leafninja
leafninja
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2296313#Comment_2296313
The issues are largely on console. The PTB doesn't happen on console.
Maybe u should do PTB on console too.
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@AVoiceOfReason said:
Can't even have a normal discussion without it going to a, them vs. us mentality. Jesus, people. It's a damn game.
I agree. It's just a dam game.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2185185#Comment_2185185
Luckily for you they're actually one and the same, so you not only do you get both, they'll only take up one slot!
Sweet 2 perks in 1 slot. lmao woo hoo
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2073329#Comment_2073329
I like Midwich. Maybe because I'm an old school Silent Hill fan, or maybe because I'm a new player and don't take the same amount of joy in the secondary game of looping that everyone else seems to. I don't know. The fact is, it's a map I really enjoy. Some of the maps I like the least, others love the most. It is what it is.
As for the camping, as a survivor main I can join the chorus that says yes, it IS incredibly annoying. It's not just annoying, it's a waste of our time. An elimination of our agency, our ability to even play the game. Believe it or not it's not the most satisfying thing to get a game based on hunting, chasing, sneaking and survival, wait upwards of several minutes for a match, and then spend just as many minutes (if not more) NOT playing the game but simply hanging there on a hook and / or crawling around on the ground helplessly with nothing to do. Staring at a screen unable to play a game probably isn't most people's idea of a good time. In fact it's nothing more than wasted time. Wasted time that, if the killer weren't camping, could be spent, you know, playing the game.
HAVING SAID THAT, I have no fealty to one side or the other. I see so many survivor mains bitching about killers, and so many killer mains bitching about survivors, and I find it so ridiculous. I used to moderate the THQ wrestling game forums and saw the same cyclical arguments day after day. "These things ruin the game". "No, I like them. That other stuff that YOU like ruins the game". I would imagine that it's like this in many game communities, especially competitive ones, and I just don't understand why something that could turn into valid, constructive criticism is so often reduced to broad-brush dismissal of "that OTHER tribe". Don't get me wrong, there's plenty of legitimate discussion and criticism here. Everyone who's spoken to me so far has been perfectly decent. I was just warned by...well, anyone I know who's ever played this game that the community is toxic, and it's nor hard to see why. I don't blame anyone specifically. I'm just saying that I thought the war between killers and survivors would be restricted to the game itself.
So, on that note, I've played killers too. There are killers I enjoy just like there are survivors I enjoy. And my point is, while I hate camping and try very hard not to resort to it myself because I think that it's a cheap and lazy strategy that ruins other peoples' fun, I accept that it IS in fact a valid strategy. Sure, it may suck that the survivors may have to adjust their preferred strategy when they see a camper and take the opportunity to jam in some good generator repairs (though strangely, in 95 percent of my games, they don't). Sure, survivors may prefer altruism over objectives. I myself really enjoyed the teamwork of my first week of play before I realized how many players are addicted to camping. But, again, it's a valid strategy. I may not like it but hey, them's the breaks. If more people realized that they could work together on getting those gennys done and let the camped survivor linger for a while, camping would start to become less popular. And again, yeah, it really sucks to be the person on the hook or bleeding on the ground while some inbred taps the crouch button over and over to indicate his apparent skill and brilliance. But if you play enough to get better, and don't always rush in for a save you're a lot less likely to wind up hooked in the first place. Right now I feel that I suck, but even I know that that's because I have a lot more practicing to do and lot more things to learn.
The bottom line is that, as a newcomer to this scene, I see a lot of the same arguments repeated in different forms: Killers suck because X, Survivors suck because Y. Let's face it, there are plenty of pros and cons on both sides and lots of different ways to play the game. I love some maps others hate. Others love some killers that I can't stand. It's not a game for one person, it's a game for everybody. So yeah, while things sometimes happen in my game that put me in an extremely salty mood, that doesn't mean that I can't play differently or choose a different character or try different perks or otherwise try to have fun in a different manner the next time. There are things that I hate, but that doesn't make them inherently bad, nor should it mean that everyone else has to hate them too.
If you read this whole thing you get the ultra rare "You're Very Kind and / or Very Bored" perk.
Oh oh can I get both perks?
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2173494#Comment_2173494
Killer is hardly too easy. It is however the easiest it has ever been.
https://forum.deadbydaylight.com/en/discussion/comment/2173522#Comment_2173522
I wish there was a sandbox mode. Something where you load a map and just experiment with the killers power.
That would be awesome
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No cause most cases the others are being smart and doing the gens. But u pretty much want a free unhook everytime the killer hooks someone. That's wat would happen if ur idea went through, free unhooks all the time. And with the killer not being to do anything about it. Simple
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2173194#Comment_2173194
What do you want them to do? They've slowly but steadily been nerfing survivors and buffing killers for years now. Yes, you could point to the small nerfs killers like Freddy have gotten, but the overall trend has very much been a buff. Mind you most of those changes were needed in my opinion, but honestly how much more do killers want?
Easy. A mode where the killer can have a friend to play with them while showing them the ropes and killing survivors. Simple
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2172396#Comment_2172396
Well I've made a proposal about stopping hook timer when thr killer is around the hook unless he's chasing someone. I think this would stop camping becusse then it wouldn't be a viable strategy for Killers.
There may be abuses the survivors could use if you can think of one let me know. So.e killers have said there were abuses in the past besides it stopping camping but they don't usually say what it is
Free unhooks cause if u move to chase someone, another is there for the unhook which screws with the killers objective of KILLING YOU.
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@Clünge said:
https://forum.deadbydaylight.com/en/discussion/comment/2155096#Comment_2155096
And some survivors don't care for keys. They prefer doing all gens
Just wanted to point out that not all killers run NOED. Just like not all survivors use keys and hatch.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152860#Comment_2152860
- it is abuse when camping and tunneling are the only strategies used by killers along with the fact that every killer runs NOED
- killers are not nearly as weak as everyone thinks they are it is just swfs that make killer seem weak
- DS, borrowed time, and god loops don’t allow the survivor to escape when they don’t deserve unlike NOED which will give bad killers free kills when they didn’t earn it. Keys do give survivors unearned escapes but if NOED exists in its current form the keys should stay the same too since they are the survivor counterpart of NOED
- killers aren’t meant to win every game either
- NOED gives free undeserved kills to bad killers so keys should do the same for survivors. As I said you don’t give one side something unfair and leave the other side helpless
Excuse me I don't run NOED thank you very much
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I think it be fun to have 2 killers. It will bring a bit of the horror aspect back into it.
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That's messed up
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@Lord_Tony said:
excuse me ######### killer is far from easy.
let's talk about your crutch perks, DS, BT, IW, DH and unbreakable. They are so unbelievably crutch perks these are the most used perks on all 4 survivors.
Exactly
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2138150#Comment_2138150
The meta on the killer side is a free win and it needs nerfing. It's totally broken.
Oh bullshit it's free wins. I have to work for my wins even with meta perks it's not easy to get a 4k. But then again i dont care for a 4k. A 2k game is enough for me.
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@Sluzzy said:
I do agree wholeheartedly. Wraith was overbuffed, I've played against enough of them. Thanks to the dev that continues to balancing around noob killers. Good Wraiths was already super strong and more than adequate. He has too much movement speed after an uncloak to gain too much distance. He can transverse the map too quickly and I've played against enough to know that you can literally dead hard and his movement boost after an uncloak is so high than even a dead hard will not avoid a hit. That is dumb and needs a nerf and I am not joking. He's almost as bad as Huntress as far as I'm not going to try against them.
It doesn't help that every Wraith uses crutch perks for ez wins on top of it.
And wat perks are that?
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2110138#Comment_2110138
Oh I can assure you that hunting 4 blendettes on yomako is really fun, especially when all 4 bring purple mist 😬
None of them were save for my all seeing wraith, and loads of salty messages were coming my way 🤣
I can totally relate to you on that one lol
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@Mysteriouschild said:
I gave up hope on that a long time ago. Grabbing just DOES NOT work.
Yes it does. I've grabbed plenty of people off of gens. You just gotta be quick about it. mainly gens, pallets not so much, windows are a rare thing for me too.
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@Zixology said:
I've been tunnelled off first hook every match today. Doesn't shock me a bit. But for the love of God, just let me get my damn glyph before you kill me.
I'm to the point where I'll just stand still if I hear a heartbeat within 10 seconds of being unhooked.
I just want this ######### challenge done.
And ######### your censors.
If I run into you I'll let u get the glyph
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I like how he is now. dont have to use windstorm addon anymore.
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@BangBang said:
https://forum.deadbydaylight.com/en/discussion/241052/ds-nerf-needs-slight-un-nerf
I was happy with the DS nerf, but now after playing for a while on both sides, I can agree that it could remove the penalty from self-healing.
As a killer, you could even strategically let survivors to start heal themselves so you can tunnel.
As long as DS is deactivated by tapping gens or breaking totems, rescuing or other objectives, I feel self-healing should be allowed.
I agree. Hell I don't tunnel if i can avoid it.
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@Clevite said:
Not me, I still run it. You can have my DS and DH when you pry it from my cold exhausted on the ground slugged ass!
Good that u do cause I rather play against DS.
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@UMCorian said:
As a Survivor Main who appreciates his DBD experience to be an exciting M1 simulation, I think it's very rude for killers to come up and interrupt me. Therefore, going forward, I will be DCing the second I see a killer.
If a killer must be in my game, he can kindly stand in the corner until my awesome M1 strategy has been executed.
Thanks for your time!
Then dont play DBD. No killer is just gonna let u fix a gen. Plus u get no BP.
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@Harold_Shipman said:
unexpected
Exactly lol
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Ya welcome all
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Twice. Once was because I accidentally hit the unhooked when I was going for the unhooker. The other was when I was chasing everyone and someone was recently unhooked and I hit them.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2084186#Comment_2084186
Thank you, you are the first. And I respect that you play to your own win definitions, I do now as well. I also respect those that want to sweat their asses off, but I find many of those are the ones that come to the forums and cry about how strong swf is because they lost a game or two. It always makes me wonder , if they are here complaining , are they losing often?
Thanks for the reply, I agree with you, fun is more important to me than any arbitrary number of kills or escapes.
Exactly. Fun is always more better than the amount of kills you get. I like trying to pull people off gens and grabbing them when they're going for a save. Scares them most of the time. And your welcome for the reply.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2083546#Comment_2083546
Please...those of us with that have battled red ranks for years have no problem with 90% of SWFs out there. I'll ask, like I do in all these kinds of posts, probably going unanswered again, Do you lose more than you win as killer?
And if you are saying with the removal of SWFs, than you can balance around solos, then you are admitting killers would be nerfed to vs Solo Q. Surely you can not be advocating for the removal of SWF and a killer buff, can you? And if we are saying that, then we say killers that hate SWFs want an easier game, because they know they have an advantage over solo q.
I would counter, that if SWF is such a huge problem for a killer, than they are not a great killer.
I'll answer that question. Honestly it a 50/50 win rate for me cause I dont care for a 4k. To me a win is 2k or more. Plus I like having fun with the survivors and scaring them.
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@CreamedTunaFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2081818#Comment_2081818
Why should a killer be punished for wanting to use his power? You should be able to use it whenever you want, the killers that can are extremely good because of it.
Oh and I never played Billy back then and I can see why people say he was predictable.
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@CreamedTunaFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2081818#Comment_2081818
Why should a killer be punished for wanting to use his power? You should be able to use it whenever you want, the killers that can are extremely good because of it.
If u can't hit them the saw why keep trying? It pointless. They will evade u everytime once they know that's what your doing. That is if they are good enough to dodge Billy back then.
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@rabldong said:
https://www.youtube.com/watch?v=3liVQR6YPkk
It's because billy play is so predictable. Any good survivor could easily loop billy (even good billy) for 3~5 gens.
I've noticed why he was so predictable. He is always trying to hit with the chainsaw. I like how he is now. Requires u to actually basic attack instead of spamming his power. Gotta choose when to use his power.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2077810#Comment_2077810
Killers still tunnel despite there being an Obsession
...That or i just have ttv in my name and they just tunnel me off hook since i am a ttv,
But Ds nerf was needed imho..
I hate Ds 100% and i play both sides,
Just like Ruin / Undying combo wombo,
I think its because of the ttv in ya name. Whenever do play survivor and I have a teammate with ttv in the name I've noticed they get tunneled out of the game more often.
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@bobspongesweatpants said:
Only way to fix the queues is to make killers AI only. BHVR can't force ppl to play killer.
No. I like playing killer. I like chasing people around and scaring the hell out them when they least expect it.
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I think it will be interesting just to test it out
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@Judgement said:
TL:DR at the top here because people seem to be misunderstanding: I’m only advocating for Decisive Strike to stay as it is now, except that it should be usable each time a Survivor gets unhooked. No other changes - make it two-use to make sure hard tunnellers do get punished for hard tunnelling.
The fated Decisive Strike nerf, being inevitable, has finally come. The perk is, after five years of terrorising the Killer role, at long last balanced and not an insta-win button. It now serves its true purpose - anti-tunnel.
But does it serve the anti-tunnel purpose enough? Let’s look at the perk as it is now;
https://us.v-cdn.net/6030815/uploads/UANMLJVZG34R/12f21f31-24c3-4f79-8dcf-b07074e6ad8f.jpeg
Let’s take a look at that particular dotted point;
- Succeeding or failing the skill check disables Decisive Strike
What this means is that if you hit or if you miss the skill check, you cannot use Decisive Strike ever again for the entirety of the trial.
Sure the perk is anti-tunnel, but is it anti-tunnel enough? I have read discussions, and been made aware of the fact myself, that if a Killer is really and truly tunnelling a Survivor, that Survivor will be killed. There are no two ways about it - they won’t let the Survivor go unless it’s by the Entity’s feral claws, or the team’s competency to protect them to escaping.
A singular Decisive Strike proc won’t stop a Killer from tunnelling their one and only target. They’ll shake it off and get right back to it, they won’t let them go.
So my idea for the buff. And please don’t reduce yourself to “survivor main trash” or whatever petty insults there are to give. I play the game for fun, I play both roles, I use Decisive Strike because I’m oftentimes found first and tunnelled, and I don’t have to fear Decisive Strike as the Killer because I don’t tunnel and the signs it’s still active are extremely obvious. I know there’s been so many out-of-proportion complaints about the nerf, but this isn’t one of them.
Let Decisive Strike activate and be used each time the Survivor is unhooked. If a Killer is really and truly tunnelling a Survivor, should his victim really only get one single time to punish the Killer for it? If the Killer is hard tunnelling, the Survivor will die, so if anything the Killer should be further discouraged from doing it.
Now that Decisive Strike deactivates when you progress the game - repair a generator, heal someone, unhook someone, do bones, etc - and is a true anti-tunnel perk, because if you were really being tunnelled you couldn’t do any of the above, then it should be active every time the Survivor gets unhooked, and usable both times they can be unhooked.
I know, I know, the perk as a topic is a major issue and draws extreme contention, resulting in massive arguments about it. But what do you think about the idea? It won’t punish Killers who don’t actually tunnel - especially now the perk has finally been fixed - and will further punish Killers who actually do.
Edit: wording and some spelling errors.
edit2: People don’t seem to be understanding what I mean.
- The ‘skill check’ DS mentions is the one a Survivor gets when they are getting picked up. You succeed it you escape, you miss it you don’t, and either way you lose DS for the rest of the trial, unless you don’t press the button.
- The current DS deactivates when you interact with ANYTHING. It is nothing to do with skill checks on the thing you interact with - if you touch it, you lose immunity.
- I’m saying DS should be usable for each time the Survivor gets unhooked, rather than being a one and done perk, to fully discourage and punish tunnellers. It is nothing to do with getting a skill check on an interaction. I will add the TL;DR.
It is sad when people dont read the entire post before commenting on it. Now I'm a killer main but I do like to play survivor at times. I dont use DS at all but I do see it does need more changes to be an actual anti tunneling perk.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2071108#Comment_2071108
Totally agree. Killer is easy as hell now. Against solos my cat can 4k with half of the killers, and without headphones. But killers have 4k so many times they think they deserve it every game, and that's not true
Just saying I measure my wins if I get 2k I win but below that is a loss regardless if I get a kill. If I manage to get a 4k I consider that a bonus. just saying is all
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2072430#Comment_2072430
Only killer mains would think Ruin was nerfed. It was actually buffed. Survivors don't have any 2nd chance perks at all, but killers do. Blood Warden is a second chance, Tinkerer, Undying, NOED is a real big one.
Tinkerer is more of a tracking perk then anything. I dont use blood warden, NOED, or undying I dont use ruin either
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@Sluzzy said:
Definitely not at all needed. Killer mains are masters at manipulating the devs and getting their candy. Unfairness is off the charts. Look at killer perks and then look at survivor perks for obvious proof. Killer perks never get nerfed like survivor perks. Ruin buffed, BBQ still not nerfed, Tinkerer massively buffed. NOED still in the game. Killers really do have the easy mode.
Ruin got nerfed. NOED is probably never gonna leave the game. Dont know about tinkerer. plus I'm a killer main and it's not an easy mode compared to all your 2nd chance perks u survivors have.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2066476#Comment_2066476
Nobody is talking about old Ruin. We are talking about what helps the team with progression to their objective, and a gen sitting at 0% isn't progression.
If it at 0% why tap it then? Makes no sense to tap it mid chase if the killer is on ya ass
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I played him earlier and damn he is fast now.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2064280#Comment_2064280
Again, a generator at 0% is not progressing the match. I don’t know in which world you think it does.
I said starting. Regardless if it at 0% you still got on it to work on it no matter how little it is. You still starting it.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2063630#Comment_2063630
If a survivor taps a gen that is at 0% they aren’t contributing to the team.
Still starting a gen regardless if you're just tapping it
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@Shaped said:
Tinkerer can be scary depending on your perks.
It can be lol. I pulled like 5 to 6 survivors off of gens today alone because of that perk. lmao
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@Dabihwow said:
Oh I don't mind, mostly, although, I faced one streamer who was a fog whisperer, was kinda an antagonistic ######### of a survivor. they literally lolled me and honestly it surprises me that they are a fog whisperer to begin with. I won't name them however, but it is very tempting.
Wat is a fog whisperer? Keep seeing that on here but never understood wat it meant.
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2010301#Comment_2010301
Bell boi is best boi
Hell yeah he is
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@Xornedge said:
https://forum.deadbydaylight.com/en/discussion/comment/2009438#Comment_2009438
Yeah that's cause they were holding the game hostage and not your average match
Very true they were. But at the same time everytime I walked off they tired to fix a gen so it wasn't like they were not trying to escape. dr is just hard to hide from
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@Xornedge said:
https://forum.deadbydaylight.com/en/discussion/comment/2005698#Comment_2005698
10 minutes on a relatively long match. My average i 8-9 minutes. Past that you have maxed out the survival and hunter categories. But fine lets say the game is especially long so 14 minutes
Just want to jump in and say I had a match as dr that lasted for 30 to 40 minutes before on the asylum because of people hiding. Got them in the end tho.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2003320#Comment_2003320
Sure whatever you say, let's agree to disagree. You probably one of those people who think wraith without addons is op and take no skill
Hey wraith is awesome. It takes time to get good with him without add ons.
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And the book goes up in flames by a fireball.
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That was funny to read.
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If he hits you run through them then afterwards