latinfla4
latinfla4
About
- Username
- latinfla4
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
That is true man and this is the poster boy for this game 😂
-
Just played trapper with padded jaws pick up trapped victim and then drop them in basement put traps around shack🤣
-
Yeah his setup time is ridiculous
-
@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2159504#Comment_2159504
A lot of them were swf the solo's would usually just leave the match after they finished all the gens, and wouldn't bother looking for me. I've done it like 15-20 times.
Need to try this one as well thanks🤣
-
@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2159474#Comment_2159474
No add ons, iron maiden is useful for quick reloads and aura perks like bitter murmer, nurses calling etc. That way you can depip while training and getting better with hatchets.
Thanks I will give this one a try😎
-
@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2159479#Comment_2159479
Dude, I got so many hate comments on steam when I did the clown one lol. They were so mad even the streamers I went against raged so hard. I have like 30 grave offerings on him still. Might go again.
I want to see this one in action were they a red rank swf🤣
-
@alaenyia said:
Dancing Ghost Face and Boop the Snoot Pig
what is boop the snooty pig sounds fun😂
-
@Drixpy_Jayyy said:
The body block clown at dead dawg saloon in that one room and the secret bodyblock room at midwich is the most fun way to depip.
As in bodyblocking a survivor in a corner?
-
Ah yes forgot about this one...it is pretty fun
-
@Kirkylad said:
Sentry bot huntress, just go to any high point in the map and stay there trying to snipe people.
With any special addons?
-
@Jane_Is_Mega_Thicc said:
For survivor blendette is the best choice, for killer basement bubba.
That takes skill🤣
-
@SavouryRain said:
If you don't want to get yelled at, a basement Bubba usually makes people laugh.
A full insidious build is pretty hilarious🤣 and if they are altruistic it is easy to slug
-
For gen pressure wraith and doc for 3 gens hag and oni for laughs trickster or trapper
-
Does noed work with undying assuming undying doesn't get cleaned?
-
Seems with current matchmaking in the evening noed is a better perk than devour...something for a lower rank to match up against red and purple rank killers...unless mmr takes place
-
Scorpion is a death slinger skin sub zero a trickster skin reptile a plague skin shai khan an oni skin it is doable
-
But elodie has that scream oh wait and yui has that plank booty oh wait bad examples what about bunny hoodie feng?
-
Spirit is cute in a twitchy way🤣
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2129262#Comment_2129262
Don't insult queen kimura
I just want an enhancement I mean put her in shorts and check...monto even put up a video saying now that is a plank🤣
-
But nurse got a booty enhancement unlike poor yui
-
@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2126749#Comment_2126749
Because NOED Undying doesnt really have any value unless you hit the endgame, let alone that if survivors know you run Undying alone, they tend to assume you run Noed and end up cleansing all totems. Devour and Undying gives you a case where survivors dont know you're running Devour, then finally find the totem when you have 5 stacks and are currently killing someone, only to expose their location by cleansing Undying instead.
https://forum.deadbydaylight.com/en/discussion/comment/2126757#Comment_2126757
Yeah, 1 minute and 15 seconds assuming they know where all the totems are. There are about 20 totem spawn locations on the average map, having to check them all requires you to scour the entire map. It can take up to 6 minutes finding and cleansing all the totems when you're playing solo. The only way totems go that fast is if someone has a map with Crystal Beads. The more totems you do find, the more chance NOED gets to spawn on the hardest to find totem.
So yes, NOED is a perk that killers earn, regardless if there was a genrush or not. It can punish survivors who didnt deserve that punishment, it can earn killers a 4k when they would otherwise be given a 0k. It rewards very inefficient killers more than it punishes very efficient survivors. I agree with NOED earning a spot, but its chance on spawning needs to be based on the amount of totems left. 5/5 chance(aka, guaranteed) to spawn if all totems are left. 1/5 chance(20% chance) to spawn if only 1 totem is left.
But killers need a second chance perk at end game it's their adrenaline
-
@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2124547#Comment_2124547
The assumption in my case was that the totem was already found. As for "overwhelming", I suggest you start making an excel file and note down how long it takes for a totem to be cleansed.
As for devour undying, by far the stongest hex combo. I've had games where I ran 4 hex totems only, 3 of them ended up being cleansed but not without 2 people sacrificing their lives to do so. If I run devour, about 1/10 games it gets found early and 1/15 games it gets cleansed before I can get any value out of it.
I see less people complain about undying and devour combo than noed which is also strange
-
The universal monsters creature from.the black lagoon frankensteins monster nosferatu🤣
-
What do you run instead of hex perks?
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2124324#Comment_2124324
https://forum.deadbydaylight.com/en/discussion/comment/2124333#Comment_2124333
Both of these assume that NOED is in play. If it's not, and in most cases you can't really tell, then you're wasting a ton of time for no benefit. Making NOED a really strong slowdown perk -even if you don't have it equipped-.
Well respecting a possible ds on a downed player is also a waste of time in most cases right now
-
@realflashboss said:
Devour hope- cleansable from the start by doing 1-2 totems (2 if undying is active) easier to hear the hex totem, requires killer to get to 3 hooks, punishes the killer for being near hook by giving no tokens.
NOED - cleansable from the start only IF you find ALL 5 totems, doesn't require any tokens or charges, encourages camping.
Pretty easy to see why people have an issue with it. If the killer had 2-3k or lots of hooks it doesn't sting tbh, but when it's a really bad killer or someone who hooks 1 and camps then it's just boring and a kick in the teeth a bit.
It is what it is, it's not the end of the world so I get on with it.
Bringing detectives or small game is fine, but it's a waste to give up a whole perk slot for a 'maybe' NOED is being run and maybe the last totem can't be found. It's like suggesting every killer should bring lightborn as a flashlight counter... It's a waste 99% of the time if you know what I mean.
Anyway, I think those are fair reasons why NOED is hated more generally- basically it's usually easier to find 1 totem than all 5 plus it doesn't activate passively.
Don't really think either are a big issue, they're counterable, I just wish soloQ had a totem counter without having to bring in the new small game perk. If all 4 survivors are running it on soloQ it's 4 perks down on a team with no Comms.
I am pretty sure they will implement a totem counter eventually
-
@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2123264#Comment_2123264
You don't have to cleanse 5 totems when it's already active. So you have to cleanse all 5 during the game. Which is the same and not worth it. Also you never know if there is noed until last gen is fixed. So you can prevent noed, but why would you do that? As i said, don't event try to compare huge effort to prevent noed from working and just cleansing 1 totem in case of devour
It does give a reason to cleanse dull totems
-
@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2123032#Comment_2123032
the killer should've done a bigger job on generators.
- why is it not on a totem at the start of the match?
- why is there no activation condition?
- why is it not known until someone takes a hit?
it's a good perk, but let's not act like it's something earned. especially not on the scale of devour. if i'm being honest, it's not even earned on the same scale as agitation.
In all fairness you don't know devour is active until that first insta down
-
@LegionOfDumb said:
It's because Devour Hope rewards the killer for effectively doing their job, whereas NOED rewards Killers that fail at their job, meaning survivors are punished for doing well.
They get punished for gen rushing and not doing bones while the killer plays 3 perks all match
-
Lots of key losses got annoyed started playing trickster with noed so I can derank in style
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2118353#Comment_2118353
How quickly are you doing it though? Because he's highly dependent on your ability to land those hits as quickly & precisely as possible in order to waste as little time as possible. If that's not the issue and you think your tracking's already good, try throw rate add-ons.
Most times I am one knife away from the injury state when they duck behind or around something and I have to chase them down...if I spend more than 20 seconds in a chase I switch to pressuring gens
-
@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2118353#Comment_2118353
Thats another thing, you're going to have to selectively give up gens that are far away from each other. Trickster doesn't have the mobility to patrol gens that are long distance from each other. Discordance might also be worth it, so you can aim to bother 2 people at a time.
Yeah I try to 3 gen like I do with other killers
-
@[Deleted User] said:
I don't suggest BBQ all that much, I would suggest thrilling tremors or something if you really wanted a perk like that. Unless you just want the bloodpoints. He is too slow and can't down across a map like huntress can either, so you can't really do much with the information it gives you a lot of the time. Thrilling can give you information on even generators right next to you.
I also don't suggest running corrupt with ruin too often, I mean if people can't do gens they have downtime to do things like break totems, and if they have to all look around the map for a gen that isn't blocked odds are they will find your totem very early in the game.
You probably won't get a ton of value out of sloppy butcher either honestly, since you have to M1 as a 110 ms killer if you are getting that many M1s the survivors are playing so badly that honestly what perks you have probably doesn't matter too much. Trickster is kinda forced to focus down people anyways, so you don't really get a whole of "spread damage".
I suggest Melodious Murder, Heart Shoes, Fizz-Spin Soda as addons whenever possible, most of his other addons are virtually useless or should only be used if you have no other option. If you can make it happen, Death Throes is a fairly solid iri addon, but photocard is still just plain terrible.
The reason I run corrupt is that when I do t I lose gens even quicker...haven't thought about thrilling tremors...thanks for the input
-
@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2118297#Comment_2118297
I'd ditch sloppy butcher, unless you are intending to m1 everyone.
Corrupt Intervention and Ruin are a risky combo, because survivors moving from the corrupted area might stumble upon your totem as they migrate to available gens.
Personally, I run BBQ, Ruin, Undying and Surveillance. Some people might suggest Pop instead of Undying or Tinkerer over Surveillance.
Thanks for the tips...is tinkerer that effective for a 110 killer though
-
@[Deleted User] said:
Assuming you're on M&K: If you find someone out of position, don't actually go for the M1. Injure them with knives so you can get in a few as they're running to a tile with their speed boost. This will usually save you more time than M1ing first so long as you can keep resetting the laceration decay. Obviously if they're already at a good tile and you have the opportunity to M1 just go for it.
I do that but feel I waste too much time injuring them usually a gen pops by the time I can apply pressure
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/243602/need-trickster-tips
So... Basically this is a thread complaining because you're not happy with how trickster turned out..Instead of asking for actual advice on how you can be better with him. Got it
Left my perk build...so any tips
-
I do
-
Everyone forgets wesker he can realistically be pallet stunned or a licker🤣 for survivors hoping leon and jill maybe ada
-
Oh yeah I use corrupt ruin sloppy butcher and bbq for my perks
-
Usually play doctor wraith and hag as mains bit have played a fair bit of the twins corrupt is needed for the gen regression, sloppy butcher, bbq , and another gen regression like ruin
-
@TruffleTurtle said:
I don't really see many Twin players but after some of their recent changes i've seen some exsited on the forums. And nobody from my knowledge who streams or does youtube mains them either so I turn my attention here. What perks or add ons do you thing are great on the twins. Here are some that work for me
Addons
1) Tiny Fingernail- makes releasing victor take 0.5 sec. Its nice for getting victor out quickly and keeping up momentum
2) Drop of Perfume- Makes people in victors shriek oblivious. This helps well to confuse people on where you are coming from. Basically give the element of surprise if they go into an area victor is guarding or just happens to be at.
3) Silencing Cloth- Makes you Undetected for 12 seconds (20 if the buff goes through) when returning to Charlotte. Favorite add on on them and wish at most 3 seconds of it was basekit. Makes people have to watch their surrounding and people don't expect it. Also punishs people for being near charlotte when dormat.
Perks
Nurses calling- A great perk to help keep track of people who are trying to heal. Its important to try and keep people injured so victor can easily down them .
Coulrophobia- Helps the twins with their biggest issue. By the time you get to a down survivor usually, they will be back up due to somebody else healing them. This usually stop that to where they fail to get up with survivors underestimating the the debuff or they will be very close and easy to down again
I know dowsey had a win streak with them more than any killer and for perks I like using anything that help speed up Victor's pounce
-
Whispers for 100% static blast usage with distressing...if you are higher in ranks corrupt ruin undying and haunted grounds is fun you need the slowdown while you pressure gens
-
That is crazy
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2083934#Comment_2083934
1-4pm today my survivor queues were, like, 20 seconds at most but ok
And b4 trickster?
-
Long survivor queues will tell you that most trolling swf already ran of most of the killers that would have stuck around
-
72 hours? How many dcs lead to that ban?
-
Trickster has a bat no other killer has a bat and he giggles better than the doctor
-
@PotatoPlayer said:
Idk why killers feel compelled to say gg ez after a 4k.
Now, I'm the type to be black and white -- if someone thinks the above is justified, then everyone will think some sort of toxicity is permissible. I'm also hella 120% sensitive special snowflake and rather not have anything said to me but nice things lol. So I just leave.
The amount of people literally staying in this forum's end game chats to trash talk is astounding. I just leave instantly, staying around is like inviting stress.
But you avoid the good chats of why you are horrible to uninstall the game and possibly cussing and or slurs 🤣
-
@rook10682 said:
I swear though...I am a killer main and ALL I hear is..."you tunneled me you trash killer!" all the time...so today...to be different...I played by their rules...just to see if they gained an iota of respect...no...when you put yourself at a deliberate disadvantage...they suddenly act like they are HOT $H!T and HARD tbag/point constant BM....and I am thinking to myself...if you treat people like this, you are TEACHING killers that they legit have NO reason to play by your little made up rules....I agree, there is toxicity on both sides but more and more the toxic people are making it so the only way to defend yourself is to play with EVERY advantage you can...
Playing both sides I understand if I escape I don't camp around the exit gate and as a killer it doesn't matter how respectful you are you are still.going to get slack maybe once in a blue moon a gg wp