johnmwarner
johnmwarner
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1032454#Comment_1032454
yes....hence the "legally" part of my post.
Is cheating something that is against the rules, or so you have a different definition?
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@forthelulz said:
I recommend using ReShade with technicolor + colorfullness the whole game looks fricken fantastic!
Are there levels like 1–100 or do you go max?
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He feels a LOT smoother to me, I don’t care how powerful, although I do think it’s a buff overall, but he is but he is very fluid to play as now and I enjoy it.
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@Nobsyde said:
you can create a new thrill:
get to a gen and tap it. If the killer has Ruin and Surveillance you'll be its first prey :P.
LOL so true!!! Like a clicky clicky taunt
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1026252#Comment_1026252
I feel you. Red ranks in my matches all the time as a green rank killer myself.
There was a very short period of time after they fixed the SWF matchmaking issue where I actually had all green ranks within +1 of my level!
But over the past month, at least, it’s just like the SWF bug all over again.
It’s crazy, I’m lucky I used to be red rank killer (low red like 4) before I changed to so much Survivor so I at least have a shot if the reds are the “bad reds.”
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026291#Comment_1026291
I really hope so because this situation is becoming unbearable, as a killer it has become close to a nightmare, as a survivor the fun level has gone deep down.
I truly hooe you guys will find a way to make the miracle because the game is almost unplayable as it is now.
My confusion is about 90% of my games as a red rank survivor, solo queue, with all other red rank survivors who may or may not be SWF I guess are against rank 10-15 killers. Who exactly is getting matched against the red rank killers?
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@Mikeasaurus said:
It legit makes me laugh when survivors attempt this. I just stand with them waiting, just saying to myself 'Your only killing your teammate'.
Then get called a camper in chat probably lol They crack me up
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1026287#Comment_1026287
We will be going over that, yes.
Thank you replying so quickly and multiple times, communication and honesty within the limits you can is always appreciated.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1026272#Comment_1026272
It's definitely more than a simple fix. I can't go into details right now, but I'll just say that there is a "rank rework initiative" coming up on the roadmap as well.
Not asking you to go into details right now, but will there be details coming as to why this has been an absolute nightmare for new killers specifically for months?
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@illusion said:
I'm just happy that it has been acknowledged and is being worked on. I wasn't expecting to see a change anytime soon, so "weeks" doesn't sound to bad at this point.
It's been two months already, 2-3 more weeks makes it a problem for three months... three months with no replies other than we're looking into it.
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@Peanits said:
We'll be explaining it all soon. There's a lot more to it than you might think, and this isn't the sort of thing we can rush out the door.
This leads me to believe the fix will come with an explanation of what's been going on and why we can be optimistic it won't happen again? Not just, "matchmaking has been fixed."
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@SteelDragon said:
Design team: amazing
Balance team: worst I have seen in a game in all my time of playing video games
Technical team: does not exist
(i put bug fixes, making the MMing working etc all under technical team)
The art team is amazing hands down!!!
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@bgbomb said:
It would be understandable
They ######### up now.
They was meanning to do it to fix the survivor waitting time.
But it made lower rank killer harder to rank up which only made things worse.
And the same time the "balance team" remove ruin without fix the gen speed.
The number between killer and survivor in high rank could be one of the highest number in history.
They really ######### up now.
So it must take lot of time to figuer out how to solve the problem.
Especially they have the worst balance team i have never seem before even though i have more than 200 games in my steam.
Forget the balance team, that's at least something that is kind of judgment which is stronger, needs buff or nerf etc
This is tech, actually playing the game the way it should be played. That should be priority number one.
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@Aven_Fallen said:
I mean, I got a 4K because two Survivors wanted to get their Unhook Challenge ASAP. They did not even get any progress for it, because neither of those two Geniusses was running BT...
But yeah, people should take it easy. They have so much time for the Challenges and it is not really worth to throw games, just to have them finished after two days and 12 days left until Level 2 releases.
Yep, I find killer is so much easier to "win as," during the first few days of a new tome. Players ignoring gens, racing each other for unhooks although it is super funny they didn't even run Borrowed if they're gonna make stupid unhooks.
Guess I'll enjoy my killer games until it settles down again.
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1021459#Comment_1021459
We watch for veterans feedback...
Proceed to nerf ruin cause 4 random new players don't want to look for bones.
Greet job so far.
I've never seen any mod/dev/etc who contradicts themselves as much as BHVR and peanits specifically.
Here are stats... stats don't matter... but stats say to balance this... uhm ok
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@Fibijean said:
Shock Therapy adds 30 madness points by default, so it takes 3-4 Shock Therapy attacks to get a survivor to tier III madness. Static Blast, as you say, adds 50 madness points to all affected survivors, guaranteeing that they will increase by one madness tier.
The "Order" family of add-ons increase madness inflicted by Static Blast. "Order - Class I" increases it by 10%, or 5 madness points; "Order - Class II" increases it by 15%, or 7.5 madness points; and "Order - Carter's Notes" increases it by 25%, or 12.5 madness points.
The "Discipline" family of add-ons increase madness inflicted by Shock Therapy. "Discipline - Class II" increases it by 15%, or 4.5 madness points; "Discipline - Class III" increases it by 20%, or 6 madness points; and "Discipline - Carter's Notes" increases it by 25%, or 7.5 madness points.
Those are the exact figures, but I'm not sure if half points are actually possible, so it's possible that those .5s might get rounded up in-game.
You... are... AWESOME
thanks so much
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@Nomadd said:
Because it's not their style? I know she's good, but I don't like her gamestyle. I HATE (the most in this game with all my heart) Billy and I don't really find Oni interesting, apart from mori animation and overall visual design. I like Ghostface, Pig, Myers. I might not have as good results, but I play for fun. It's matter of preference.
I enjoy the stealth killers too, just more fu and feels like my favorite type of horror movies.
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First she gives me a headache to play as her more than 3 games in a row.
Second I like to play all killers and mixing up like that messes with your muscle memory from what I hwar from long time players.
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@Almo said:
Pig is in the higher ranges for Killer performance. It's unlikely she need a buff. Having said that, there are a few odd things hanging around (like Ruleset #2) and we'd like to do an addon pass eventually.
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1021420#Comment_1021420
She does well in red ranks as well. We released stats for all killers a little while ago, if you'd like to take a look: https://forum.deadbydaylight.com/en/discussion/106566/
Your replies in this thread are all over, like you keep getting caught contradicting yourselves.
The stats say she’s over performing, but Clown is way underperforming but he isn’t being reworked.
But wait we’re don’t just look at stats, despite the fact that both of us have brought up stats, so we ask players who know too. What players are you asking that gave you the impression Doctor needed reworked next?
Like someone said if you don’t wanna answer then don’t, but every single time you guys answer you pick and choose sentences to reply to like a politician.
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@TommyFredo said:
https://forum.deadbydaylight.com/en/discussion/comment/1020539#Comment_1020539
3-4 minutes? That's nearly impossible. Each gen is a minute and a half, and that's if you don't stop for one second to do any other task. 6-7 minutes is more realistic if you have a good team against a booty killer.
A gen is 80 seconds for one survivor. In theory 3 survivors could finish one each in 1:20 right as the first player gets hooked. Then one runs for the unhook, he chases the third and the fourth does another gen at the 4:00 mark and that accounts for travel time. Four gens done in four minutes is what most games SHOULD BE except immortal players have this phobia about doing anything except hiding.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/103912/tome-2-#########
Exactly. That's the point of a BP. The archives shouldnt be tied to the rift at all to begin with.
NOW people are seeing "I cant hit max unless I play ungodly hours I dont want to"
OR
Spend money on the Battlepass and max it out that way. Which is what they want. Which is why battlepasses are ######### stupid.
Been saying this a long time. It only works because people will spend money or ridiculous amounts of extra time on a game they really dont want or need to, just to "not miss out" on some rewards.
But this is all games, not just DBD. Not saying it’s “right,” but it’s pretty easy business
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Are the challenges “normal,” or are my teammates going to be doing stupid ######### all day today?
@GorgonDorgon said:
Survivor ques are gunna be worse than they already are with all those challenges lol. Yikes.
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@Nikotiini said:
https://forum.deadbydaylight.com/en/discussion/comment/1020327#Comment_1020327
Really?
The people who have used Object when I played Ghost Face have been well aware of my presence, and they've made it pretty clear when they teabag and point at me when I'm literally behind a wall
They can still hear your robes, also maybe spine chill?
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@Mandy said:
I would definitely suggest fixing that router, because as far as I'm aware that will count towards your "DC count" and could get banned if it happens excessively, not only that but you are effectively spoiling other people's games as well.
This! Even if you couldn’t get banned, the fact that you’re ruining people’s games “every so often,” should be enough reason for you to want to get it fixed.
This isn’t a solo game.
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@Teh_DuuuDe said:
In the last 10 games or so I have gotten into games instantly as killer, however every game was filled with purple or red survivors.
I find it very hard to believe that there are now green or yellow rank survivors playing. This doesn't truly annoy because of difficulty as when I played this game consistently I stayed in the red ranks easily.
This is more a matter of proving just how out of whack the matchmaking is. Imagine if I was actually a green rank killer going against these survivors. I would be getting destroyed nearly every time.
This needs to be fixed. Killers are already leaving in droves and now the killers who aren't that great are being forced to play against much higher ranked survivors. This will surely kill the game more so than any other change the developers can make to either side.
And it’s no fun for us as survivor either. All red ranks against a poor 12 clown, he gets like two hooks total ugh I can only encourage him and move on
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@LoverOfDemogorgon said:
I think you just need to play better, i've been getting flawless 4k's all day with doc and no ruin even on maps like coldwin farm and the like
@KuromiStarwind said:
It's almost like not having Ruin or the killer you play doesn't matter when you play potatoes and you ,yourself, are half decent. :)
This! And please don’t say red rank killer, blah blah blah... I think it’s a fair estimate that 50-75% of survivors that are there don’t being in red rank. I say that as a survivor who is rank 1 or 2 and should be purple, as someone who sees their red rank teammates do the most potato plays, and as a killer who tries to guess the rank of his opponent and very often I guess 8-10 and they end up being 2-4 soooo...
TLDR is you play potatoes at any rank you can win with any killer, any perks or addons. Doesn’t mean they’re all okay or balanced it’s just what it is
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1016954#Comment_1016954
I have to do that all the time as killer. If the survivors die too fast I don't pip.
Yeah, especially with certain killers like the one shot downers... Billy and Plague are the two I have hardest time pipping with.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1017560#Comment_1017560
Feel free to get chased by the killer for a good amount of time and you will get your pip. But for that you must be good at looping lol.
I do enjoy chases and being looped, but being forced to go look for the killer and be chases AFTER all gens are powered just seems silly. It's like manufacturing a triple double by missing and getting your own rebound in basketball.
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@BaldursGate2 said:
This guy literally complains, that he escapes the games too fast.
Yes I literally am, because escaping isn't a win to me... PIPPING is, not to mention how unfun a 5 minute win with zero challenge is. Although maybe that's what you are looking for it's not what I am.
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@Raccoon said:
My survivor games only have a few hooks and chases - It seems like it's going to be harder to get Altruism points if people don't feed themselves to the killer (if the team focuses gens).
Literally just made a thread about this, you almost HAVE to farm if you wanna pip...
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@Waffleyumboy said:
No it's pretty much the same. Hiding and doing gens got you a black pip before ruin got changed I'm pretty sure.
Not like I'm hiding, it literally took the killer that long to get the first person. I'm sure he didn't pip either and he was hardly hiding, but he would have done no rescues and zero gen work except the residual you get while being chased.
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@[Deleted User] said:
You kidding? I've been pipping faster than ever it's crazy easy to win as survivor now.
I've never escaped this much before. I am getting out even solo in a majority of my matches because the ones with new ruin are easier than old matches where there was no ruin.
Oh, I agree ESCAPING is way easier, but escaping doesn't always mean pipping.
@neekocheeko said:
https://forum.deadbydaylight.com/en/discussion/comment/1016929#Comment_1016929
No? You have to play according to the emblem system. If you don't get in chases or unhook you won't rank up. It's how the system works. It was put in place specifically so you do various things to get points and not just 1 thing.
Yes, you should be able to do gens, chases and safe unhooks if given the chance. But if my teammate leads the killer on their first chase literally while we get all the gens done then what? We are expected to go looking for the killer to actually win?
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1016325#Comment_1016325
Can you provide a source that specifically said that the patch and Tome will be released together? It's not that I don't believe you but if it has been said "over and over" then you can provide a direct link.
I haven't seen anything myself, but I cold have missed it.
Found it, Third anniversary stream
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1016325#Comment_1016325
Can you provide a source that specifically said that the patch and Tome will be released together? It's not that I don't believe you but if it has been said "over and over" then you can provide a direct link.
I haven't seen anything myself, but I cold have missed it.
@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1016325#Comment_1016325
It's just been confirmed the patch is today. You just look silly now.
I don’t feel silly, when I get home I can dig up the original release from when they announced rifts that they would always come Out with the mid chapter patch
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Switching stances feels so clunky to me, and as a survivor i hates the passive madness so I didn’t wanna do it to others
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@ProfoundEnding said:
It's entirely possible the update is today and just the Tome release is tomorrow. We don't know though.
We do know, they’ve said over and over the Rift releases with that other changes
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Cool I really like him, I never played Dr before now I may work into my rotation
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1016009#Comment_1016009
Doc totally got nerfed, bruh
Sarcasm?
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@Reaper_xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1015851#Comment_1015851
So Taking away his ability to make people scream by walking and have to wait 3 secs after blast isn't a nerf? Going from tier 3 madness to tier 1 after snapping out of it is a buff?
Taking away the need to switch stances and making an on-use ability that forces people up a madness level ends up being an overall buff according to some people... I’m only going off of Drey’s opinion so I guess maybe you’re just a better doctor than him.
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@Xetoil said:
From survivor side, I'm rank 8 and I seem to only rank against killers from rank 12-17. I'm not the kind of sadistic prick to go out of my way to bully a killer and teabag etc, but when you win against someone who is so much less experienced than you it doesn't feel rewarding at all.
I'd rather die because I was outplayed by a competent killer, or escape because I outplayed someone of a similar ability to myself. It feels extremely unsatisfying to escape because your opponent was just not as experienced as you
Yup, I feel the same I play solo at rank 1 or 2 and I keep getting teams of all red rank teammates and we go against and 10-15 killers. I don’t teabag or play toxic, but most games the killer gets like 3 hooks total the whole game, no kills and all we can do is encourage him in post game chat
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If it makes you guys feel better @Peanits said they’re aware and looking into it. They hope to share something with us soon...
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@Lucama said:
They are addressing the rank issues, by planning on hiding ranks from players. You can't know if the killer/survs you just stomped was new or just bad if you can't see their ranks. Problem solved. /s
That was the theory and the leak, I actually think they planned on making it a “bug,” that would never actually be fixed.
Then when the leak happened it would have looked too obvious if the bug happened so they had to pull the plug. Tin foil hat sure, but based on pst BHVR experience also very very likely and believable.
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@Well_Placed_HexTotem said:
Are you new to BHVR? Watch the Q&A this week, the thread is chock full of important questions and they’ll be ignored for some stupid lore question or something they can use to twist the narrative.
This 100% they listen to a 30 second well worded question and make a short quip totally unrelated. Or tell us to try a different game, I actually have started Fell Seal so thank you for the suggestion
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@Peanits said:
We've acknowledged it a bunch of times recently, although the threads we mention it on tend to get drowned out by new threads about the same thing. We are looking into matchmaking issues at the moment and we should have more info to share with you soon.
Looking into it is so vague, now I’m sure you can’t give specifics but you can see why that doesn’t make anyone feel too confident...
Also, the ruin nerf (which I agree with) and Doctor changes were under the guise of making it more fun for new players. Shouldn’t rank 17 against rank 1s be pretty high in the priority because that can’t be fun for new players.
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@Getya_Mad said:
Play killer as a main and then rethink this sadly myopic tripe you wrote...
I play killer, you can say main or whatever I’m about 50/50 because mornings I get insta queue as survivor and evening I get insta ad killer...
I have no problem getting gen rushers, managing 1 kill with maybe 7-8 total hooks and telling everyone GG at the end. Once in a while someone gives me the “get good,” or “EZ game very EZ,” but I would say 9 times out of 10 they all the me GG and GL and we move on
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@Divinitye9 said:
You're asking this community... to be less toxic? Are you new here?
There is a reason why I basically close my end game chat and never leave it open.
I’m saying that they actually have been less toxic lately for some reason
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@RaSavage42 said:
@johnmwarner I might be the rank 12 pig being ran :(
But to give my 2 cents on this topic... I'm going to enjoy playing this game the way I want as killer (without facecamping) but the tunnel and proxy camping will be in play... but unfortunately I might only play as the Pig seeing as she's the only killer I have a build the works for me and if the game ends in 5 minutes I can either open the door or go far away from the doors (I won't be at the gates hitting you out sorry, don't even bother trying)
Pig is fun too, I hope you’re at least enjoying the games a bit. I play killer too and against some teams I just get absolutely demolished, but 9/10 times they still say GG at the end without bragging.
I do the same as survivor, especially in a case like all red rank versus someone lower. And if the game is lopsided I just leave at the gate, no teabagging or farming attempts made. Hopefully we all get a better match next game
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/121446/cant-we-all-just-try-and-have-fun
i'd love to, but it's not easy to have fun if you need to wait nearly 30 mins to get into a game and once you finally find it, you go against a rank 13 killer ...
Right, and then I crank out 2 gens, work a third with someone else, all while poor rank 12 Piggy chases one elite looper.
So we queue up for 10 minutes, get a 5 minute game, and take a black pip...
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@Slaughterhouse3 said:
It was not in the PTB and Peanits already said it was not happening! I dont know why people keep saying this is going to be a thing 😂 if it was, you might as well remove ranks all together.
@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1007200#Comment_1007200
What evidence do you have that the leak was "wrong" vs. the leak being internal and never meant for us to see, and they backtracked on their plans?
The latter is more believable, given BHVR's track record. The latter is also more logical, because the leaks were 100% word for word the same as the patch notes we received two days later. Except for that one line. Plus, it's not out of character for BHVR after all the shadow nerfs they've done in the past.
"The leak was wrong" though. I don't mean to offend you, or any other person with the "trusted" badge, but it definitely seems to me like you guys (for the most part) will defend BHVR, even to an absolute fault. Even Peanits didn't say the leak was wrong. He said it was not happening. He never said it wasn't planned. He was very vague, because he knows we aren't stupid.
This, it was internal and you can pardon us for the conspiracy theory but they were planning to just slip it in unannounced. Someone leaked the info and they realized what a backlash there would be, so they left ranks in but they are almost gone anyways since matchmaking is anywhere from 1-20 and NO I am not talking about SWF.