johnmwarner
johnmwarner
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You put way too much faith in the devs
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Because they only play survivor and are short sighted, two months from now they’ll wonder why their queue times are an hour long
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@Peanits said:
I would definitely say give it a try first. Having played around with it, it can be pretty nasty once you get some pressure. Combine it with Surveillance and you also get some outrageous tracking (since generators automatically regress). You'll always know which generators are being worked on.
So you are confirmed that the passive regression will work with Surveillance?
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/969899#Comment_969899
Ahh so you just made those random 3 assumptions that I said nothing about in my post.
Have some faith in the dev team my guy lol. If all killers start getting whooped without ruin they are obviously going to do something about it. Take a second and think about what actually has to be done in order to get to the point where they can implement a gen speed nerf.
But, honestly it's not going to be nearly as bad as everybody is guessing it will be for killers. Top tier killer players are still going to do just fine. The same thing happens with every update that people read on the forums before testing it out.
Again, you are guessing/assuming that they have any plans whatsoever to adjust gen speed after this Ruin nerf, why?
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/969854#Comment_969854
Did you mean to respond to someone else's post or did you just miss everything I was saying entirely?
Yeah I chose not to reply to your weird assumption that a gen speed update is coming next
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/969708#Comment_969708
Because of how required it felt to run. Now I feel like I have 4 open perk slots instead of 3. I think that it's pretty dang absurd that a luck-based perk (random totem spawn that may or may not get destroyed instantly) was being used in 80% of games. That's just bad for the game. Every game I've ever played has reworked random chance based perks like this when they became meta and used in every match. This is just a solid change for the game.
It would be impossible for the devs to address the underlying issue of gen completion speed and gen rushing without nerfing Ruin first. First off, they need data and playtesting to see how games go for those top tier players who felt they needed to run Ruin every match before they actually make any changes to the base gen completion speeds. Secondly, imagine them nerfing gen repair speed before nerfing ruin, and coming into the game as a new player. That's not how you attract new players to your game.
But yeah, nerfing ruin and gen speeds in the same patch is way too much random assumption on what to tweak. They have to be done seperately after seeing how things looks after implementing one of those. And logically, Ruin nerf needs to be the 1st one of those 2 implemented.
So you felt required to run Ruin to slow the game down, now you have no option to run it in it's current form and you think the game will some how be slower?
So
you can play with your four fun perks and whine that you didn't even get a chance to use them?
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/969700#Comment_969700
I'd like your opinion on why you believe Ruin needed nerfed.
Because dur dur hitting skillchecks is hard, and 8 minute games are too long
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@AsePlayer said:
It wasn't only nerfed because it was used in 80% of games at red ranks and 45% overall. Try reading the post again without your default bias.
Yeah, it was unfun for players... well unfun for survivors.
You know what's unfun for killers, getting hit with DS even after they chase and hook someone else... because it's an anti tunnel perk right? Because locker tech is sooo cool
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/969026#Comment_969026
I'm rank 6-9 usually
Makes sense this change was made for newbies who can't hit skill checks.
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Grats enjoy your games, I mean you'll have to wait longer because killers will quit or switch to survivor main but ok.
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@Peanits said:
We did mention that it's on our to-do list, yes. We're looking into the interactions of different perks on dedicated servers.
So much on the “to do,” list and the only thjng on the “getting done” list the past couple months is cosmetics.
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@FilthyQuentin said:
@Tenebro
Can't believe that a runner like Meg can't run faster than an old smoker man like Billy 🙄
xD
It’s true. Claudette has perks to heal faster, others can learn those perks to heal faster.
How does Meg teach the others to run faster.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968206#Comment_968206
I feel like you're neglecting the part of that very same update that reworked instaheals.
@Peanits said:
A rework doesn't mean a buff or a nerf, we aim to make it more fair for both sides. We are not picking favourites, that would be silly.
Cool, when does Haddonfield get a “rework,” to make it fun for killers?
Althoguh honestly before any maps is rather see matchmaking fixed... constant games of all red rank survivors against a rank 12 killer are so boring for both sides
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@FriendlyGuerl said:
I feel you. I'm able to work through ruin too, but most times half of my team can't do it. A byproduct of the new rank reset and the busted emblem system.
@StardustSpeedway said:
I feel your pain. Rarely do I get team mates in red ranks (PS4) that can work through ruin. Usually I'm the only one who can power through it and hit the skill checks successfully the majority of the time. It's really frustrating being the only one who can work through it while everyone else does nothing lol
Ive started looking for ruin at the start, of I’m close I’ll do one gen and if no one else pops one I’ll just go around the whole map til I find it
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/967986#Comment_967986
Not really a pride thing, I'm the first to admit what a horrible player i am : p
More as a respect towards the killer by not circumventing his perk
Fair play!!! That’s cool, stinks that FPS is messing you up
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@Sonzaishinai said:
Not gonna lie, i try to work through ruin but with my low fps i can't hit greats to save my life
I've started running the perk small game to learn the totem spots so i don't waste as much time searching for it
I refuse to tap the gens
Small game is a good idea for sure. Out of curiosity why do you refuse? Is it a pride thing? I’ve seen a lot of players tapping gens as I run up to them, but once they see me they work “normally,” like they’re embarrassed.
Gen tapping adds I think 8–15 seconds compared to working and hitting all great hex checks so it isn’t too slow. Much better than wasting time if you can’t find the totem right away.
Like I said not judging at all, you do whatever you feel comfy with.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/967948#Comment_967948
The only reason you could die because gates were 99ed is if you're chased by the killer and you have to open the door, but if he catches you, he would have caught you anyways.
You’re set in your ways that’s clear, but as you can see above it’s not always that safe. Plus it’s not just the actual act of opening it, as solo survivor maybe your teammates can’t see the light so they need to see which door is actually open to run to.
I have seen more teammates die because of 99 gates than I have seen saved because kf the time it buys.
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@DetailedDetriment said:
These people just aren't proficient. Ruin skill-checks are easy considering there's an actual urgency to hit the great zone. The importance makes them seem easier to land.
I feel like that too, I think people should try to hit great skill checks all the time though. I feel like when Ruin is down they take the safe big open success zone, but if you start trying for great all the time it’s good practice.
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@YaiPa said:
You should always 99 gates, it’s better if there’s a survivor near the exit to open it, as the last survivor arrives, probably chased by the killer.
if you open the gates, there’s not enough time to heal and organize a save.
This is the problem, ALWAYS or NEVER doing something without thinking of all situations. As you can see in just a few examples above people can die because of 99 gates.
Like I said in my OP, when someone is already in hook and you’re planning to organize a save that’s a good time to 99.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/967853#Comment_967853
Oh this won't change, they will just add more pallets and a god loop in the middle.
I was thinking they’ll change the unsafe pallet spawns to safer spawns, sigh
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/967864#Comment_967864
I don't think many killers enjoy running ruin in the first place.
I hate running hex totems in general as killer. It's just adds one more item on the list of countless things to keep track of and makes the game more stressful.
As someone who plays both sides roughly 50:50 I wish something could be done to address Ruin. I don’t have the right numbers or best answer but if they changed Ruij completely and changed Gen speed just a bit would that be the fix?
Or maybe making Pop goes the weasel baseline, but instead of 25% it automatically regresses 10% and then starts ticking backward?
I don’t like worrying about where my Ruin is as killer, and don’t like worrying about my teammates being useless due to Ruin as survivor.
Ad killer I also don’t like feeling like I really only have two perk slots to choose because BBQ and ruin are basically givens for me.
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@Gyuki said:
I was expecting Haddonfield rework, but I'm also ok with this rework.
Right! I know they’re doing it with the Doctor which makes sense, but if they’re not reworking Mikey does that mean they’ll never rework Haddonfield
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I have been wanting to set mine, any guides to which settings will let me see better?
A streamer did one but it’s a couple years old and he admits it was quick And could be improved so I wonder if anyone has “best settings.”
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/967622#Comment_967622
She's not fun anymore - It's not worth the headache of being stuck in double cooldown for 1/4 of every match.
Quite literally a headache, that screeching and the screen shaking on her fatigue makes it so I can’t play more than a a couple games as her
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@Nomadd said:
I honestly stopped playing killer after this challenge was released. And I tried a few times. Five DC games and some 'I rather DC than give you challenge' chat after game. So I kind of stopped trying, it's pointless to put that kind of thing in the game, that has so much DC problems.
I never tried for it before today, I ended up using Bloody party streamers and with double BP event I NC uses triple BP was enough for them to not quit
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@LordRegal said:
Personally I think ruin and devour are poor teammates. In that ruin exposes devour in a way that makes devour more likely to be cleansed. Thrill works well to counteract that, but now 3/4 of your perks are totems, meaning a truly coordinated team could use it against you and render you almost without perks. (eg, start working on two hexes at once forcing you to choose which to save). So, in a good game without optimized survivors, you will do very well, though that level of consistency is still impressive. Against coordinated teams your strength becomes a weakness though and at that point it's purely down to skill to win (which is still possible, I love Wraith myself and know how strong he can be when played well)
I feel the same about Devour, running Ruin makes more people look for totems. If survivors do gens with no ruin they almost never look for totems.
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@Quiet_Observer said:
https://forum.deadbydaylight.com/en/discussion/comment/966930#Comment_966930
I haven't played with solo survivors who do that too much. the other night I had a Leatherface who had me in the basement on ps4, he just stood there with incisdious (or however u spell it) and my friends got the gens done and left me to die (which im fine with) the leatherface then took the time to message me saying "GG ez kill" i just laughed because he had like 9.000ish BP and even though i died on hook from getting face camped i had like 15,000 i just said "yeah ur so good" xD
LOL so many situations like that lately, my teammates just crank gens and as soon as I die they leave. Post game chat they apologize and I say “don’t ever apologize, if you would have fed him kills I would be mad.”
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I won’t say he’s top 4 or whatever the discussion is, but Wraith is undervalued IMO and a lot of players don’t know how to play against him in a way.
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Spine chill and sprint burst are part of my build for the past couple weeks
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@feechima said:
Slugging meta has increased with the introduction of the oni so more people equip the perk to deal with it.
In addition, most killers assume everyone runs DS and plays around it as long as one player is the obsession.
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@Quiet_Observer said:
https://forum.deadbydaylight.com/en/discussion/comment/965461#Comment_965461
Exactly, tbh if a killer is face camping he just threw the game there been times where I'm doing swf or solo we see face camping we just gen rush they the three of us just run in and unhook them and leave xD and if we can't save them then killer got one kill and like 5000 BP and depip lol
Except too may my solo players throw themselves at the hook, rewarding them camper with a 4 kill and reinforcing their belief it’s a “good strategy.”
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Not a brag, but got it again and it counted!!! Did it as infinite Myers and kudos to the survivors for none of them DCing or camping hatch
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/963734#Comment_963734
Spine Chill is also extremly strong while looping, thats the reason most advanced people actually bring it.
Knowing when killer is mindgaming and also have the extra 6% on windows is pretty strong in my opinion.
Topic: Not really a big change. Slowly but surely Selfcare seams to become less popular on red ranks, but thats about it. Oh yea and of course, Ballanced landing due to its nerf is pretty much gone now.
I feel like as more people are in red ranks self care is becoming more seen. Like players who uses to cap in purple are now in res
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Thanks guys, I’ll stick with my current although maybe I need to fiddle my mouse sensitivity
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/966397#Comment_966397
That's very interesting. I imagine you could do a similar thing with OoO. I suppose killers in general just naturally assume that if you have the confidence to make yourself a target, you most likely have the skills to back that up.
Yep, good point. I play roughly 50:50 each side and as a killer unless I can catch OoO in a bad spot I avoid them, exactly the reason you said I assume they are going to be Th e strongest looper on the team.
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@Fibijean said:
Most people who wear flashy cosmetics do so because they don't care about stealth or being hard to find. If they're good enough at looping that you can't catch them anyway, then it doesn't matter how easy they are to spot.
Or the opposite, I actually tried out the brightest outfits for a few games and noticed killers avoided me if they can. I am not a great looper so it was a bit of reverse psychology experiment
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The influx of GF and wraith players thanks to some streamers discussing them being high tier-ish had made a lot of players willing to give up one slot to have a heads up against the stealth killers.
I run it all day and face billy after Bubba after Demo and then one game I take it off I get Wraith lol
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@LordGlint said:
This DOES show that you dont have to go out of your way or use a special build to get it done. I got mine on that same map, with the basement in the main building too.
@Fog_King said:
This is the only challenge I have not done yet. While I was doing other challenges, I got the 4 basement kills with Freddy, without even trying. I hooked a survivor and put down snares on the stairs, got out of the basement and someone was dropping down for the save. Got them and hooked them. Same for the other two, which did not even wait for me to leave to try to go for a save. I wish I had that challenge unlocked and selected at the time.
Yep, you don’t have to be slimy or use a basement build. Just keep it on and it could happen, now granted once you get 1-2 in the basement it may be time to focus on that if you want it. That’s my plan, if I end up with an good basement spot today I may get it. I don’t wanna run IG or agitation thigh just normal builds
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@ALostPuppy said:
I did this once, then I actually put on the challenge. Got it as Freddy yesterday with agitation and fire up only. I played like a bit of a scumbag but thankfully none of them DCed. Maybe they realised at the end that I was going for it and I'm really happy they didn't DC like almost every other time I've tried this challenge.
I was playing survivor against someone celery going for it and I played normal the whole game until the end, he already had 3 basement kills so I didn’t even look for hatch or run far from basement, playing both sides I figured any small thing I gained from escaping didn’t match how he would feel completing this one.
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@TooKoolFoU said:
https://forum.deadbydaylight.com/en/discussion/comment/964475#Comment_964475
You get more points as killer for actually playing your objective and survivors get more points when they can actually play the game and not crawl
I’ve already stated I rarely ever slug, tunnel or camp... I try to hook everyone 2-3 times because you’re right that is how everyone gets the most points.
But some people feel the need to split because the survivors all brought toolboxes and are cranking out gens. A killer who loses in 5 minutes isn’t going to get many BP
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They’ll last I saw was when they mentioned they were looking to fix perks that aren’t working correctly (example Dead hard.)
Theyve all been one break for two weeks and according to stream most of them have another two weeks to vacation do don’t expect any fix soon.
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@SunderMun said:
nemesis, blood echo, breakout are all perks I use tbh. If I want to meme, I'll use any means necessary too, (admittedly breakout usage is kind of memey too) but the others I don't really have a use for personally. That's 4 out of 6, which makes this a very successful chapter for me.
@Accullla said:
I think what the devs are focusing with the new perks (last 2-3 chapters) are builds, not necessarily to be strong or their own. They are releasing a bunch of perks that combo great with others e.g. inner strength+head on/ds/q&q, fixated+sprint burst + 2 other gen jockey perks, breakout+mettle of man, wglf, bt and so on. This at least for me breaks up the meta a little bit by providing options of fun new full builds to play around with.
Yeah, once I get to rank 1 I don’t care about winning every game.
Im Actually gonna screw around today with some breakout, mettle of man build I’m sure it’ll suck but whatever
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@[Deleted User] said:
I only used the keys to turn when playing Billy. Or maybe when hooking someone as take a drink, or something like that.
I mapped "Q" and "E" to turn left and right respectively.
I've never suffered any problems with looping because of it.
@OnryosTapeRentals said:
I use the mouse to maneuver my camera and have done for 3 years. I've never encountered an issue in terms of looping as a result. I've tried to use the arrow keys before but it just seemed like an unnecessary hassle for little benefit.
I'd say play however is most comfortable for you.
Thank you, I use QE to strafe left or right. W move forward and D move back.
When I play Billy or Oni I turn with 1-3
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/965137#Comment_965137
yeah past 2 dlcs have been extremely mediocre perks only memorable one is inner strength lol
It’s hard for them to come up with something that will replace the meta BT, DS, etc.
If they out our something better then what? The next chapter they need even better, and within a year it’s stupidly strong. Killers would complain they can’t even get 1 kill in most games.
This applies to killers as well. They get gen slowdown, but morning to clearly replace Ruin, if they did it would be whined about until nerfed.
They make really weird stuff that no one will use outside of meme builds.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/965501#Comment_965501
I was about to say the same thing about mori's. I have seen more in the past few nights than I have seen in all of December. I don't expect killers to farm, but why would you bring those and ruin everyone's chances (including their own) of getting some bonus bloodpoints?
I play both sides, so I almost never use mori unless it’s for a daily. And you’re right during double BP it hurts what you earn.
That being said, about this whole thread in general, some people really don’t need BP. They have their characters prestiged, 100 of every item, etc so they just wanna play the game.
Calling someone selfish or entitled for playing his way is just as bad.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/965101#Comment_965101
I have been camped and tunneled all day. A lot of killers seem to bring Moris as well (more than usual). I hate playing survivor during these types of events.
Play as killer?
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@SimpliJess said:
https://forum.deadbydaylight.com/en/discussion/comment/965167#Comment_965167
I love farming, especially during double BP. I don't understand why anyone wouldn't. We also will message killer like hey, we need challenges, you have rituals? And kind of go from there. Game doesn't have to be so toxic. We can all get along.
You can farm and I know lots of people enjoy it, but as to why we wouldn’t want to as killer...
Once you show you aren’t going to be cutthroat survivors take it to super farming level, like forcing you to hit them so they can heal over and over, running to every pallet, etc.
I don’t wanna play a half hour game for 32k points times two... is rather play a ten minute game for 30k times two
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@Negan4891 said:
I stick with my tunneling. It helps me out. So i dont care if i ruin somebody elses game. It not my fault that they want to take the game seriously. Its just a game. But i will play the way i want to play as a killer. And ne ways. Survivors keep forgetting. Its the killers match and not theres. Cuz the killer is the host and not the survivors. So the survivors really dont have the right to say ne thing at all
You should play how you want, tunneling can be effective, once the game becomes 3-1 it is indeed a lot easier for the killer.
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@LordGlint said:
https://us.v-cdn.net/6030815/uploads/984/SC3NI9KXXQ22.jpg
Heres my latest screenshot for my "salty endgame chats" folder. This survivor didnt seem to understand why I "camped" by chasing her teammates who were ALL around the hooked area. If I'm actively chasing someone...it aint camping. Infectous fright lit up my screen like a christmas tree, so I started knocking em all down one by one after they got 4 gens done. If everyone survived THAT long...cant say anyone was tunneled out of the game either.
I have been accused of tunneling the last person in a four kill game... logic doesn’t apply in DBD
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@DBD78 said:
I play killer a lot during this event and I never camp or tunnel. Yet the complaints is always addressed to all killers somehow 🤨
To answer OP question I don’t camp or slug either. As killer I get more points by 3 hooking everyone if possible so that’s my goal.