loopsahoy
loopsahoy
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This is the legion release scenario all over again
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Im considering every rank and every skill level. Also if addons make him far more better, its considered meta. Base kit should be more important than addons.( except ultra rares.) You may have a lot of hours, but across the entire game, trickster is still weak, not fun to play against, and addon dependent.
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@STUVash said:
Trickster default kit is weak for sure, but equip some add-ons and suddenly he get kills left and right. What I would advice to struggling Trickster players is to equip Cut Thru U Single with Edge Of Revival Album, aim at the feet, or rather the center of the hitbox near the ground, when chasing a guy if possible, if the survivor keep running in the open after you got the first injury it's fairly possible to land a 2nd injury by keep firing at their feet while they run.
What these two add-ons do is helping you in ALL scenarios. It helps you in a 1v1 chase because you hit the survivor + the ground dealing +50% damage And if survivors ever packed together from doing a gen, unhooking or protecting each other, you hit them all. You deal more damage with fewer knives and Main Event charge faster providing you Free Knives if you ever run out during a chase.
With these two add-ons most of the game becomes rather dumb, you're not really aiming that much because the knives deal damage on larger areas, injury comes faster and once you got the pressure it's quite easy to protect the hook if survivors are showing up too soon with a Borrowed Time plan. Many times when survivors did that both would go down. That's 4 health state inflicted in less than 12 seconds, that's how good it can be. It almost plays like a Bubba if you start firing at the feet while they unhook.
The only real mastery if you run these add-ons is to know how to aim from afar, there is vital information you can get by aiming at various key spots in the map, near a gen, near an exit gate, a totem. Throwing a knife in specific locations can save you alot of time to find survivors. And there are also some times where your survivors would have alot of walls near a hook, preventing you from inflincting that 4th health state under 12 seconds, in those times knowing how to aim from afar will help you alot.
His default kit is the worst, but some of these add-ons actually make him better than some other killers.
I go in more depth about Trickster Kit in this discussion https://forum.deadbydaylight.com/en/discussion/239229/trickster-kit-a-straightforward-analysis
Meta add on depending? Thats even worse.
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Also, main event is "good?" Its just a faster power, that decreases aim even more and is still very weak
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@GodLikeTerror said:
He isn't that bad actually. Is he the worse killer in the game? You best bet he is, but once you get consistent with knives he actually is really good with main event plays etc...
April fools was almost a week ago
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@[Deleted User] said:
He was popular because people thought he was sexy.
Hes fan service
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I just was able to experiwnce the new chaoter yesterday, so ive only had 2 games
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"Bashing"
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@EntitySpawn said:
The king always steals ideas and has very lack of creativity. He also plays with filters and mains survivor... ew... besides they cant even have a balanced and non bug filled base game, like they would even be able to create new modes
I was going to say that, but i thought it would be considered bashing
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But why does it make lockers orange?
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@Friendly_Blendette said:
most people will just use filters to ge ta better more customizable affect. It is nice for consoles and actually colorblind people though.
Im on switch , and these perk icons do look way cleaner.
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And there shouldnt be "doing it wrong." If he could turn around and stalk you, you should be abke to reveal him.
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@Profezia said:
It's fine.
If you can't reveal when staring at him than either another survivor is revealing him or you are doing it wrong.
Multiple syrvivors can reveal ghostface at once. It doesnt change anythong,, but you can see multiple things telling you youre being revealed
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2087402#Comment_2087402
I'm not comparing their powers, I'm comparing how they were seen by the community
The thing with Trickster is even a close range he can deal with the majority of loops in the game, either over the loop or throw through small gaps in walls, and all the killers you listed their power gets shut down the minute they throw down a pallet with the exception of Huntress, and even then he still has his advantages compared to her.
The fact that he can only down when youre in front of him is worthless, not fun to play against, easily avoidable and counterable, and the machine gun part about trickster makes it MUCH harder to aim
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2084480#Comment_2084480
I'm a bit confused as to what your asking here, can you explain a bit better please?
Edit: Spelling error
Oh im sorry. Bhvr? Do anything at all?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2081699#Comment_2081699
The problem is that it all comes down to money, See the 20th century Fox is still an ongoing company, and Fortnite is a game that has made millions of dollars. The only reason to why we got Silent Hill is because Konami is slowly losing its business, its not the large company it was originally, they've fallen so much that they let an indie multiplayer game to have the Silent Hill license/ aka similar to what got, so initially Silent Hill isn't really worth as much is what I'm saying.
Now it is possible to get Alien as a Chapter but put it this way, we could get the Alien chapter but Bhvr might have to spend half its entire Finance as result and my guess they wouldn't even do that even for a prestigious license Like Alien, they would struggle to recover even with the number of people who buy the chapter it wouldn't be enough to pay off the debt entirely. Also with how DBD is doing now and how not a whole lot of people are showing the game love, and not spending money as much as they used to, it would be a lot harder to acquire such a license.
So my point is Bhvr needs to think about it financially before acquiring such tlicsense.
Bhvr? Think?
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@Jarol said:
https://forum.deadbydaylight.com/en/discussion/comment/2081813#Comment_2081813
The version of Laurie that we have, I mean Halloween 1978, is a teenager. Quentin is also seen going to school in the Nightmare on Elm Street remake.
Well, thats not my word. The devs said everyone is 18 plus
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@Northener1907 said:
Chucky as killer (will be my new main), Teen Andy as survivor (will be my new main) and Toy Store Map.
Yes i love Child's Play series and Chucky so cool
Also, you cant have teens in dbd. Every charecter is 18 plus
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He stole some ideas,from other people to make his video
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@HƎYu19 said:
is that the clickbait master of dbd
Yes
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Unless you actually are the king idk
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Very funny joke.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2080508#Comment_2080508
Well Chucky possibly will be best silent killer. He is small, so he can hide everywhere. And he can have special cocunterplay. Nurse already have it, why not another killer. And i think DbD will be horror game again while survivors playing againts Chucky. You will have to be so carefull agains him. Twins gave me hope for Chucky.
How bhvr is, thats probably their substitute . It probably wont happen.
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@Northener1907 said:
Chucky as killer (will be my new main), Teen Andy as survivor (will be my new main) and Toy Store Map.
Yes i love Child's Play series and Chucky so cool
Im not sure how that would work
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@sad_killer_main said:
Another useless killer and perks.
Are you just a meme account?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2080021#Comment_2080021
It will leave the top of both sides suffering either longer queue times and/or only sweat games since both sides are similar cream of the crop. But that is the case for every pvp withatchmaking. The only difference here is that the top can't pride themselves with being pro league players since this game doesn't have any progressional competitive play and it shouldn't given the balance, bug and coding mess this game still is from an objective standpoint and the fact that it is 5 years old and not declared early access.
Thats what im trying to say, i just said it wrong.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2079284#Comment_2079284
There is NO argument to be made when it's dbd my guy
This game is 100% a goddamn survivor sided game, Even a goddamn spirit wouldn't win against a 4 man Deathsquad,
If this game LITERALLY had SBM. you will have queues beyond 2 hours or so if you were in the top .1%
or with over 50 to 100 wins with just ONE killer,
That is not a healthy ######### thing to have.
Not at all,
The skill level change is haLf the problem. Queue times will be horrible. Youre right.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2079301#Comment_2079301
I get the feeling that you don't understand that SBM and MMR are kinda interchangeable.
Someone told me they were different. Also youre leading away from my main argument. Mmr is going to damage the game.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2079301#Comment_2079301
They're the same thing...
Skill Based Match-making (SBM) USES your Match-Making Rating (MMR) to match you up with other players of a similar skill.
I thought You said they were different.
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You probably dodnt even read the full thing.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2079263#Comment_2079263
"My skill level is reds and purples but I don't want to play at my skill level because playing with my peers isn't fun."
People with your mindset are one of the reasons why SBM is going to exist. Noobstompers hurt the game more than SBM/MMR ever will because it directly impacts player retention rate.
Stop putting words in my mouth. I havent even ever been able to leave yellows because killers always like to chase after me. At least im not running ds unbreakable. You all just die when you see that, dont you. And at least im making it fair for them.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2079274#Comment_2079274
Like I said, it will... trust me...
Jesus christ dude, you have to make an argument, not just a baseless statement with nothing to support it. There's a clear consensus that SBM is a positive for this game, and matching players up with others of a similar skill level can only be a good thing, as opposed to the clear inequity seen in our broken rank-based matchmaking we're currently putting up with, that causes so many issues.
People really really like to put words in my mouth. Jesus christ dude, i said mmr not sbm. Sbm is much better than mmr, but mmr is a huge change for some, and it would make 1. Queue times longer because of skill division, and 2. Mmr may mess up and cause bad games. It is dbd were talking about after all.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2079263#Comment_2079263
So... is it fun for the 'yellow ranks' that you keep slaughtering? If you're 'red rank' in skill level, then surely you should be facing people of a similar skill level.
Im not curbstomping them. I dont act like god, i just use myself as a meat sheild and stuff like that because i like chasing the killer, and im a claudette main which is unfortunately a tunnel magnet in the first place. i try not to be too op, and some times i give the killer a free kill and extra chase points because they were new, and i dont care about rank in the first place. I just want a casual experience , i dont want to be curbstomped because of mmr.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2079250#Comment_2079250
You're not going to suddenly be thrown in with red ranks if your MMR rating is that of a yellow rank player. That happens right now because ranking is broken.
The thing is, i dont care about rank but im gonna be bitten in the ass for it. I know my skill level, which is reds and purples, but i dont want to play against reds because then it really is just the same few expectable things, and it doesnt feel like fun.
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Still, mmr will hurt the game. And thatd my main point.
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@mintchapstick said:
MMR doesn't base your skill rating off of hours, it bases it off of in game performance--like any other game. It looks at your stats and determines where you belong.
& Really? People having to play against players of their own skill rating is a bad thing to you because the matches are harder? Think of how many players that have had their experiences ruined by red ranks that purposely derank to noobstomp and come back to the conversation.
Im talking from my standpoint. Yellow to reds. Ive mever played against reds before. I dont know what the killer will do, what the survivor will do, what they expect from me, etc. Its going to be a very very rough time, at least 15 games.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2078933#Comment_2078933
... no
One is a value, a number, the other is an entire matchmaking system that USES that number.
Thanks for the info. (Happy easter.)
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2078926#Comment_2078926
RBM = Rank Based Match-Making: The system by which players at matched up, according to their Rank.
SBM = Skill Based Match-making: The system by which players at matched up, according to their determined skill level.
MMR = Match Making Rating: A personal metric by which a players 'skill' is determined according to certain factors that are hidden from the player.
If sbm is a determined skill and mmr is a determined skill of hidden factors, isnt it the same thing?
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Im a switch player with 700 hours. 700-7000 is the average hours skilled red ranks have.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2078920#Comment_2078920
I think they are calling sbm mmr. It seems like that at least.
Yellow to red doesnt feel like i would be there because of my charecter level, i think i would be there because of hours.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/240060/mmr-is-going-to-hurt-the-playerbase
SBM would FIX these issues. You're saying MMR would result in what we currently have.
Most people had a positive experience during the 24 SBM test, as it put them against people of their skill level (instead of rank, because ranks mean nothing) AND it was determined by killer. So say you have 2000 hours of experience playing Spirit, and your Spirit matches are always against challenging red ranks, well you can just switch to Pyramid Head, who you only have 40 hours experience with, and have a more chilled out experience without facing the bully squad.
I think they are calling sbm mmr. It seems like that at least.
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I dont like the systrm of around 300 hours=30 extra shards per level.
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/2078831#Comment_2078831
A match lasts for 10 to 15 minutes? That's not true. Red ranks games lasts at maximum 10 minutes, either all gens are done or you kill all of them by that time.
A reward I want is something that is comparable to the much effort you've put, one that could be scalable to be considered good for both new and players.
We have Devotion for this, it shows how much you are devoted to this game, our rewards could be multiplied by our devotion level.
Id agree if other players could actually see your player level.
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What i mean is, some players dont like playing in red ranks, so they would spend a few hoursdcing. Now thats not an option.
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I still dont like mmr. Im going from yellows to reds because i dont care about rank because it shouldnt be a skill determiner.
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@loopsahoy said:
https://forum.deadbydaylight.com/en/discussion/comment/2078831#Comment_2078831
What i WOULD want is a special cirremcy like tokens you get for playing ranked in other modes you can spend on cosmetics exclusive to that currency in a special store, to show youre skilled. Soending money doesnt show your skill. Also, i already said auric cells were a stretch.
Also, you said 250k was easy to earn. You would earn more than 500k gettkng to rank one on both sides, and that is still minding the fact bo isnt that valuable anyway.
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2078746#Comment_2078746
Bruh a match easily last between 10 and 15min, even if you get 50k BP/match you'd have a hard time making 250k in less than 1 hour. Also a huge part of the player base still have ton of character/killer to level up and perk to unlock.
What do you want? 1M auric cell for being rank 1?
What i WOULD want is a special cirremcy like tokens you get for playing ranked in other modes you can spend on cosmetics exclusive to that currency in a special store, to show youre skilled. Soending money doesnt show your skill. Also, i already said auric cells were a stretch.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/2078620#Comment_2078620
Exactly, the three big ones so far that's heavily speculated are either have the hint being quite literal with a Alien chapter seeing as, well, stars, would be a very BHVR in your face hint like year 4. It could also possibly be Resident Evil seeing how STARS is a special force team and Nemesis is made to take them all out and has a catchphrase of, once again, STARS. The one that's a stretch is FNAF seeing as how, once again, STARS of the show and all that. A stretch yes but... that'd also be a VERY BHVR hint towards something.
Fnaf is comfirmed to not be happening. The owner of fnaf said he didnt want any licenses in other games.
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@Hoodied said:
I actually really hate that loop extender on Coldwind as I work off muscle memory, so I got SUPER confused when I wasn’t catching up to the survivor
Thats what looping is supposed to do.
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Variety is important fir games.
