal rather than drones? Hard hard hard pass from me.
We need a chase killer next.
Tbh we already have a lot of chase killers
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@hydroliska said:
Hello dbd team and players,
On my opinion sabotage is useless perk and need to be balanced.
Reason: if you sabotage hook killer can drop wiggling body.
If he do that , you have bleeding ally on the groud so he can camp him.. my experience from the game is..that you lost another life becouse you are trying to safe your laying teammate.
Sabotage doest make a sense.
Drop the wiggling body had to be killer's perk. Than i think it will be balanced.
I think it's fine imo, at most it can use a basekit buff of 15 extra seconds to base sabotage and mabye a less cooldown for partial sabotages
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@xander1234556789 said:
Just finished a match in which we had one gen left to do and she had her traps literally and inch from the gens and she had the iri add on to teleport from wherever on the map. This match lasted of a back and forth for like and hour. My thing is when are you gonna put a radius around the gens to where the hag can and can't put her traps. This is downright ridiculous imo because that's bs that we have to either dc or just give up because there's zero counter play. Do better BHVR!!!
I think you misspelled skull merchant
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@AayanSTW said:
We can all agree that Freddy is one of the weaker killers in the game right now. Freddy was a quite unique killer when he was released and very different until he was reworked because he was supposedly “bad” Yh he had downfalls but all they had to do was reduce how long it took survivors to enter dreamworld when pulling them in . Freddy right now is nothing like the ones from the movie being in the dreamworld isn’t punishing enough and survivors don’t really have drawbacks into being in there except for his power which btw isn’t good and survivors don’t care about going through it. He was ok until they reworked his add ons and now his add ons are completely trash. Now personally here’s what I think should happen What would you change about Freddy? He is really weak and bad and all his add ons are questionable
Freddy’s strength should grow the more survivors there are asleep. Survivors aren’t really scared of the dream world , If for each survivor that was asleep, actions would be 3% slower for each survivor asleep and he received a haste status effect, survivors would be less likely to want to stay asleep.
Freddy was such a cool killer when he came out. He was unique and different. He used to JUMPSCARE me soo bad and I loved it. All they had to do was reduce how long it took survivors to enter the dreamworld maybe bring back old Freddy and mix it with current Freddy and to remove something to make him not op remove his teleport to gens
I would have loved for them to give survivors debuffs the longer they stay asleep, like losing HUD after being in the Dream world for too long and hearing fake screams, hook notifications, hex totems, etc
An addon that makes the lullaby at maximum volume while survivors are in the Dream world would be good too, or simply make it basekit after a set amount of time in the Dream world
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@adaw0ng said:
Also once they implement basekit unbreakable (hopefully this year after these healing nerfs we just got) this Sadako gameplay will be completely obsolete too. They really need to find a way to buff her addons or base mechanics.
They have literally no plans to do that lmao, where did you hear this?
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@GensByDaylight said:
Ooh, they both suck...
Old medkits were extremely obnoxious, and syringes were 10× as more annoying.
But actually, I'd say revert CoH. I hate this new one more than the original version. It honestly feels like inverted Eruption. 4 SWF heals in 20 seconds, solo q places boon and does nothing with it.
Personally I never really hated medkirs since I knew they were limited, but can understand the nerf. However I do not like what they nerfed it to.. Whats the point of a purple medkit or green medkit now when I can just take a brown and it'll do the same things?
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414157#Comment_3414157
It's free distance that just promotes holding W, but yeah instadown killers are definitely soo common as to make that an issue
Bubba, Myers, Ghostface, Plague to an extent, not to mention all the exposed perks
It's distance yeah, but countered by exhaustion and only lasts a couple of seconds
You can drop chase if you really want to
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@antgnstea said:
5 games take approx. an hour. By the time you supposed to get double xp finally, if you want to take a break even for 10 min with or without closing the game, timer resets and you lose your multiplier.
Either give a normal double xp event, or you can make the multiplier activating after 5 games in a day. This current way feels like there is no event in the game anyways.
Agree, or at least increase the cap to 3x when you do 10+ games to differentiate it from the normal x2 XP
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@1ettuce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413193#Comment_3413193
Sprint Burst only requires running, lithe requires fast vaulting a window which doesn't take any effort whatsoever, overcome requires getting hit, you start with a health state remember? That is as close as you could get to free, and infinitely more free than dh
You're seriously complaining about overcome? Lmao it's literally a waste of perk slot against an instadown killer
What's next, calm spirit?
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@xerox8521 said:
Making an impossible skill check doctor also doesn't influence them in anyway. They will NOT miss any skill checks at all.
I've seen then miss some skillchecks, but I don't think it's influenced by how hard the skillchecks are at all
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413402#Comment_3413402
Oh right, you said that in other post too.
I don't think that is standard for survivors tho.
This is basically trying to bring back Boil Over games, which were fun almost as CoB Skull Merchant 3-gens.
Yeah I don't necessarily agree with the post but I would enjoy being slugged rather than hooked, I get to be in the game longer
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413390#Comment_3413390
Really?
Since this patch I have seen like 4-5 posts and lot of comments saying how slugging is too rampant and something should be done about it.
Camping/tunneling is basic complain package.
Slugging/3-gen is added for deluxe complain package.
Yup
@not_requested49 said:
Personally I definitely prefer being slugged as that means I don't use a hook state, this is especially if I'm on death hook, but some would rather just die fast, which isn't my cup of tea but what do you think?
13 to 6
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@Strapper_Marx said:
I guess I dont know the cool kids secret handshake or my ideas suck but I'm startin' to feel unwelcomed. Ii thought this was a decent idea for everyone including BHVR and not a peep, not one vote? I guess I'll just go back to playing and stay out of your club. Seriously though BHVR, if youre going to extend the Tome, at least add a bonus level to finish off the Rift OR make the Fragments give out 5 every time for completing challenges and get rid of the 3's OR add a few challenges squeezed into the current 4 Level model. And with that my days here are over. Goodluck all. I'll see you in the fog.
It's not uncommon to not get votes the first few days, the community for the polls sections rather small, most are active in the feedback and suggestions subforum
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https://forums.bhvr.com/dead-by-daylight/discussion/372040/which-part-of-perks-do-you-miss-that-you-want-to-be-reverted
Pharmacy.. :(
It didn't deserve to be nerfed twice in a row
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@D34D_B34TB0X said:
There were a few hints and teases here and there, that I'm sure a lot of people saw on YouTube, so that's why I made this poll...
https://us.v-cdn.net/6030815/uploads/9KIVHINIVIE6/image.png
VS
Vecna.
Hopefully, anyways, assuming they haven't scrapped the prototype map yet and it is ready for release
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@MarylinMonhoe said:
I play SM since she came out because I was curious and I liked her seggsy outfit with her red dress.
The gameplay is repetitive, it's always the same : one drone on the 3 closest gens, maybe a fourth on a totem, kicking said gens if survs disabled the drone, putting a new one on it, rinse and repeat
She doesn't feel strong, she just feels boring, like Legion.
Each time I play her, I always end up with a 3-gens and 2 survs, but since I don't like long games, I farm BPs with survs while they do the gens
Drones are a good idea, but it was badly executed, maybe she needs to be extensively reworked like Freddy and Doc
Honestly the entire issue would be resolved if the drones moved on their own instead of just standing in one place
It would make her weaker, sure, but honestly I think it would be worth it
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@tomasmikulik said:
Problem with her power:
1. Lack of chase potential
2. Lack of stealth
How to fix chase power:
-transition time should be 0.7s
(This would fix an unfair advantage to survivors who leave the tile when Pig crouch)
-Workshop Grease could be basekit because of same reason
-Ambush Attacks could break pallets and breakable walls like with Demogorgon
(This would fix unfair advantage to survivors who pre-drop pallets)
and possibly with Ambush Attacks Pig could vault windows like Mastermind
(This would fix Lack of chase potential)
How to fix stealth power:
-new John's Medical File should be basekit
(Movement speed while crouched is so slow, half of Pig players won't use it)
-pig should grab survivors when crouched
(If transition time would be 0.7s, it wouldn't be bad idea to implement this in Pig's kit)
-higher POV when crouched
(This would fix lack of information when Pig is crouching)
If you read it, thank you for your patience.
Instructions unclear, now nerfed pig
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@DaddyMyers_Mori said:
You really don't see how it would be a nuisance for the killer?
It would be really easy to get into situation where I know I can't hook you.
Have fun bleeding out...
DS buff sure,
current Power Struggle would be an issue like this and would need to get same rules as DS (lose it when doing any objective, end game), then interesting.
Otherwise we get to bleeding out again...
I will lmao
Better than being hooked tbh
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@ChronoSeth said:
With the upcoming changes to make green Emergency Med-kits only affect Altruistic Healing speed, the perk that was supposed to give you one quick heal by opening a chest has lost its purpose. Next patch, you have to be injured to gain the benefits of Pharmacy, only to either spend healing yourself in 24 seconds or use it on someone else, which seems to be the case for all medkits now.
The perk should be changed back to be always available so you can have a green Med kit on hand to heal someone else.
I'm pretty sure the devs just forgot it tbh
First, they nerf it by making it required to be injured, then they do this
They really must hate pharmacy, making sure it's dead
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@Cynwale said:
Exact, let's delete Pig's addons too.
#nerf pig
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@Gandor said:
Agreed. Remove all red addons. Both killer and survivor. And I don't mean specifically rarity. I mean OP stuff. In meyer's case, that's tombstone piece. For blight it's C33+alch ring. For spirit it's MDR+amulet. For plague it's both iri's. Huntress iri hatchet. Clown pinky finger. Etc.
Tombstone piece in not a red addon
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@dbd900bach said:
Wiggle wasn't nerfed. It was just put into a new mechanic so people wouldn't break their keyboards or controllers trying to wiggle out of the killers grasp.
Wiggling out isn't even suppose to be all that common to begin with and the killer making it to another hook is just map design. There's more hooks so survivors can't as easily abuse breaking them. Also going down and being hooked only happens because you yourself got down and hooked. Maybe be bring better chase perks instead?
It was. They removed the skillcheck bonus in favor of making hitting them give the wiggle "more strength" in strafing side to side
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@DaddyMyers_Mori said:
Lately there was a lot of posts about this game dying, as always.
I have seen lots of complaining about tunneling and camping. Even tho my experience was quite good even as soloQ, but that's anecdotal.
Funny to me is that I don't think there is a way to play killer except losing that survivors wouldn't complain about.
I would just like to find out what you see as a playstyle, which would be managable to balance for 60% kill rate, but also acceptable to play against.
So what killer can do:
Tunnel?
Best way currently to win, survivors hate it
Camping?
Also good way to win, got nerfed (by perk) and survivors hate it a lot
Slugging?
Hate it almost as much as camping. Three killers basically have to do it.
3-gen?
Another good way to win, got nerfed hard and survivors hate it. Even tho some killers are really bad without this.
End-game build?
It allowed more friendly playstyle with chance of comeback later, got nerfed (NOED). Most survivors hate it.
Hit&run?
This was really bad for long time, because of CoH. It got comeback this patch. I have already seen complains on it. Most players also don't like Legion, who is one of best killers for this. Survivors want to chase, but killer won't do it.
Slow-down stacking?
Got nerfed probably most, you could basically do whatever you wanted, because you had time for it. There was lot of complaining on slow-down perks. Most of them were nerfed significantly.
Zoning / anti-loop?
Not sure if this should be single category, but we can see how much hate Knight get. Also lot of complaining about all new anti-loop killers. Survivors don't like hold W, but neither do killers.
Playing top tier killer?
Yeah, Nurse and Blight are so popular between survivors...
So far only acceptable way would be 12 hooking, without top tier killer, without stacking slow-downs.
How the hell you want to balance for that...
Slugging is hated as much as camping? Wow
I mean, I wouldn't even say so because I made a poll here asking if players would rather be slugged or hooked, being slugged won
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@Chordyceps said:
I don't think he's the weakest killer in the game, but I do think he's the weakest of the given options.
100%
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Yeah but it's more of a choice in which you would prefer over the other, even if you dislike both
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@[Deleted User] said:
I'm fine with the changes but as someone who often brings a medkit and hardly uses COH. I'll go with the medkits.
Same, I think the main thing was that COH was infinite heals at 75% speed, whereas medkits were much quicker, but limited
I think they could've adjusted speed of them while also keeping the rarities different
IMO I think they were fine but they could've made the ranger medkit heal a bit slower since it had more charges, and emergency med kit in general be fast, but of course not as fast as it was before
Just small adjustments, now they're just all the same and the joy of finding a green, yellow, or purple medkit is gone because they're literally the brown medkit with different colors, it's sad really
Plus, it's another pharmacy nerf as well lmao
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@Smoe said:
I'd bring back self heal for COh but make it much less reliable when using it on yourself.
I'd differentiate medkits from one another so that they're not just better versions of each other, but also have different effects to utilize.
Exactly, like how toolboxes differentiate with each other
They're not all just carbon copies of the worn out tools with different names, imagine Alex's toolbox not even having a sabo niche anymore and literally the same as a brown toolbox but with a different name
Thats what medkits are like now
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@PapaEmeritus69 said:
This would be great. Also let him start trial in 3rd tier and make it so pallets get blocked too.
Agree! We should also make it so that a survivor is teleported to him at random every 5 seconds
And make Tuft of Hair basekit
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@Gibberish said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3407400#Comment_3407400
No it would.
People should equip cosmetics because they want to see them, not because they want to force others to see them.
They want others to see them as well
What would be the point of killer cosmetics then? You can only play killer in first person
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@Viktor1853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408013#Comment_3408013
The other survivors can do gens
I know, but that survivor can't and depips for the pleasure
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@HugTheHag said:
From someone who plays more survivor at the moment, and mains Legion and Hag :
Neither.
I don't mind medkits and CoH being a bit weaker, it is good for killers who rely more on hit and run. Playing survivor, I have barely noticed the medkit change, and CoH is still rather cool without being OP, especially since now it scales back in efficiency the fewer survivors are left, and becomes a bit more risky as the healer will have to leave their post and probably make a trail of scratch marks towards the boon.
That's fair, but I think I felt more of the medkit change because now all my medkits are the same as a brown medkit, so that really hurts tbh
This was more of a "pick your poison" though and decide which was better, even if you dislike both
I'm fine with COH having its self heal removed, especially now since it's even better for altruistic healing builds
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@lifeisstrange said:
Trickster = he needs to be a 115 killer , its unfair that if you mess up on his knives the survivor laceration resets over time and he has to waste more time time now trying to damage the survivor again and 90% of maps are not friendly for them, which I do not get why 90% of the community hates on the poor man when huntress/death slinger and artist is way more BS. It is so lame how artist is a 115 killer with anti loop power and her power works across an entire map. Huntress Hit boxes with her hatches are so bs that a really skilled one can hit you from north of a cold wind to south
I'd have to agree, but it's really platform determinant
If you're on PC, you're going to have a way easier time than if you were on console
But his ricochet addon makes up for it, as well as the shatter one
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@not_requested49 said:
Considering ALL their add ons as well as their power, assuming the killer player uses them all to their full extent,
IMO I'd have to say Freddy taking into account for his addons, as he in general is weaker than a condemn only sadako (iri tape, ring drawing, leaving survivors slugged in order to spread more condemn)
Those addons make her strong, but Freddy in general doesn't have any strong addons and his only "good" one is the red paint brush
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@killersRlul said:
Alot of killer stuff needs nerfs, I spend more time healing snapping out of it watching my gen explode having it locked up randomly being over charged or that other stupid 700 skill check challenge then it blows or it blows the INSTANT I start to move as killer is coming towards me.
Healing is horrendous, vaulting is generally a joke pallet stuns do nothing. Only thing worth a damn it seems are flashlights and you can just put on light born if you see a flashlight in the lobby lol. I run botany to try and deal with all the healing stupid ######### and it still isn't really very helpful, and eats my medkit on top of dealing with even trying to get the heal off to begin with. It's all a bit much as survivor. Bring back infinites please, atleast then you might have a chance. Might.
This is a joke right? Lmao
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@NightAngel said:
o jogo se tornou algo injogável, não tem mais graça jogar pois os assassinos se tornaram extremamente forte depois dos nerfs que colocaram. nerfe somente builds de gen rush, não cura ou build anti tunelamento. a comunidade de dead by daylight não está suportando mais jogar desse jeito!!!!!
Isn't this the English section of the forum?
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Seriously underrated perk
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839592#Comment_2839592
Bad Experiences. Bubba face camping with rancor being one. For killer I unfortunately was forced to use it on Kate and that hurt. Gave me a bs kill too
How were you forced?
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@Sleem said:
If you're getting an hour matchmaking ban, you either have a ragequitting problem or your internet really hates you for whatever reason...
Huh? This isn't about disconnecting tho?