Avatar

miketheratguy

miketheratguy

About

Username
miketheratguy
Joined
Visits
0
Last Active
—

Comments

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2079053#Comment_2079053

    Again, they've never said anything against farming.

    Until they say, "Hey, farming (working with the Killer for max BP) is bannable" we will not know

    I never said it was bannable. You asked how someone could be banned for collusion and I explained that it's specifically listed among the reasons to report someone, thus implying that a person can in fact be banned for it. But I can't verify it one way or the other. I don't know who gets banned or why.


  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2079029#Comment_2079029

    It also lists DC'ing as a reportable offense.

    We've been subsequently told that we shouldn't do that anymore.

    I've seen Mods and Devs talk about how they either like/dislike farming. Never seen anyone say its against the rules.

    That means that working together must mean premeditated collusion.

    Killers and survivors working together completely defies the entire purpose of a game that was created with the fundamental concept of killers and survivors playing against each other. I'm not really sure where the devs stand on such a thing but my guess is that they wouldn't approve.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078811#Comment_2078811

    Show me where you can be banned for farming your teammates.

    When reporting someone after a game one of the options under trolling, I believe, lists "killers working with survivors" as a reportable offense.

    Bannable? Don't know. Doubt that anyone gets banned for anything.

  • Anyone can say whatever they want to me online and it rolls off my back. I've worked customer service, I've moderated toxic game forums. I'm a lifelong cynic. It's pretty difficult for some rando on the internet to say anything that's going to legitimately upset me, and death threats are the most amusing attempts of all.

    THAT SAID, it still shouldn't be happening. Anyone who gets their underoos so soiled over a video game that they have to tell the other person to die or kill themselves or threaten to do the actual killing is a developmentally disabled manchild. On top of that there ARE emotionally sensitive people out there who take such words to heart, it's not like people haven't followed through with the suggestions of others to take their own lives. There should always be a no-tolerance policy on kill talk.

  • I'd be happy to just have a block list that prevents me from being matched up against certain players ever again. Yes, that could be abused too, but someone would have to be pretty damn unpopular to be blocked by SO many people that they couldn't still find matches. And if that WERE the case, then there would probably be a good reason for all the blocks.

    It's not going to happen, so we just have to accept that instead of a block system being abused, we have to accept that the actual gameplay is being abused. Which is so much better.

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078872#Comment_2078872

    If this is true it would not have been something the devs told the community, strictly speculation.

    I know what you're talking about and that was just members of the community annoyed they didn't get Candyman so they started making up reasons why we didn't get Candyman.

    Ah, thanks for the info. I saw it on a site or two (Leaks by Daylight? Maybe not, since I hear they're reliable) as well as some hype on various forums so I just assumed that it was a definite thing that just didn't wind up happening yet.

  • The more options, the better.

  • When I feel like getting around to it Yun-JIn will be the only thing that I get out of the pack. I have no interest in having the Trickster whatsoever.

    Look at that two-shot of them at the top of the screen up there. Even Yun-Jin is looking back at him like "what a worthless piece of ######### you are. I'm ashamed to even be around you".

  • Wasn't there an attempt to get Candyman which became tied up in legal wrangling?

  • @Xzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2078810#Comment_2078810

    Edited my comment. I forgot to add the gremlin behind the hatch. Finding that survivor that is just camping the hatch or sandbagging the whole team is totally fine.

    I'm all for the killer finding and punishing a survivor who's just camping the hatch or sandbagging the match, I just think that he or she should do it alone and not work with another survivor to do it. At that point it's more on the assisting survivor though. Speaking for myself, I wouldn't report an instance of collusion if I knew that I myself was also in the wrong. Then it's just hypocrisy.

    Though now that you mention it I'd be interested to hear what other people think about survivor hatch camping, since hook and door camping is considered a viable strategy (which I agree with).

  • @Xzan said:

    Tbh I had matches where I worked with a survivor to find the hatch. I shouldn't be punished for that.

    I don't care if a killer and survivor work together at the end of the game for a mercy / respect ending. It's the two working together at the expense of the other players that's bullshit and shouldn't be considered acceptable.

  • I love The Spirit. I love her design, I find it fun and creepy to play against her. Granted I always lose, but I still have fun. Part of that is probably because I see her maybe one time for every 50 Tricksters.

  • This is the only chapter I haven't bought, and have no intention of buying. I don't even like that the game's menu aesthetic was forcibly changed despite me having no interest in the new character. At some point maybe I'll buy the girl that comes in the pack with AC or something but otherwise I couldn't care less about any of it beyond balance and bug fixes.

  • Dwight found Davey Jones' Locker.


  • @Xzan said:

    1 or 2 times.

    Otherwise its mostly taunting at the exit gate or insults in endgamechat if I got stomped. Some surv even told me that the onesided game was "gg wp".

    I saw the tiresome "gg" once or twice (which is kind of redundant and stupid, being that as a new player that's sort of exactly what I'm trying to do) but internet insults don't bother me, I see the comment and just move to the next game. I'm more exasperated by the exit gate taunting. I get it, you won, go enjoy your victory you dumbass. You're not hurting my feelings.

  • I don't play the game to win, I just play to have fun. The only things in this game that really irritate me are fast downs when I'm playing as a survivor (it really sucks when the killer makes a beeline for you and gets you, then camps you, after you waited five minutes to get into the match), killers working with survivors, and the general existence of the Trickster. Beyond that I just have fun. Fix some generators, live through some chases, get some people off some hooks. As long as my matches last at least five or ten minutes and I feel like I actually got something done and earned an okay amount of bloodpoints, that's all I need. It's the sneaking, hiding, and little in-game victories that matter more to me than whether I survive.

    I'm not good enough as killer yet to really have anything to complain about other than how frustrating playing against survivors can be, lol.

  • I honestly read the title as "how much do you need to drank to get adept at Trickster".

    I chuckled.

  • I honestly wondered that when I saw your comment. It's not an impossibility.

    My philosophy is to report anyone I see doing this (only when it's obvious, I don't just report every player who acts strangely). I hate the survivor who does it more, but because I have crossplay on I'm pretty sure that a survivor and killer are chatting on a console and agreeing to work together. Regardless of how or why or who's worse, I always report both killer and survivor. Always. There is no greater example of betraying the entire purpose of the game than for the two sides to form an alliance, and if the killer is lame enough to prefer easy kills to fun and competitive gameplay then I hold him just as accountable as his crony.

    I don't know if the reports matter, or if there have to be a certain number of them within a certain period of time, I don't know any of that. All I know is that I'm quite happy to be a "rat" (which, ironically, has nothing to do with my user name). I record every match that I play and keep the ones that are interesting, or contain stuff just like this. And when I see a teamup I do everything I can to make it known to them that I see what they're doing, and to let others know about it.

    Hell, I'd say that we should have a "thread of shame" to post the names of people who do this, but that would obviously just be abused.

  • @CheesyGuy said:

    We were playing with my friends againts a Nurse. We have 3 friends with no comms and one random Cherly and she got the nurse outfit. After only 2 person left one of them was Cherly bargain with the killer due to her nurse outfit and point the other survivor. To be honest it was toxic but I never laughed so hard when I was watching it. I know it is bad but at that time it was hilarious.

    Anyway jokes beside it is unsportsmanlike so that person should be reported. It is no fun when you try to play your game normally and somebody just point you out. For the killer well he can punish that person but at the end damage was done and she gave your location. I hope you guys reported her.


    My favorite instance of collusion (as in, the only one that I came away enjoying) was when Ghostface and Feng were running around together, something I only noticed because I happened to see them pass me by in a locker. I groaned, irritated that they could do this scott-free yet I myself would be punished if I bailed on the game to screw THEM over.

    So I thought of a plan. I would evade them as long as possible, not contributing to the match. Everyone else died quickly, because they didn't know they were being worked. I managed to avoid the sabotage team for at least five minutes before they found me. Killer gets me down, Feng teabags, yada yada, I get it, when you have a small penis you do things like this to feel better about yourself. But after Ghostface hooked me and Feng (standing right next to him) got me down, I figured I'd turn the tables. Once down I started spinning and doing the stupid teabag motion myself. "Haha guys, what you're doing is funny and I don't mind it at all!" Within a few seconds they started imitating the behavior. Just a couple of idiots thinking that I was like them, another fan of abusing the game and ruining the experience for everyone else. I nodded my head up and down, I ran back and forth like a morn. We were a trio of happy troll idiots. I ran off a little distance, allowing them to catch up. I ran in the opposite direction a small way, allowing them to catch up. How funny we all are. I am now accepted. I'm one of them, gooble gobble.

    Then I bolted to the exit, unlocked it, and in a desperate scramble Ghostface caught up and stabbed me but I was able to slip out at the last second right in front of him. Reported them both. ######### you.

  • I've defended both sides for things that others see as cheap but I ######### ABHOR killers and survivors working together. It's a cheat, it's an exploit, it's trolling, it's holding the game hostage, it's creating an entirely unfair environment for the people not on the "in", it's 100 percent abuse of the game and the developers obviously never intended for anyone to do it.

    Anyone who feels the need to work in collusion with the enemy to sabotage the game for everyone else is a straight-up #########.

  • It took all of like a half hour for Trickster to just plain annoy me. "Oh, a smug human femboi who throws knives. Very cool. Infinite projectile spam is also lots of fun".

    Honestly if they (hypothetically) put it to a vote, I'd click "Yes, please delete this character immediately". I enjoyed the game more when his irritating presence wasn't in it.

  • Are players made aware of when they get props and if so, what's the method? A popup post-match? Do they see who it's from?

  • @rch614 said:

    My friends and I occasionally do it for baby nurses, wraiths, and demopuppies in particular. But if killer was nice I lean towards giving them a kill as well.

    I've encountered plenty of lame-ass players. I remember being the last survivor and getting downed by the Wraith, who spent a good minute just running circles over my body banging his gong. I just put my controller down and thought "okay, you done? Get it all out of your system? Hurry up and kill me, you have school tomorow".

    When I encounter killers who are clearly playing fair, I always give them props and, if it was an especially fun and competitive game, would be willing to let them kill me if it came to it. There's too much toxicity in the playerbase (on both sides, no question). It stands out to me when I can tell that someone is playing the game as it was intended, and with maturity.

  • I was playing with a friend who was getting trashed pretty hard by the Trickster. After being chased for a while and taking a bunch of damage she finally stopped, turned to look at him, he stopped to look at her, and she just waved him on like "come on, get it over with". It was actually kind of badass.

    Contrarily I have had one killer show me mercy. They were playing as the Huntress and we had some good chases, though she always managed to catch me. She was hell with the throwing axes. Finally I was the last survivor and she got me down but instead of killing me, placed me at the base of a hill and stood at the top of it with her axe raised, clearly waiting to kill me. I got up but she didn't throw right away. I started to realize that she was hoping that I'd run around and let her try to hit me with an axe throw. I obliged, running back and forth and dodging most of her axes until she got me. She came over and raise me up, then we did it again. I actually found it very sportsmanlike that she could have killed me easily, but was instead engaging in a challenge of skill vs. skill. I was happy to stand there and wait for her to get into position and try again.

    Eventually she downed me and carried me for a good three minutes (I didn't wiggle, I wanted to see where this was going) and it turned out that she was looking for the hatch. When she found it she dropped me, threw an axe at the hatch so I'd notice it, and allowed me to crawl to it. As I did I wiggled back and forth to try to acknowledge to her that I respected her, and crawled in to accept the win. That was honestly one of the coolest experiences I've had in this game. The match ended not with teabagging, but with respect. Lucyan_Leviathan, if you're reading this I think you're a pretty cool player.

  • That's fine, I just don't know why you felt the need to divide two aspects of the topic into separate threads. Not trying to mod, was just wondering.

  • @sad_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/2077747#Comment_2077747

    Otz or Scott I can't remember who, stated once that DS was so overpowered that it wasn't being used for anti-tunneling just as a shield.

    You could notice there was a problem since survivors could use DS against you even if you weren't tunnelling...

    This was a MAJOR red flag.

    Survivors had basically 4 minutes of immortality in total if they all run DS.

    Almost all gens can pop in 5 minutes, this is an interesting comparison.

    If you didn't get DSed they had a full minute god shield AFTER EACH UNHOOK. This was completely crazy.

    This meant that one survivor could be unhook and after 40 seconds, which is a long time, if I come across this survivor which I clearly wasn't tunnelling, I'd get DSed.... So #########?

    On top of that, during those 40 seconds they were chilling on gens.

    For real, people who stopped using this perks, those weren't using DS for specifically anti-tunnelling reasons.

    This doesn't strike me as much different from survivors complaining about camping.

  • I've had plenty of matches spawning in about 100 feet from the killer. Not the most fun to be downed and camped within the first 15 seconds of the game. I used to assume that the killers and survivors were deliberately set to the opposite sides of the map, which to me makes more sense.

  • @alaenyia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074021#Comment_2074021

    I got the perk, yay! And I agree that different strokes for different folks. You also speak at length about camping which I stated in an earlier comment was not much of a problem, my issue is with the hard tunnels or tunnel n' slug combo. In general people were upset that I said I reported these people. But if you read this forum, post chat, fb group etc, literally thousands of people complain about this behavior every day. So dismissing this toxic behavior as 'strategy' is not ok, when 80% of this game are survivors. Especially when a huge swath of their players have repeatedly ask for a solution or a deterrent to this behavior. You pointed out that queue times are long and tedious. I am tired of waiting 10-15 minutes for a match to be tunneled out in 3 and have to get back in line.

    On a side bar, I die a little on the inside when I am being face camped and people don't go do the gens. I would 100% rather hang for the entire time until death if the gens all get popped in the meantime and the other team members get out.

    I myself prefer to play as a survivor. By far. This game was basically the second coming of Monstrum for me. Hiding and sneaking around in an attempt to outwit a violent killer is my bag.

    But you have to understand, just because lots of people complain about something doesn't mean that their complaints make it so. I hate face camping too. A lot. I hate when I see it happen to other people who are just trying to enjoy their game, and I hate it when it happens to me as I'm trying to enjoy mine. I find it cheap, lazy, and unskilled. But if it gets them the win because the other survivors refuse to counter it, then I have to disagree with the assertion that it isn't a strategy. As far as I'm concerned anything in this game that gets you ahead, as long as it's not a cheat or otherwise deliberate exploit of a game mechanic that the developers didn't intend for, then it's fair game. I may not like it, but that's life. Or death. Pun intended.

    I mean, I get it. I really do. Being camped sucked. Being tunneled sucks. I can't tell you how many times I've rolled my eyes and sat there sighing in exasperation as the killer went for me five times in a match even when I was surrounded by multiple other survivors. I can't tell you how hard it was to fight the impulse to screw over the camper by just disconnecting and taking the temporary ban. But when I play as a killer, those little bastard survivors do things that piss me off too. It goes both ways.

    Camping sucks. Tunneling sucks. Slugging sucks. The fact that all the killers are inherently faster than any of the survivors sucks. The fact that three of the survivors can work together while you're trying to stop one from doing something sucks. But that's the name of the game, man. Sometimes (sure, I agree with you, more often than I'd like), other players will be dickbags and yes, it's absolutely annoying. But objectively speaking I just can't think of a reason why it should be mandatory for killers to have to turn their backs and leave after hooking someone, thus ENSURING that the survivors can free them. That doesn't make any sense to me. That, ironically, WOULD be a blatant imbalance that clearly favors one side over the other.

  • @Noz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073955#Comment_2073955

    If you think his knifes are a problem, then you should see what he can when he presses m1. His m1 is much stronger than his knifes, so you can count yourself lucky that you havent encountered those magical tricksters yet.

    I honestly don't know if I'm lucky or not. Whenever I see that Trickster is on the map I sigh because I know that as soon as he spots any survivor he's just going to tunnel them and knife spam over and over until they take enough of them to go down (which actually isn't a lot, depending on the map). It's so boring. There's no technique. "Oh look, a survivor!" * Proceeds to just throw stuff at them for a straight minute * When the only skill is aim, and the survivor's only countermeasure is "zig zag and hope that he doesn't catch up while chasing you in a straight line", it's not really the most fun or competitive game.

    I know a lot of people say that he's completely avoidable, etc., and I'm sure much of my problem comes from simply being new and comparably inexperienced. But like I'm always telling people, I got the game on the basis that it was sneaking and hunting, some kind of skill and cat and mouse. Not just "run defenselessly from the guy with loads of projectile ammo". It reminds me of a ######### Call of Duty knockoff.

    So yeah I mean if he's got something that's stronger or even more annoying, I may indeed be lucky.


  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075836#Comment_2075836

    Yep,i've never seen so much victim mentality in a game like i do in DbD

    Yeah I mean I'm new so I have no right to sound authoritative here but (I've mentioned this elsewhere) I used to moderate the THQ forums back when they were publishing wrestling games and I saw the "us vs. them" mentality all the time. I thought "what a bunch of whiny, petulant, petty complaints some of these people make". And that was coming from someone who was a fan of those very same games. I have to admit, I see a lot of the same thing going on here. Survivor and Killer mains both seem to be under the impression that they're overlooked, that the devs only care about the other side, etc. I have no question that there are some valid complaints on both sides (this is a difficult game to find a perfect balance in, after all. You can't please everybody) and I'm not pointing fingers at anyone specifically, I just see a lot of dismissive and even spiteful comments describing the "other side" as if they're an inferior race or something. It's silly. I mean at the end of the day this is just a game and we're all just here to have fun.


    @HellDescent said:

    So we're gonna stop talking about it by posting about it?

    To be fair someone was posting about the exploit in another thread and it just kept going in circles until a mod closed it. The exploit will apparently be elimintaed, so it's kind of a moot issue.

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2074278#Comment_2074278

    Honestly, just don't think about the fps. After all Switch IS a portable console so no the fps is not going to be as amazing as other platforms. Other than that it runs fine, lots of fun (except the bugs the devs won't patch which is normal across the platforms).

    Thank you. I actually got impatient last night and just wound up buying it anyway. I know that the Switch (well, again, in my case a Lite) is a modern machine but I also know that it's not nearly as powerful as its competitors so I was actually pretty stunned to see that it is LITERALLY the exact same game. Everything functions exactly as the PC version, just lower FPS and the slightest bit of lag when going through some of the menus. I mean it really is the exact same thing, gameplay wise. Most of the visuals hold up quite well too. In the outdoor maps I felt as if I were basically playing the PC version on a portable machine. I was thrilled to also finally get Midwich and Hawkins within just five games, neither of which I've seen on PC in a week. Loading times were also just as good as PC. I had little trouble finding games, and it even has crossplay which surprised me.

    Aside from the Hawkins interior looking more bland (which I don't care about, some particle effects aren't going to ruin my experience by their absence), this really feels like playing the exact same DBD that I've come to love. Thanks for the heads-up, maybe I'll see you online!


  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075686#Comment_2075686

    Come on,could you all just stop with this "Devs only care about survivors!" mindset?

    Just last night I was looking up the Switch version of the game and it got a couple of poor reviews on Metacritic. I had to laugh that one of the reviews was something like "THIS GAME IS ONLY FOR SURVIVORS THE DEVS DON'T CARE ABOUT THE KILLERS" and then like half a screen below it was someone else saying something like "ALL THE DEVS DO IS BUFF THE KILLERS AND IGNORE THE SURVIVOR PART OF THE GAME".

    I laughed. It kind of summarized the DBD community in a nutshell.

  • I don't understand how this is even a discussion.

    Developers make a game. Players figure out how to do something in the game that the developers didn't intend for them to do. Developers don't want it to remain in the game. It's their choice using logic that makes sense to them. The logic also makes sense to a lot of other people as well: "This is not an intentional feature of the game and it disrupts the balance that we're trying to achieve, so we're going to disable it".

    What's there to argue about?

  • @sesawyer3127 said:

    https://forum.deadbydaylight.com/en/discussion/239626/why-are-they-trying-to-make-dbd-competitive-when-they-declare-tunneling-etc-fair

    This IS the reason I run Kindred and when I see a camper I waive others to the gens and we blow through them (with Prove thyself, tool boxes etc) as fast as we can to punish the killer. Maybe then and only then will they stop and play the game. Sorry camping isnt a "tactic" its lazy game play to try and get people to save then down them and you know it so stop making it seem like it is anything other than that. Tunneling and camping will ONLY stop when killers lose enough games that they move on to actual tactics. DBD isnt going to do anything about it ever.

    It's lazy, and it's cheap, but it IS still a viable tactic. You described it yourself: It's to bait other survivors (who seem to fall for it way more than they should) and take them out, which is the killer's entire goal.

    I mean sure, I find camping lame too, but there's a perfectly reasonable counter to it as you yourself also described in your very same post.

  • He's not (the clown), he's (the Kpop Queen).

    And he giggles a lot, that's what makes him cool enough to be awesome. He's great, please don't deny it. Please accept how fantastic he is.

  • @ChurchofPig said:

    Take out Badham because I'm a switch player and I've only not seen 8 of the maps.

    How IS the game on Switch? I've got a Lite and thought that it would be amazing to play the game portably. It's on sale (for the same $15 it is on PC, I think) but I'd have to spend another ten bucks or however much for Nintendo's online service and then another who knows how much to unlock everything again.

  • Not that I like the Trickster but the problem with voting systems like this one are that anyone can vote for whatever reason they choose. Maybe BlaaazeOne42069 rated The Twins five stars because he loves the movie "Basket Case" (as he should). Then maybe Precious Johnny got on his dad's work computer to rate The Blight five stars because he thinks he looks kewl.

    There's not really a way for us to know the legitimate, objective consensus of where all of these characters stand but it's interesting nonetheless and probably the next closest thing.

  • @alaenyia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2072286#Comment_2072286

    Because they should know this is unacceptable, if enough people make it clear that this is unacceptable I would assume that eventually changes will be made. Unfortunately, they really just continue to make either killer sided buffs or changes no one wanted or asked for. No one wanted a change to the UI, no one asked for breakable doors all over every map, or Midwich (self-explanatory). So I assume there won't be many positive changes until another game comes out that draws people away from this one. I am patiently waiting for a comparable option, but there aren't many viable competitors currently.

    I like Midwich. Maybe because I'm an old school Silent Hill fan, or maybe because I'm a new player and don't take the same amount of joy in the secondary game of looping that everyone else seems to. I don't know. The fact is, it's a map I really enjoy. Some of the maps I like the least, others love the most. It is what it is.

    As for the camping, as a survivor main I can join the chorus that says yes, it IS incredibly annoying. It's not just annoying, it's a waste of our time. An elimination of our agency, our ability to even play the game. Believe it or not it's not the most satisfying thing to get a game based on hunting, chasing, sneaking and survival, wait upwards of several minutes for a match, and then spend just as many minutes (if not more) NOT playing the game but simply hanging there on a hook and / or crawling around on the ground helplessly with nothing to do. Staring at a screen unable to play a game probably isn't most people's idea of a good time. In fact it's nothing more than wasted time. Wasted time that, if the killer weren't camping, could be spent, you know, playing the game.

    HAVING SAID THAT, I have no fealty to one side or the other. I see so many survivor mains bitching about killers, and so many killer mains bitching about survivors, and I find it so ridiculous. I used to moderate the THQ wrestling game forums and saw the same cyclical arguments day after day. "These things ruin the game". "No, I like them. That other stuff that YOU like ruins the game". I would imagine that it's like this in many game communities, especially competitive ones, and I just don't understand why something that could turn into valid, constructive criticism is so often reduced to broad-brush dismissal of "that OTHER tribe". Don't get me wrong, there's plenty of legitimate discussion and criticism here. Everyone who's spoken to me so far has been perfectly decent. I was just warned by...well, anyone I know who's ever played this game that the community is toxic, and it's nor hard to see why. I don't blame anyone specifically. I'm just saying that I thought the war between killers and survivors would be restricted to the game itself.

    So, on that note, I've played killers too. There are killers I enjoy just like there are survivors I enjoy. And my point is, while I hate camping and try very hard not to resort to it myself because I think that it's a cheap and lazy strategy that ruins other peoples' fun, I accept that it IS in fact a valid strategy. Sure, it may suck that the survivors may have to adjust their preferred strategy when they see a camper and take the opportunity to jam in some good generator repairs (though strangely, in 95 percent of my games, they don't). Sure, survivors may prefer altruism over objectives. I myself really enjoyed the teamwork of my first week of play before I realized how many players are addicted to camping. But, again, it's a valid strategy. I may not like it but hey, them's the breaks. If more people realized that they could work together on getting those gennys done and let the camped survivor linger for a while, camping would start to become less popular. And again, yeah, it really sucks to be the person on the hook or bleeding on the ground while some inbred taps the crouch button over and over to indicate his apparent skill and brilliance. But if you play enough to get better, and don't always rush in for a save you're a lot less likely to wind up hooked in the first place. Right now I feel that I suck, but even I know that that's because I have a lot more practicing to do and lot more things to learn.

    The bottom line is that, as a newcomer to this scene, I see a lot of the same arguments repeated in different forms: Killers suck because X, Survivors suck because Y. Let's face it, there are plenty of pros and cons on both sides and lots of different ways to play the game. I love some maps others hate. Others love some killers that I can't stand. It's not a game for one person, it's a game for everybody. So yeah, while things sometimes happen in my game that put me in an extremely salty mood, that doesn't mean that I can't play differently or choose a different character or try different perks or otherwise try to have fun in a different manner the next time. There are things that I hate, but that doesn't make them inherently bad, nor should it mean that everyone else has to hate them too.

    If you read this whole thing you get the ultra rare "You're Very Kind and / or Very Bored" perk.

  • I'm a new player so I think that my lack of interest in the looping game is what allows me to love all the indoor maps that everyone else despises, lol.

  • I can't stand the Trickster. In every match I play he eliminates at least one person by spamming the "down opponent with endless projectiles button", his only useful function. Then everyone else but me goes to save him. Ultimately they too are downed by the same awesome power, and I'm forced to either try to solo 3-4 gens before he sneaks around and does the same thing to me or go get myself killed trying to save one of the survivors who fall back down by being breathed at.

    TL;DR: ######### the Trickster at every level, he's an irritating pain in the ass non-character.

  • I was hit dead-on by a pallet yesterday but didn't flinch, even I was like "okay, there's no way that shouldn't have stunned me". Then half the other times it seemed to stun me from a foot away.

    In addition to the pallets the map rotation is broken for a lot of people. I made a thread about it and had it confirmed by half a dozen others, some of us are only being offered something like 10 maps from just a few realms. I haven't seen a single indoor map in days, meanwhile others are telling me that they wish they could have even one match on the Autohaven, Mac Estate and Chill Farms that I keep getting a constant rotation of.

    But I at least feel comfortable in the knowledge that all of these breaks and bugs were necessary to provide us with the coolest and least irritating killer in the game's history.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073925#Comment_2073925

    Trust me, you will regret getting nurse and spirits every game.

    Oh believe me, I know that both of those characters are top tier vicious mother #########. But that's just it, I enjoy playing against them because there's skill involved. When I'm against the Trickster or Clown it's basically just "how long can I move around the map before the guy randomly turns around a corner 100 feet away and downs me with the "spam the projectile" button.


    ...We can say #########?

  • The differences are only limited by your imagination!

  • I wish I'd get the Nurse. I only seem to ever get Trickster, Legion, Ghostface and Clown anymore. My last Nurse match was like a week ago.

1 … 46 47 48 49 50