konchok
konchok
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- konchok
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This game is more than winning or losing. Spirit's very strong, but I'd rather vs a Spirit than Bubba who is fairly weak. Spirit's kit does not encourage face camping, is rewarding to the survivor when she's outplayed, does not have an insta-down in her base kit. Now I know that the Spirit is unfun for other reasons, but she's still more fun to go against than Bubba (IMO)
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I'd personally like to see it where the first hook sabotaged would not regenerate. It'd make it a lot easier to make plays with it. And even if all 4 survivors run it that's only 4 hooks that can't regenerate.
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@Yung_Slug said:
Buff weak killers and weak perks. Make the meta diverse.
The game should also be slowed down somehow so Ruin can be nerfed and made less essential (at least remove the paused progression when hitting a good skill check, that's the most annoying part imo), but flat increase to gen times probably isn't the answer.
Making existing secondary objectives slow the game down more some way and perhaps creating new ones would be ideal.
More BP perks should be added as well so BBQ isn't necessary for more points and Survivors have don't just have one BP perk that's useless in game.
The biggest problem with the game right now is how necessary ruin is at high ranks. I really feel like hex perks should have an effect when there's a lit totem and a smaller affect if it's broken. Then all hex perks should get nerfed to compensate. And Ruin, Pop, Dying light, Thano, need to be rebalanced after making changes to base gen speeds.
Personally I don't want to see a global increase in how long it takes to do a gen, but a couple alternatives are 1. faster decay of a gen after it's been kicked. A small regression on kick (between 3 - 10 percent subject to testing). There are alot of options really.
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I agree with all the changes except for the windows vault and post phase slow down. I felt that that was an interesting an unique part of her kit. It makes sense within the context of her ability (which is a kind of teleport) and it wasn't an overpowered ability. The post phase slow down is going to make her much more difficult to play and is unnecessary (but that's a guess, I'll have to wait for the PTB to make a final judgement call on that)
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Breaking ghost face out of stealth is very buggy. That alone is why he's my least favorite killer.
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I hope I can get a response from the devs. Would you consider adding a fake vault animation as part of the passive phasing. Those add-ons could really use some love anyway.
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This is how red ranks play every game.
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I really wish that the perk made it so that the first sabotaged hook doesn't respawn. Leave the rest of the perk the way it is and it'd be perfect.
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Ruin, Pop, BBQ, Stridor. All of spirit's add-ons are amazing except the passive phasing and the blood glasses. My personal favorite combination is reduced activation + reduced recovery for yamoka's haunting.
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He doesn't have any weaknesses that is not present in other killers already. I also stated that his only real "weakness" is if the players don't use him properly. Corners you said? Sure, if you have the luxury to run around them, but no one that I know of at high ranks try to chainsaw like that. Ask some Billy mains. I'm saying in those situations he still has the option to regular slug at them.
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+1