ElevatedWind
ElevatedWind
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- ElevatedWind
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Got a 4k as Dredge (Merciless killer) and using 3 perks only. I did not unlock the Adept Dredge achievement.
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I salute you my brother/sister in arms.
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@Z0mbiv0r said:
I guess I was wrong, but I thought you could not depip when a fellow teammate dcs. It happens very often, and I think there's a message in the end saying something like 'You've been abandoned' and automatically get 0 pips. Either way, not losing pips seems fine but having a guaranteed pip doesn't seem right.
I'm suggesting a guaranteed safety pip which means you don't lose pip not gain pip.
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Thank you behaviour for this chapter, I'll be spending £0 on it when it comes out.
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Any thoughts on this?
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To have a less stressful game and actually win, as you stated. It also depends on whether or not gen defense perks are used. Believe it or not, chasing another survivor who is healthy and hasn't been hooked yet can cost you the game because suddenly another two generators are done and this is their first hook, which will take longer to get the 3 or 4k. I don't camp because it can be an ineffective strategy at times, especially if you're not running STBFL.
Now days, unless you are playing like a high mobility killer like blight...when you get your first down despite having a really good chase and downing the survivor quickly. 1 generator will be completed already and the second one will nearly be done too unless you are running dead lock. So can you really blame a killer tunnelling someone at 4 gens?
Also, sometimes it's because a killer might have had a bad game before and this time want to win as quick as possible.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359245#Comment_3359245
Oh, ok xD. I was just confused because most survivors hate lightborn and franklins xD
I was wondering what was going on there xD
Haha no worries!
@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359243#Comment_3359243
And why should killers that already have so many advantages over regular M1 killers get to not deal with a perk?
That makes no sense
Agreed, it doesn't make any sense at all. It's annoying as it is to get downs as a regular M1 killer. Let dead hard work on M1 but not special attacks like what?? Make it more easier for a killer like nurse and blight but not wraith and trapper? xD
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359240#Comment_3359240
But, i was talking that perks for one side are never fun for the other. Like at best they just don't bother you.
Unless you are trolling i guess
Yes, I know perks for one are never fun for the other. I'm just saying the equivalence for what kind of perks are fun for the killer.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359238#Comment_3359238
You find those perks fun when playing survivor?
I'm talking about fun when playing killer. Dead hard is fun for one side which is the survivor. Lightborn and Franklin demise is fun for killer.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359225#Comment_3359225
Is there a perk that is fun for the other side?
Like, don't we all just tolerate at best the other side's perks xD
Survivors trying to blind the killer but the killer has lightborn. Franklin demise even to get rid of their items.
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I play a variety of killer but yes, alot of them revolves around M1 killers. Myers, ghostface, wraith etc.
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@jinx3d said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359136#Comment_3359136
you mean decrease trap setting time? increasing it would make it take longer lol. but i agree
As in I meant like you know the addon that makes it faster to set up the trap...that should be basekit.
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@jinx3d said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357732#Comment_3357732
INCREASE trap setting time??? why???
Because It takes too long to place a trap and gen's get done really quick while you are setting up your traps.
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What I'd like to see is:
- Increase the time speed to place traps as trapper for his base kit and the ability to get all his traps that spawned randomly in the map through a locker. Rework a lot of twins addons, reduce the cooldown of victor from 5 seconds to 3 seconds again after hitting someone and increase the speed recovery and movement when switching to charlotte to go pick up the downed survivor. Increase the stalk rate for Myers for his base and the ability to not run out of juice when stalking survivors. Nerfing some of Myers strongest addons like tombstone piece will be viable if a better rework is done on him from getting out of tier 1.
- Rework carburetor tuning guide addon for bubba. Get rid of the overheat mechanism for billy. and give him a slightly better turning rate. Make piggy strong again for the endgame.
- Deathslinger get's his 24 metre terror radius back, increase trickster, deathslinger and hag movement speed to 112.5%.
- Make decisive strike stun back to 5s again to make it more punishing for tunnelling. Nerf dead hard where it only can be used once in the trail. Reduce the cooldown of red herring to 30 seconds and make it trigger a loud noise notification on a locker that's quite abit way from the highlighted generator. Make Iron will back to 100% and can be used while exhausted. Reduce off the record from 80 to 60 seconds. Repressed alliance should give the option to remove the blocked generator at will so you can go ahead and do the gen again.
- Reduce oppression cooldown from 80 to 40 seconds. Make pop goes the weasel lose total progress and not current. Increase brutal strength to break pallets, walls and generators to 30%.
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A couple..yes.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3353006#Comment_3353006
Map size has very little to do with it at all. Current Shelter woods and Azarov's resting place are tied for the second largest maps in the game, behind Mother's dwelling.
Shelter is never complained about because the map is one gigantic dead zone with a handful of pallets and a basement. Basically a killer's perfect map.
It has a lot to do with the map size but that's not only the factor. It also depends on LOS blockers, maze tiles, structures of building and gen placements etc...
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352589#Comment_3352589
If I’m killer and someone brings blood point offerings i kill them first.
Noted. I'll make sure to bring bloodparty streamers...so I can get killed first.
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It really can be strong for sure at certain situations. It has great synergy with we are going to live forever. You use it on a person whose on death hook and you haven't been hooked yet, you could end up saving the whole game!
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They really need to make the maps smaller, I agree. More map size similar to Dead dawg saloon would be fairly balanced. The new map Borgo is just horrible and needs changing. So do like alot of other maps like Badham, Garden of joy, Red forest. The list can go on..
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The perk defo needs changes. It's way too oppressive for solo q. Especially when you are running the perk with Overcharge etc...It becomes ridiculous.
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Played twins for the daily ritual and it happened both the games I played. So frustrating. It needs to be fixed already.
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@Volcz said:
Big disagree. When you start adding incentives like BP and shards to a game mode focused solely around bots, it not only opens that avenue up to be abused but takes away from the playerbase that ques up a match against other players. You shouldn't be rewarded in a MP game for playing essentially a 'private match'...with bots. No game does that. Because its unhealthy and unfair to all the people who are matchmaking against real players. Also have you seen the bots? The AI is pretty bad still and I've had them walking into me as killer while not moving, or going to the worst place on the map which is usually the corners with the very short walls and window, where they decide to loop around or vault the window over and over.
If you want to play against bots, thats fine. I think people should be allowed to practice and work on builds, killers, etc w/o the stress and anxiety some people feel when playing. But keep the rewards solely around matchmaking.
+1 You summed it up well. Defo do not agree with adding BP to a bot game.
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No
Now you're just decreasing the amount of players who going to be playing online often meaning matchmaking will probably be worse as you're just getting easy bloodpoints from bots?....Imagine picking the weakest killer, picking your favourite map offering and just farming easy bloodpoints??? Whats the point of that lol