kizuati
kizuati
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3172377#Comment_3172377
Would you prefer to buff the running in circles or the holding shift W?
running in circles is the core gameplay loop last i checked lol
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/344946/can-we-bring-old-dh-back-killer-is-too-easy
Why do I get the feeling you just want to copy dome streamer?
the what now?
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/comment/3172372#Comment_3172372
Sweet heart, getting 4 less seconds of distance also did not do this. Please enlighten me.
...Ah yes,totally didn't affect chases. It's not like it's much easier to win them now lmao.
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@Persephone_ said:
I get +25% or +50% as killer in Europe in the evening. It's normal that the game will need more survivors.
What I have been wondering though: It says the bonus takes your MMR into account.
1) Weren't your individual killers supposed to at least slightly differ in MMR? How can the incentive be the same for all my killers then?
2) Does it calculate what is needed most in my very specific unique survivor and killer MMR? So that means if my survivor MMR is ver unusual (for example very high or very low - definitely the latter in my case 😉) but my killer MMR is in the midrange where most killer mains are based, am I always very likely to get the survivor bonus?
I don't know the answer to these questions but I assume it would also factor into the bonus you usually get shown...
made a thread exactly about that and the answer looks to be no and they just made it take into account your region & that's it
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3170751#Comment_3170751
Man you said something that makes no sense. Just say high MMR, then people will see that you know what you're talking about.
Nobody knows what you mean if you use old terms, do you think grade affects matchmaking? It doesn't.
Either way, I don't think OP could keep getting these 4ks forever. Why doesn't he go for a 50 winstreak and try to 4k every match? Then he'd reach high MMR and we'd see if he was actually good or just playing against noobs.
Also let's not bring awful old DH back. Let's givesolo survs more info instead.
I am at high MMR. At the soft cap anyway. There is no way I'm not. I got slightly less kills on PH than Nurse and my nurse recently got a legit P100 player. High MMR is just meaningless :)
As for a streak,I'm probably going to attempt one eventually when I have time or can be bothered and see how I'll do. I'm curious.
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@Kira4Evr said:
How about no. Also, what about the other survivors in the last image? I'm sure you didn't just play against a Bill xd
DS in 2022
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@Tsulan said:
I don´t understand the correlation between killer being to easy and bringing old DH back.
Are you implying, that DH carried survivors so hard, that it drastically reduced the kill rate?
@VonCrow said:
https://forum.deadbydaylight.com/en/discussion/comment/3172138#Comment_3172138
Holy cow you obliterated him tbh. Good point.
I don't think Killer is that strong right now, I just thing we have the classic "triangle":
- SWF beats Killer.
- Killer beats SoloQ.
What I would do is focus on buffing soloQ. Like having a ping system in the hud like "I'm working on a gen" or "hey, I have CoH, don't break bones" or even "I'm going for the safe!". That would be GREAT.
no you didn't even slightly obliterate me,lol. my point is that chases are easy and I suggest buffing survivors' chase.
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/comment/3170687#Comment_3170687
Level 1 basekit brutal strength has not made killer "easy".
That's not the only change that killers got,was it now sweetheart
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@allMadhere said:
@Nazzzak Yep I'm having the 'mixed bag' experience too. My stance is and has always been: if the devs trust their MMR system to work effectively, then there's no reason to keep the score hidden from us. The fact that it's hidden says a lot, in my opinion.
I have 3500+ hours, a decent amount as solo survivor. I get teamed with people under 200 hours. Then I also get grouped with 6000+ hour players. The nearly instant queue times are nice, however, I really feel like 'matchmaking' is completely watered down. (Which is not as big of a problem for veteran players as it is for newbies and casuals. I feel quite bad for new players trying to figure this game out...)
the fact that they spent two years thinking about a new matchmaking system,made a dumbed down system compared to their old one speaks enough.
they spent more time actively making things that are worse in gauging skill.
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@Thusly_Boned said:
I have a couple thoughts after reading all of this:
- We'd need a large block of gameplay to review to assess anything. I see a lot of people posting about how easy killer is, and using postgame screens and unverifiable claims of how high their MMR is, and how many hours they play, as some sort of proof. Not outright calling people liars, but that doesn't mean much at all. I play pretty lax, but I could grab a few post game snaps after I fed some potatoes their lunch and say they reflect like 90% of my games, but it wouldn't mean anything either. Might it be an honest sample? Sure. Might it just be a bunch of cherry-picking? Just as likely.
- Yes, you can win most of your games as killer versus non-swfs if you play with merciless, cold efficiency. But is that really what we want to balance around? Is that what we want to hold up as standard killer play? Because I can do it too, but I don't want to, and survs don't want it, either. At least not every match. Killers playing to win is why the "rulebook" came to be.
This is all just illustrative of how impossible this game is to balance. If you balance around the idea that we need to account for the fact that any given killer might may play ruthlessly, then you're going to force more killers to play that way. It's also the reason you don't want to balance around SWF; it would ruin solo queue and casual DBD in general.
At the end of the day, how the games go is in the hands of the players, because this thing is never gonna be standardized.
I plan to get some, eventually.
As for your second point - this is ALREADY what we balanced around when buffing killers. Killers lost most often because they played badly or faced wildly overpowered perks.
but people just said survivor op,swf op and killer got baseline buffs that are just too much imo. they didn't need em. individual Killers and perks/items needed addressing.
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@Wowie said:
https://forum.deadbydaylight.com/en/discussion/344946/can-we-bring-old-dh-back-killer-is-too-easy
I think the time DH is active should be buffed. .7 seconds would be good imo.
that would make it less likely to just straight up not work because as it is now it can decide to not activate at all.
its still useful, but definitely weaker than it could be while still being balanced.
7...seconds?
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3171750#Comment_3171750
It still needs to actually work. Which it often does not.
https://us.v-cdn.net/6030815/uploads/9BAYA5DH6IGQ/ezgif-com-gif-maker.gif
whiskas man strikes again and works like pure garbage
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/3171772#Comment_3171772
Bud, your games don't mean a thing. They are only... random games!
and you're a random forum user with bad takes and less upvotes. killer is too strong rn ;)
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@allMadhere said:
@kizuati I'm not sure what you mean 'it should be like this already' just because the killers have individual skill ranks (why would that incentivize anyone to pick different killers?). Do you mind elaborating?
if you read my thread you'll see me mention that bhvr said incentives are based on your mmr. each killer has different mmr,supposedly. yet the incentive is applied to all of them.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3171497#Comment_3171497
I don't camp or tunnel even in silver. I still depip if I don't basically farm the survivors which when I've clearly won can't be fun for them.
"Hey Meg I'm going to let you struggle out so I can blink and down your teammates some more while you recover with Sloppy and coulrophobia!"
How is this fun for anyone?
wait you're playing nurse? that's your problem,if you want to pip you need to be playing dead by daylight
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except every killer has different mmr so it should be like this already
cough this thread cough
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/3171689#Comment_3171689
There is no source for what you said. Honestly, it doesn't even make sense...
citation needed for your claims bud. I've got all of my games backing up my words.
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@Massquwatt said:
I mean new DH is still pretty good against killers where you can anticipate their attacks and take the speed boost and if that don't suit you fancy there's plenty of other great exhaustion perks out there like Lithe, sprint burst or hell even overcome. Just use those.
it's not just pretty good. it's way ######### better.
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still no comment on this by BHVR
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/3171626#Comment_3171626
So we should change the game because one person think is boring? Have you ever considered the idea that the world doesn't spin around you? What about you adapting your own needs?
Look if winning as killer is extremely easy now,which it is,that means all the survivors are not having good time. Half-way decent Killer players are not having a good time because winning all the time without trying is boring.
The only demographic that leaves is really bad killer players who couldnt win before 6.1.0... say,would you happen to be bad at the videogame?
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3171263#Comment_3171263
I don't think that works. DBD doesn't use peer to peer so your IP address isn't being shared, it's just the profile.
I'm pretty sure it still is shared. And like.. dedicated servers are glorified peer-to-peer anyway...so,lol.
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@psionic said:
Do you like killer being that easy?
I think the entire bloody thread is me saying that it's boring.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3170687#Comment_3170687
Yes great idea. Instead of addressing the actual problems survivors have, like camping, tunneling, or the lack of information that swf survivors have, let's just nerf killers back to the state they were before, so no progress has been done at all. Fantastic.
The chases feel too easy. I don't think that's up to camping and tunneling.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3171319#Comment_3171319
ok here's some actual math.
Old sprint boost formula: (4.0 M/S * 1.5) * 2 seconds = 12 meters covered in 2 seconds
New spring boost foruma: (4.0 M/S * 1.5) * 1.8 seconds = 10.8 meters covered in 1.8 seconds.
A delta of 1.2 meters, now this doesn't include the reduced .3 seconds from the killer being reduced but I don't really want to do that math/can't think rn. My point being if you get hit a second time and are 1.2 meters away from a vault/pallet you can say "wow the changes impacted me". If you get hit further than 1.2 meters away, you would still get hit in the old formula as well. Like I said, this isn't 100% accurate as its missing the killer math piece of it so it is goint to be a little bit higher than 1.2 but the point still stands that there is a value that exists that will determine if the changes impact your chase or not. Acting like it hand wavy impacted every chase is a total over-reaction and like I said even if you reverted it, it would not change all your chases up.
ok here's some actual player experience:
I get more downs because of it as Killer and I have substantially less ability to creat distance as Survivor.
You're ignoring the part that when you make distance killer has to spend time to catch up. The little 0.3s attack cool down + the speed boost duration reduction add up tremendously.
Your math is in a vacuum and doesn't reflect the game at all.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/344946/can-we-bring-old-dh-back-killer-is-too-easy
Otz literally said in the video that it doesnt show that the game is killer or survivor sided, the only thing the video showed was the strength of camping and tunneling... in fact, that was literally the whole point of the video.
Yes,hence my point that it was pretty easy to win before if you tried and is easier now.
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Nurse or Blight. I hate smelling sweat.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3171088#Comment_3171088
You're telling me a .2 and .3 value reduction made you feel every chase is now significantly easier? I would absolutely love it if BHVR did roll back those changes so then I can see the same people posting "not enough!! It feels the exact same!"
Am I saying the changes did nothing? Absolutely not. They do impact some chases, but acting like they universally shattered all loops and made chasing easy for killers when they were both sub .5 changes is silly. Do you happen to know what the delta is in terms of how many meters are lost in the current world vs the old?
Realistically the only time the changes would matter if that delta value was how far away you were from safety(reaching a vault/pallet) when you got hit the second time. If you got hit and let's say x is the value if you were some value such that you were less than or equal to x meters away from a pallet/vault then the changes impacted that chase. Anything else and it doesn't impact it.
I'm sorry but you must be bad at holding W. The injured speed boost reduction is HUGE.
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@Coder said:
I mean, as long as they're on steam, I can shift+tab->"View Players" and I can see or guess the anonymous players from last match. And I'm guessing they can see me. So much for being incognito, really...
I don't know if console players can do the same thing, or similar, never played on console.
There,fixed.
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@RinsDoormat said:
That's strange. When the patch dropped, everyone said that DH didn't even matter and people who brought it up were 'obsessed' and everything else was way more important. But now OP is acting like DH alone made Killer super easy.
I did not say anything of the sort? I'm saying we need to give survivors a chase buff/killers a chase nerf. OLD DH is an option.
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way too many people are trying to appeal to the 1% of matches justifying the killer buffs. that's not how game balance works and this game should not be balanced around it.
this post and all of my matches is just more proof that most of your killer games ARE easily wiinable,you're just unwilling to accept that and instead appeal to the dreaded comp 4-man that you never face because you mostly face solos and casual SWFs who die nonetheless.
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@PBsamichShoe said:
They just need to revert the base kit changes to killer imo
The action speed buffs were what crossed the line. 90 second gens and no dh or ds is manageable but there's not really any good chase perks since they're almost all situational. Those extra seconds killer gets for free in chase now really add up and reduce the skill ceiling significantly when combined with all the other nerfs to survivors.
Remove the free STBFL, give survivors the same distance after a hit as before and make breaking/kicking take as long as they used to and make bloodlust take the same amount of time to kick in as it used to and I think it would be in a way more balanced state.
Changing DH and the other perks was fine. 90 seconds gens were even fine, but they buffed TF out of killers when they made the other changes to the core mechanics of the game.
Ever since those changes the only people who win chases against the killer anymore are players who play this game for a living.
I think breaking and kicking is fine. The ######### insane speedboost reduction allows me to zone survivors without even thinking about it. Kinda insane.
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@VexTheHex said:
I think DH can stay nerfed. We just need some heavy handed nerfs to Killers like Nurse, Blight, and Spirit since they were doing just fine BEFORE the massive Survivor nerf patch.
And of course, camping and tunneling need large base kit nerfs. Not band aid perks.
I think in general the baseline changes have been a mistake - the individual killers were the issue for a while imo. Baseline just made the strongest killers that much stronger...
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3171041#Comment_3171041
Title of the Post: CAN WE BRING OLD DH BACK? KILLER IS TOO EASY.
For you or anyone that feels that "killer is too easy" the solution is at your fingertips, don´t run perks. Solved.
I JUST DID. I WON EASILY. YOU DIDN'T RESPOND.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3171040#Comment_3171040
It looked at more things, sure.
But in doing so, it meant that you'd rank up super, duper easily and rarely depipped on killer - even 0k games were relatively easy to safety pip on green ranks and below. There was zero reason that I should have been sitting in purple ranks as someone with around 30 hours, and yet there I was. Facing red rank SWFs with a thousand hours on their lowest member.
And that's before we get into just how easy it was to smurf your rank down - so easy in fact that several well known Fog Whisperers openly admitted to doing it routinely to get 'fun games'.
Could SBMM be a bit more nuanced for survivors? Sure.
I'm absolutely fine with how it works for killer.
Still not sure why you think the monthly rank reset was a good thing, or - if you don't - how you still think RBMM was a superior system. Because that was just so, so silly.
https://forum.deadbydaylight.com/en/discussion/comment/3171016#Comment_3171016
Do you stream, by any chance?
Really curious to see how you're playing, because even the top tier semi-pros don't go literally 100s of hours and get nothing but 4ks (which is what I think you're claiming).
I've said that I faced little 4-man outs/3-mans. (I just realized I dont think I had a single 2K in a long time) Which means I'm climbing up the MMR,at no point I claimed a 69 winstreak,you've probably misread my posts.
As for my playstyle,it's not fun for the other side,I play ruthlessly,usually. Just like most of the Killers you probably face. My argument is that overall,playing Killer is way too easy and you can cyberbully most players you go up against with little to no effort if you have no moral code.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3170989#Comment_3170989
Tomato, tomahto.
No, no they weren't.
For experienced players, they made things inconsistent in an easy way. For new players, they were an absolute abomination. The simple fact that you could expect to see anything from a fellow newbie to a 5000 hour monster on the reset day was ridiculous.
Again, as I keep asking - how were ranks better than SBMM? Yet to get an answer other than 'because'.
https://forum.deadbydaylight.com/en/discussion/comment/3170993#Comment_3170993
Then keep plinking away. Before you know it you'll be facing comp players.
The Emblem System was an attempt to take into account Killer's skill that was better than SBMM simply due to the fact IT LOOKED AT MORE THINGS.
SBMM just goes ooga booga has the Bubba killed anyone. The Emblem System will look at Bubba facecamping every hook and give him a depip.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/3170986#Comment_3170986
This is not about "me" im talking about the topic at hand! I destroy survivors most pf the time but depends on my mood ie if im using a weaker or stronger killer and if im using meta perks or not on that killer. Yea i can and very much do win when i want to but im not using myself as an example for this very reason!
If killers use non meta perks against me im most likely gonna escape in solo que. They have to be sweaty so like i said...killer is not easy at all the op probably is playing a low mmr killer of his, is at a low mmr or the reality that survivors are mostly bad at dbd!
Your not consistently beating survivors unless you have Nurse or Blight and unless you have some niche build with a killer that is seemingly impossible to win against from the solo que perspective!
how am i low mmr plz i killed so many people it's physically impossible to not hit the soft cap for me
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Cowshed,Zarina had Prestige 30 something,it didnt load because there's the bug. They pulled some INSANE ######### at the start with for the people and played around my playstyle super well. Still,it was a 4K.
Like it's not me being good,it's just the killer buffs allowing me to pull this crap.
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@Rokjer said:
You play Oni and Executioner. Good. Two A tier killers.
Let me have a little fun with Trapper, Clown or Onryō. I don't want the old DH.
But what if we buff those killers instead of making any killers slightly above the bottom of B tier overly oppressive.
Also,like,my friend plays tons of Onryo and constantly 4Ks. She's not hard either. I just like Oni/PH/Huntress because they're mechanically fun.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3170944#Comment_3170944
Ah...so you're not actually talking about grades.
You're talking about a hypothetical system that we never actually had.
In which case, why so hostile?
"dont bother with this guy,they literally think that SBMM is really good for the game lmao"
If SBMM is actually better than the grades system, then what's the purpose in freaking out when people say that?
https://forum.deadbydaylight.com/en/discussion/comment/3170957#Comment_3170957
If you're literally 4king every single match for 100s of hours, you're either smurfing down your MMR, your MMR is bugged or you're possibly the greatest DbD player in the world - in which case, I look forward to your tournament debut.
I mean, I do unironically intend to,eventually. I'm putting in the hours because I want to get really good at the game,lol.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3170944#Comment_3170944
Ah...so you're not actually talking about grades.
You're talking about a hypothetical system that we never actually had.
In which case, why so hostile?
"dont bother with this guy,they literally think that SBMM is really good for the game lmao"
If SBMM is actually better than the grades system, then what's the purpose in freaking out when people say that?
https://forum.deadbydaylight.com/en/discussion/comment/3170957#Comment_3170957
If you're literally 4king every single match for 100s of hours, you're either smurfing down your MMR, your MMR is bugged or you're possibly the greatest DbD player in the world - in which case, I look forward to your tournament debut.
We didnt have grades before,we had ranks. They were still miles better.
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@Edilibs said:
Killer is not "too easy" at all! Dead Hard or not you act like killers still dont have obvious disadvantages like being on certain maps!
Title is misleading still killer isn't easy to win with at a high mmr!
sorry,but it is. if you're not winning how can you be at high mmr my man
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Let me walk you through what will happen.
*Chase Starts*
*Trap Set*
*Next tile*
*Trap Set*
*Next Tile*
*Trap Set*
Until the survivor is zoned. He then places every single trap around the hook. The gameplay is obnoxious.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3170955#Comment_3170955
Your point being? If I can go for hundreds of hours without facing one supposed god team,then why should we balance around the 1%?
like I'm not GOOD. At all. If I can perform this well the game is #########. This ain't me saying that I'm a goddess who can go on a perkless winstreak,no. This is me saying that the game is too easy even for slightly above mediocre killers.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3170719#Comment_3170719
It's still survivor sided if they play swf. SoloQ yes is very killer sided but im matched agains't decent or good swf:s lot of times and it sucks. I have to play dirty to win probably should just let them go. Im even matched agains't 5K hour+ swf:s and one of them brought 4 cakes and did gens in less than 5 minutes that sucks... I tried to play nice and they used it agains't me. After that I haven't played with Oni good swf know how to counter him and use big maps and loops to their advantage I got my power only once. My chases didn't last long they just were insanely effective on gens.
I dunno,I feel like Oni is fine. HIt validation hurts to see,but I see most of the survs that I play against do the comp pre-drop,but as I run brutal it's not very effective,unless Gideon.
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If I can go for hundreds of hours without facing one supposed god team,then why should we balance around the 1%?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3170888#Comment_3170888
Where?
I've seen nothing like that, and I generally keep up with BHVR's statements.
Also - you still haven't explained why you think SBMM is worse than grades, factoring in the silly monthly MMR wipe and how easy it was to grade-creep.
Grade based matchmaking is horrible,yes, because it's way too easy to rank up,as you cannot go down grades.
Ranks took more things into account and if they were made stricter and addressed the gains for certain killer powers,the system would be infinitely better than KBMM.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3170932#Comment_3170932
Do you have a point ....? I literally did a stream before where I used only bbq and no adds. That was BEFORE the changes. I killed everyone. All this proves is the people playing survivor were aweful.
Old dead hard was stupidly unhealthy for the game and everyone knows it. Hell even new dead hard is stupidly unhealthy. But at least it helps m1 killers a little bit
My point is that killer is too easy.
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@TheLastHook c'mon. what now? Play sadako and send myself to garden of joy?
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So someone told me to go run perkless. Very well. Last guy got hatch with his white glyph.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/3170804#Comment_3170804
I was just kidding.
But DH is on par with Nurse regarding brokeness
not even close buddy,not even close






