Avatar

leyzyman

leyzyman

About

Username
leyzyman
Joined
Visits
715
Last Active

Comments

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247786#Comment_1247786

    You said that they tried to fix Gen Times. This implies that you think they did not get fixed.

    How should Gen Times be so that you would consider them "fixed"?

    Well, i feel like they are taking steps in the right direction. The main issue is that, in all honesty, it doesn't make to much of an impact on the way that gets normally get done.

    With the calculations that were done, it only adds an extra 2.5 seconds or so to a 2 man working on a gen. That isn't much different from original. It really only helps when 4 people are working on 1 gen. I've only experienced that once, but normally they are split on 2 gens.

    If you want my honest answer: I don't know. My original answer was "increase the penalty", but balancing this game can be tricky. The devs did try to fix it, but I don't think it was enough, but I don't know what would be fair enough for both sides.

    Do you have an idea of what would be fair?

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1247769#Comment_1247769

    When are gen times "fixed"? Just curious. Because from reading the forum it sounds like that Gen Times are fixed for an individual person if they are slow enough so that they cannot lose any games anymore.

    Sorry, can you please reword your question for me? I am a little confused at what your post is asking.

  • I mean, at least they did try to fix gen times.

    I kinda just want an update where they finally fix the bugs that have been in the game for a year now.

  • I don't see the issue? Isn't this just a normal match in dbd?

  • @BigBubs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246114#Comment_1246114

    You obviously don't know what it's like to play killer with high ping.

    Play killer on such high ping first, then comment.

    ummm, buddy, waffle is kinda right. Killer has priority when it comes to hitting survivors.

    In response, survivor has priority when it comes to grabs, so no grabs for high ping killers.

  • @solarkid18 said:

    Survive with friends is the core issue. At red ranks, all survivors are SWF. and they are always toxic. I don’t like Moris and camping but it’s almost necessary for vs SWF due to how fast gens still go and the absurdity of SWF. I play both sides and while there are things survivors can complain about, killer is vastly underpowered. Nerf SWF cause that is you issue

    I agree swf isn't fair, but this isn't supposed to be about balance issues. I just wanted to hear about the new stuff (the maps, gen speeds, bugs, ect.).

    Thank you for posting, but please refrain from talking about that balance issue stuff.

    *THIS GOES FOR OTHERS TOO*

    (Btw, if I sound mean, I am sorry. I am not trying to be like "Oh, He Is TaLkInG, let Me RoAsT hIm", I just want to hear about the new things).

  • @Meroko said:

    It's clearly a bug, he's got the old 2016 animation but the actual cast time is still the same. So it's just a visual bug. It's not actually slower, i've already compared to pre 3.7 VoDs. The sky isn't falling.

    I did that myself and made a video.

    https://m.youtube.com/watch?v=FWo4P4SLhYY

    If you pay attention, each video was set at the time the "uncloak" option was highlighted. Each video took 3 seconds each.

    Sorry for the video quality. Made the video on my phone.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/1244113#Comment_1244113

    From what I have found, Billy suffers from the following (Might be more)

    -FOV is heavily decreased when missing with his chainsaw

    -Flick doesn't exist

    -His pallet break feels faster

    -Crashing feels longer

    -His animations are broken

    -His sprint feels slower

    For Wraith I only know one so far

    -It is longer to uncloak

    I have proof that wraith does not take longer to unlock with a video I made.

    https://m.youtube.com/watch?v=FWo4P4SLhYY

    Sorry for quality. Used my phone to record.

    The time for both uncloaks are 3 seconds each. On both sides. Just the animation is different.

  • There we go @Peanits @not_Queef @Almo @Devteam. This is a solid list of first time people. If you do not want to read the list extensively, here are the things I read.

    1. Some people genuinely had a good time.

    2. Lobbies are now having a high ping issue

    3. Some maps seem to have huge dead zones or are shadownerfed.

    4. Killers seem to move much slower than normal.

    5. Survivors and killer mains still arguing over who has really been nerfed and why the survivors or killers are getting another buff/nerf.

    6. More bugs have been added to the list of bugs already in the game. Hillbilly being unplayable, and wraiths uncloak taking forever.

    7. Aint-aliasing can't be turned off, and now people can't play because of it.

    8. Frame drops; lots of frame drops

    9. SWF still seems to still be destroying killers, even with the new changes.

    That is what I've gathered from my collection of posts here. Please use this information and posts to look into things.

  • Well, that is what happens when you change large parts of maps. The game is probably smaller now in memory size, but you have to download those maps again.

  • I'm a bit excited too, but like @OmegaXII, I'm not gonna get too excited.

    I'm hopeful, but I dont plan on putting my eggs in 1 basket.

  • Most I think are fine. I think they should be powerful, but they should promote a different playstyle. Some do this well like you mentioned, while others dont.

    I'll put 2 different spectrums:

    Nurses pinks kinda suck. The torn bookmark is the only addon that gives you another blink, but losing the ability to blink through objects just makes the blinks just terrible. The matchbox isnt much better. I guess if you are very accurate with the 1 blink it is good, but many nurses use the 2nd blink to close the distance.

    Meanwhile, we have huntress dummy powerful iridescent hatchets. If it was only 1 hatchet, it would be fine. It is when you stack infantry belt it becomes an issue. So I guess what I'm saying for huntress is that the iri-head if you couldn't stack extra hatchet addons.

  • 1. I dont seethe problem. Isnt that just a normal game in matchmaking (kappa)

    2.

    @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228720#Comment_1228720

    Whoa definitely not. Trapper is one of the better killers. He’s anti loop. He Trap loops, Traps vaults, he’s fast. Noooooo. Clown and plague need a buff.

    Wait. I've seen you on here before, and I would HIGHLY disagree with a plague buff. She just got a free pool of wine to drink from at the start. I think she might need a rework soon, but not a buff.

  • Just get better ears....

    Ok, I'm kidding on that one, and I can understand the complaint. If only DBD had some sort of menu that could help with issues that people have, from FOV to colorblindness.

    And I know that it would give killers a bigger advantage, but I wouldn't mind a buff like that to make it possible for some people to enjoy the game.

  • @Lavos99z said:

    I'm getting tired of getting stuck in games where survivors do the most BORING possible things to win. It's literally hold M1, hold W, throw down all the pallets, god loop us, rinse and repeat. It's unfun, it's a survivor sided game, it's time for everyone to acknowledge this. The ONLY time it's killer sided is early ranks. Stop saying otherwise. If a killer gets to red ranks, it's because they're good. If a survivor gets there, it's mostly because they are good at mundane tasks. Be objective before you say it's killer sided. Play killer long enough to realize it's really not...please.

    Ok, I agree that this game can be survivor sided at times, and I understand that survivors can get to red ranks easily, I dont have any issues.

    But I dont agree with the "most BORING way to win". The only way for all survivors to win is to hold m1 on 5 generators and open the exit gate. What should they do, just sit there and expect to let the killer win?

    I will give a counterargument to that: KiLleRs ArE sO bOrInG. ThEy OnLy HiT sUrViVoRs AnD hOoK tHeM, rInSe AnD rEpEaT!

    See the issue, that is literally the way a killer wins (whatever stupid win condition is in the game for killers).

    I understand that this game is hard for killer, and that playing against swf deathsquads are unfair AF, but you cant just say that survivors using the only things that they are given at base is unfair.

    Honestly, with this new patch, this game is gonna become more killer sided against the game's main group: solo survivors. Swf is still gonna be broken, but against the 4 man solo team, killer will have an easier time.

  • I havent had one yet....

    I know what I'm doing later :D

  • @CLAUDETTEINABUSH said:

    I've tried to main spirit for the past month, and imo, she is hard to master. Because you can't see the survivors or their auras while phasing, you need to rely on audio and small details of, for example, grass whilst predicting where the survivor will go.

    Though, recently when I played a normal spirit game, I won a really close match with a swf (1 gen left and it was a 16 minute game) and the survivors kept abusing the endgame chat because, and I quote:

    "Stop playing such a skilless character and go play a normal killer, you rank 6 boosted ape cun*"

    It seems like on the survivor's perspective, spirit is just a free win once you start playing her, not even try to practice. All her add-ons are "op" and her power is "completely broken and needs a rework". I'll be honest, these survivors could lose against any killer because they were ######### around instead of doing their objective and such, so I don't understand, should I not rely on their mistakes and win? Should I just let them leave?

    So, my question is, for you, as a player, do you think that spirit is completely skilless? Please let me know down below.

    Cheers!

    Before the spirit rework, I would agree with the statement that she is easy to pick up. Nowadays, since she lost a lot of the bs that she had, I would agree that she is decently difficult. Nothing like the nurse, but much harder to use.

  • @LALYTHIA said:

    I don't play the killers you listed as having received nerfs to really feel the weight of the changes they received, but I can say that almost every single new killer gets adjusted in some way after release. This is not uncommon, and not a hit to the Killer community, it's meant to provide balance, like every other change in the game. Nurse really needed some changes and from the survivor perspective, she has remained the same in terms of facing her...a bad nurse is easy to escape, but a good nurse is absolutely lethal. I got steam rolled in a random team by a great nurse just the other day. It depends on who is playing her.

    Spirit and Oni are also still incredibly powerful. Most matches I have with those two killers in-particular, in random matches, result in a 3-4k, which is not DBDs definition of balance. Although, I'm sure they are competitively matched in other group comps besides random solos. Like Nurse, I also can't agree that DS is weak, especially not a weaker version of Huntress from the survivor perspective. I can dodge a hatchet with ease. I cannot dodge a DS quick scope. If you are aiming down sights, prepare to get juked - but if you can quick scope survivors, there is almost no recourse. Again, a skilled player behind a Deathslinger is a very powerful Killer...one that has an instant shot and doesn't have to divert from a chase to reload, while boasting a tiny omnidirectional terror radius.

    I never cared about ruin. Hitting a skill check is not that hard and when you miss it, it allowed for more gen time which was more gen points. So I never even bothered looking for Ruin because it's not difficult to play through. You could have kept your ruin, IMO. But new ruin is still very useful - I've had several matches now with killers running ruin where the totem was significantly well hidden...ruin in end game is super hard to overcome. In addition to the fact that Killers have POP, Thana, Overcharge, etc. to also help slow down gen progression.

    If you would like to know why changes seem to sting survivors particularly hard, it is because the game has been continually tuned to help Killers have a more competitive edge against SWF teams, to the detriment of solo survivors. Every change that is meant to slow down or lessen the gap between a good SWF team and a Killer means those slow downs apply individually to solo survivors who don't have the same benefits of a coordinated team as SWF do. So what's a balance change to SWF feels like a nerf to solos. Here are some of the changes solo survivors have felt in the last year:

    Windows closed

    Less palettes

    Less window/palette combinations

    Increase in the number of unsafe palettes (+Killer hit priority, this is deadly)

    New maps have been quite a bit smaller

    More hooks

    Hooks closer together

    Totems remapped and better hid

    EGC (is killer sided)

    Hatch changes (are killer sided)

    Hooks regen significantly faster

    Inability to 99 hooks

    Nerf to Insta-Syringe

    Nerf to Styptic Agent

    Nerf to toolboxes (you can argue they are faster, but the significant reduction in repair amount makes them next to useless when your entire toolbox can be nullified with 1 POP kick)

    Nerf to self-care heal time

    Nerf to DS selective use

    Nerf to leader

    Changes to door RNG that place doors closer together, despite EGC

    ...this is just a few, and doesn't include any of the changes to Killers that were additional and positive, like movement speed increases and the reduction of 'negative side effects' in perks.

    Every time a core perk is changed to balance its use in a SWF team...or a loop is closed to stop elongated chases...solo survivors lose their competitive edge. They don't have the same benefits as SWF teams, yet they are expected to play as a team at that level because the game is being balanced to make the SWF/Killer dynamic more even.

    Making maps smaller, increasing dead space, reducing palettes further, slowing gen speeds, and taking out every major loop on every legacy map is going to be very interesting for the solo survivor community. I am in the camp that thinks it will probably ruin the solo survivor experience because the solo survivor experience is already difficult, sweaty, and only marginally fun.

    I don't begrudge Killers their balance. I understand that SWF is very frustrating - I experience it when I play Killer. I think the game should be balanced and everyone should be able to have fun, competitive game play. But to ignore the solo survivor community - the largest segment of the DBD player base - I think is a misstep. At least an unfortunate step for players like me. I hope they find a way to balance out the two segments within the survivor community too.

    Alright, I see your points. However, let me make my own points for your argument.

    1. You say that you didnt play these particular killers that i have mentioned. I am glad they did not affect you, but what about the people who it did affect? I was learning nurse before her rework was announced, then stopped to play more spirit. Then spirit got hit too. Then I got to play oni beforehand, and he was great. And after his nerf, I kept trying to play him, he just felt terrible, as time and time again, I was skewed by the slow turning ability. Again, I am not saying that they all didnt deserve the nerfs. I am saying that it was mainly nerfs till the end.

    2. I am glad that you didnt use ruin in the situation. But wouldn't saying "45% of killers in all ranks use this perk, and 80% use It in red ranks" be a sign something is up alone? Instead, they changed the perk to be far less effective, and told killers to shut it. Now, I see that they finally notice gens being to quick, and that is why they are changing them, but killers were told BY THE DEVS THEMSELVES to just deal with it. And I guess the point was to see if gens were an issue, but being told to just shut up doesn't help the argument.

    3. The nerfs you are suggesting I am going to argue my side

    -windows closed: wasn't the point of windows to stop infinates from happening (like the bugged windows in mother's dwelling right now) that make it IMPOSSIBLE to catch survivors

    -less pallettes: peanist confirmed that there was only 1 map that got rid of 2 god pallets in a map where there are 4 in 1 map tile.

    -Less window/palette combinations: I do not know exactly what you mean by this? Please elaborate further

    -Increase in the number of unsafe palettes (+Killer hit priority, this is deadly): I totally agree with you on this one. It is BS

    -New maps have been quite a bit smaller: yeah, but you see that the HUGE maps make some killers absolutely useless, and those killers have to 3-gen just to not lose usually.

    -More hooks: I dont think that they added more hooks, I just think this is a side effect of the smaller maps

    -Hooks closer together: again, side effect of the maps. They should remove a few hooks

    -Totems remapped and better hid: well, the main problem is that most totems are placed next to gens. Still gonna be an issue

    -EGC (is killer sided): I agree, but depending on the situation it is either to just get the survivors to leave, or OPaf (last survivor with hatch closed). If you want my opinion, they need a new endgame collapse. I like Tru3tal3nt's idea on it.

    -Hatch changes (are killer sided): was it fair to just to have the hatch open after the killer finds it? I will give it to yah though.

    -Hooks regen significantly faster: yeah, but you can break a hook in 2.5 seconds with any toolbox

    -Inability to 99 hooks: again, you can break a hook super fast anyways.

    -Nerf to Insta-Syringe: they were nerfed, but like how I said some killers did need a nerf, this was needed too.

    -Nerf to Styptic Agent: I think it got buffed. 1 health state was good before, but now you can take an insta-down hit and still keep going.

    -Nerf to toolboxes (you can argue they are faster, but the significant reduction in repair amount makes them next to useless when your entire toolbox can be nullified with 1 POP kick): toolbox REPAIR was nerfed, I agree. Toolbox SABO was buffed a lot.

    -Nerf to self-care heal time: fair enough

    -Nerf to DS selective use: DS was nerfed for the OoO for the game, but was buffed for the other 3 survivors. Most killers just assume that all people have DS nowadays.

    -Nerf to leader: wait... what does leader do again (for real, I dont remember this perk).

    -Changes to door RNG that place doors closer together, despite EGC: yeah, RNG doors are stupid for both sides.

    I do agree though that the solo survivor community needs to be brought up. I would personally love to just either see solo survivors be buffed, or see swf just get nerfed themselves, and balance the game around that. I guess I just dont see the changes like you do.

    I will say this though, is it fair to balance gameplay around the weaker version of survivors (solo) and make it impossible for killers to compete against swf? But I guess it isnt fair to balance around the stronger version either.

    So, hears to hoping that the next mid-chapter patch will be focused on bringing either solo survivors up, or swf down to be equals, then we can have a balanced game.

    Edit: oh, btw, I know we have different opinions on this, but deathslinger is just a worse huntress imo. At best he can only be as quick. My reasoning huntress is better is because she isnt punished as hard for missing a shot, as long as she has a hatchet left.

  • @LetsPlayTogether said:

    Wow, showing off some bait threads. Pretty good job so far.

    So when someone is showing proof, it is considered a "bait thread"?

    Then I guess most posts on here must be bait threads by that logic.

  • @LetsPlayTogether said:

    No one stated that the update is the "ruin of the game". You obviously cant comprehend criticism of how they did what they did.

    @deadbydaylight_10 said:

    First of all, not only the killer hits you a mile away, the hillbilly's chainsaw is broken it's like they got there "dedicated servers" from the dollar store and they also want to nerf the gens good job Behavior.

    @Bunnie said:

    After this next update you've successfully ruined the game. Seriously if you're a killer who's whining about ANYTHING right now its cause you're a sweaty try hard who feels like your feeble attempts at a 4K should be rewarded. Good luck trying to get any challenging games after the update. Views have gone down on twitch. DBD main streamers are changing to other games. Like you can hit me around the tree what more could you want? 99% of you slug the last two to prevent hatch. I'm just confused. Honestly.

    Not everyone is, but some survivors are claiming that this is it for the game, and that killers have ruined it.

  • @snozer said:

    thank the people who use the ini file to gain unfair advantages.

    @LetsPlayTogether said:

    Never read so much nonsense. Psychologist? No way.

    No no, OP has a point.

    I, personally, do not have any issues that make me sick while playing dnd, but I know that others do. It isnt fair that others aren't able to see hooks and scratch marks or get sick because of AA. There should be things added to the game that give them a fair game. I know it would give people advantages, but dont a lot of people who want the advantage do it anyways?

    Edit: also, if everyone has an advantage, then no one does.

  • @Nameless said:

    The reason they’re only reskins is because the devs want us to choose the survivors for their lore and aesthetic rather than for potential abilities. I can get behind this, I’m a Steve main because I like his character in Stranger Things and I like his cosmetics, but if he were to be given a terrible ability then I would be “forced” to play someone else in a similar way some red rank killers feel forced to play a specific few killers because the others can’t compete.

    Well, the idea would be to just give each survivor an ability that wouldn't make a game breaking ability, but just something small to make survivors have a personality in gameplay.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202392#Comment_1202392

    Lol Balanced Landing nerf? Hahahahahahahahahah. Wow people still think that was a nerf and not a needed balance change.

    😆😆😂

    Also, you can SILL USE THAT LOOP with balanced. You just cant abuse it.

    I'll be honest, balanced was kinda powerful, but I dont think a nerf was needed to it. There was only 1 real map that it was truly broken on, and instead of fixing the map (which that loop is still basically a near infinate), they gutted the perk that was needed. If I had the choice, it would have been:

    1. Remove the exhaustion part

    Or

    2. Make the landing reduction 30%/40%/50%

    But hey, my ideas are different.

  • Ok, @Reborn2020 I will take the post at face value. Whether it's a bait or not, I will take it as you say it on here.

    I'll put a TLDR incase, but dont complain if you didnt read my ideas

    I would like to disagree that this game is killer sided. In my opinion, if both the killer and the survivors are the best of the best in a match, survivors will always win, because, as the devs say, they balance their game around solo-survivor gameplay. And even then, before this new patch, the survivors had a LOT of map things working for them.

    In most maps, before the 3.7 update, there are areas that are HUGE. And in these huge maps are tons of safe pallet and windows. Hell, some of these maps had god windows. Im not saying that survivors shouldn't have safe loops, but the amount of then is just absurd, and you shouldn't have to "just bring bamboozle" to block on 1 specific loop. With the new 3.7 ptb/update, I feel it is getting more balanced to either side.

    If it was so killer sided, then why is it that survivors can legitimately bully a killer in the game? Yeah, you can still 4k from it, but does it feel earned, or did the team usually let you have it because of their alturistic behaviors (literally throwing themselves at the killer to try and save someone when they could wait 10 seconds and probably get them for free then).

    Let's compare to everyone's favorite "DBD killer" Resident Evil: Resistance. In that game, as the killer of the game, you can lose a game, but you can't be bullied. They just played better. They do not tbag, or purposefully wait at the exit to taunt you.

    In DBD you have survivors that go out of their way to bully killers, and then claim victim when they go on hook because they did something dumb. I am not saying that killers cant be toxic, but there are a LOT more survivors that play topically than killers.

    I admit, I am not the best killer. I'm not a 3000+ hour god at the game. But I've gotten to experience the "deathsquad" 4 man swf that relentlessly bully you in and out of the game.

    I will try to use numbers to back up my point here too. Let's say that both killer and survivors are being super optimal. Since each gen takes 80 seconds and you have to get 5 done, 4 survivors have to do, at least, 400 seconds of gens. If you divide that by 4, then each survivor needs to be on a gen for 100 seconds (1 minute, 40 seconds) . For 3 survivors, that time is now 133 seconds each with a remainder of 1 second. If a killer wants to keep up with this, and let's say that keeping up means getting all 12 hooks for all 4 survivors, has to down and hook a survivor for every 33 seconds a single survivor is on a gen. If you have 3 survivors working at the same time, you have to down someone every 11 seconds to keep up with the work that survivors are putting in. Is this balanced?

    Tldr: this map is balanced for solo-survivor play, and kyf makes the game unbalanced as hell.

  • I dont see any mentions of these, so I'm going to put them on here:

    1. Billy's addons to give him more turn during his chainsaw now seem to decrease his turn instead (or at least do not work at all).

    2. I've had experiences of hits passing through survivors. Unless you made hits server based now, which brings me to...

    3. Idk if this is a glitch, but I've had a steady 150 ping playing recently. I have a 500+ mbps download speed, and a 300+ mbps upload speed while playing, so I shouldn't have this bad of ping.

  • Well, it is sad to see that anfix just made a god loop into an infinate, but I will continue to hope that they find a way to fix this.

    If this gets into the live servers though...

  • Well, I cant say anything a about the ptb except the gen times. Early game still sucks but I can feel the impact during mid-game. I can see the route they are going and I am fine with that.

    Now for the rest of the ptb (only played killer so far):

    I dont see the changes of the maps; because I keep having survivors bringing map offerings. Only map I went to with changes was hattonfield, and even then it wasn't very impactful.

    Games have been terrible. Out of most of my games, I got the swf hit-squads that bully you for most of the game (I am a rank 17 killer because I quit for a month when the big rank reset came by). I would say I am a low green or high purple killer, but I am not good enough to handle survivors, who atm, are at least 15 ranks above me.

    And the glitches and bugs: oh, playing drift-king Billy is impossible rn. He feels super clunky. However, some bugs do make him seem faster. On top of that, I have swings going THROUGH survivors. Not hitting, just whiffing. Also, the fact that I'm getting 150 ping with a 550 mbps download speed and a 325 mbps upload speed is dumb.

    So, in the end: I've only gotten to feel the worst of this ptb: all the bugs, no new maps, and the sweatiest teams. Maybe next time I play it'll be better, but as of now, from my perspective, survivors have decided to be like some killers were after the ruin nerf.

  • @BigTimeGamer said:

    i mean, at rank 1 i just got matched with two rank 19 smoothbrains

    so everyone has problems with this game

    Sorry, I was talking about the ptb complaints. I changed the title after I realized my mistake.

  • Did I studder?!

    I want my damn rocks

  • @CornMoss said:

    When the killer kills all the other survivors in the match and closes the hatch it’s basically over for the survivor, some people say this is unfair and it should be easier to escape in that situation than how it is right now.

    No it isn’t unfair, at that point it means the killer has done its job of killing almost everyone which is difficult if the team was good. The killer also found the hatch as well before you, at that point I believe the killer deserves the final kill because you have nothing left and he beat you and your teammates.

    anyways thankyou for stopping by my Tedtalk

    I would like to disagree on a free kill, but as mentioned earlier, I do believe it is fair to gain an advantage. That is the same thing as saying "survivors did the gens, so they should all escape" you should still be allowed to kill, but not it is harder to get more than 1 at this point.

    Also, I agree with what someone said above: itnisnt fair when both doors spawn next to eachother.

  • Mobile version is getting bots for people who quit...

    *concerns increasing*

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190881#Comment_1190881

    Wait that doesn't make sense I'm reading

    Resident Evil 3 will require around 23GB, while Resident Evil Resistance will need another 20GB, meaning close to 50GB

    Huh. I only downloaded Re:R yesterday. Maybe I there was an update to the beta between yesterday and today?

  • @Shocktober said:

    It's really not that hard to counter them, just know what they are and don't chase through them. You can run bamboozle if you hate them that much. Tons of killers have built-in powers to stop them.

    The alternative to safe pallets is the disaster that is Hawkins, where the killer gets a free hit at half the pallets and they are only useful to throw and keep running. I don't even try to loop on Hawkins, I just throw every pallet in a chase like a bot because most of them are that unsafe.

    @Shocktober said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190868#Comment_1190868

    Then it's Hawkins. Where every pallet is almost a free hit. It doesn't take any skill to mindgame a pallet where it takes maybe 1 second to hide your red stain (if you even need to) and go to the other side. Or if you screw it up enough you get a free hit with bloodlust.

    The macmillan and coldwind unsafe pallets are what the game should have. You actually get a chance to outplay the killer at the pallet and move onto another loop, instead of just taking free damage because you didn't stun the killer in the world of dedicated server hits.

    I will disagree with your first point on the idea of god windows being ok, especially in this meta. The idea that in order to counter is to drop a chase hurts the killer more than ever now, and using a perk should not have to be the only way to keep going. I am going to agree with whoever said it above me: put doors that make the windows still have use, but not be as powerful as before.

    I do agree with your point that unsafe pallets are too plentiful. They should add more safe loops to the newer maps, but get rid of some safe loops in others. It isn't fun to have 2 jungle gyms and a killer shack back to back.

  • @I_am_Negan said:

    How long did it take to download I can't play till later today?

    It was only 12 gigabytes.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1182650#Comment_1182650

    killers are not as underpowered as you think, you just need to have better map control. Get good as they say :)

    Ok. So after reading all of your posts, I'm going to make some counter opinions on your philosophies.

    1. You say that ruin was a crutch perk for killers. Then how come almost every game that I play, I usually see 3 decisive strikes when I play both sides. How come there is usually a dedicated hooker using borrowed time all the time? Shouldn't those be considered crutch perks if they are used in almost every game?

    If you say something like "but it's to counter killers from camp/tunnel", then what doesn't stop killers from saying "it was to counter gen-rushing"

    2. You claimed that keys are balanced while moris do not need you to do any input whatsoever. While I agree with moris are BS., you actually do not have to do anything to get out with a key except go to the trap door and open it. You have to do your objective to do it faster and possibly with more than 1, but the 1 person could hide in a locker all game, go to a closed hatch and escape. It used to be a requirement to do at least 2 generators beforehand before hatch spawned for any amount of survivors above 0. With moris, you have to hook at least 1 time (still BS though).

    3. 3 genning is the fault of how survivors do the generators. Yes, killers can push you away from the 3 generators that s/he wants to protect, but I very rarely see them set up for a 3 gen at the beginning of the game. If you split the generators while working, than you are fine.

    4. Let's take an example of a bug that happened recently. Doctor had a bug where he could cancel DS from activating. This was seen and patched quickly, even announced within the span of a day or 2.

    Right now, there is a bug affecting all killers, making the first swing of the game auto-miss. 1 swing can literally make the difference between a survivor being damaged/downed or getting to another pallet, and this has not been mentioned about getting fixed (as far as I can tell). Sounds are still a problem after almost 4 months. Let's not even mention nurse's plethora of bugs. Survivors are complaining now about deathslinger's terror radius, now they kinda know how it feels to play EVERY killer. And as far as the devs keep saying, he is working fine, just has a quieter song.

    5. You have stated that killers need to just pressure gens more. Here is a static for you: if a team of survivors works on a gen and hits all skillchecks with brand new parts, you can get a gen done in 5 seconds.

    During the PTB for deathslinger, I had a game where the survivors started on the other side of the map. By the time I was able to get about 3/4 or 4/5 of the way to the farthest gen, while walking strait there, it popped. The survivors literally got a free 20% objective done before I had a chance to do anything. How is this my fault?

    I hope you see this and understand why killers complain more. There are a lot more issues on killers side than survivors. Some that literally break the game and especially some specific killers (Michael, Nurse, GF(both good and bad) just to name a couple ones with HUGE issues)

  • @Unironicalygoth said:

    That's wild Lmaoo i understand it sucks being tunneled but i also understand why killers would tunnel but for killers to just not exist I think is a bit much but I guess thats the difference between people who main a side and people who play both. Does your friend ever play killer I feel as if a lot of people could benefit from playing both sides. Its very insightful and it also helps me get better at the other side

    They have never played killer and refuse to.

  • Quit complaining that complaining is complaining about the complaining with more complaining on top of the complaining that is complaining about the complaining.

    Right?

    *screws fly out of my head*

  • I think she will get nerfed.




    What, not funny anymore?

  • Man, can you stop complaining about complaining about complaining about complaining about matchmaking.


    Ok, I am seeing stars now.

  • I agree with the post. If you buy their perk, then you should get to save on shards.

  • I've made a thread about complaining about this thread for the memes.

  • I agree, plague is amazing. But people who want to pip won't play her because she is terrible at pipping. I've seen a 3 man + 1 DC de-pip game as Tru3tal3nt playing her.

    Also, IMO, I kinda hate her. I just find her playstyle not fun.

    Nothing against plague players, they can do as they want. I just hate playing as/against her.

  • I also disagree with the adrenaline hate. I believe the perk is really good, but I believe it is fair.

    An instant health state and sprint burst is OP, bit a 1 time use balances it out. If it was after every gen, then it would be OP af.

  • Oh wait....

    #########

    87d.jpg

    And we fell for it.

  • @M4ST3RM1ND said:

    It's like when you get only 50 points by someone that just bled out. Just don't give me the points if it's gonna be ######### LMAO

    Look, this is forums. I understand that people. Complain a lot about everything,

    But you should shut your trap and just be happy they actually did something for us.

1 2 3 4 5