maximo99ac
maximo99ac
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428448#Comment_3428448
I can’t think of a single game out there that doesn’t allow players to play with friends. And even if DBD tried doing that, Xbox, PlayStation, and Nintendo do allow friends to queue up together & DBD cannot circumvent this. They tried it with the anonymous mode and got into trouble with those companies b/c DBD settings cannot overwrite console settings.
men dont talk from your ass console has anonymous mode and playstation or the other ones doesnt allow you to play with friends that depends from the game itself
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@KingFieldShipper said:
They haven't and won't ever ever ever be nerfed and it should be the other way around, bringing solo up to swf level and change killers accordingly.
not possible solo is never going to be close to the level of swf
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3426647#Comment_3426647
The problem is that the Finisher Mori is also a way for a quick victory, which incentives killers to play for a slug victory. You potentially end up with more slugging overall, not less. Killers load in with Knock Out and play for a Finisher Mori from the start. Sure, the game ends when all 4 are down, but there's a whole lot of whack a mole going on before that.
my dude if the killer got four downs in 40 seconds he deserves the win, even with knock out nurse it would be really hard the only thing one surivivor needs to do is run to the opposite side of the map
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@Emeal said:
No Thanks, Survivors could stunlock you with Lockers for 8 seconds combining this with head on.
I suggest not enabling bullysquads and not punishing Killers for actually just playing the Game.
dont tunnel
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spirit nurse blight being stronger than the other killers and solo queue being s h i t
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no
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@xni6_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3421544#Comment_3421544
speed imo isnt "too good" same as how engravings isnt. it feels great and makes a massive difference
what makes speed too good imo is alch ring
yeah that is the problem no addon should make a massive difference
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@Sava18 said:
Yep, but knowing bhvr they will probably end up nerfing his basekit even though it's also very agreed upon that his base kit is fine.
the only reason why people think that base blight is fine is because the think the addons are the problem, in the moment the addons are nerf people will see that blight is too good at everything like nurse
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@Nirgendwohin said:
Just use the ingame report function even if he is anon. The support person uses your player id to search for the report.
everybody knows that ######### doesnt work
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417356#Comment_3417356
Both, actually.
It's irritating that some Survivors complained about tunneling, got an anti-tunneling mechanic, and then used it for force tunneling...only to continue to complain about it happening.
And it's irritating that Survivors who do this, then shame, insult, and harass Killers for 'tunneling' when they forced it to happen. It's like the ones who do this actually think they deserve to get away after bodyblocking the Killer.
good story but in the reality survivors bodyblocking with base bt is superrare and killers that tunnel are super common
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@pseudechis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416465#Comment_3416465
I think you missed the point, the OP isn't complaining about being body blocked with BT they are talking about players who body block using BT then expect to be left alone and not targeted again off hook.
But if a player uses base kit BT to body block for their rescuer they can't really complain about getting tunneled because they created a scenario where they were the best target to chase.
My suggestion to the OP is in that scenario chase whomever you feel like and let the whiners whine about it.
op is complaining about the survivors asking for new antitunneling mechanics when supposedly they use the base bt in ways that promote tunneling
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@NoHookDC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416435#Comment_3416435
What does this have to do with what I said at all?
I'm talking about when I go back to a hook after an unhook, and the unhooked Survivor bodyblocks with BT, then acts like I was toxic for downing them.
Adding some hypothetical situation that does not even apply to my post is kind of weird. You make it sound like bodyblocking never happens, which is incorrect.
my dude the thing last 12 seconds, use your brain count up to twelve and down them but you make this sound like something that happens every game but ever since base bt was added i can count the times this happened to me with the fingers of one hand
in the other hand killers that know how to count up to twelve and then tunnels one guy out of the game with five gens left happens 1/5 games
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@SeaFlower said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411485#Comment_3411485
You don’t speak for others.
Nurse is fine. So are most of Blight’s addons minus two. SWF is also fine. Map offerings would be fine if maps were more balanced. Gen rush isn’t real.
you are entitled to an opinion even if is a wrong like yours, if you want to see create any poll here or in reddit asking if that things are a problem and everytime the options that says that are problem are going to win (maybe swf doesnt but that because there is more survivors than killers)
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@Peanits said:
There were balance changes for both sides in this most recent update. That said, this really isn't a fair comparison. You're trying to link balance changes for one side to something completely unrelated on the other. You could apply the same logic to absolutely anything to create a constantly moving goalpost that we can never possibly reach. In the end, there's only so much time in between updates for us to make changes. If we waited until we changed everything we could ever want at once, you would be waiting multiple years before seeing any changes at all. That's simply not an option.
If you feel like The Blight is too strong, you can always say that. Give a couple reasons why you think that's the case and it'll stand on its own. But bringing up something completely unrelated doesn't help your case.
Let me give you a list of priorities so you dont lose time with nerfs that nobody want like the billy ones
1)something for tunneling, camping and early gen rush
2)blight addons and nurse breaking the game
3)swf
4)map offerings
focus in this four problems
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@Piruluk said:
Especially after the Nurse nerf, I barely see her anymore, most of her addons arent that good anymore, and her blink attack is considered special, so no m1 perk works with her, on top of that her chase music is extremely annoying. I would say she is FINE now. Yeah extremely good players can make her work, but still most wont even touch her anymore.
While Blight has a very good base just like Nurse, however his biggest strength that most of his addons broken, and can carry players easily, just like Nurse was carried by perks and addons before her nerf. Another thing why the hell is that Blight has 115% speed? He isnt earning his power, and also has same speed like extremely bad killers (Trapper). I see Blight very often, and almost always destroying the team without any counterplay, once learned the basics, Blight is Overpowered.
base nurse is better than blight but blight with addons make it a tie
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@HugTechLover said:
Here we go. 🤦🏻♂️
Go watch the Vods. It’s nothing but hard tunneling/slugging at 5 gens rinse and repeat. The only difficult thing about that is committing to a play style that boring for that many games.
That streak is not a representation of blight’s power, but more so how strong tunneling and slugging is at 5 gens with full slowdown.
So no, Blight should not be nerfed because of this “streak”.
blight shouldnt be nerfed but his add ons in the other hand
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90% of the games but dont worry six months ago behaviour gave some QOL to solo queue with some icons to see what our teammates are doing, we can expect the next QOL in the next six years i hope we can see the perks of our teammates i am really exited for 2028
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@Star99er said:
Wasn’t this tech acknowledged to be a bug that was said to be getting removed like a year ago? I haven’t heard anyone talk about it in awhile. Is this still subject to change?🤔
this is behaviour they dont like to do work you can expect the simplest fix to any problema five years later it appears
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woah woah that is too much work for behaviour you cant play dbd expecting competent devs
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yes
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@AmpersandUnderscore said:
Actual qol would probably be things like:
* Hiding prestige levels in the lobby, only showing then at the end game screen.
* Allowing you to choose which prestige level to display (if you like a certain border)
* Toggle option to disable aim assist for killer
* Choose a certain lobby background, so you always see one from a previous chapter (or a random one) unless there's a new chapter or event to show off a new one
* Perk. Search. Bar.
* Built in perk randomizer, or a '4th' loadout slot that you can't modify that auto fills with random perks once you get in game
* FoV slider to replace shadowborn. I understand why this isn't strictly 'QoL' but I see this as more of an 'accessibility' feature tbh. Motion sickness is a thing.
why take the only way to measure the skill of our teammates? (yes i know but its better than nothing) solo queu is already bad to take this would make the things even worse
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@MrPeanutbutter said:
Honest questions for you 1) do you play killer at all; and 2) what are your proposed solutions to discourage/counter camping? I play each role about equally and yes it sucks when you get camped but as a survivor I would say a majority of my matches I do not get camped. As killer there are definitely times when camping if the right play, like it if you know for sure there are other survivors close to the hook
yes i play both sides and i keep track of my games if you want it
one minute more to each hook stage and base ds, of course killers would recieve changes too.
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@Marik1987 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399369#Comment_3399369
Against trash team survivors I agree. I m talking about coordinated 4Man SWF.
dodge swf teams as any normal human being, solo survivor needs that anticamping mechanic
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@hatchetChugger said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399276#Comment_3399276
Reassurance is already broken lol, an S tier perk does not need a buff
lmao if you think reassurance is an s tier perk you should stop camping
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@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399213#Comment_3399213
Skill problem, you don't need anti-camp basekit to win in this game.
i dont want to win, i want to play the game
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@Marik1987 said:
My god killers gets nerfed into to dirt, they take away everything left worth using in terms of Slowdown and Regression while survivor-nerfs got reverted and even then, there are people around asking for more nerfs for killers.
Do you want a game and sometimes a challenge or do you want M1-Simulator with some Entertainers called Killers (besides the Top-Killers)?
Camping and Tunneling is EVERYTHING left and you will see it even more than now, because most killers are weak as hell.
you dont need to camp to win, you have a skill issue.
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@Dreamnomad said:
It isn't fair or accurate to say that nothing has been done about camping. Survivors have base kit borrowed time, killers are punished toward pipping if they are within a certain proximity of a hooked survivor for an extended time, a number of killer perks have been introduced that incentivize killers to not camp, and a number of survivor perks have been introduced to punish camping. I don't know what more you can realistically expect. A force field around hooked survivors?
nobody gives a s h i t about pips and base bt is an antitunneling mechanic
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@lav3 said:
Not camping and losing gen right in front of hook is boring too.
Just go for hook exchanges or do stick to your gen if killer hard camps.
that doesnt fix that the playstyle is unhealthy for the game and the hooked surivor is dying of boredom
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@mustdogen said:
Uhh basekit BT?
And lot of perk could counter it?
If there is really some mechanic that they need to focus on,i think is a mechanic to antigen rush,so that killer no need to bring 4 gen defence perk,and still get 4 gens done in 5 minutes.
Or a mechanic that really rewards killer for hooking but not killing, like a debuff for survivors every time them being hooked.
base bt is an antitunneling mechanic and most of the times doesnt work, the only reason why perk bt was good was because the killer didnt expect it, base bt is just another failure of the devs to fix tunneling.
did you read the part where i talk about " issues that the community complains since the release of the game"? genrush is a problem but last year they increased the gens time by 10 second in the other hand facecapimping has been the same since the release of the game so it has priority
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@Davenport916 said:
Yet you still come back to us. Not every game you get camped so stop asking for things you have zero knowledge of. Play at high level as killer and you see why camping is a required strategy sometimes
skill problem you dont need to facecamp to win in this game
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no set up time and map wise effect
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bubbas and knight , bubbas main at bare minimun play the game normally for three gens but knight mains are d i c k s five gens remaining and they are facecamping
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wow this has been an issue for weeks and no news about it
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@[Deleted User] said:
Yes. Blight's add ons are beyond ridiculous, especially if a Blight player is actually good at the game. I have no idea how his add ons have survived for this long while other killer add ons have been randomly put on the chopping block, like Billy's engravings. It tells me there's something wrong in the balance evaluation process or that they don't understand the game at nearly the level they believe they do.
behaviour: 99% of the nemesis players use marvins blood mmmm its because the other addons are #########? No marvins blood is op
two years and i am still angry at that stupid choice
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Old freddy was ######### in rank mm, i repeat IT WAS ######### IN RANK MM, it would not be usable in the mmr system they need to revert the stupid nerfs and change his addons and freddy would be fine
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370568#Comment_3370568
For what it's worth, the overwhelming majority of matches have hardly any different in ratings. It is not common for the matchmaker to expand to the maximum range- most people will have a match long before that can happen. It'll be a little more common if you're at an unusually high or low rating or if you're playing in off-peak hours for your region, but at that point there's only so much the matchmaker can do. No matter how long you wait, it can't find you a better match without players of your skill level playing at that time in your region.
show us if that is true
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the gap between a tier killers and c tier killers is not that big, i think that every killer should be a or b tier so nurse,blight and spirit should be nerfed and clown, myers and freddy buffed
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look at that disgusting gen rushers trying to get adepts and using perks like camaderie ######### sweetlords
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the killer itself was a mistake
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@Quizzy said:
Funny how ppl keep complaining about 3 gen strats when potential energy is literally right there. But nobody wants to use it. Oh well.
so i have to use ds for the tunneling, reassurance for the camping, ub for the slugging and potential energy for the three gens.
Perks shouldnt be band aid fixs for unfun playstyles
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@emetSdidnothingwrong said:
https://forums.bhvr.com/dead-by-daylight/discussion/367501/do-something-about-this-3-gen
You know it takes both sides to draw out a match that long, if you don't like the 3 gen then let the killer hook you and move on to the next time, you aren't entitled to an escape just because you can hold M1.
"just lose 4head" jesus christ people in this forum going off their way to defend the most unfun playstyles possible
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same issue ps4
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cut loose and blood rush are 6/10 the other 4 are -4/10
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swf
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@Mr_K said:
Have you tried moving away from the loop?
idk how moving away from loops is goig to fix bugs
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@SmolBlob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311863#Comment_3311863
Not comparable even in the slightest. One is active refusal to play. The other is the killer slugging and continuing to play via looking for other survivors so they can chase and down them.
If it’s a 2v1 and both survivors are standing, they are required by the rules to attempt to repair.
what rules? hahaha imaginary rules
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the only people that complains about this are the ones that slug the third survivor and look for the 4th one, just hook the third survivor and look for the hatch
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3307026#Comment_3307026
I just wanted to make sure and clarify this for you. There are changes that are going to be made to the Finisher Mori based on feedback received, plus some other issues that were collected. These features will most likely be tested again in at least one more PTB before going live.
so the feature was not scrapped , that was what i wanted to hear, thank you.
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@entertainment720 said:
Please remember that this is not a confirmed feature; while it was tested in the Finisher Mori PTB, there's no guarantee that it will be implemented in the live game.
why is it so hard for you people to give us the results of the ptb, if base ub and the mori will be implemented with changes or if you crapped the idea completely
honestly you guys should start communicating more with the community, you could learn a few things from paradox, the games from that company release a new dev diary every two weeks, your dev diary come once every four months, so why instead of cringe dwelf jokes in twitter you give us more dev diary or al least a monthly Q&A
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yeah dbd is pay to win but that is problem for a competitive game this is a casual game so it doesnt matter