konchok
konchok
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2836882#Comment_2836882
The thing is the more you avoid the killer and the later it gets in the game the chances of been tunneled and facecamped start to increase.
Let me get this straight. You think that survivors should purposefully play badly to match your inability to find them/chase them? At the end of the day, their goal is to get out of the exit gates. Survivors like getting in chases just as much as you like to chase, but most players are not going to play suboptimally to give you free chases. You earn your chases as killer.
I swear, killers on this forum have small weapon energy.
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I love playing against spirit, I just don't like playing against Mother Daughter ring spirit. Ever since her nerf, I've only played against Mother Daughter ring spirits. Is this true for anyone else?
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@BubbaDredge said:
You shouldn't save your dailies because that means you're missing out on other dailies. You're better off spending and then doing more dailies.
Also once I completed one and didn't claim, then the game made me complete it again. Never again, I said.
I've hit the bp limit which is the reason that I didn't claim them. I don't really care on missing out on BPs. I've already got all the perks and add-ons on all the killers I play, I mostly want to get Sadako up to level 50+ asap.
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@lemonsway said:
Ghostface - Extra Hard.
You're a pure M1 killer with no power for 90% of the match. Your add-ons are trash. Your biggest weakness is being looked at. Survivors have better stealth than you.
1 shots are nice but you're not able to 1 shot everyone since it's a time limited thing (thematically it makes sense but that's where it stops making sense), you can only 1 shot after stalking someone and you have 45 seconds (base) to do so, you still have to aproach that survivor in M1 range, which considering how looping works because of how the maps are designed and how survivors have better visibility than killers, it makes it pretty freaking hard to stalk expose and sneak up on anyone and once you as a survivor know you are exposed, because you are warned about it, you pay more attention and expect where the killer will come from and you can plan your exit strategy and again considering how maps are designed, it makes it way too easy to just not get it and if by chance you're in a God loop than there's no fear whatsoever about getting hit in those 45 seconds... So realistically speaking GF's 1 shot potential is completly dependant on Survivors unlike Meyer's Tier3 which Myers gets not only more time, 60 seconds base and up to permenant, but Myers can control who he can 1 shot cause he can 1 shot anyone he gets reach on.
Think about it this way, Myers makes himself stronger while GF makes Survivors weaker except the game is by default rigged ( map design) to give survivors multiple escape options which weakens the best path GF can take. oh and you don't have Myers extra reach either so you really need to be in that M1 range.
So you're onna tell me to just 99% my stalk and i'm gonna tell you, it takes so long to go find someone, stare at them just to leave them and go find someone else somewhere else all the while you can get revealed at any time and then you lose your power and you're left with no progress and no power, you have no way to know when you'll see the 99% stalked survivor again or if you'll have your power ready when you do see them.
Imagine you have the partially stalked Survivor in front of you, within M1 reach, will you just not M1 him because he is partially stalked? See this is problematic, you're trading previous "progress" for current progress, why would you not hit the survivor if he is right there? You'll only do that if you have your power ready to expose them because otherwise you're losing a hit and chosing to lose that hit will give the survivor the information of what you're trying to do, why didn't he hit me is what the survivor will ask and the answer is obvious, oh im already stalked, he wants to one shot me later so i better just avoid being seen. And here we go again with the rigged game, Survivors have better stealth than you, they can easily stay hidden.
Can you make GF a better M1 killer? Yeah they obviously can, make his base kit better, gave him better stealth, create a better Reveal system than a % of something in the % center of your screen... cause that's how it works they need to see 20% of GF inside the % center of their screen, it's a stupid falwed system that creates random scenarios where you're not visible but you get exposed and scenarios where i can see GF and can't expose him, it's #########...
Another option is to rework him, rework how the stalking works, instead of filling a meter make it so stalking has multiple stages and GF can perma 1 shot you if he reached all the stalking stages, that way you get pay off by ignoring partially stalked survivors. This way there's a reasonable choice being made: ok these survivors are not so strong i can quickly chase and down them vs the stronger survivors where you'll most likely take your time stalking them so you can 1 shot them later on when you get a chance to get to them cause you know you probably won't get manny chances at it. While you're gonna tell me oh but then those survivors will know and they'll stealth you out, which is still true, i want a better GF i don't want weaker Survivors, but by pursuing weaker survivors then you can force scenarios where stronger survivors must rescue them, that's your oppotunity to make the stalking compensate and if they don't do rescues and expose themselves then the weaker survivors die and accomplishing the survivors objective becomes harder because they're working together.
A couple points I want to provide feedback on. The point of this is to hopefully have the developers reconsider the difficulty ratings of killer descriptions to help new players.
- Please don't editorialize the difficulty. It's either easy, intermediate, or hard.
- Don't base your decision for the difficulty based off the tier of killer. So all of your arguments that his power is weak should not be justification for a hard rating. There was a trapper post where they justified his difficulty rating because of the knowledge needed for correctly using traps, and that's just fine.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/2835759#Comment_2835759
I would say he turned the camera AFTER the hit which is normal because you have free camera movement after the hit again. And if at all, server latency should have told the killer that Meg is still behind the tree and approaching the point that you see from survivor POV, so server issues would kinda deny that hit rather than allow it. Or other way round, if latency was an issue, the Blight would be in front of Meg rather than beneath, from server POV
https://forum.deadbydaylight.com/en/discussion/comment/2835821#Comment_2835821
you saw my image right? They hadparallel paths and this screenshot shows they are basically looking into the same direction. But AS satated above, this makes sense when the Blight doesn't have a cone but an ellipse to hit people besides him. So I think it is just bullshit, this killer has already so many unintended "techs" to grind and gets assisted by a "hit what u don't see" hintbox as well
Blight has a lot going for him, that's why he's the strongest killer in DBD in my opinion. (yes, stronger than nurse even) I'm certain that the dev team has enough data on him now that I'm certain that they'll be nerfing him soon. There's a few ways they could nerf him that would pretty significant but keep him fun.
- Alchemist Ring, Blighted Crow, and Compound 33 are 3 add-ons that are simply too powerful on Blight. Alchemist ring makes it impossible to make distance after getting hit, Blighted Crow often makes it so that Blight moves so quickly that it is impossible to react to blight at loops and result in guaranteed downs where the survivor cannot win, and Compound 33 breaks pallets so quickly that survivors are put into a lose lose lose situation where they have to drop pallets against blight, but once they do he can break the pallet, slow them down and be able to down them before they can get to another tile.
- Blights power fits into the category of strong powers that usually lead to the killer being set to 4.4 m/s. The largest problem with making a killer 4.4 is that they often can't navigate the map. But there is one other killer that is 4.4 that can easily navigate the map, and that's spirit. Her being 4.4 is actually brilliant, because it means that to do well with the Spirit you need to rely on your power, but she isn't hurt in map traversal. Blight could be the same way, he should be 4.4 m/s to give survivors more options to play against him at loops and his ability to rush would mean that he wouldn't end up like Death Slinger, where yes Death Slinger has a strong ability but he can be countered just by splitting up and not allowing Slinger to get a 3 gen.
- Alternatively to point 2. You could reduce the Blight rush by 5 percent. (This is again assuming that Blighted crow and the rat add-on are both nerfed) This gives survivors more ability to react and juke when blight is rushing them. You can test this nerf by using the placebo tablet. The placebo tablet is a 10 percent reduced speed penalty, which in my opinion is too much , but 5 percent is a good reduction without it being overbearing like the Placebo tablet.
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I think killers being add-on dependent is fine. What I don't like is when a killer is dependent on a single add-on like ghost face is. If there are a variety of strong add-ons for a killer to choose from then I don't mind if the power is dependent on the add-on. An example of the latter would be the Shape.
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@gnehehe said:
Spirit - The Easiest
1) Equip the purple blossom addon
2) Press M2 and walk in some random direction
3) Wait for the killer instinct to trigger
4) *** Be careful, now is the most tricky stage ***, unpress M2 and quickly press M1
5) Profit.
6) Rinse and Repeat
This stupid add-on is so dummmmmmmb, period!
Is it fair to rate a killer based off of a single add-on. I also disagree that Spirit is easy for new killer players. Remember what I said, the rating (whether it is easy or hard) should not be based on the tier rating of the killer.
So, I counter your post with my own
Spirit - Difficulty: Hard
She is 110 percent, while phasing she's completely blind. She has directional phasing which can provide survivors with her relative location. You need to learn how to track survivors by sound.She requires substantial knowledge of loops and survivor strategy to successfully predict and bait survivors into landing a hit. She does have 2 add-ons which significantly reduce her difficulty to play which are the Mother-Daughter ring and the Blossom add-on.
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I would say that being able to break pallets faster is removing survivor resources.
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I feel that MMR should be visible, then at least we would be able to see if the MMR is working or not.
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I think it's an exploit
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2835171#Comment_2835171
Not always. I have friends that can play months before their account is actually detected and even then, they made somewhere around 50-100 accounts from the epic games promotion and save injecting so...
"my friend" that is totally not me, but maybe me. JK not me, but on the down low ...
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I actually think that Furtive chase has potential, but it's definitely the worst perk in the game right now. The suggestion that I would have for it is to increase the amount of time that you remain in a chase after breaking off the chase by 5 seconds and to increase the terror radius reduction from 4 meters per stack to 8 meters per stack.
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Yes. I purchase every killer / survivor that BHVR releases to support the development of this game. I doubt I'll be playing her much, but I did have fun with her on the PTB.
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seems like reasonable QoL changes to me
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@Plsfix369 said:
Spirit is only top tier because of the Add-ons, Blight is broken due to his add-ons and it should be nerfed, Nurse is just boring to play and deal with due to little to no counterplay other than gen rushing and splitting up.
(If you don't know how to deal with post-nerf Spirit by now then you don't have enough hours in the game.)
Because of one add-on to be precise. If it weren't for Mother Daughter ring, spirit would be low A tier. And she is low A tier for anyone who doesn't run Mother Daughter ring.
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@Hyuu said:
https://forum.deadbydaylight.com/en/discussion/comment/2831278#Comment_2831278
Imma have to disagree with you there coach. You not losing on a map isn't just the map, but the people you play against. Blight is strong, but in any map where his power is hard to navigate in, he is not really fun to play. Ask any blight player if they get nearly as many kills in Lerys or RPD as they do for Azarovs or the McMillian Farm. Small spaces, doorways at every corner and broken hitboxes make his kit a ######### to play in. Also in small maps, his power isn't as strong as he has to follow the set path.
Play as blight against a full SWF who chose RPD and tell me how fun it actually was. After playing blight for a while, I know his biggest weakness is just running through random doorways and not out in the open.
Also one of the best blight players in the world also states his power is super difficult to use in Lerys, RPD, or Badham as the hitbox for the bushes in Badham and the small maze like spaces are annoying to play in when in RPD or Lerys. Sure you can get wins, but something being Map dependent doesn't mean instant loss. Azarovs is a small, open map. Just like Dead Dawg saloon, you stand no chance there against a blight. Lerys on the other hand requires you to run BBQ, Tinkerer or any other aura/info perk to be able to reach the other side in time.
I am a Blight main, I've played RPD with Blight on that map many times, and I haven't lost verses any group on that map since I've learned the map. Now I definitely had to spend time learning the map, but once you learn it you realize that the hallways are death traps for survivors.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2831306#Comment_2831306
funny you say can survivor beat Nurse and Blight (Nurse and Blight) are they the only killers? no most killer complaining are tho who don't play tho killer or don't want to I mean what the point of having so many killers if only 2 can handle high lvl play.
survivor don't complain like killer do because survivors are just skins where killers are not.
If you start making changes to survivors to make them even weaker than they are now, then these killers will become even more oppressive than they are right now. I can agree with you that other killers could use slight changes to their powers to have them be in a better state overall, but I disagree that survivors as a whole should be made weaker.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2831306#Comment_2831306
Gen speeds, spawns, perks, hatch, second chances, weak killers, SWF, maps, etc.
I can say random words too. Watch...
trivial, master, tape, worth, consultation, chain
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@supersonic853 said:
Kinda a hot-take for me i feel but its a opinion nontheless. Me and my friends when we talk we like to talk about killers designs. But plague imo doesn't seem very fair in terms of design. One killer can completly make all heal perks useless and medkits pretty much. And its not even like just cleanse since that just turns her into steroid huntress. Also not cleansing doesn't work anymore pretty much since her buff with the one fountain by default. And considering now i mostly duo or solo play getting everyone to commit to not cleansing never really happens. Not to say she's overpowered or anything just think her design is a little annoying to face. But then again i could be going around facing her wrong so any tips would be appreciated. It does suck loading in with a medkit and like renewal/we'll make it to know they will never be used. But that's just my take on it.
Most plagues are not used to survivors giving them their power with the fountains and are not that lethal with the puke. I personally say to just aggressively use fountains. But not until everyone is sick and it has to be all or nothing. Either everyone is constantly staying healthy or everyone stays sick.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2830145#Comment_2830145
Well something needs to happen, the game is extremely survivor sided right now and it's not even funny.
You've made quite the statement there and you just state is as fact. What evidence can you offer me to show me that this game heavily favors survivors. Is there some streamer out there escaping with 2 or more survivors 100 matches in a row in soloQ? In competitive matches are survivors beating Nurse and Blight with generators to spare? Are killers getting 0 kills even when resorting to face camping with one shot down powers?
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You know what's even more broken. Like how survivors can escape from the hook at all. They should just bleed out after the first hook. Then survivors would really be scared.
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You know in Mario Party where you get a victory dance, those crouching moves are their victory dance. I personally don't take it personally at all and the majority of times I get tea bagged at the exit gates, post game chat , they're all super nice. Put yourself in their shoes. Not always but sometimes you win by the skin of your teeth, and you get to the exit gate and you can't but help to taunt the monster who's been terrorizing you just as you escape. If you take it personally and upset post game then they'll reciprocate, but if you say ggs or good job or whatever, they'll often reciprocate and tell you how much fun they had.
Now I will say that there are certain groups that I just know are going to be rude post game. They're the clicky, clicky groups. I'm not talking one lone survivor, I mean when it's the full group. Win or lose, it doesn't matter, those groups are just sour.
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@Hyuu said:
https://forum.deadbydaylight.com/en/discussion/comment/2828916#Comment_2828916
Tbh, Blight is super map dependent. Azarovs? You are gonna get an easy 3k. Lerys, Not so much. Badham or RPD, best strat is to just DC. Broken bush hitboxes, objects that are greased up in butter and gen spots that make patrolling with a fast moving killer a nightmare.
What are you on about? Blight is not map dependent. You need to learn maps with Blight but I haven't lost a game on Lery's in weeks and I've played it quite a few times with Blight.
What I do with Blight is that when I struggle with a map, I'll burn the offering for the map over and over as both Blight and as survivor. I learn the map inside and out. RPD, Lery's, Haddonfield, it does not matter for Blight once you've learned to navigate a map.
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@Marc_123 said:
Bubba is fine - can these threads stop?
We going down this road again? Can you not make this comment?
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The forums are here for individuals to share their ideas on improving the game. If you disagree that's one thing but telling individuals to stop posting because you disagree with them is wholly inappropriate.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2830899#Comment_2830899
He's no Spirit/Nurse/Blight level good.
He is huntress level of good though
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And what will you do with that information were you to get it? Like this is such a strange request. The only real shocker to me would be to find out that I am in fact the only player and everyone else is a paid actor.
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I'm going to give a very interesting take on this perk from a killer perspective. This perk is bad for killer. Like desceptively bad, maybe even one of the worst perks for killer to run. Every time a generator is completed a survivor sees your aura. You don't see theirs, you see a scream bubble that gives you the location of all survivors (which is very, very distracting) but no auras. Meanwhile, they will know if you've set a trap or setup crows or if you start walking in their direction and you have no way of knowing if you are accidentally heading towards your obsession if you are trying to avoid them. Then when they complete all gens, which in all honesty they should because you're running the most worthless of tracking perks. You then get the ability to one shot them, but they know this of course and they are going to stealth it out like there is no tomorrow, but let's pretend that you actually do find them to secure your 1 and only kill for the game. Well you've robbed yourself of getting any points from hooking and the mori takes so long that all of the other survivors are sure to escape. And unlike a hook, there is no chance at all that the survivors are going to stick around to try to save their teammate, no they no that person is as dead a door knob and they will leave.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2829744#Comment_2829744
Are we really forgetting Ghostface exists
Who is this ghost you speak of?
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@R1ch4rd_N1x0n said:
...it already kills zombies.
But does it also stun them? Basically worthless.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2829906#Comment_2829906
Isn't this just a repeat of what people said about old spirit then?
I don't get it
https://forum.deadbydaylight.com/en/discussion/comment/2829911#Comment_2829911
A blight has to commit to an action, an action that he has multiple ways of making up for/correcting if he makes a mistake. Especially with the vial which gives him more tokens and makes them regenerate faster.
If the only legitimate counterplay to something moving this quickly is 'mindgame' then there's a problem.
You fake a vault, he corrects and hits you anyway because his hitbox is very generous
You use dead hard, congratulations - you're using one of the only perks that helps against the strongest killers in this game. You're also using the most universally complained about perk in the game
These are not actual ways to counterplay Blights, especially Blights that move so fast, can hit you around corners and so on.
Don't misconstrue what I'm saying. I'm not saying that the Blight is fair or balanced, I was answering the questions that you asked, which appear to be in bad faith. The reason that I run no slowdown on Blight is precisely because I don't feel he is balanced and to give the survivors some ability to win.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2829902#Comment_2829902
"You aren't supposed to"
So you're saying it has no counterplay?
How do you mindgame something that moves that fast then?
A blight has to commit to an action, once he's committed than that Blight is limited in what he can do. (This is more true for the Vial and less true for a blight running the turning add-ons) The better the Blight the more confident they are in their reads, which is why good blights can run the vial and bad blights cannot. What SuzuKR is saying is to bait the Blight into rushing and committing to the wrong thing. This can be done by faking vaults, using dead hard, pretending to jump from a ledge, etc.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2829836#Comment_2829836
Do you mind explaining the counterplay to a killer who moves so fast you barely have a window to react to them?
The vial reduces the turn radius substantially. You can dodge the attack like you would dodge a hatchet throw or a Billy's chainsaw. This works best in an open area like a field. Alternatively you can hug objects like rocks where he can't navigate as easily. Again all of these are much easier to achieve with Adrenaline Vial than without.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2829820#Comment_2829820
Well let me tell you from my experience I see that combo on basically every Blight I come across
It's either Vial/Crow, Vial/rat or double movement speed addon
I'll see the ring/the ultra rare from time to time but yeah
It may just be that my MMR for survivor isn't high enough to run into those builds. I still stand by the statement that the Vial add-on has more counter-play than non-vial.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2829805#Comment_2829805
I don't really agree with you that the movement speed addons are balanced whatsoever
But you're entitled to your opinion and I respect that.
The point of Blighted crow with Adrenaline vial is just to make it more likely to hit an object if I were to miss the one I'm aiming for. Adrenaline Vial changes up Blight so much that you can't compare Blighted Crow use with and without Adrenaline vial. Blighted Crow is absolutely a strong add-on on its own but with Adrenaline Vial. Blighted crow just helps to make Adrenaline Vial that much crazier and exciting. It's a very high risk / reward build. And no, I haven't seen any other Blight other than myself run the 2 together because it is straight up asking for trouble using them together.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2829785#Comment_2829785
I mean you're half right but
Most blights use the addons you mentioned. The movement speed addons and the vial are the addons I've seen the most the past month or so
Because the add-on is super fun. And in a really balanced way. A competitive player would never run Adrenaline vial because a survivor who understands Blight can evade attacks much more easily. It's also much less forgiving when rushing. But the upside is more of the match spent rushing and less time playing as an M1 killer.
And Blighted crow is a much different add-on when used with Adrenaline vial than without.
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@Pochoclo said:
Basically, I just encountered 4 Blights in a row, and today I faced a total of 9 Blights. Normally this Blight players were super good at it, and I was like "Oh wow! nice hit!" and it's fun and all, but after playing it for 6 times it started to feel boring.
The thing is that is not the players itself what makes it boring imo, but that they all have very similar addons. You see, ALL of those 9 Blight's had: Blighted Crow, Blighted Rat and Alchemist Ring. Im not joking, all those Blights had those three addons and like...why?? Blight is such a fun killer to play as and against, but it makes it so damn boring
Not only that, but the majority of Blights use Pain Resonance and Dead Man's Switch as a super good combo, and we all can agree that is the new meta. The thing is: Do they really need those perks? I ask these because I always try to be as fair as possible when I play both sides, like not bringing meta perks (the only exception being BT) and not genrush when Im surv, and not tunneling or camping and not bringing slowdown perks and being addonless. But for those Blight players there is no challenge, and I say it because in all our matches they ended up doing a 4k and with 4 gens left, wich brings me to another thing: Why I don't stop facing Blights? I lost almost 15 matches in a row, and I keep facing a lot of Blights, and my teammates just straight up DC, and Im all alone like: "Well, this is bad" and ended up dying of course.
So, my mmr SHOULD be low, but it seems like Im playing with the same people overall, and Im starting to get so tired of playing survivor and killer at this point
But thats about it for me, I would like to know what you guys think because I feel that this might happen to some people also and that feels this way too. Thank you so much for reading, because I did this as a way to distract me a bit. Hope you the best to all of you
I call bullshit so hard here. I believe you when you say that the perks and add-ons were probably the same on all the Blights that you faced, but even if a Blight you versed ran a non-sweaty build, I doubt that you'd go and say anything positive afterwards. In fact I'm pretty sure you'd be even more upset at losing to a Blight with a bad build.
And why do I say this.
Well for roughly about 2 months now I've been running, Brutal Strength, Fire-up, Bamboozle, BBQ and Adrenaline Vial and Blighted Crow. Do I get anyone commenting about how refreshing it is to see something other than the meta build. Never, not once. Do I have anyone commenting on how it's nice to see someone using something other than alchemist ring, never.
So, even if a Blight were to do exactly as you asked, you would just huff and puff about something else.
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Does this actually work, cause I feel like survivors would boop anyway. They'd probably get an even bigger kick out of it honestly.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2826551#Comment_2826551
Not my experience, people use to go for hooks and chases. Yet today just been full on camping, and anyone can beat camping but honestly who wants to even play it....
If this dont change I wont play, I'm sorry but running round and just hitting skillchecks for gens isnt fun. And if that's all this game is then uninstalled it shall be.
This comes down to people mimicking the strategies of role models. Streamers and Competitive players who are playing to win have gravitated towards camping and tunneling because it's effective strategies to win. This leads to individuals who watch them feeling like those strategies are valid strategies that they can incorporate into their own play. And they're not wrong.
But I do think that it's a game health issue. When killers camp and tunnel, then people just stop playing DBD because it's not fun to play.
But I don't think MMR has anything to do with this at all.
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I also feel like she's a bit underwhelming, but I'm willing to wait for her to go to live. When it comes to balancing sometimes the whole is greater than the sum of the parts. I will need to play with the changes to really know how strong or weak she is.
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Your suggestions would bring back the old Mori. There's a reason why they didn't listen to those suggestions.
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I think the formula used for MMR is basically broken.
For MMR to work in the first place you need a win condition that has a 50 percent chance of occurring. So if you lose than mmr goes down and if you win then MMR goes up. The number of people with MMR decreasing should be roughly the same as the number of people with MMR increasing.
However, DBD does not work this way.
Survivors have aproximately a 45 percent chance of escaping on average. In addition to this , when a survivor escapes through the hatch this does not count as a win for that survivor, but a draw. So the real escape rate is actually lower than the 45 percent, but BHVR has not released those numbers.
What this means is that killers are experiencing MMR bloat. Initially this meant that killers were going against survivors who were much more skilled than them (but counterintuitively they were still getting an average of 2k) But eventually the MMR for killers bloated so much for so many killers that the MMR basically just gave up. So if you are above a certain MMR for killer rather than getting paired with good survivors you'll get paired almost at random. Meanwhile if you're a bad killer, you're going to be going up against survivors that out skill you.
Edit: What's really funny about this is that you can tell who the low MMR killers are, because they're the ones that go to the forums to complain about how it's unfair that they're in high MMR and survivors are impossible.
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Dead hard is fine, no changes needed.
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@Kurri said:
Starting to play killer; This isn't so bad, this is pretty fun, easy actually - ignoring the survivors running into walls, I think this will be okay.
After playing killer a while; So no matter how perfectly I perform, if the survivor presses a button it negates all of my hard work and I lose the match... In one moment of the whole match?
After playing killer a while; So every killer has strengths and counters, but the Survivors have no counters - instead they win every time if they perform their job perfectly?
After playing killer a while; So even though I didn't camp, tunnel, and let the guy who didn't know how to loop go. They still called me 'ez bby killer' and told me to kill myself?
After playing killer a while; Alright so I won, but at what cost. I still only got 30k bp, had to ignore my challenge/daily, and didn't get the adept. I had to play what I would consider scummy, and ruin the fun for everyone involved including myself?
After playing killer a while; [BHVR] Alright guys so next update we are going to release more perks, and mechanics to make Survivor stronger and more fun! Woo! Aren't you all excited! This is so much fun! Btw if you are not having fun with Killer, take a break, it's not big deal - play some survivor till your feel better and then come back to get stressed out again :).
Pretty much what I see on the daily.
Dude, maybe you should take a break from DBD and play something else.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2829192#Comment_2829192
She does get a speed boost when she comes out of the TV - do you mean an even bigger one?
So while she gets a speed boost coming out of a TV, it's not all that impactful because while chasing survivors avoid TVs in loops. So using a TV will generally lose you distance rather than gain distance out of a loop. In addition to that, coming out of a TV locks your camera position for a second or two after you leave which also makes it more likely to lose a survivor because you've given up line of sight.
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The only change that I would like to see for Sadako is the ability for the killer to see the condemned status. It doesn't have to be full-on, but what I'd suggest is for the killer to see when a survivor is one bar away from condemned. That way the killer knows which survivor to pressure.
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@ThatOneDemoPlayer said:
Those are good changes but her TV cooldowns still need a few buffs, or reversed. Turning off a TV as a Survivor should have the longer cooldown
With the change that makes it so that returning a video tape only reduces stacks by 3 and the increased condemned received from grabbing a video tape, those changes makes turning off TVs a worse choice. So, in a weird way it prevents survivors from turning off TVs as frequently as they were in the PTB.
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@fulltonon said:
I feel fearmonger does HELP sprint burst more than harm them.
I disagree. Because fearmonger also prevents you from recovering sprint burst while on a generator. Yes it's true that it's beneficial if you are recovered to have an easy way to 99 percent a sprint burst, but the reality is that if you use your sprint burst you cannot recover at all while on a generator. This immobolizes a sprint burst user, and it may encourage them to not do generators, which is surprisingly pretty good slow down.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2828782#Comment_2828782
No, you wouldn't hate to break it to me. It always fills y'all with joy to put someone down, especially when they don't deserve it.
Perhaps it's because I'm on console, or because the game's hitboxes that interact with his power are just bad, but I feel like I can't get that much better with Blight, aside from doing the crazier slide techs and stuff that probably won't work on smart survivors anyway. I can't just flick tech my way to being more "skillful", as many have done. I have do it legit.
Blight is not more powerful than Nurse, because her power is literally noclipping. No other killer compares. And Blight being 110% would just gatekeep the killer even more than he already is. Those people who say his power is "simple", or "easy" to use/master are talking out their behinds.
You guys who claim you play killer but you want such ridiculous survivor sided changes are either 1) survivor mains in killer's clothing or 2) willing fools. You would see this game become much harder for everyone else (not including the casuals) because you think someone who's good with a certain killer can't be beat, yet they do get beat again and again and again.
Because I'm on steam I can show you my steam stats
https://dbd-stats.net/profile/76561198020001143
(The Blight) Survivors hit with Lethal Rush:
12,051
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@TMNoThumbs said:
https://forum.deadbydaylight.com/en/discussion/294325/i-dont-get-why-survivors-not-much-bloodpoints
Hmm, its fairly common for video games to give less rewards when you play on easy mode.
Then why do I average 55K with Blight, literally the easiest mode of all.