jackal470
jackal470
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Im very happy they are trying to hide the totems better. The good old days(sometimes even now) your totem is in the open and waisted....imo I actually enjoy dead dawg saloon and yamoaka's if I'm running totems rather than Mcmillans or Crotus Penn...I wasn't just gonna write about the two obvious perks to use to find totems, others already gave the idea's but to mention great appreciating the effort in making the second objective useful for the killer and exciting as survivor worrying about that pesky devour soap
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I often get rotten fields 3 to 4 games in a row maybe once a week....I alternate between roles but I HATE the corn as killer. It fits the horror genre so it does belong in the game but I just struggle with vision and fps drops
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1642643#Comment_1642643
Freddy can't go into the waking world willingly (or if he can, he either doesn't know or doesn't want to).
Freddy hunting people in their sleep is the defining aspect of the character.
Without that, he's not Freddy. He's Sharp hand Joe.
I didn't say willingly, a real big problem on this forum, People don't read or comprehend what they read. Na ######### he hunts people in their sleep like a dream demon...listen I'm an American horror buff and watched all of the nightmare on elm streets a dozen times each in all my years...re-read what I wrote, "they pull him out of the dream world"....not trying to be rude to you but this is like the 5th time explaining myself cause someone can't comprehend English on this forum
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642825#Comment_1642825
What are you talking about old Ruin was just unhealty for the game. Like the new Killer Meta
I've been playing for over 3 years, my health is fine and I learned how to hit greats cuz I was forced to....I play solo and in red ranks, I'm not at all the greatest but can hold my own...ruin didn't hurt me like it did others In yellow and grey ranks....so yes it hurt noobs but with practice you can get past it. No meta kills the game, it can be beat and has been many times. Like I said you need more practice that's all, not an insult everyone has been there at some point
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Btw just cause a perk is used a lot doesn't mean it needs a nerf...old ruin didn't need it either, hit greats and there is no problem and I know skill checks can be sketchy at times with lag but come on at some point people really need to earn skill not just reward it, that's how you make spoiled cry babies, hence this convo
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642766#Comment_1642766
The Pop Nerf was needed I'm sure the majority of matches before undying came out was Pop always used (Idk Like 80% of all matches) But I wonder why they don't Nerf Corrupt.
You need to play more and stop trying to nerf everything, there are a lot of people who play this game who don't need the killer to be neutered to have fun. I don't like this statement but might be needed in ur case "git gud"
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642702#Comment_1642702
Wait RELLY??! Pop is nerfed!?
Finally :D
Wow it almost comes across like you want the Entity to do the gens, open the gates and strike down the killer...are you in the right place?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1642726#Comment_1642726
You can always use Sloppy Butcher for Healing Speed Reduction, in fact, it is actually been used a lot with Thana (and used more often in general). And depending on the numbers, Thana can be decent, it still reduces the Gen Repair Speed and will get buffed in that aspect.
I already mentioned that in my build I use sloppy and know what it does but combing it with thanat makes it usable against high level play...Im concerned that like many things it will be overdone...imo I don't think it was a perk that needed changing
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1642699#Comment_1642699
Nah, according to this forum it is completely the same, because both Perks have the same timer. And Lucky Break from Yui is 3 times as good as DS; because the Timer is 180 seconds. Only the timer matters, the effects are different, but hey, the timer is the same, so compare those Perks to each other!
Yes, that is this forum.
Ive been reading ya thoughts for a while on here and have seen no one else say this but I love Lucky Break too, match it with iron will and quick and quite is actually fun and it's one reason I love this game. With all the perks we are able to try, so many different combos can make a new experience and keep the juices flowing
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I dont know how I feel about losing the 15 seconds of pop yet but I DO NOT like touching thanataphobia. It was a slow down by spreading damage so now let's let them heal faster and negate your work as a killer easier....I'm not feeling this at all. When I don't want to play ruin or corrupt I like to play sloppy, thanat, and nurses....they are killing perk combos, you need a slow down while vs. good players
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@Johnny_XMan said:
Because like everyone else (Killers and Survivors) if they don't like it, then it must be broken.
100%agree with ya m8
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@MadLordJack said:
People see it game after game after game. Even Soul Guard hasn't been alleviating the pressure: you don't need to slug to win if the totems are hidden and teammates are being morons.
However, while I do think that it needs tweaking in the Ruin department (the reason the nerf was a nerf was because the totem usually went super quick without the chance to work, now it's likely it'll last the whole trial), I don't think that it is as bad as some people say it is. If survivors just did bones, which I know sounds extremely hypocritical coming from me but Undying isn't NOED and shouldn't be treated as such, then the problem would be alleviated.
I think that the biggest issue is that it's a solo-killer combo. SWF can still rock up with all the meta perks they want and just co-ordinate, solo's are forced to run anti-totem perks that eat into their builds. And I'm not talking about micro-pp solo's running DS/UB/SG/DH, I'm talking about EVERYONE.
My comment is just about the end of your statement....Idk but I never run totem build on survivor...been playing a long time(as you do also I'm sure) I think after a while you learn the totem spots and can get an idea where to look. I'm always solo and if I'm having trouble 1 day with teammates I'll run an exhaustion perk(I use them all), kindred, empathy and DS(cause I'm solo and sometimes peeps do crappy saves) I do see some of what ya mean in ur comments but I like the way the 2nd objective operates and I love the game as a whole and don't have much I want changed...I'm in the minority I guess
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@GoshJosh said:
Repressed Alliance needs to be brought down to 60/50/40 at the very least, to be a more valuable perk.
I also think that your proposed aura reading to Small Game is too strong. I think if they instead just keep the current function and noise notification, but also show the aura of the totem for five seconds, it will be fine. Along with a counter for totems destroyed or remaining.
I agree small game would have such a large aura capability that it would become OP at 24 meters ofrom aura reading capability...keep small game the same and buff to show aura when the notification prompts....as for the second perk, I'm sorry but no perk should indefinitely block a gen
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@Bard said:
https://forum.deadbydaylight.com/en/discussion/comment/1639721#Comment_1639721
Or maybe Old Freddy was one of my main killers and the current Freddy spits in the face of everything the character should be.
You do know in Nightmare on elm street they pull him out of the dream world and kill him while they are awake, Right? And he does injure survivors while they are awake but it's at the end of the movies....just commenting on the idea that he doesn't harm until they are asleep in the films
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@Tio_Croc said:
PIG REWORK
If the exact number or something is not cited, it means I think it should stay as it is.
1) Pig suffers no speed penalty. Not when entering in crouch, not during crouch, not exiting crouch. This means she will always move at a 4.6m/s or 115%
2) Pig’s crouch mechanic will now be cooldown based.
· The cooldown will be shown like how Freddy’s or Legion’s cooldown is shown
· Crouch has a total of 25 charges.
· During the ability, Pig consumes 1 charge per second.
· With zero charges, the ability cease and pig will stand up.
· Pig can only use her ability if she has 100% of the charges.
· While not using crouch, the ability regenerates 4 charges per second.
· Total of 25 seconds of use and 6.25 seconds of cooldown.
· During standing up animation, Pig doesn’t lose nor gain charges.
3) While in crouch, Pig gains the usual undetectable status effect and other abilities
· Ambush is performed by holding M2 for 1.3 seconds.
· Ambush can be charged during crouching animation.
· Pig has access to a normal M1 during crouch.
· When M1 is performed out of crouch, the power will cease and lose 25 charges.
· An M1 from crouch cannot grab.
______________________________________________________________________
ADD-ONs REWORK
(quick note: none of them stack)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Workshop Grease
https://us.v-cdn.net/6030815/uploads/DOM7DYP8AASW/fulliconaddon-workshopgrease.png
A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise.
· Slightly increases Jigsaw Box search sound radius
(More 4 meters)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Shattered Syringe
https://us.v-cdn.net/6030815/uploads/4CQABX0HRHGD/fulliconaddon-shatteredsyringe.png
Symbol of a broken way of life. Reminiscing about her past-self hardens her determination.
· Slightly increases Crouch duration.
(Makes so the power consumes 0.85 charges per second. Extra 4.4 seconds)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Combat Straps
https://us.v-cdn.net/6030815/uploads/88DZ06SLL9GV/fulliconaddon-combatstraps.png
Leather straps that hold fabric in place for nimbler movement.
· Slightly decreases Crouch cooldown.
(Makes so it regenerates 5 charges per second. Total of 1.25 seconds less cooldown.)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
John’s Medical File
https://us.v-cdn.net/6030815/uploads/BAS3MCRIYZNS/fulliconaddon-johnsmedicalfile.png
The medical file of a cancerous man. Fills the reader with dread and recklessness.
· Slightly reduces Crouch Activation time.
· Slightly reduces Ambush Charging time.
(Reduces both by 0.2 seconds)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Video Tape
https://us.v-cdn.net/6030815/uploads/COM4WPH9770W/fulliconaddon-videotape.png
A recording of Jigsaw, explaining the game's rules to Amanda. Reminiscing about her past-self hardens her determination.
· Moderately reduces Crouch Activation time.
· Moderately reduces Ambush Attack Charging time.
· Slightly reduces missed Ambush Attack recovery
(Less 0.4 seconds on the first two. 25% on the third one)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Utility Blades
https://us.v-cdn.net/6030815/uploads/SFA0RYIC6EK1/fulliconaddon-utilityblades.png
A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement.
· Survivors caught in a Reverse Bear Trap will have Grunts of Pain moderately louder.
(40% louder)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Razor Wires
https://us.v-cdn.net/6030815/uploads/W7Z1ZFLBXYJA/fulliconaddon-razorwires.png
A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them.
· Moderately increases Jigsaw Box search sound radius.
(More 8 meters)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Face Mask
https://us.v-cdn.net/6030815/uploads/ASJSIOVS5M1Y/fulliconaddon-facemask.png
A modification to the Reverse Bear Trap: the clumsy heavy face mask creaks and sways, making it easy to locate.
· While the Survivor is moving, the Reverse Bear Trap will make loud steel noises that can be heard in a 16-meter radius.
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Rusty Attachments
https://us.v-cdn.net/6030815/uploads/BUB0EFN3DV3V/fulliconaddon-rustyattachments.png
A modification to the Hidden Blade: heavy steel was used to sharpen the tip and some steel got stuck, making the wounds caused by the weapon difficult to heal.
· Survivors hit by an Ambush Attack will suffer from the Mangled Status Effect.
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Interlocking Razor
https://us.v-cdn.net/6030815/uploads/TZ0C4ODVDL3E/fulliconaddon-interlockingrazor.png
A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
· Considerably increases Jigsaw Box search sound radius.
(More 12 meters)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Amanda’s Secret
https://us.v-cdn.net/6030815/uploads/YC18CYG7VIAS/fulliconaddon-amandassecret.png
A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses.
· Moderately increases Crouch duration.
· Moderately decreases Crouch cooldown.
(Makes the power consume 0.7 charges per second. Makes the power recharge 6 charges per second. Extra 10.7 seconds on the first one, less 2 seconds on the second one)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Rules Set No.2
https://us.v-cdn.net/6030815/uploads/J9TWCR7WNMJ9/fulliconaddon-rulessetno-2.png
Not all games need to have the same rules.
· Gains unlimited Reverse Bear Traps.
· The Reverse Bear Traps only put survivors into the Dying State.
· Sees the Aura of Survivors with a Reversed Bear Trap if they are on the Dying State
· Reverse Bear Traps reset after the end of their Death Timer.
· From the fifth reverse bear trap onwards, all traps activate regardless of generators.
"Listen, there are rules." — Jigsaw
Nice work on the thread OP, clean and neat with some good ideas...i like the dash idea if it was inline with leatherface's charges. She does need something to be competitive at the higher ranks (although I have seen some amazing pig players
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Yes I wish they would do what R6 did a couple years ago and do an operation health chapter but maybe they will if the new gen consoles have problems still optimizing DBD
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@UMCorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1639101#Comment_1639101
Spine Chill should not function, or at very least, have a range limitation vs. Stealth Killers while they're stealthed. No idea why that isn't a thing yet.
Spine chill against stealth killers and OoO need changes
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@csandman1977 said:
Remove the music when not in chase. Lower the volume of killers footsteps. Bring sound effects that make sudden noises. More things where the environment effects you.
More line of sight blockers and no red stain on killers until a chase
I like your ideas I would add that the terror radius should be smaller also
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@GoshJosh said:
They probably felt compelled to do it to give him two Hex perks, due to the nature of Undying. But yeah, as a hex it's rather garbage. I don't agree with making Dragon's Grip a hex either though. Unless they remove the cooldown, and it works every generator kick.
I agree they need to leave dragons grip alone, I've come to love this perk with pop. Survivors can't help but touch the gen to stop regression, great idea for a perk imo
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Idk why all the complaining about this combo, I like the shake up on both sides of gameplay...everything seems to be *braindead* meta....like playing only certain perks is doing calculus
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@Pawcelot said:
There's a reason why people say that you need to play SWF to have fun, the solo experience is literal hell.
Solo que is hardcore mode compared to swf...it's more fun and tense solo queing, but it's not for everyone. As a solo you get bad games but it's the only way I want to play DBD. Imo it's the way the game was meant to be played
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@mightygiraffe said:
https://forum.deadbydaylight.com/en/discussion/comment/1641922#Comment_1641922
That's total bs, why single out one person and make his or her play experience suck because the "team is good" I only play solo, and I average rank 6-4 I'm no where near great at the game I can't help it if I luckily get good teammates or not.
I'm not for the hardcore tunnell but I only solo que also and I can understand when we complete 3 gens and the killer has 2 hooks that they try to tunnell. Even as a solo quer this is a team game at times, body block and TRY to take the aggro. I've had many good games where survivors work together to save and protect the tunneled guy...believe in karma sometimes they come back to save you. Your right not every game do you get decent players but increase ur rank and imo you will increase the odds of getting better teammates. Rank does mean something imo
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I have enjoyed the shake up the devs have provided. I've only used undying on the blight but maybe I should try it on Freddie being the new complaint about a perk is that it's always too strong on freddie...peeps need to learn to play against him, he isn't that hard to beat if you don't play like it's trapper...my view may be off cause I try not to play scummy when Im freddie but he is NOT OP, it would be nice if any killers could not be trashed cause the average casual can't take it and adapt
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@OperationMintyHippo said:
So I'm growing bored of sprint burst and tried to go back to dead hard again after months. I am not joking, I never got it to work once. Not one single time after 2 hours of playing. I was exhausted on the ground 100% of the time. I know this happens to people on every platform and against all platform killers. So like...
Is that ever going to be looked into or are we all just accepting that dead hard is useless? Is this another "idk i guess that's just how dbd is now" just like we accepted with the weird flashlight angle adjustment thing?
I just wanna know if there's hope for dead hard or if I should just go ######### myself.
I believe I get what you mean, OP. The latency in some cases makes the perk completely useless. I have a business line for my Internet and it still happens to me, I get it to work half the time. I have to admit I might screw up here or there but I know times I've pressed the button EARLY and the frames stutter and then im on the ground. Ever since dedicated servers there is a latency even with good internet.
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I do wish they would update Ormond..I still struggle to see distant aura's even after the update, might just be my eyes but the aura's and sometimes scatch marks are hard to see on this map
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@Mikeasaurus said:
Joking of course, he's not OP, but I had to share this hilarious moment from my match with him. He took cloaking to a whole new level! 😂
Wow he got a hit while cloaked, kinda looked cool but I've never seen this one. Loved the head on btw
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@The_Krapper said:
This game desperately needs a theater mode so reporting is easier and they can pull the match on their end without the need of going to 2 different places to report one thing
I completely agree with you, I've only tried to report someone 1 time to BHVR and couldn't because I couldn't attach any file to send with report. The attachment button does nothing for me on my ps4. I don't like that people try to report for camping or t bagging but when your body blocked by 2 survivors when I started cleansing a totem. They trapped me for a good 3 minutes idk why, but it should be easier to handle those situations
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Hacking on console, sounds risky being you can't just replace hardware like you can with a pc, I'm sure it's possible but in my 3 years before crossplay I, myself, only seen 1 Bill look like he was hacking(teleporting through coal tower) just my experience...could they have been window store? I'm on ps4 so I can't say about xbox
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Ya know at first I thought no BUT I think it would be a good add on concept and make it a brown or yellow cause I don't believe it would be to OP. The Legion needs something to enhance their ability. I love BHVR's concept for the Legion but I do think they need to add something to their power to make them a serious threat
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@Tricks said:
Solution: Buy Freddy (he's not expensive), play him, learn him so you know how best to counter him.
Or don't, you could also choose not to adapt and just continue to complain.
100% correct 👍
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It happens every game on ps4 but I've learned to counter it by either dropping and picking back up the survivor or rotate left to right in front of the hook while tapping hook button. Also swinging before hitting the hook prompt helps also....real big issue when the survivor tries to wiggle or survivors body block....huge disadvantage for the killer though, imagine not being able to repair Gens! I've gotten that bug twice as survivor in the past week...while survivor not having any icons or other survivor icons not being present at the bottom of the screen along with no perks visible. Both horrible bugs right now
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I love it when people do comic strips, idk why but I love it...real nice thoughts to share
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@XyoulamX said:
So I have 9000 shards right now and I‘m thinking about buying the Blight. Any ps4 players here that know if he‘s worth it?
As a ps4 player I find him to be exciting and worth the shards for just the perks. If you play him a few games you will get the muscle memory for the L2 bumber...press to rush, bounce and adjust your pathing, then press to rush again...in between rush and bounce you get time to alter your route. Use add ons and it will be easier. He isn't bad as long as your fps don't screw you over. All in all I love him as an addition
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1634314#Comment_1634314
You finally learned! Criticism!
Guess what though? In the world we live in, criticism is actually a good thing. It's how we improve as human beings.
Do you read what people write you? This is the second time today (1st by Rivyn in another thread) I said criticism are meant to improve something. Go up and read the response where I @ you. 2nd sentence! so stop being annoying I'm done conversing with you! Enjoy yourself in the fog
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1634264#Comment_1634264
Apparently you do have something to learn. That you can be negative, and criticize someone without it being an insult. So again, learn that.
<3
Ya know there's always that guy....so do you have anything constructive being your in the thread only talking about tru3talenthe. I brought him up as a reference to learn. Your only contribution was criticism. Hmm have a good day guy
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@Sloppyknockout I have nothing to learn from you. Criticism are meant to help improve something by providing an outside view but your using it to bash him. I've read your posts for a while and see how you communicate I see your criticisms of him as negative to him. MY opinion. By your choice of words you paint him as entitled(which seems to be the cool word) and pretty much a know it all. So what Right? While I did say he is overbearing and maybe giving a reason why doesn't mean I know....I've read for two years non stop insults or CrItIcIsM of him and others if someone posts one video of youtube....less people being 💩 would be a good thing but I'm old for this community
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1633978#Comment_1633978
"When you do this for more than 40 hours a week" would be an excuse...if he hasn't been doing this since literally day one.
You ignore the rest of what I said I'm not here to bash anyone I don't care when they started playing...I drop names in a positive way or not at all, I find it rude to use the Internet to be a tough guy or to just insult people
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If you want to learn basic mechanics of killer I suggest you run trapper with corrupt intervention, pop, discordence, and bbq. That gives you enough gen info and hopefully gen regression, use the time from corrupt to set up a gen strategy. This perk set up imo will teach you how to chase without any help from perks. Herd them into the traps, play smart, it will take time but you will learn it's a time management strategy that matters. I know from reading on the forums there are better trappers then me so I know there are better builds but I think this will let you learn the basics. Watch Otz for some tutorials on trapper. He is a top rank trapper so I know he has knowledge and good luck in the fog killer 😨
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I did like the community weekly choice idea for the shrine. Interactive and could be interesting for the newer players starting out
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I dont believe it does have a pay wall. I didn't get the silent Hill chapter and Felix(yet) and it hasn't effected me. I Save iridescent shards inbetween chapters for non license characters which is 18k, doable when its like 3 months between chapters. They have to make money, so anything in life if you want it "right meow" you have to pay for it. But your listening old perks from saw chapter, legion chapter and the NEW blight chapter...I like the set up DBD has earn it playing or pay and get it now. By the way there are non stop sales on dlc, I got the leatherface chapter for $2 on playstation, this game is affordable if you play enough....I don't mind your idea either about community perk for the shrine but my views on the rest differ
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I only solo que and I love the game as a whole except OoO and Iri heads (distant instadown?) Sometimes it's the persons behavior not the perks or offerings that are the problem...
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1633607#Comment_1633607
Tru3ta1ent has this thing where he likes to talk about everybody else being toxic and entitled, but he can be quoted, verbatim, as saying that "all he goes against are tournament level teams". He honestly believes that. He believes he's that good (don't get me wrong, he's okay, but just okay). He literally believes that he faces nothing but 4 man tournament level sweat squads constantly. While also talking about toxicity and entitlement from everyone else.
In my opinion, nothing is more toxic OR entitled than blaming everyone else for your own screw ups, and then refusing to own up to your own #########.
Oh I've heard him say questionable things but me saying "he is good and I can learn from him" also means I'm trying to be positive and not bash people....yes he needs a filter but if you ever do anything on camera 40 hours a week while your mind is actively doing multiple things at once, ya are gonna say things without too much thought....I'm not waving a flag for him but people bash like he is in your personal life
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I would love an Aliens chapter....xenomorph and a Ripley, don't care if it's Amanda from Isolation but I have no interest in FNAF, my daughter likes that and she is 10...I've seen enough to know I don't like it but I'm not the end all so if it's added whatever.
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@FambinoBambino_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1633576#Comment_1633576
The bugs I meant are, being unable to hook, kick gens, vault, or break pallets. The hook bug is most consistent, but the others can be sprinkled in throughout the match and it just wastes so much time and can cost me pressure.
To be honest I've been stuck in pallets after a hit and kicking pallets and gens is horrible atm, neither work properly. You get the prompt and press the button and nothing happens, so I see what you mean but I haven't tied those interactions to the blight(if that's what you meant)....it's happened to me with Myers, Freddy, Doc, Wraith yesturday
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@Eareland said:
it's funny how 3k doesn't guarantee you rank up, even tho you did your objective, but 4k gives you +1 most likely.
but then again, survivor can rank up even if he/she doesn't escape...easily.
so yeah, this is probably why mori and tunnel isn't very good idea against potato survivors, at least.
mori, tunnel and slugging most likely results in low points, but so what? I think killer should get +2 if he kills them all, this, of course, if killer doesn't mori everyone after the 1st hook.
Idk I've used mori's and get over 30k, it's about getting as many points from each survivor as possible, chase and hit everyone more than the bare minimum. If your using a mori spread damage and hooks and if you mori after the 3rd Gen and your putting in the work I generally atleast 1 pip but often two pip because when there is a mori some players turtle up cause of the threat. A lot of people think because a mori is in play the killer will play jerky but that's not always the case
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I haven't run DH since crossplay came because of the lag, only works for me like 1/3 times so I use lithe or SB....I guess I'm not using it early enough so could be my gameplay but im on console so...
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I did it running nemesis, pwyf, CI, pop.....ya don't have to be toxic, make them stun ya with a pallet(if you can) try to make sure each survivor is obsession before killing them....doesn't work well with a good swf team but you can get it in 3 games if you sweat hard enough
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I got it as a solo running aftercare and empathy with a fleshlight...get the killers attention force a chase and watch for the saver to get caught. Takes time but it's better than some of the other challenges like hook 4 in the basement in 1 match cause people just d/c, so I'll take this one anyday....btw it took me 3 matches so I'm not saying I'm a great survivor or anything
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@NoRage said:
https://forum.deadbydaylight.com/en/discussion/comment/1633607#Comment_1633607
Mrgimms i like him but don't mention him to the other guy , apparently he doesnt like the truth and Mrgimms is always legit
I'm a member of the gimmicks nation I find him to be a decent human being as I watch all week while I work on crap but I think you need to consume a lot of differing opinions on things because it broadens the horizon if ya know what I mean
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633640#Comment_1633640
He can teach you but also will probably make you entitled. That's why I don't watch him anymore
I don't feel I'm entitled, I've only got a 7 devotion and play both sides consistently at red ranks, I personally think 3k should be average because it is a horror game so I'm biased in that aspect but I play a whole lot of survivor while I bake at night and don't care if I escape so I don't feel entitled nor do I believe anyone controls my behavior but me