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  • @DarKaron said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772451#Comment_1772451

    Oh God please no.

    No.

    That would be beyond broken.

    Would it be fitting? Yeah. Absolutely.

    Would it be busted? Yes. Definitely.

    This sounds like no mither. But that's also why that perk has downsides.

  • It's called DEAD by daylight.

    I get the dead part, so idc if you tunnel or camp. You're the killer, and that is what it is...

    What I don't get is the daylight part.

    Been playing for years, never saw the sun once.

    Devs please fix.

  • @NomiNomad said:

    https://us.v-cdn.net/6030815/uploads/66Z0WF1BF2B7/ghosttress-281-29.jpg

    Probably my shittiest job so far. I've outdone myself.

    You may want to exit that post before it gets taken down.

    I don't personally mind profanity, but the mods do.

  • @thisisntmax said:

    is this an open letter to bill and kate mains?

    I don't understand.

  • @Tubby_Squirrel said:

    At least as killer you can swat people out of the gate, maybe get a down if you're lucky. I have denied exits on people fiddle-farting around in the exit gate. Warped in with nurse and just started hitting everyone like 'ok, ok, party's over, go home.' and a bill goes down. His fingers are touching the black tendril blockers. He goes on a hook and I smile at my well earned 1k.

    Party's over" - I like that.

  • @rhynowarrior72 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771489#Comment_1771489

    Been working on looping killers efficiently to eventually get slugged and tunneled or camped on the hooked for pissing off the killer with embarrassing jukes. How can I learn even better looping to avoid being caught at all? Still exploring a decent build to become a beast at it any suggestions

    My advice is strange: go into every game expecting to lose while trying your best.

    If you lose, at least you tried, when you win it's a nice surprise!

  • There's a lot of good points and I ain't judging.

    I'd rather you dodge lobby than throw a match.

    I still think you are missing out tho.

    Frustration is really just up to you.

    Swf with flashlights and keys, ttv or yt, mori's, all of this sounds like a fun match to me, but I go into every game expecting to lose and that makes it even more rewarding when I win!

    Perspective can condition expectations and curb frustrations.

  • @eiredrake said:

    Seems to me that if any part of you is hittable at the edge of the escape then you should be pick-upable. Easy fix.

    Sometimes waiting at gate can be a valid tactic, diversion or waiting to see if someone else gets hooked.

    Toxic people know when they're being toxic, this message is for them.

    I'll wait at gate and be hit out, but I won't t bag... and I'm only waiting for tactical reasons, if I know team is safe I'm usually first to leave.

    If they get caught after I leave, it's probably bc they being toxic.

  • @horrortale_sans said:

    https://forum.deadbydaylight.com/en/discussion/208278/please-stop-being-sore-winners

    i had to let a surviver bleed out once thay all had flashlights and the person was laying on a pallet they all were there and it i had to let him bleed out i eneded up killing everyone was i being toxic 

    If tactics are involved, NO, you are NOT being toxic. Even tho the survivors may not see it that way.

    I'm specifically talking about toxicity, and those that slug or bag at gates for no other reason than to be toxic, they already know full well they're being toxic.

    Sometimes waiting at gate as survivor is a smart tactic. Maybe to see if anybody gets hooked, maybe to play diversion... But only those that are purposely being toxic already know who they are.

  • Just because you play killer, doesn't mean you're guaranteed a win.

    Same goes for survivor, regardless of perks.

    I personally don't use second chance perks because they only have 1 use per match.

    Inner, detectives, sprint, pharmacy. I break bones and open chests and heal and sprint all game, better than any 1 use perk imo.

  • @whammigobambam said:

    It's nice that the killer can equip everything they need to counter flashlights, maps, medkits, and toolboxes but also be able to just leave if they know the survivors are skilled.

    Meanwhile, survivors march in blind and headstrong with a couple of perks that the killer must also be okay with or prepare to face the consequences.

    Very nice argument!

    So much talk about the killer dodging survivors over items and cosmetics ect, yet survivor has no idea what killer you playing.

    Some sweaty swf with flashlights might scare the killer, which is silly because the killer has weapons.

    Survivors showing killers what bravery is, I like it!

  • @ccactus623 said:

    Maps when I play trapper, normally I would just switch killer but you can't do that anymore. Once when all 4 survivors had a key. I can deal with one but 4 is too much

    4 keys? Lol. There's only one hatch!

    Honestly I would have played that, and then would play friendly just to close hatch multiple times in between their escapes.

    My main point being, fun doesn't always mean winning.

    Tbh, as killer I'm more afraid of dark reagents than any key.

    Making the entire map look like a scary Cheech and Chong movie.

  • @oxygen said:

    I don't do it. I honestly just tab out and tab back in once I see the offering/loading screen is there, or I hear the sound effect at the start of the match.

    And I also don't really have an issue with people doing it ever since lobbies became persistent. You know, so if the killer leaves the killer slot is just empty as opposed to the entire lobby ending and the survivors have to re-queue.

    Do keep in mind I do not play in a low-pop region and I also don't insist on bringing keys whenever I can or anything like that, so I probably don't get dodged much. Unless it's someone that spends more time dodging than playing due to having a Bible-length list of dodging reasons 😄

    Amen. Lol.

    I do that alot too, not even paying attention to stage offerings is nice because then you'll be surprised by the mori.

    Every time I get/see mori in game, total shock! My heart almost explodes.

  • @Yamaoka said:

    As killer: I never dodge any lobby regardless of what the survivors bring (i.e. keys) as I mostly play for the highlights these days.

    Also I'm confident in my skills so I don't even use any gen-slowdown perks anymore and refuse to bring moris (even though I really like some of the mori animations).

    As survivor: I dodge lobbies with a key because killers always seem to bring an ebony mori for a key and default skin lobbies as I have never seen a default skin player that didn't play like a complete rank 20 bot.

    Well I admire your confidence in playing killer, but that confidence could also propel you as survivor.

    Not bringing slowdowns or mori could be flipped to not bringing meta or flashlights (just an example)

    Over time your confidence as survivor could improve to the point where you'd welcome rank 20s teammates against red rank mori killer.

    You'd be unstoppable!

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771843#Comment_1771843

    Moris are completely unbalanced IMO, and I don’t really want to wait 10 minutes to find and load into a match, just to be mori’d off hook two minutes in. I play mori matches out if I happen to load into one, but I’d lobby dodge them if I could. :)

    I hear you, but there are some benefits to moris.

    It can be frustrating, or it can be enjoyed.

    Same goes with all the negative stuff in dbd. It's all about perspective, and perspective can become a choice if conditioned.

  • I'm not judging any of you for dodging.

    I would encourage it, only because I'd rather have you dodge a match rather than throw a match or dc.

    If you want casual games or challenging games is really up to you.

    I just hope you can open up to the idea of staying. You could be missing out on a real fun match.

  • @FablPlayz said:

    I only dodge keys

    I actually love when they bring flashight cause when I down someone everyone rushes and tries to flashlightsave which results in easy hits or sometimes downs.

    Just wondering, what is so scary about a key.

    It's real use is to replace bond.

    Gens still have to get done before hatch even spawns.

    And most times people still walk out the exit, key in hand.


    I understand it has the potential to end the match earlier than our regularly scheduled program, but turning a 10 minute match into a 9 minute match isn't a big deal.

    If anything, the game is over faster which means the next game can be started sooner.

    Glass half full is better than no glass at all.

  • @Mtom912 said:

    as killer i only dodge if i have something to do irl, don't care what survivors bring, currently loading into a match as clown against 2 keys, 4 blendettes makes it very tempting since looking in every bush on the map is not interactive at all, but at most i'd back out switch to doctor, then instantly requeue so i get put back into the same lobby

    As survivors, i'll gladly close app on a secret offering, got better things to do with my time than a killer that comes straight back to hook with a mori and you get at most maybe 10k points

    Clown could still find blendettes with carpet bombing areas.

    But closing app bc of a mori seems like a bad move imo.

    I'll be making a mori post later, but long story short:

    Quick death better than long drawn out death, and the animations are creepy cool.

    If your time is so valuable, why spend so much of it closing, reopening, queing, loading again, all to avoid the possibility of a mori?

    It could be yellow mori, it could be a noobie that can't catch you.

    Why give up before the match even starts?

    Also, some of you survivors know full well that you deserve a mori, and quitting prematurely doesn't help defend that point.

    I don't mean any offense, it just seems silly having to reboot just because you scared of a mori.

    Dead by daylight, not, Survive by daylight.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771823#Comment_1771823

    I dodge keys because 90% of the time the killer brings a mori or Franklin’s, both of which are annoying.

    I dodge Blendettes because I’ve never played with a Blendette teammate that wasn’t completely godawful.

    I feel the opposite way about mori (more on that later) but long story short, give me a quick cool death over a long boring one.

    Franklin's is gross, imo, but it always reminds me of that scene in cabin in the woods where she drops the knife.

    (Fun fact, this game was made alongside the movie)

    @Callmehandsome said:

    I dodge lobby if i have trapped equipped and i suspect it's sweat SWF squad with OoO, key, horrible map and other tools that give them advantage. You already know it won't be fun game so why bother. Their object eliminates your chance to place any traps so your best shot is just to tunnel and hard camp the object out and hope that you didn't lose too many gens while doing it. So in order to have any chance of winning scummy players you need to play scummy yourself. Most of the time even if you pick mori offering one of these players will quit the game when reloading so you need to find new game anyways

    A fun game to me is a challenge, what you described I'd jump in head first.

    My first tactics would be to place traps in places they need to diffuse, like stairs, entrances, ect.

    And I'd bring a mori, if they quit that's on them.

    It goes to show the difference between survivors and killers definition of fun.

    Easy kills/escapes doesn't equal fun imo, but others want to look for any edge they can find (swf,mori,playing dirty)

  • @[Deleted User] said:

    Tbh I get more annoyed at the people that keep triggering the dodges.

    Like it takes so bloody long to get a survivor game for example, I got one earlier and it put me with two guys, one had a map and his buddy a key- so of course killers would dodge and then like 5 minutes later we get a new one and he dodges; and I was like can you guys at least put that away until later? and they are just like "no it fine we have this" and it's like omfg.

    4 dodges later I gave up I had to leave and re-queue I would never find a game with them. I don't blame killers for dodging key's either (same as I don't blame survivors that just suicide or DC on loading against a mori).

    I see your point, in circumstance you're tired of waiting for a match, so you dodge.

    I get it, but that match may have been interesting and you'll never know what you missed.

    I personally would have waited. A competent killer would eventually come along and the match would be intense. Maybe a mori? Maybe the killer was farming or maybe he was a noobie?

    But you succeeded in finding a faster game, but that game may not have been as interesting.

  • @xenotimebong said:

    As killer I dodge if I can tell it’s a sweat squad, the type of group that will burn a Coldwind offering, have an Object and then ######### talk you in post-game chat. I just can’t be arsed to deal with these people by this point. I’ve played against this type enough to know that I won’t have fun and no matter how I play they’ll just be rude. I play this game for fun in my limited spare time, it’s not my job and I don’t need to win but I do need to actually enjoy myself. Playing Trapper on Rotten Fields against an Object is never gonna be fun for me.

    As survivor I dodge keys and Blendettes. Again, I know I won’t have fun in those lobbies.

    I don’t think there should be a dodging penalty. Dodging used to be a problem on P2P because you would get thrown back into the queue, but now you just wait for a replacement.

    I can understand that logic.

    Casual player vs sweaty swat seal team 6 won't be fun regardless of end game toxicity.

    I just don't understand the keys and blendettes dodging.

    Personally when I play survivor, that's as casual as at gets. I'm never going into any game expecting to win, because it's DEAD by daylight. I just gotta try my best and be pleasantly surprised when I do escape.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771807#Comment_1771807

    Just for the record, this is not a SWF-only thing. I sometimes use the pre-game chat to convince everyone to swap to the same character if 2-3 of us are one character and then 2-1 are something else.

    True, sometimes randoms will copy whatever you're wearing even without being prompted.

    And maybe others follow suit just to be cheeky.

  • Four of one character actually would give you a free pass to tunnel.

    "Shoot, I thought I was going for the other guy, not my fault you all look alike. "

  • Bringing a key doesn't guarantee a win, and neither does bringing a mori.

    They still have gens to finish before hatch spawns.

    @NoelleMina said:

    As Survivor, I only dodge keys in solo or if I see too many flashlights.

    In my experience: It’s simply because I never really had a good match when a teammate brings a key.

    As for flashlights, well, too many of them will be going for flashlight saves (which IS great), but some of them also tend to avoid doing any generators. Sometimes they’ll even avoid repairing them, in an effort to just annoy the Killer for no reason.

    And what do ya know? Oh no, the Killer starts getting serious and we all get slaughtered with only 1 or 2 gens done. And I de-pip.

    Splendid.

    Again, this is just my experience.

    @Bard said:

    If they bring a key, that tells me they just don't actually want to play DBD, so I save them the trouble.

    What's funny to me is that a keys real purpose is to replace bond, it's not just a hatch escape.

    And flashlights don't last forever. Lightborn counters them completely now.

    Franklin's also works, for any item.

    I understand it's more difficult getting the perks you want for specific killers, maybe they'll update add-ons to help replace the perks. Kinda like sloppy butcher replaced by mangled add-ons.

  • @Warcrafter4 said:

    If I am wraith/hag and I don't want to bring a mori I am going to be dodging a 4 man flashlight squad.

    3+ of Items that counters a killer's powers isn't even worth playing a lot of the time if you don't have Franklin's Demise like me.

    I can see your point.

    But flashlights have limited supply, and can be found in chests.

    I would accept that challenge, even if I lose bad, it'd be an interesting game.

  • @Eleghost said:

    I don't dodge lobbies ever.

    I typically just don't care what the survivors bring or if they're swf.

    No point in penalties as it doesn't hurt anyone anymore if you dodge. if anything it would hurt you for dodging because you have to requeue.

    Very well put.

    I feel the same.

    Being a key if you want, but y'all still have to do gens to use it.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771759#Comment_1771759

    it was a ptb thing. Ormond and autohaven maps are reworked next chapter.

    Can't wait to see these changes for myself. thanks for heads up.

  • Is this a ptb thing?

    I'm on console, no difference here.

  • @JoeyBob said:

    BL is disabled this weekend. I'm only going to be playing killer to farm or afk.

    You NEED bloodlust?

    Why?

  • I think swf should give less bp, and killers that do vs swf get that extra bp.

    Solo q is a bravery test, while swf is a borderline exploit.

  • I don't like the swf imbalance, but word of mouth and multiplayer will move more copies.

    Unfortunately, it's never going away.

    Gotta accept and move on.

  • I solo 95% time.

    1, make a build that gives you comfort. (Mine: detectives, inner, pharmacy, sprint)

    2, your team may be wall hugging, they may be trolls, they may be pro, they may be swf. Regardless, you can't control them.

    3, take every game in stride. Got tunnelled, camped, mori? It's not your fault the killer plays this way, and you won't survive all the time.

  • Just give it time and people will post helpful tips.

    Also, check YouTube for helpful advice.

    Keep facing legion, or play AS legion, and you will learn his strengths and weaknesses over time.

    Giving up is not the right attitude, and I'm speaking from experience.

  • First time?

  • Ask forums for tips on specific killers.

    Almost everybody on this forum wants you to get better and will help discuss pros and cons to any killer you wish to learn.

    Looking up videos of pros using said killer.


    Spend bp first on said killer, don't go into any match unprepared.

  • @Origanum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771610#Comment_1771610

    Yeah, was going to say the same. If the Survivor is in a hook free zone or still on DS timer, I won't be picking him up even if he is the last one.

    Tactically valid, I don't consider that toxic.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771563#Comment_1771563

    The only time I do a bleed out with a survivor is if come back to find a slugged Survivor, but they think they’ve been clever crawling to a corner where it’s a hook dead zone.

    “Sorry, but no, I’m not giving you a free pass with a guaranteed wiggle free”

    I can't blame you for that, but I'm really only talking about when it's done specifically to be toxic.

    Any tactic can be useful under the right circumstance, but being toxic is not a tactic at all.

    Maybe to get aggro? But even then, it still looks bad.

  • @The_Bootie_Gorgon said:

    you can't control humans

    True, but dogs can understand where I point.

    I'm pretty sure that's one of my super powers.

  • @Emeal said:

    Do you think Survivors let me have free hooks if Im doing bad? Where is the feeling of good sport there?

    I don't understand this argument fully, but, it's considered griefing to purposely throw the match or give free kills.

    With that being said, I have let the killer get me at the end a few times, but only for specific reasons; playing nurse, being friendly, bringing a mori and NOT getting to use it.

    I wanna see that mori, just, after gates are powered.

  • @Eleghost said:

    Pretty annoying. I don't understand the survivors need to sit at the exit gate an inch from escaping crouch spamming. slugging the last survivor doesn't make sense and forcing bleedout is pretty toxic and i don't get that either.

    You already said it.

    Toxic.

    Other than that survivors and killers could attempt to justify it with, "you tunnelled so I bagged you at exit" or, "you bagged me at a pallet so I slug you"

    Toxic behavior doesn't justify toxic behavior.

  • @TeabaggingGhostface said:

    Calm spirit neuters doc's tracking for a specific survivor, so level jake up and nab the teachables

    I don't like bringing perks just to counter specific killers, but I get it.

    Calm spirit is good for other reasons, but i like my solo build.

  • @TeabaggingGhostface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1771488#Comment_1771488

    Though predropping unsafe pallets can get you a bit of distance

    Unsafe pallets, you can drop em, in a pot, make a nice stew. Delicious.

    But yeah, unsafe pallets I couldn't care less about.

  • @Eleghost said:

    It's a very difficult thing to learn how to loop efficiently. It does become problematic if people stand at them and wait but what can you do? some challenges require dropped pallets in a chase, some people aren't confident in their looping skills/don't know what it is, or they're just wasting the pallets. either way it's hard to tell.

    But a looping tutorial could at least point out how problematic that is.

  • @Kind_Lemon said:

    I'm glued to the deck of the "Die on first hook when facing Doctor" boat, and the forum's not changing that for me :/

    When I originally posted that it surprised me to see how many others posted helpful tips to facing doctor.

    I still think doctor, and the counter measures to play vs him, are booooring.

    But I'm not going to ruin the game for my team. Least I could do is play diversion and break bones.

  • @TeabaggingGhostface said:

    But where will I get my breakfast if there are no dropped pallets

    Thank you.

    By a survivor dropping pallet without even looping, he's basically working FOR the killer.

  • Oni: not fun to play as imo.

    Felix: perks are borderline useless.

    Demi: fun, but weak.

    Blight: his only power is movement, can't cut off loops. (Or I'm just bad)

  • Take it as a compliment.

    The killer is more afraid of you, than you are of them.

    Even tho they have weapons.

  • Quentin, he looks like he's 420 friendly.

    Nurse has that choking fetish. Mmnnn

  • @mrble said:

    https://forum.deadbydaylight.com/en/discussion/comment/1770058#Comment_1770058

    I saw a post that basically just buff the bottles lingering effects and make recharging bottles faster

    Longer effects AND faster recharge?

    That would be a huge buff.

    I think it's too much.

  • @SpineChillScaredyCat said:

    It ruins the game for survivors. The most fun aspect of the game are the chases, and both tunneling and camping completely prevent that. It stops a survivor from playing the game they payed for, and instead forces them to play "sit on hook with occasional button mashing simulator".

    But you also need to see the killers perspective.

    He paid for the game, but mmr is broken and being looped, blinded, ect.

    Chases are fun for survivor, killing is fun for killer.

    Two sided coin.

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