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jinx3d

jinx3d

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jinx3d
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  • @Orochi said:

    I want my big breasted, blonde, ditsy babysitter Survivor. This is iconic in the horror genre. Nothing to do with sex, I just love that aesthetic and the personality that comes with it. * shrug *

    I love seeing people being so selfish about what they want to see in a game. Like every single thing needs to appeal to them specifically or it's "what did they do to MY game??" It's not YOUR game, all the characters are meant to appeal to tons of different tastes. That's how you sell.

    that trope is a failed attempt at mimicking laurie strode, whos whole thing was that she WASNT big breasted and ditsy, respectfullyi hope we never get that architype in dbd because it would just piss me off to no end

  • @KateMain86 said:

    Sex and horror have been a marketable combo for a long time. I can promise you a video game character showing some skin isn't the end of DBD. Also if this chapter were a "sex grab" they could've done way better than this. Not sure why this of all things moved you to make a thread like this.

    hell, sex and horror are essentially inseperable-most slasher movies have sex in them for no reason but because it sells

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364609#Comment_3364609

    I'd still wager this is a new level of blatant sexualisation that even stuff like the topless Vittorio didn't manage. That ridiculous walk doesn't help.

    says the person with the spirit pfp, the killer whos nearly nude for NO reason in her default, and was going to be completely nude but they thought it would be "too distracting"

  • @calem said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364571#Comment_3364571

    Wesker isn't an original character and isn't sexualised in DBD. This whole chapter screams "buy us cause we're hot" and not "buy us because we're fun and unique". You can have both, but this ain't it. Even Thalita and Renato's cosmetics are "please look at all the skin we're showing"

    be fr his power involves choking you and pinning you to the wall

  • its so wild that we've NEVER HAD ANOTHER KILLER THAT WAS CONVENTIONALLY ATTRACTIVE (trickster spirit wesker) and we've NEVER had skins that make characters sexy (huntress trickster spirit felix david renato vittorio ) and nobody has EVER played a character solely because they find them attractive, this is such a big issue with skull merchant alone guys

    this is the dumbest complaint about the skull merchant. just dont buy the skin dude

  • cob, overcharge, nowhere to hide is a strong combo on any killer but it feels especially strong on her because of her drones, she can contest a 3 gen and even a 4 gen stronger than any other killer in the game imo

  • @Seraphor said:

    As an excuse to release two survivors in one chapter and charge more for it.

    you can always buy one survivor, or none at all, you arent forced to buy it

  • @burt0r said:

    We already see enough complain threads about bubba, legion and Myers?

    About them always camping, being boring and only bringing their good add-ons?

    and its always people with dh and bnps and other good survivor things too, lol

  • legion, myers, ghostface, slinger, skull merchant, bubba, and billy are all low tier killers who get ######### on by any competent team on a decent map.

    also we shouldnt be forced to play an entirely different character than what we enjoy to deal with ONE perk

  • technically it isnt holding the game hostage, you can still get gens done, its just annoying asf

    1. activate a drone thats being hacked to instantly expose the hacker, you cant see the aura but the little icon to activate it will still show up. youre welcome
    2. dont stray too far from your web. if someone gets exposed, you cant capitalize on it if youre across the map
  • it simply wouldnt work. the only way to fix tunneling is some equally/stronger effect to promote going for new people

  • @EvilSerje said:

    Jokes aside, I'm completely lost... Played 5 matches with Merchant and still cannot come back to my senses.

    A) Her power is complete trash:

    • information drones give almost useless. You can see in UI which survivor near drone, but near which one? This is if drone is active. If not, it is just dissapears (with some survivor help) and you don't know which one.
    • Radar shows general direction, but proximity is invalid. I literally ran after survivor with implant with radar on to see what that white dots show. The show nothing useful. Especially if there are multiple implanted survivors. Survivors, obviously, don't care about implants and run with them freely.
    • expose effect never happen. Survivor just run away before drone activates. Can't blame them.
    • drones deactivates by themselves very fast, but you can reactivate them one at a time with huge delay.

    But that is nothing, comparing to the MOST FUNNY PART! Ready?!

    • you cannot place drones in half of places! Yay! By trial and error I found out that you cannot place drone near hooked survivor (why?), you cannot place drone near some gens or exit gates, and most confusing thing: you cannot place drone in some areas (no matter open or close)
    • that's not all the fun. You managed to place the drone? Good! But don't be surprised when you see it flew to the side and not guarding area you were hoping. Why? Because F U, that's why ๐Ÿ˜€

    I was so confused that I started reading power description very thoroughly. Read it 2 times. Nope, nothing in the fineprint.

    B) Besides "interesting" power, after marverlous and gorgeous killers design before, we could have cool cyborg or robo-girl. But we got some booty chick with a fork and halloween homemade tinfoil mask. What? WHAT?

    All and all, I'm still sitting with huge blinkless eyes. BHVR fired their super-disigners? BHVR union is on a strike? BHVR has been taken by terrorists? Blink twice if it's true. Otherwise I cannot explain it.... Maybe I'm very spoiled by previous killers (man, I will even say unpopular opinion, but I love Knight and played him for the past 2 months), but this is dowgrade and downfall at best... Please tell me I miss something and got it all wrong, please!

    Trying to do Adept, I just gave up and completely skip power usage. And that helped. Just like Trapper with no traps.

    P.S. My tier list now:

    Nurse -...... huge gap.....- Blight - Spirit -All other killers - Trapper -....... huge gap......- Merchant

    i played the Skull Merchant all day yesterday and only lost 2 games and tied one.

    you can see the direction of a survivor in a drones radius on your radar, any survivor in it will show up on your radar.

    knowing where a survivor is at all times is a very strong effect- you know if theyre on a gen, or if someone gets healed by someone with a trap, you now know where two people are. knowing where they are is very powerful

    thats the point. the threat of exposure keeps survivors away from certain areas (gens, slugged people, hexes etc). if they DO go there, you now know where they are, whether they deactivate the drone or not

    the drones are still "active", they just dont start exposing until they spot a survivor. if there were 4 constantly stalking drones, that would be broken. Activating a drone while its being hacked instantly exposes the survivor hacking it, btw

    in the time it would take a survivor to run through a drones radius, unhook, and then get out, they would be exposed, and SM could camp in the radius undetectable. it would be free built in MYC without the range requirement.

    the drone gets placed exactly where you were when you pressed the button. if you keep walking, the drone will return to where you were when you pressed the button.

    hope this helps some of your issues, she really isnt that bad

  • that stuff required game sense for solo queue, not swf. with the two more similar info wise, they can buff/nerf things without ######### over solo queue and without being totally useless against swf

  • since drones whos radius is within a certain radius of a hooked survivor go away, any carrying perk is good (agi, mad grit, iron grasp) to ensure you dont lose a drone in a good area for a while.

  • @idkhowtoexplain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364922#Comment_3364922

    Yaa atleast the killer still have effort to predict where's the survivor next move, not camping like a braindead zombie.

    literally any killer can camp, this isnt a skull merchant exclusive issue, so stop trying to make it seem like it is

  • yeah

    so can ghostface and pig

    some killers have an extra perk's effect in an addon

    this isnt new, stop complaining

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364903#Comment_3364903

    I dunno, the drone seems like it's gotta be pretty far away before the hook action wouldn't remove it. Like the person above said, that feels a whole lot less effective than literally any killer running Insidious. It's just regular ass proxy camping, nothing special to Skull Merchant.

    yeah, any drone whos radius is within a certain radius of a hook goes away, you have to be fairly far-like, devour range-for a drone to be up still

  • drones around a hooked survivor go away, this literally wouldnt work

    two killers can already do the stealth by hook thing in their base kit, two can do it under certain circumstances, and any killer can do it with insidious

  • thats the point of the basement? its a risky area with one way in, one way out

    in Camping Comment by jinx3d
  • @OhMyLumi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364375#Comment_3364375

    we knew this would happen since the PTB... 99% of the games I played against skull merchant were long and drawn out over them just locking down 3 gens from the get go with their drones... its very oppressive .. very strong.. I thought BHVR wanted faster games. but other than this obvious issue.. I am enjoying the new DLC

    thats how youre supposed to play her lmao. shes like hag or trapper, lock down an area where youre the strongest. leaving that area will lead to you losing your pressure sinc her power sucks in chase

  • @BenOfMilam said:

    Gen kick meta sucks.

    agreed, ruin shouldve never been nerfed-hell, it should be buffed

  • @NOEDaddy said:

    So we should make it easier for Plague, Huntress and Trickster then? The top floor is their playground and the bottom floor has a few to no safe pallets other than the ones next to basement and the other behind the stairs which will eventually get broken.

    not every map needs to be safe against every killer. some maps are better for certain killers and worse for others and tbh more maps should be like that

  • you just got legion teched lololol

  • @Chiky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360905#Comment_3360905

    Being exposed the whole game is not really "weak", but i agree that he needs a rework, especially to delete those insta mori addons that are bs

    being exposed the whole game is an addon. base myers doesnt need a nerf

  • @CharBurger said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359358#Comment_3359358

    its not the price of the skins, its not the price of the battle pass or how much cells you can earn in it. It's that putting battle pass skins on the store invalidates any effort put in to earn them. There is no incentive to get the battle pass (for skins I dont even use btw) if I know that the rewards will just at some point go onto the shop.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359359#Comment_3359359

    exclusives are the reason to buy the battle pass in the first place

    you get multiple skins for killer and survivor, some of which ARE exclusive, along with exclusive charms, you get your auric cells back completely, and deep rift stuff which may or may not be exclusive

  • skill issue wesker is fine

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360058#Comment_3360058

    I hear a lot of people suggesting that Sprint Burst has no counterplay as Killer. Because there's nothing you can do as Killer to prevent that 3 second speed boost. Well, if that's the case, DH doesn't have any counterplay either.

    Whatever the Killer does, the Survivor can always get some value out of it. Either by tanking a hit with it, or by forcing you to play around it.

    But, like with DH, there are things we can do to minimize the value the Survivor gets out of Sprint Burst. You can wait before you swing at a walking Survivor, you can spook the Survivor and then drop the chase to make them waste it, you can stand between them and their nearest escape route, or you can run Fearmonger.

    The difference is, DH takes away basic gameplay options from the Killer. It comes out at the end of the chase, after you've already committed a LOT of time and energy to chasing them. It punishes the Killer for getting a hit. It punishes you for picking specific Killers. It's a third health state. And it makes you feel like you were cheated out of a down in a way that no Sprint Burst ever could.

    and it removes the threat of a survivor making a mistake. overestimated howmany times you can loop shack? just dh!

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359843#Comment_3359843

    again. missing hit prolongs the chase less then other exhaustion perks. Will you move the goal post to sprint/lithe/balanced/overcome/... once DH is nerfed?

    you cant trigger overcome by missing a hit lmao, that point is irrelavent

    lithe and sprint burst arent as strong because they cant be controlled. as soon as you sprint/vault, they trigger

  • @SMitchell8 said:

    Played v one yesterday that ran the addon which reveals his puzzle box, and insideous. Annoying af ๐Ÿ˜Ÿ

    then dont go for the box

    if all hes gonna do is camp it you can slowly get gens done if youre careful and smart

  • @Devil_hit11 said:

    pinhead chains should not break on environment. it is very very unfun for the killer to successful land hits that do nothing.

    deathslinger chain doesnt and thats not even a supernatural chain lol

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3360030#Comment_3360030

    You cannot be serious. Most of those are very very middling sequels to better movies. Is the first insidious movie good? Definitely. Is the sixth? Hell no. They make a hit and milk it for forever with bad sequels instead of moving onto something fresh. Also I'd say many of those are thrillers rather than horror. The purge and happy death day in particular.

    Get out was excellent, but that was due to Jordan peele.

    happy death day is literally a slasher movie???

  • @YOURFRIEND said:

    Blumhouse makes the most generic and uninspired horror films I have ever seen. Not excited about the production company. A24 would have been a better get.

    blumhouse makes bangers wym?? a24 makes cringy artsy movies which would not fit dbd at all

  • not at all in my experience.9/10 times, latency favors survivors

  • @NewPlayer100102 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359157#Comment_3359157

    Actually.

    The entire SWF needs to be banned if one was cheating. That one person unfairly changed the match outcome, invalidating the match and the pool of statistics used for balance.

    By banning them all, they will come to self police in the future. Money saving approach.

    ๐Ÿ˜€

    but you dont know if theyre a swf if youre blinded all game lmao

  • @Kalevi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359157#Comment_3359157

    Hmmm. Let me think for a sec.

    Right so I got stunlocked by head on, permanently flashlight blinded so my screen always stays yellow while I extremely slowly recuperate from the 9000 hours head on stunlock, they finish all the gens instantly and then after 30 minutes not opening the exit gate but keep stunlocking me with head on I decided to disconnect because I had no choice. Sound good enough to you?

    thats a cheater

    doesnt mean its a swf

    could very well be one person, you wouldnt know if youre blinded the whole game, right?

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358266#Comment_3358266

    STBFL, brutal strength and thana were basekit from 6.1 on killers. And I see only BT on survivor. What do you mean?

    one/two stacks of stbfl, weaker brutal strength, and thana was never basekit lmao. bt is way stronger than all 3 of those combined

  • @Mytea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351823#Comment_3351823

    that's exactly what basekit no way out would be for. encouraging to hook multiple ppl.

    ideally, the endgame should NEVER happen. this would be a fairly useless change

  • this would kill the game

    the solution to camping and tunnelling isnt to heavily deter it, but heavily promote going for different people.

    sure, you could make all these perks basekit, but then what could killer do? they cant camp, cant tunnel, cant slug if basekit unbreakable comes, cant hit and run cause of coh, cnt play endgame builds because 99ing the gates + adrenaline + they cant camp so the pressure in endgame is non existant, and they cant chase the unhooker because they have 3 health states-why chase them over the unhooked who has at most 2? all they can do is 3 gen and stall the game until survivors give up, and be real, youd rather be tunnelled than wait 20+ minutes because the killer refuses to chase you and leave their 3 gen.

    something like basekit pain res-but it only triggers when the survivor being hooked wasnt the last one being hooked. sure, killer can try to tunnel, but they wont get that free gen regression that would come from going for someone else. dont nerf tunneling, buff not tunneling

  • @jordywordy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359064#Comment_3359064

    This guy gets it. The developers love it. They think it is cool as can be. That is the only "power" a Killer really has in this game. To force at least 1 Survivor to have an awful experience each game sitting on the hook or crawling on the ground. If every single Killer played like that now and forever. Using the dirtiest tactics to make 1 persons experience simply abysmal, they'd have to change it, but BHVR is lucky.

    They have Killers who play much more "fair" than they should/could. If you want the game changed, show the developers how badly their game is designed by doing what those Killers do. If you aren't trying to win at the game and just ruin 1 persons day, that really doesn't make for good game play on either side. The fact that it is allowed to happen is the root issue. Have more systems in place to make sure 1 person cannot be targeted constantly in your game.

    I don't mean perks either. Actual mechanics of the game. Slugging, for example. Remove it. It serves no purpose.

    if they remove slugging, more people would run and abuse builds that make them unhookable

  • swf doesnt always equal cheating. how do you know if all 4 of them are cheating?

  • @Brokenbones said:

    If the survivor is playing bad, they won't be able to land a successful Dead Hard

    change my mind

    no #########, and if the killer is bad, they wont be able to win.

  • @ElevatedWind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358376#Comment_3358376

    Because It takes too long to place a trap and gen's get done really quick while you are setting up your traps.

    you mean decrease trap setting time? increasing it would make it take longer lol. but i agree

  • i play everyone but i used to main ghostface primarily, like 6/10 games id be ghostie over any other killer, but in the current meta and the way his detection works makes him just... unfun. his stalking works like, once a game if im lucky, because once they know its ghostface, ill never get a full stalk off again. Stalking in chase takes longer than just hitting them twice most of the time. i play wesker primarily now. good, fun power with no bullshit detection, useful in most situations, and strong.

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358394#Comment_3358394

    Shouldn't your comment be directed to the person I was responding to who believes that blinding after a stun is toxic and serves no purpose other than BMing the Killer instead of me who was pointing out its not BMing and does serve a tactical purpose?

    i thought you were complaining about it, mb

  • @Piruluk said:

    Hillbilly was broken, instasaw billy was the most disgusting thing ever in this game.

    Deathslinger was extremely oppressive in 1 vs 1

    thats not an excuse to gut them though. they couldve removed insta saw without giving him an overheat, or removing sky/space billy, or any of the many other nerfs they added

    slingers nerf was justified, and i think hes still fairly strong, but he needs a lullaby and smaller tr

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357757#Comment_3357757

    Getting blinded after can make it harder to see scratch marks. That's the survivor covering their escape.

    thats the main point of flashlights dingus

  • @TOFFU said:

    Hexes are so dead and in surv favor i even forgot to mention it ...

    Boons unkillable....surv spawn at bun at start....all killer build killed ez by voicechat.exe ez hex locations....killer needs to take perk to kill boon and surv not....bot only boon kill perk is garbage there is no even space for it in build with 30 sec gens....

    Game is so surv sided i am tired of it...

    agreed, hex perks are borderline unusable in current meta

  • @TOFFU said:

    All SWF must carry 1 perk slot occupied by RADIO perk which gives nothing.

    Blocked gens by DMS or Deadlock must not regress but be able to be damaged by Pain Res of Jolt etc....mb DMS will be somehow not garbage like that...

    Prove thyself - deleted

    Spare Part- deleted

    Fog of wise - deleted ( 100% aura by 1 mqn for all swf voicechat.exe users...)

    All surv aura perks rework - who needs and takes auras when you have hud and voicechat.exe

    Bloodthirst - half les time to activate

    Playing vs 4 swf gives killer 5th perk to choose from the pool ( for expl deadlock corrupt dms ,shadowborn, like qol perks )

    INCREASE GEN SPEED TO 100-110 SEC!

    MAJOR INCREASE TO PENALTY FOR 1+ SURV MAKING GENS!!!!!!

    these are bad changes that punish people for playing with friends

    the whole reason we got the hud solo queue buff was to even the playing field with swf so survivor can be nerfed and killer can be buffed without punishing solo queue

  • @ElevatedWind said:

    What I'd like to see is:

    • Increase the time speed to place traps as trapper for his base kit and the ability to get all his traps that spawned randomly in the map through a locker. Rework a lot of twins addons, reduce the cooldown of victor from 5 seconds to 3 seconds again after hitting someone and increase the speed recovery and movement when switching to charlotte to go pick up the downed survivor. Increase the stalk rate for Myers for his base and the ability to not run out of juice when stalking survivors. Nerfing some of Myers strongest addons like tombstone piece will be viable if a better rework is done on him from getting out of tier 1.
    • Rework carburetor tuning guide addon for bubba. Get rid of the overheat mechanism for billy. and give him a slightly better turning rate. Make piggy strong again for the endgame.
    • Deathslinger get's his 24 metre terror radius back, increase trickster, deathslinger and hag movement speed to 112.5%.
    • Make decisive strike stun back to 5s again to make it more punishing for tunnelling. Nerf dead hard where it only can be used once in the trail. Reduce the cooldown of red herring to 30 seconds and make it trigger a loud noise notification on a locker that's quite abit way from the highlighted generator. Make Iron will back to 100% and can be used while exhausted. Reduce off the record from 80 to 60 seconds. Repressed alliance should give the option to remove the blocked generator at will so you can go ahead and do the gen again.
    • Reduce oppression cooldown from 80 to 40 seconds. Make pop goes the weasel lose total progress and not current. Increase brutal strength to break pallets, walls and generators to 30%.

    INCREASE trap setting time??? why???

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