jinx3d
jinx3d
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@stvnhthr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379695#Comment_3379695
The Devs do not believe solo queue exists. They always make changes based off of what killer mains say about swf. Solo queue is all I play and the state of the game has continually goes down hill since I started playing. Healing times are too long, killers who complain about quick heal times with items forget all of their perks and ons which make healing nearly impossible. BEHAVIOUR may not actively hate solo players, but they always ALWAYS ALWAYS give them the shaft.
did you just forget the solo queue buffs they added
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@Jinxed said:
This will negatively impact solo queue far more than swf who can simply say "come to shack for heals."
hello Jinxed, im jinx3d
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killer has like, no good slowdown perks anymore. the nerfs that happened were all asked for-you couldnt go two threads down without seeing "nerf dh nerf coh" and any competent player knew medkits were hands down the best item in the game. these are all great changes-though the pain res nerf was a little much
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@rinnai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379054#Comment_3379054
stop camping and tunnelling then - the patch is an overall attempt at nerfing survivors more - theres fk all actual improvement to camping and tunnelling
dead hard encouraged tunneling but nobody seems to acknowledge that
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@rinnai said:
who cares, games incredibly killer favoured you still wont loose your matches
killer favored? killer had 3 meta perks gutted this update
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theres no buffs to killer in general this update. killer lost half their meta, survivors lost half of theirs, certain killers had a few small changes but nothing gamechanging in their favor.very balanced update
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@GoodBoyKaru said:
https://media.tenor.com/tIkZOxK_adAAAAAC/crab-rave.gif
(COH now no longer enables Survivors to heal themselves without a MedKit. Instead, increase altruistic healing speeds by 40/45/50% and the auras of all injured survivors within the Boon's range will be revealed to all other survivors).
Also featured this developer update: OverBrine was gutted, Pain Resonance was oblitterated, Dead Hard was hit with another pretty hard nerf, MedKits were deleted, Overzealous was buffed, and Gearhead was buffed
Here's the dev update
https://forums.bhvr.com/dead-by-daylight/kb/articles/382-developer-update-march-2023
thank god
i didnt use many gen regression perks aside from pr, so this trade is amazing
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@Beatricks said:
Okay, now how about someone do this after him WITHOUT the preferential matchmaking?
Don't get me wrong, I'm in absolute awe at the raw skill displayed at clubbing baby seals with barely 4-500 hours that run into walls because they don't look ahead of themselves and don't work on gens because they are too busy being the next JRM/Ayrun/etc and can't even run in a straight line to efficiently chain strong loops and abuse infinites, etc.
Why do I feel like playing Pig on Red Forest against Hens333 and his squad would yield vastly different results?
Nothing personal against Otz by the way, he is a really cool guy and a pillar of the community we should all aspire to be, but this should not be used to gleam some sort of significant insight. The only thing it actually shows is that SBMM doesn't work and the tippity top MMR killers are regularly fed baby survivors who have absolutely zero business in being the same lobby as them.
If you think Wraith is a perfectly viable Killer show me a single tournament where he 4k-ed, I'll be waiting.
no ######### playing one of the weakest killers against an amazing swf on a survivor sided map wouldnt work???
otz doesnt control if he getsgood or bad survivors
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@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378560#Comment_3378560
...what's that Silent Hill game on the bottom?
WHAT'S THE SILENT HILL GAME BHVR!?!?!/!/
ANSWER ME!!!!!!!!!!!!!
Don't fill me with hope only to crush it BHVR. I can't take it. Not again...
new sh game,thats about all we know
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@SixShotOcelot said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378417#Comment_3378417
Agreed! Also, I noticed none of those killers were Nurse, Blight or Spirit; the killers who could probably use perks that counter their strengths opposed to the listed Killer Instinct using mid-tier killers' small tracking aspect of their powers.
now that i think about it doesnt spirit have ki in one or two of her addons?
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@Emoba said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376715#Comment_3376715
Myers literally has one of the best addon sets in the game.
he has a few busted ones but aside from those, he has like 3 viable ones
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depends. if you wont let me have fun, wont let me enjoy the game, neither will you. garden of joy or other map offerings=camping and tunneling and slugging. i dont get fun, neither do you
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no
killer instinct is tied to killer powers exclusively, and too many of them have it. Without it, Legion, Pyramid Head. Pinhead, Wesker, Nemesis, Ghostface, Skull Merchant, Dredge, and Artist, unless im forgetting someone, would all lose fairly crucial parts of their power. This would hurt ghostface, skull merchant, and legion the most-GF no longer sees where the survivor who revealed him is, losing info. skull merchant no longer sees/hears who is exposed and where without looking at the hud and her tracker,and legion would become the worst killer in the game, unable to get 5 hits unless the survivors are literally all afk and next to eachother
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@Marik1987 said:
Always the same. I can understand why people like to play this Nurse/Blight-Combination of a killer, but oh boy, its enough.
I dont like to call out "nerf killer XZY", but this guy is an exception. Reduce the distance for the dashes, let a dash-hit only infect no matter if u hit a wall or open field and only when already infected you can hit. Like Nemesis.
This guy is so unbelievable annoying to face, its unreal.
I dont pick him myself because I feel bad for the survivors to face this guy once again, even if he is actually fun to play as. You can say "your fault for not picking him", but I just feel the way I feel. I have problems picking this annoying dude when playing killer because I kinda feel with the survs.
skill issue
wesker is so easy to counter
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376719#Comment_3376719
devs already said chucky isnt happening
when/where did they say this?
i only really remember them confirming Jeepers Creepers not happening (for very good reason)
it was with an interview with The King, iirc
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attack her drones.
if she has 3 drones at 3 gens, she has one spare at all times.
if you attack her 3 drones, she has to wait before bringing them back, where you can just rinse and repeat.
you can make gen progress while shes more focused on drones
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375977#Comment_3375977
Because imo, i don't want another resident evil chapter for a long time. Project W is as much Resident evil content as i can stomach for a while, a third dlc would be too much considering there are plenty of other licenses to collab with.
As far as Predator and Fnaf goes, i don't care about fnaf and while Predator is alright, i think there are other more important licenses to focus on.
Alien is definitely a must have and Dredge is our first taste at a true monster killer, i wanna see them expand into more original killers that stand out from the other characters like Dredge, like a vampire, spider, werewolf or any other horror archetype bhvr could make their own original version of.
what exactly is more important than fnaf that would actually be viable in dbd? alien,not really, predator and terminator are more action than horror, devs already said chucky isnt happening, i dont see terrifier or any stephen king properties happening, conjuring, m3gan and insidious are too modern to be "important", am i missing something? fnaf's impact on horror in gaming is massive, and whether that impact was good or bad in your eyes, you cant deny its huge
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dont forget poor mikey
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376702#Comment_3376702
GoJ is small - that's something. Badham has big open parts (aka deadzones) - that's at least something. Borgo is very open favoring some killers (and being really bad against standard M1's) that's also something. It's not much, but it's still something.
Midwitch had bad hook placement. The map does not have even that now.
small but full of safe loops, a god tier main building, the few bad loops lead right into safe ones (all issues shared with Badham)
theres a big difference between bad hook spawns-forcing killer to slug and making survivors unhookable once they learn the unhookable spot, and maps so abundant with strong tiles that its borderline unwinnable if the team is good
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@Gandor said:
And while we are at the topic. Fix midwitch too. The map out of all the things had exactly 1 thing going against killers (everything else was very much advantageous to them) - the hooks. You fixed hook spawns (I would say u even went overboard - it's impossible to sabotage in the map now) and left EVERYTHING else the way it was.
The map right now has 0 things going for survivors. It's like if ANY killer can't win on the midwitch, then MMR screwed up very bad. No conditions. No situations. No bad RNG. Just pure and hard outplay with large margin. Super bad design
then change garden of joy, badham, and borgo. all of them have nothing going against survivors, and if killers cant have their one good map, survivors cant have theirs
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@PrincessCalla said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372515#Comment_3372515
I was downed and then they hooked me. btw thanks for the replies guys! I didn't realize they could kill us in frenzy, they were doing it right off the bat though, they hit me once, and only me, put me in deep wound, then killed me (as in picked me up for the hook) after not switching modes if that makes sense :O
ypu probably didnt see them hit other people then
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at the very least, offerings should be shared, maybe even across roles (map offferings, anniversary/event offerings, etc)
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@Glitchin said:
If the hold up for cross progression, is Sony and Microsoft why don’t we just have cross progression for Microsoft to pc and Sony to pc? That way when it comes to cross progression for everything we can just easily link onto the cross progression chains later?
im almost positive its Sonys fault, that stingy greedy company
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probably scrapped/delayed since they had to do twice the work for survivor cosmetics this chapter
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have you ever played killer in your life? myers sucks
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@Remedicist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366085#Comment_3366085
Being weak and unfun are not mutually exclusive. Her power isn't exactly avoidable on objectives either. The drones are something survivors have to interact with, which is a good thing because otherwise her drones would not serve much use. The problem lies in the exposed effect because it doesn't make sense with the power and promotes the worst gameplay one could think of: holding w and creating a bulwark defense around 3 generators. There are plenty of other areas she could be buffed in with exposed removed. I named the passive slowdown as one, but also extended stealth would help her greatly as a hunter and tracker.
neither side cares about the other sides fun, this community needs to stop giving such a ######### about "is the enemy having fun?" nobody thinks that in overwatch, fortnite, cod, or even other asyms like vhs or evil dead, if they arent having fun they get over it.
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this would make her useless and we dont need any more useless killers in the current meta. she has her niches, let her keep them. shes no different than hag-a killer whos power excels in locking down an area, but sucks in chase
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366307#Comment_3366307
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366304#Comment_3366304
I disagree, we shouldn't be nerfing perks to make them useless, every perk should be usable in their own niche way, and BHVRs strategy of just making perks useless is not good, because then we end up in our current world where as it is, both sides have maybe 10 good perks each.
90% of the games perks are utterly useless, we just got 9 new useless perks with this chapter. nerf dh, coh, genkick, the whole current meta to the ground, and buff a handful of perks on both sides for a new, hopefully less annoying meta on both sides
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nerf it to the ground. its had its time, make it like ruin where its essentially useless
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@Chadku said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3363859#Comment_3363859
Pig, 115% & 24m TR ----> 115% & 32m TR
Legion, 110% & 24m TR ----> 115% & 32m TR
Deathslinger, 110% & 24m TR -----> 110% & 32m TR
Myers, 115% & 24m TR; Wesker, 115% & 40m TR;
Blight, 115% & 32m TR, Nurse, 92% & 32m TR
Some of the TR´s are pretty wack and i wonder when they´ll standardize Myer´s 24m TR to be 32m like it was done on Pig.
TL : DR, there is nothing that makes sense unless you can read their minds.
i hope they dont, and i hope they revert pigs tr. hell, every m1 killer should have a 24m tr
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@Gamall said:
"Continuing nerf killers"
Spirit has currently been buggy for a month and is unplayable against but ok
and twins have been buggy since release and are equally unplayable to play as. see how i can bring up one thing thats bad too?
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@philward1953 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366052#Comment_3366052
I'd say this is more of a DH problem than a COH one. Also, DH can be baited or waited out. COH could ne nerfed more, maybe.
its an issue with both. not a big issue, but another tiny reason why tunneling is the smarter call than not tunneling
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@philward1953 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366048#Comment_3366048
Maybe if another survivor is downed within the timer, the timer stops?
that could work, but tunneling someone out of the game-no matter how long their second stage or how many bps you lose-will almost always make the game significantly easier and lead to a near guarenteed win
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not liking a killer doesnt mean you arent getting content. we got 2 killers, 6 perks, 4 maps (two new, two remade) just cause it isnt good or you dont like it, doesnt mean it doesnt exist
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@roundpitt said:
1) I don’t care about blood points. I don’t even spend mine anymore. I will tunnel you.
2) Usually I will try to hook near the gens I am defending. Having someone on hook for a long period of time is great for me because there’s only three or less survivors who can do gens. I don’t think the amount of time a survivor spends on the hook has any effect on their being tunneled. Also it would probably be extremely boring to sit on a hook all game.
The true problem is that the moment I tunnel you out of the game, your team loses 100% of gen progress out of the collective 400%. That’s a HUGE debuff. Nothing here that you’ve suggested addresses that, so people will continue to tunnel, because it’s the optimal play.
not to mention how dh and coh promote tunneling in their own ways
a freshly unhooked survivor has 2 healthstates guarenteed (dh/bt/otr and the injured health state), meanwhile the unhooker has up to 3 (healthy, injured, dh). if you go after the unhooker, it will be nearly guarenteed to be a longer chase. if you go after the unhooker, the last person hooked can heal in coh, now you have another 3 health state survivor to chase
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the issue with tunneling is that it needs a definite definition in game, and its only a problem when its deliberate. if the killer manages to hook somebody else-for this example, lets say a meg was first hook, then feng-in less than 60 seconds, and the killer finds meg again, why should they be punished and forced to play hide and seek with the other two in order to progress their objective? if feng gets unhooked, thats half the lobby the killer gets punished for going after. we shouldnt punish tunneling, we need to promote going after new people, and have "new people" be anyone who wasnt the last hook. back to my example-meg would be a good person to chase after hooking feng because the killer would now get whatever buff you get from not going after the last hooked person
early game is already the killers absolute weakest point, i dont think we need to make that even worse, then we'll end up like evil dead the game-20 minute+ survivor queue times because killer absolutely sucks to play
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@Gandor said:
The perk is most useful if killer guards his 3gen and refuse to chase. So remove ability to infinitely kick gens and then u can remove CoH.
Make limits for CoH same as for kicking gens
this is a dumb arguement
what about situations where the killer doesnt 3 gen, but the survivors do it to themselves? why would i leave at that point and let you get the last gen done? if killers cant kick gens whenever, not only would this nerf gen kick perks to the ground with very little equal alternative, but it would defeat the purpose of survivors needing to pay attention to what gens they are and arent doing. not even comparable at all
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365733#Comment_3365733
…additionally, neither Overwatch nor Valorant ‘reward’ or validate the actions of players with unusually high ping. It’s important to point out that this is like an exclusively DBD thing, at least in my experience with online games.
thats because overwatch and valorant are 5v5, not 4v1. if the 1 cant do anything, whats the point in playing?
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365281#Comment_3365281
That's fine they're using unfair advantage so no-one should have to play agains't them.
i wouldnt say having high ping is an unfair advantage, its hard asf to play with high ping
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@jordywordy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359167#Comment_3359167
Then after they remove slugging they can address those builds.
and have a solid 2 months of unhookable survivors? pass
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365048#Comment_3365048
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365045#Comment_3365045
so how should dead hard be nerfed to make it fair for these killers?
nerfed to the ground. make it useless, im so sick of this perk and its reign of terror on the game
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@Jay_Whyask said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365043#Comment_3365043
Common rarity changes the streaks
Uncommon changes everything
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365100#Comment_3365100
They changed Haddie's default head. That's not even half of what people were asking for.
they changed ALL of her heads, and promised to give her more cosmetics
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@Cryptikk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365100#Comment_3365100
Not to be as... Blunt as you, but it does seem odd that people preach Haddie now, when a month ago no one cared that much about her.
and even now with her update ive seen her ONCE, ive seen chris redfield-who costs almost 3x as much as Haddie, and thats not even counting needing to buy leon beforehand-4 times yesterday
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@Canas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365040#Comment_3365040
1) How exactly can you tell if a drone is being hacked? Which icon would that be? If I try to select any of my drones all it does is recall them.
2) So you want me to set up a 3-4 gen from the very start? Her drones don't even hinder survivors, they get defused far too quickly. Knight is definitely better at defending generators.
it doesnt have an icon, but the aura of the drone dissapears. during that, theres a small window of about 2 seconds where you can reactivate it before its hacked. its a bit hard to pull off but if you pay attention to the drones, its fine
i mean, yeah. it works, her power sucks in chase and only really works as a territorial thing, especially with the addon that buffs her while in the drones radius
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@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365068#Comment_3365068
whose body is also chopped up into pieces and moves in a twitchy, unnatural way
who is not a perfectly health lady doing a sexy walk
Yeah, I'd say there's a fairly obvious difference going on, there. Outright sex appeal on Killers was previously tied up in the grotesque, even Trickster, who's a kpop star, is a bloody mess with a bunch of unnerving mannerisms and creepy laughter. The most conventionally attractive going around was obviously Wesker, but that's just RE, and at least he kept his shirt on. The Survivors got more appealing outfits, but at the same time, no sexy walk.
So, SM is blatantly the most sexualised thing so far, and it's reaaaaaaally cheap because there's not a whole lot else to her appearance. Mask. Claw. Ho hum.
sm is also bloody. her hand is so bloody that her base cosmetic looks like a prestige
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im so sick of these haddie threads. you got what you wanted, now shut the hell up
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@HugTechLover said:
Can we ban DH threads for this week? What is this, the 9th or 10th one in a matter of days?
just wait the threads out
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365053#Comment_3365053
And I won't be. But many players automatically buy every chapter on release, because it's the only way to access the perks for a minimum of 3 months.
its not like this chapter has any good perks anyway lol
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YES YES YES
give me a Silence skin for legion, give us killer masks with the IX logo on it, i would ######### KILL for this as a chapter or paragraph or collection, ANYTHING
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3365057#Comment_3365057
the basic gen kick meta build does seem strong on her right now add in a scouge hook/jolt and that is a lot of regression
scourge hook is risky because you could get a scourge in your drone area which would deactivate it
trust me, the meta is very strong on her especially