loopsahoy
loopsahoy
About
- Username
- loopsahoy
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Comments
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@Cornpopers_Evan said:
I REALLY hope we get, at least some hint at a possible new gamemode during the livestream. :(
Try Checking out my post about 5th anniversary. I said something about that.
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Its just to drag in kpop fans, addibg more pop isnt worth anything.
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@bobspongesweatpants said:
jpop is next
No more fan service.
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Well, they could lessen the grind but triple bloodpoints for 365 days is a stretch.
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Stars are in space, after all
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/2077292#Comment_2077292
Well, MCote did mention in a tweet either earlier this year or December last year that we'll be very excited for year 5 this year and it's "stars" or something like that. That has been taking in three ways basically, two video game franchises or a movie one. That's all we sadly know so far currently. :(
Stars? Maybe xenomorph. If you think about it, they could use a weaird looking 5 for the image and reveal it was cenomorohs tail, like for 4th year the image was cut out to reveal pyramid head.
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You may have safe unhooked a survivir and thought you were done.
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@BannedAide said:
I've tried numerous times to try and complete this challenge. It says "Take 2 Protection Hits in 1 Trial" so I'm pairing it with "We're Gonna Live Forever" so I'd get extra BP and so that I can tell if I got the protection hit. I got 2 stacks for taking protection hits, but after the trial the game said it still needed to be completed. Help?
You can onky take protection hits for injured/ carried survivors .
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@gibblywibblywoo said:
I'm struggling to find things to even spend bp on nowadays. And this isnt even on my console save, I'm well aware of what teachables aren't worth getting so I have less than half the survivors past level 30.
Kind of wish I could trade 1M BP for 1K shards or something.
That sounds like an amazing why to make the grind less.
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@Seraphor said:
Rank doesn't mean anything as it is. It only exists to make your games harder the more you rank up.
They're making that mechanic more precise, and hidden, and so they need to make something NEW for the Ranks to do. There's no reason they need to give us more shards or cells, it's not in their interest to do so, that's less income.
We're literally getting a new monthly BP bonus for simply playing the game now (or when it's implemented), and the more you play (because you won't be able to de-pip) the bigger the bonus.
It's literally more, free BP, so what is there to complain about?
"This free gift isn't big enough! I want a bigger one!"
Also, is 40 matches a month too much? I can't imagine you're earning many bloodpoints at all if it is.
Auric cells is a stretch. And shards are harder to get than bp.
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I never said i love short answers
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@MysticalMagic92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2078133#Comment_2078133
Since you love short answers, he was not poorly designed because they did not have much to work with. He was poorly designed because he was poorly designed. Him being a weaker version of huntress has nothing to do with lore, and his weak power has everything to do with their inept sense of balancing.
Why is everybody putting words in my mouth? I mever said that.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/2078173#Comment_2078173
The point went like 100 miles over you head. Do these two play the same? I thought that was one of the most obvious "You're wrong OP" connections and yet someone called these two the same. :I
The point didnt go over my head. Each power ouputs the same affect, but trockster does it slower. Therefore, trickster os weaker. They play the same mostly as well.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/2078166#Comment_2078166
Trickster is rapid fire, takes more hits, more ammo, less accuracy, and has a special ability (main event) that charges.
Trickster misses most of his shots, he has a hard time, autofire only makes it harder to aim, faster autofire is even worse, and knives have little effficeincy that makes the high number worthles. You kniw what? Hust go look at my trickster buff.
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Trickster throws little blades at survivors . Huntress throws big hatchets.
Trickster can damage the survivors by throwing 8. Huntress can by throwing 1.
They both have the same range, and trickster is weaker.
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@VexTheHex said:
https://forum.deadbydaylight.com/en/discussion/comment/2078160#Comment_2078160
He doesn't have the same ability. Unless you also consider Spirit, Billy, and Blight clones as well.
Spirit can phase, billy can instadown, bloght has more dexterity . DIFF-ER-ENT.
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@VexTheHex said:
You already made this thread.
My reply. Again.
"I really don't understand this Trickster is ranged, Huntress is ranged... therefore they are the same argument.
So Deathslinger, Huntress, Plague, Clown, and PH are the same killer to? Ranged abilities!
Bubba and Billy are obviously the same. Chainsaw abilities!
Oni, Spirit, Billy, and Blight are all the same. Sonic abilities!
Wraith and Spirit are the same. Invisibility abilities!
Trapper, Freddy, and Hag are the same. Trap abilities!
Hag, Freddy, and Nurse are the same. Teleportation abilities!
Clown and PH are the same! Area denial abilities!
Trickster is a incredible addition, he just needs buffed."
Go look at the other one, i just answered it fir you. WOW!
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@VexTheHex said:
I really don't understand this Trickster is ranged, Huntress is ranged... therefore they are the same argument.
So Deathslinger, Huntress, Plague, Clown, and PH are the same killer to? Ranged abilities!
Bubba and Billy are obviously the same. Chainsaw abilities!
Oni, Spirit, Billy, and Blight are all the same. Sonic abilities!
Wraith and Spirit are the same. Invisibility abilities!
Trapper, Freddy, and Hag are the same. Trap abilities!
Hag, Freddy, and Nurse are the same. Teleportation abilities!
Clown and PH are the same! Area denial abilities!
Trickster is a incredible addition, he just needs buffed.
Trickster has the same ability as huntress but weaker. WOW!
at least every other killer was DIFFERENT. WOW!
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@MysticalMagic92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2078112#Comment_2078112
The balance and design of a killer has absolutely nothing to do with their lore. Killers from recent times can still have unique abilities. The Trickster was just a poorly designed killer, with a difficult to balance power. A killer's balance is independent of their history. You don't need to have a good backstory to have a good balance.
He was poorly designed because they didnt have much to work with.
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With earlier times, we have more room to create killers with better powers.
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They did not have much to use, amd the killer is weak for it.
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@MysticalMagic92 said:
My guy, I don't think you have any idea what you're talking about. You're confusing everyone here and it seems like you're on a completely different topic than the rest of the discussion. Your post mentions the timeline of the killers. Are you talking about the lore timeline, physical timeline? Because your comments don't match your post. How does balancing have anything to do with the lore or in-game timeline? And if you're talking about the physical timeline for balancing purposes, why mention the lore at all?
There isnt much history to use with bts killers, and modern history like 2000 to now is not big, this is why it was made too early and the killer came out undone.
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@Raz_ said:
Me runs killer for 3min first chase no gen done.
second chance again 1+min just one gen done
i die 3 gens done total.
scoreboard says me 10k points
all other survivors between 3k - 6k points and still alive.
me getting slowly heart problems with the stress dbd is giving me.
me doesnt have fun with the current matchmaking
killers : we dont care, mmr would be unfair for us just git gud.
Hiw does killer having trouble with mmr differ with survivirs trouble? Im going from yellows to reds because i dont care abkut rank.
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@danielmaster87 said:
Nobody cares about some imaginary timeline that you think exists. The devs have never said anything about this. They can make more modern killers if they want.
They could at least go back so they can think about modern killers first.
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@PanicSquid said:
Clown is from somewhere between ~1980 and ~2005. His add on VHS Porn is my evidence, and this is roughly the time in which VHSs were the popular.
Trapper is probably from the early 1900's. His lore deals with the miners wanting to unionize.
Hillbilly is relatively modern, chainsaw.
Wraith is probably also modern ~80's or 90's, we could trace his age by figuring out what war he saw as a kid.
Legion are 80's or 90's
Huntress was around one of the World Wars, I don't care enough to figure out which one.
Plague is Babylonian, so shes ancient.
Ok, im done repeatong the same thing, i meant to say most killers.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2077348#Comment_2077348
Why does the username matter in a topic concerning the timeline? Judging from your name you run Steve the ahoy part timer.
Also, it was the way they were talking to me, it felt pretty toxic.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2077469#Comment_2077469
So the thing that literally deactivates it, making it THE LEAST effective way to use it (basically willingly forfeiting your perk) is what you'd consider effective use?
You're certainly in the right thread @_@
Gen tapping uses M1 to 'repair' a gen - the game doesn't care if it's 80 charges or 0.1 charges after the M1 press - A repair action has occurred, you've stopped the killer's gen regression, and you've progressed the game at the cost of your perk.
Sucks that using the repair action literally counts as using the repair action - I'm sure the devs will realize that this mistake somehow slipped through.
Lots of killer mains today.
Jeez, i get the nerf, but gen tapping is stopping REGRESSION( RE,GET IT IN YOUR HEAD, NOT POROGRESSION), not PROGRESSING. Stop repeating the same thing and dont put words in my mouth
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2077348#Comment_2077348
Why does the username matter in a topic concerning the timeline? Judging from your name you run Steve the ahoy part timer.
Nope. Im a claudette main. I just see lots of people who have those kinds of names are are toxic survivors.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2077503#Comment_2077503
If you use it in a braindead way, sure. If you are completely useless for 60 seconds, you definitely aren't being tunneled, because being chased by the killer is the best use for that time, as it keeps your team free to fix gens. (Even tap them)
And the killer can just slug you to avoid it. Ds is mostly useless in most situations .
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No isnt counterargument. Try again.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2077477#Comment_2077477
Clearly the devs disagreed. Now you have to think when you use it. Thems the breaks. All the going back and forth over whether or not it's "progress" or "proof you aren't being tunneled" is meaningless.
The devs made a clear distinction, you can drop pallets, vault and hide in lockers and keep ds. You cannot tap/repair gens, heal/pickup/rescue Survivors. You probably aren't being tunneled if you have time to stand still and let your teammates heal you, but he devs decided it won't break ds, maybe to stop troll teammates from breaking ds by "tapping" you, maybe because they want to keep from discouraging teammates from healing each other, maybe just to make it so you always had the choice of when to early deactivate your protection.
Tunneling isn't meant to be removed from the game, the devs have said multiple times they consider it valid gameplay, which means you'll have perks to mitigate and help counter that gameplay, if you look at those perks, none of them are a 100% counter, expecting ds to be is just entitlement. Gameplay counters Gameplay. Perks just help.
When did i say it should 100 percent counter everything? Your not god because if a shard of glass and a makeshift flashlight. New ds makes you a braindead useless survivor for 60 seconds if you want to use it
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2077459#Comment_2077459
That is why you uncloack behind something.
Use line of sights when approaching a survivor instead of walking in a straith line to them.
Wraith is way stronger than you might think if you know how to play him.
I play him a lot and have a lot of fun with him, and this is all pre buff.
And if you don't believe me you can check it out on yt.
No i beleive you, buti dont think wraith is meccisarily that strong across all players.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2077465#Comment_2077465
Where did I say it wasn't?
You didnt, but what im saying is stopping a gen from regressing is not enough to disable something you can only use once.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2077459#Comment_2077459
That's why you uncloak behind something
Then again, you can doffer the bells ringings distance and direction on base kit. Also its harder to plan since the survivor will still be running.
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@FrenziedRoach said:
Nope. Losing the ability to gen tap is the price you should have to pay for using this perk effectively. It's bad enough gen tapping takes so little effort to stop regression that takes the killer considerably more time to even get started.
Youre already countering yourself. Gen tapping is using ds effectively. Its effectove strategy during a chase, and it is POSSIBLE during chase, therefore you are still getting tunneled.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2077447#Comment_2077447
And you still can, just now you have to think first and decide if it's worth losing the protection of DS, of if you are far enough away that the killer won't catch you before it's timer runs out anyway. Or just hit DS first, then tap the gen.
.1 seconds to stop a gen from regressing is not 15 seconds on a gen ( if you can do it suring a chase, you can do it while getting tunneled. Tapping gens is possible in chases.(
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2077388#Comment_2077388
Wdym he is very good now. he is a stealth killer and probably the best at it.
something all the stealth killers struggle with is chasing and if your chasing your not playing him like a stealth killer.
Think about it. Wraith is too predictable because he can be seen while uncloaking.
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When im getting chased and i see a gen with sparks, i go to tap it and keep running so my chase is more effective and im still being 9roductive fir the team helping them do their work while i have the killer.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/2077371#Comment_2077371
But that begs the question as to why you would do that, knowing full well that a single frame can be the difference between you getting away from the killer and getting downed. I know when I'm being tunneled I don't worry about gens, I worry about going from vault to vault and pallet to pallet. My team can handle the gens.
Why would you do that? To stop a gen from regressing
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@ALostPuppy said:
The Wraith uncloak speed has been confirmed by a dev to be a bug. It's not supposed to feel like that.
Hes still not strong. He could use some more basekit.
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@mouse0270 said:
My idea for this is as follows.
Working on a gen regressing for less then 1 second will not deactivates DS. Working on any gen that isn't regress deactivates DS. I never had a problem with people stopping gen regression with DS. I had a problem with them working on it in my face because they had 60 of immunity.
This would let DS users stop regression but not allow them to work on a generator.
To be clear, 1 second is kinda long but I figured it was easier then saying tapping as tapping as no defined length of time.
1 second is too little. Thats kinda pointless.
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Gen tapping is stratstrategical, and it is posdible during chase, and it shoukd not break ds.
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Ds was only useable once, i dont see why people thought it meant everyone would escape instantly. I gwt the nerf, but gen tapping is possible during chase, therefore, you could still be tunneled during it.
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@FlameGNG said:
tapping a gen shouldnt remove DS it should make it lose its time like 8x faster or like 12% faster while doing something that currently removes it this would allow you to tap a generator but you wopuld lose it fast for working on it. Tapping a generator is strategic if you pallet stun and there is a gen around like (2m) i would 99.9% of the times go for a .1sec tap to stop it from regressing now tell me why that should break an perk made for anti tunneling? and give me a good reason why you shouldn't be able to tap a generator while getting chased in this case tunneled... now i dont hear survivors crying about noed. Now i understand that DS isnt really skillbased which is pretty sad but just the tapping thing really bugs me. I dont see a reason why you shouldnt be able to tap a generator. right now its possible to have a generator regress for 50 sec because you couldnt tap it and teammates are doing other gens i understand if working on it removes DS fine but being on it for half a second doenst mean that u arent getting tunneled!
"BuT GeN TaPpInG Is UnFaIR WhY iS SuRvIvOr JeSuS MoDe??????!!!!"
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@cocophonia said:
As a female player, I wanted to create a discussion of how great some outfits are. Props for choosing Louboutins for Yun Jin Lee' shoes and Tricksters outfits are on point!
Lets not forget that this chapter is fan service. Its also not balanced either, but i guess the cosmetics are ok. Im not being mean, just saying that it isnt balanced.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2077325#Comment_2077325
You're claiming that the Trickster is 'an altered version of Huntress'-- Which I can somewhat agree with. His power is more like Plague's.
But you made a post about the 'timeline' of DbD, (which has never been set up. You forget the Legion are from the 90's, and Plague, the oldest killer, came out after them) His lore is completely fine, and him being from the modern era is completely fine. The Trapper is likely from the 1800's, and the Wraith is from a point where junkyards existed, and the machines to crush cars. So, Wraith is also probably from the modern era, or at least somewhat modern.
This timeline has never existed.
Ive had to repeat this 3 times, i meant to say most killers.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2077254#Comment_2077254
Hag isn't from the "early bcs" lmao. It's funny you are so upset about this timeline thing but you don't even have some of it accurate.
And I'm not sure why you think they can only have one Killer per "timeline".
Also, while the MASK for Ghostface is licensed, the character behind the mask was created by BHVR.
Jusging off your name you are probably a toxic survivor main with the way you speak. what im saying is if they use odeas like this now then they are gonna feel undone because they could use fresher ideas first so killers can be balanced. Thats what you want right? Oh wait, your version of balanced is just you winning all your games.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2077258#Comment_2077258
technically demonic knight is oni
samurais are practically knights
Killers are based off of the culture they came from, you are completely wrong.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2077295#Comment_2077295
funfact they designed scream around that mask specifically before they even figured out what the movie was going to be
Still, it is licensed. Seriously, idek what you guys are saying that gf aint licensed.