loopsahoy
loopsahoy
About
- Username
- loopsahoy
- Joined
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Comments
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I mean I play both sides, I've had my fair share of swf squads and 300 hours of solo queuing since December.
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@MonsterInMyMind said:
About how awful Hillbilly is now his play rate has dropped drastically multiple people including some of your FW's have even admitted Hillbilly is dogwater but you guys continue to be silent and not even acknowledge that maybe you guys went to hard on Hillbilly and took a once balanced Killer and Murdered him.
As someone who played Hillbilly in the OG days and is even still playing him now i have to admit Overheat is too limiting, His FOV is complete trash now and it's dogwater, Most of his addons are lowkey useless and some are over punished.
Hillbilly's only issue was his instant saw addons at the time what you guys have done is destroyed a once beloved killer and turned him into a shell of his former self. If you're serious about doing these Killer updates like yall talked about during the Anniversary Stream Hillbilly needs to be top priority if he isn't already.
(For those who wanna argue playrates and how do i know if Billy is underplayed okay simple name how many Billy's you seen in the past month).
HILLBILLY BIASED ! never saw the day. There's more than a killer that comes WITH the game that we need some info on, especially how new moris will work.
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@Heartbound said:
I like to imagine you can double depip as survivor if you miss every single skillcheck, drop every pallet as soon as you see it and run the killer to your team as soon as they touch a generator.
You can't, but I like to imagine it. Someone playing so, so bad that the game is just like nah. Hasten your journey to Rank 20 lad.
Lol the myth of the rank 21
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Does it not?
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@TheClownIsKing said:
They disconnected
Dcing 1 pips.
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@Vulgun said:
Simple fix for instances where Survivors can't be picked up from the dying state: Let the Killer grab them from the legs and drag them towards the hook.
No Killer should be unable to grab a survivor that's stuck on a wall or some other object, so let them grab a limb or something. Even if this isn't a common occurrence, it's still something that happens nonetheless and needs to be changed to prevent it from happening at all.
Highly unnecessary. All they need to do is fix collision with walls and debris when downed.
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Sandbag perk
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Can't wait for killers to warn every survivors no matter if toxic or not and all survivors to warn the killer
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@Grandpa_Crack_Pipe said:
Looking forward to the Autoban feature?
Yeah, it's gonna be the greatest thing ever.
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So heres my question. A percentage is accurate. You can feel the chsnge and see how it dhanges things, or how fair it is. Like the flashlight beam addons. I dont want to know what ut technically is, i want to know how far the beam is when i use the addon . These assumptions are for NEWER PLAYERS, like mostly every uodate has something for. Why is it so hard to use percentage? Why does the math matter? We arent making the addons. Percentage is clear and makes sense. Why NOT use percentage?
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Its more info, and in this game info is important.
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And percent can show a lot about something. I dont really see the point of not wanting it.
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Its not even ABOUT math. Its about affect. Its understandibg the perk, not being like a math teacher pretwnding making something that seems fun just basically math questions galore is fun.
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@tolore said:
Why not do both? Moderate(X%) increase. Hevck a lot of games give options in the option menuse for simple vs descriptive tool tips.
That is the EXACT same thing i just said.
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And it will help anybody that wants to know, new or advanced.
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It even still helps make accurate builds that booat the right things.
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Who can really say thats not a bad idea? It favors al players AND lets players understand how things really have affect on powers, items, and survivirs and killers.(examples, clown: how MUCH are survivors slowed fir 5 seconds? Well, thats a moderate speed decrease(10 percent). How much does the antidote affect your speed? Thats a Considerable haste(10 percent).
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Its pretty inconvenient that theres these words because who wants to look for percentages online? Maybe if you like the words the devs can put parentheses nwxt to the word with the percentage inside.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2175276#Comment_2175276
Those words are assumptions by someone else's standard though, which is a problem.
Take Vigo's Jar of Salty Lips: It is said to 'considerably' increase luck. So if your chance to jump off the hook is normally 4%, how much do you get if it is a 'considerable' increase?
7%
You still have no realistic chance of getting off the hook. That 'considerable increase' is pretty negligible.
Giving the percentage allows people to make the estimations for themselves rather than relying on the judgement of someone else. And it's not like DBD is averse to using them either, because perks, more often than not, DO include percentages in their descriptions.
Ideally, we'd have a toggle option to give players the option to simply choose whichever they prefer, so everyone can get exactly what they want.
Maybe that could come with the next major uodate. Not the chapter, but gameplay wise like the updated graphics. Im expecting new healing, unhook, and vaulting animations, along with some more features like this later to come. If i could guess, id say that survivor models will come with the re chapter ptb.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2175711#Comment_2175711
What do you expect, exactly? Self-unhooking is supposed to be a last-resort thing to begin with, not something you try every single trial. Does it have to be a 100% self-unhook chance for you to consider it "significant"?
? I was talking about gens
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2175588#Comment_2175588
My bad. However, if you think going from a little over 1/10 to a little under 1/5 isn't significant, I don't know what to tell you.
Oh its signifacant change Alright. Beware of genrush
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Because you have 5 percent per survivor. 5 percent of 40 is 2, so that x 3 is 6, and that means it is 34 because the set time fir each survivir is 20 seconds off of 80 for every survivor. Just an example. But, with prove thyself, it will only be 5 percent for each survivor.
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However, prove thyself, based on my math, will tak away 15 percent from every survivor working on that generator, so if 1 its 80, 2 is 54, 3 is 34, and 4 is 16.
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And 20 percent of 80 is 16, its pretty obvious, its just a 5th. I thought you would have answered that already and i dont know who OP is.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2175278#Comment_2175278
Yes, because "slightly" for something like gen repair (80 seconds base time) isn't the same as "slightly" for healing (16 seconds base time).
You still haven't answered my question, just for the record. The percentages are useless to you if you can't do the math to begin with.
https://forum.deadbydaylight.com/en/discussion/comment/2175279#Comment_2175279
Can you give some examples?
Most common addons, some yellow, the slight movespeed and moderate speed for trickster while throwing, things like plunderers at some points, and a few more.
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But, i dont like the words because it prevents you from figuring out how strong something really is. Id like percentages because you csn not only know how strong something is but you can also have a basic understanding of combining certain addons to bring percentages up where you want them to without depending on a word . It would just help newer players understand how addond, perks, items, and offerings have affect and help average-expert players determine good builds using accurate info about them.
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@loopsahoy said:
You have a 4 percent base chance maximum 36 percrnt if 4 people run the purple
I mean 32 i was thinking 8s lol
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You have a 4 percent base chance maximum 36 percrnt if 4 people run the purple
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2175294#Comment_2175294
Unhooks follow a binomial distribution. With the base chance and 3 attempts, there's an 11.5% chance of self-unhooking. With the +7% from the offering, it's 29.5%.
You just proved my point about why the numbers are worthless. People simply do not understand the math.
https://forum.deadbydaylight.com/en/discussion/comment/2175310#Comment_2175310
even if i didn't know the math, which like. isn't hard to do because of calculators
The calculations are not the problem, it's the (often incorrect) way in which people do them.
And your percentages were wrong.
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Sometimes you dont even feel change becausecyou dont know how much its changing
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2175272#Comment_2175272
My point is that most people can't do the math. Putting it in terms of "slightly", "moderately", etc. is better if you want to convey the idea of how these things affect the game. Those who want to (and can) do the math can check the wiki for the exact percentages.
The thing is, most slightlys and moderatelys and considerably and on are different
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@Orion said:
If it takes 80 seconds for a generator to be fully repaired, how long would it take if the repair speed were slowed by 20%?
This is for OP only, please refrain from answering if you're not OP.
You didnt say he couldnt google it
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2132242#Comment_2132242
There you go, you said yourself.
“Want”, not “need”. No one thing is NEEDED from the rift or the bloodweb in order to do well in this game.
People cant complain about a grind they CHOOSE to engage in.
God ######### damnitt dude, your drifting off into the same thing as a defensive argument. Maybe id be fine with the grind if you receive more than enough to buy 8 yellow items every game. Everybody knows this game is grindy, especially people like space coconut.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2132085#Comment_2132085
It is not BHVR’s responsibility if players choose to pay for something that they don’t have the time to invest in.
A player can choose to do the free rift, see how far they get, THEN choose to pay for the rift to unlock the paid rewards up until the currently earned tier.
Or not.
No reward on the rift is essential.
I never said anything on it was essential. Hut you know what is bhvrs responsibility? Keeping their game alive. Obviously, theyve been slacking. Making tome less grindy is good for health. Grind is bad. This game is very grindy in any sense, whether it be leveling, looking fir a perk, looking fir an item, etc.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2131581#Comment_2131581
Are you being intentionally ignorant?
In what capacity is it deeply important, or life changing whether you (or anybody else) misses out on particular cosmetics or charms because they didn’t complete the rift?!?!
My entire point with each of my responses has been “so what if the rift isn’t completed?”
The rewards are “nice to have”, not essential. It’s nice to finish a rift, but it’s not game changing, and it really shouldn’t matter if it WASN’T finished by a player.
Some people here really to think about their priorities in life.
So youre putting words in my mouth saying im gonna miss part of my life for cosmetics? What a great counterargument buddy. Would you like to spend a qaurter of a thousand hours non stop playing the same game over and over eith mostly hard challenges? I just dont think its very fun to play the same game all day every day. I mean, your argument about the 5 hours a werk vs 5 hours a day is worthless. As long as you spend at least 15 hours doing challenges in dbd every week+ keep playing to get xp frags, i think you should still be getting rewarded. Its not really that fine with people who have more important things to do and lost 10 dollars for it. Thats pretty greedy. Oh , burn me in a furnace, i want people who paid for the battlepass have their money worth of it. What have i done? Maybe i should uninstall.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2131561#Comment_2131561
Which again isn’t required to improve gameplay, or increase odds of winning. It’s JUST cosmetics and charms. If someone doesn’t finish a rift, that is the ONLY thing they’re missing out on: remaining charms and cosmetics.
What does skill have to do with a battle pass? I never said that. Also, most of those cosmwtics dont return for another 1 to 2 years.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/244545/ideas-to-make-tome-less-predatory
No. It’s not reasonable that the devs should just give “free money” on the free rift.
Just no.
The rift ONLY has cosmetic rewards and charm rewards, so there is nothing predatory about it because there is NO “pay to win” involved in the rift.
Its not pay to win. Its pay to finish.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2129668#Comment_2129668
Also, DBD's Rift is more rewarding then anyother battle pass I've seen. By completing one you can immediately purchase the next one with the Auric Cells you earn. I haven't spent any money on Rifts since the 1st :p
Ughhh theres fortnites battle pass system and lots of others better than this one. They give free premium currency AND lots of rewards. And no, i dont play fortnite. I just know its rewarding fir people who play everyday. Also, whats the deal with this 5 hours a week thing? Itd still take a long time.
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I didn't hear about that.
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/241715/rank-bug
There are things that can negatively impact what Emblem and in turn if you get a pip or not. Such as how many survivors were hooked? Or did you try to unhook someone that didn't result in a safely being unhooked?
I pipped that game, it just reset my rank. I got 1 iri and 3 silvers.
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@GodDamn_Angela said:
Old Legion had little (after first changes) to no (release) counterplay.
Trickster has a ton of Counterplay.
So no.
I never said ANYTHING about counterplay. Im not comparing powers, im comparing horrible launches , and some people not liking the killer just like when legion launched.
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@brubli said:
I would say that rank is bugged if anything. They are really having trouble with emblems working in this recent patch
The emblems are fine. Bhvr just set the emblem count you need too high. you need at least 10 counts on the thing to get a pip. You should be rewarded for winning AND your score, not going out of your way and risking your life to unhook 2 people, do 2 gens, and escape 2 chases.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/241031/is-trickster-bringing-back-legion-scenario
Can he jump pallets and windows? no can he find the entire team in 3s ? no do you have to waist time mending after getting hit? No Can he go 140?No
I do not see this comparison so why is he like old legion? Is it because he has 60 blades that decay over time so unless you show me something that old legion can do that he can also your comparison is wrong.
Sorry for the misunderstanding. What im saying is is that legions launch caused big problems for the game and people hated that killer,, and they still do. Tricksters launch was the reverse of that, where aurvivors have the power , also tricksters power favors basement csmping/tunneling and with the buff to everything he has fir base kit is going to boost that exploitation further, so there might he a large group that dislike the killer. Remember twins launch? Not to meantion, twins power favors slugging.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/2092711#Comment_2092711
I remember that--the good old days. I miss old Legion sometimes.
Those werent "good days". Longer queie times, twitter rants, all the bad stuff. If you say old legion was missed or is fun thats a biased and selfish statement.
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@Decarcassor said:
There is a crucial difference beetween Old Legion and the other guy.
Old Legion wasn't annoying because they camped and tunneled. Legion was annoying because they could bleed you to death by using either a busted add-on or taking advantage of the way deep wound used to work. Either way, there was little you could do against it, but it was a thing only Legion could really do. It was also arguably more effective than using Feral Frenzy as intended before they reworked them.
The other guy also has a bad power when used as intended. But unlike Old Legion, there is no loophole for him to exploit and get better results. There is nothing that only him can do or do better than someone else. The "main event" is supposed to be his own special thing, but its just terrible when it does not simply go to waste because of the timing restrictions.
Old Legion provided a unique gameplay as broken, exploitative and annoying as it may have been. The other guy just has nothing going for him right now. He is literaly The Worst.
Im just thinking were going to have a large group that dont like the killer like when legion dropped. I agree with you though. I seen some survivors hoping they weren't playing against him because he isnt fun to play against.
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@mintchapstick said:
People hated Legion when they first came out because you could just moonwalk people to death.
It was that and he could down you in 6 hits, also he didnt have a limit on hiw many times he could stab.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/241031/is-trickster-bringing-back-legion-scenario
Why or how would that happen? People mostly just hate him because they hate his theme/look.
Beyond that, huntress or plague can do what he does but better. Huntress also favors basement camping, she is one of the best at it actually after Bubba, Trapper, etc....yet no one has a problem with her generally.
His power doesn't favor tunneling you don't benefit in any way for going after one person after hook, only in committing to a chase and his buffs should make that less of an ordeal now for him so they will be closer to what a normal chase should be.
Segway trickster is weaker huntress
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@Crowman said:
Legion was hated, because old Legion had literally no counterplay.
Frankly,, trickster is still not very counterable. It will take 3 monutes to not be worried about the laceration, and hes going to shoot even faster with the new buff+ easier hitting.
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@OniWantsYourMacaroni said:
Why would he be more hated than any other killer?
Other killers can still do everything better than Trickster (e.g Plague,Huntress,Deathslinger)
He wont be hated for the power,, hell be hated for annoying strategies .