PIG: POWER AND ADD-ONs REWORK
PIG REWORK
If the exact number or something is not cited, it means I think it should stay as it is.
1) Pig suffers no speed penalty. Not when entering in crouch, not during crouch, not exiting crouch. This means she will always move at a 4.6m/s or 115%
2) Pig’s crouch mechanic will now be cooldown based.
· The cooldown will be shown like how Freddy’s or Legion’s cooldown is shown
· Crouch has a total of 25 charges.
· During the ability, Pig consumes 1 charge per second.
· With zero charges, the ability cease and pig will stand up.
· Pig can only use her ability if she has 100% of the charges.
· While not using crouch, the ability regenerates 4 charges per second.
· Total of 25 seconds of use and 6.25 seconds of cooldown.
· During standing up animation, Pig doesn’t lose nor gain charges.
3) While in crouch, Pig gains the usual undetectable status effect and other abilities
· Ambush is performed by holding M2 for 1.3 seconds.
· Ambush can be charged during crouching animation.
· Pig has access to a normal M1 during crouch.
· When M1 is performed out of crouch, the power will cease and lose 25 charges.
· An M1 from crouch cannot grab.
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ADD-ONs REWORK
(quick note: none of them stack)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Workshop Grease
A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise.
· Slightly increases Jigsaw Box search sound radius
(More 4 meters)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Shattered Syringe
Symbol of a broken way of life. Reminiscing about her past-self hardens her determination.
· Slightly increases Crouch duration.
(Makes so the power consumes 0.85 charges per second. Extra 4.4 seconds)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Combat Straps
Leather straps that hold fabric in place for nimbler movement.
· Slightly decreases Crouch cooldown.
(Makes so it regenerates 5 charges per second. Total of 1.25 seconds less cooldown.)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
John’s Medical File
The medical file of a cancerous man. Fills the reader with dread and recklessness.
· Slightly reduces Crouch Activation time.
· Slightly reduces Ambush Charging time.
(Reduces both by 0.2 seconds)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Video Tape
A recording of Jigsaw, explaining the game's rules to Amanda. Reminiscing about her past-self hardens her determination.
· Moderately reduces Crouch Activation time.
· Moderately reduces Ambush Attack Charging time.
· Slightly reduces missed Ambush Attack recovery
(Less 0.4 seconds on the first two. 25% on the third one)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Utility Blades
A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement.
· Survivors caught in a Reverse Bear Trap will have Grunts of Pain moderately louder.
(40% louder)
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Razor Wires
A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them.
· Moderately increases Jigsaw Box search sound radius.
(More 8 meters)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Face Mask
A modification to the Reverse Bear Trap: the clumsy heavy face mask creaks and sways, making it easy to locate.
· While the Survivor is moving, the Reverse Bear Trap will make loud steel noises that can be heard in a 16-meter radius.
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Rusty Attachments
A modification to the Hidden Blade: heavy steel was used to sharpen the tip and some steel got stuck, making the wounds caused by the weapon difficult to heal.
· Survivors hit by an Ambush Attack will suffer from the Mangled Status Effect.
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Interlocking Razor
A modification to the Jigsaw Box: the addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
· Considerably increases Jigsaw Box search sound radius.
(More 12 meters)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Amanda’s Secret
A black metal box containing a knife and various medical supplies, such as bandages and compresses. Deep cuts reduce stress and awaken the senses.
· Moderately increases Crouch duration.
· Moderately decreases Crouch cooldown.
(Makes the power consume 0.7 charges per second. Makes the power recharge 6 charges per second. Extra 10.7 seconds on the first one, less 2 seconds on the second one)
‘’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’
Rules Set No.2
Not all games need to have the same rules.
· Gains unlimited Reverse Bear Traps.
· The Reverse Bear Traps only put survivors into the Dying State.
· Sees the Aura of Survivors with a Reversed Bear Trap if they are on the Dying State
· Reverse Bear Traps reset after the end of their Death Timer.
· From the fifth reverse bear trap onwards, all traps activate regardless of generators.
"Listen, there are rules." — Jigsaw
Comments
I think having a on demand stealth ability with up to 25 seconds of use for a 6.25 second cooldown + reverse bear traps + ambush in only 1.3 second charge with charging while crouching are all a bit much together especially basekit,
16 meter dash (6.9m/s) with only a 1.3 second start up is a bit much
Stealth for 25 seconds with 4.6m/s movement speed with only a 6.25 second cooldown is way overtuned its just ghostface but better
Both this and reverse beartraps and it might just be the 2nd or 3rd strongest character in the game with no perks/addons
Good ideas but I think a better and more simple buff (therefore less work) would be to slightly increase her current crouch speed (but still not full speed) and make the ambush attack sound not play until after the attack.
Still no map pressure, still mediocre anti looping. But yeah, the intention was to make Pig move from C to B or even B+
Reverse bear traps forcing survivors to a secondary objective is map pressure, anti looping capabilities are 2x faster to charge, I think it was 1 second + 2 for charge but now its only 1.3 second charge for 2.5 second lunge at (6.9m/s) basekit
Not to mention the stealth abilities more than make up for map pressure because the time you lose not being able to force survivors off gens with terror radius is made up for shortened chase time by starting chases closer
Ghost Face can literally have 2-second chases. Freddy can push people out of gens cross-map while in a chase. Nurse basically breaks the looping mechanics despite having God tier map pressure. Strong killers are strong killers.
nurse has go tier map pressure because her letality in chase is just that high
Any high mobility killer with an insta down or exposed has the potential to end a chase that fast
Spirit can use prayer beads, hag can use mint rag or just normal power, legion can use legion pin to force survivors off far generators
whats your point
My point is that strong killers excel in multiple things. Nurse and Spirit have super high mobility and a super-strong anti-looping.
Fred with his snares can basically deny an entire looping, still, he can literally teleport to on side of the map to the other one.
Legion is not a strong killer, I don't know why you mentioned him.
Ghost Face can be stealthy, move at 115% speed, and instadown.
Pig being good in multiple things is not overtuned. Every strong killer is good at multiple things.
Currently, Pig does 3 things:
1) Bad stealth, because Survivors can see her coming, counter with Spine Chill and her speed is ass.
2) Bad special attack to anti-loops, because survivors can react to you crouching and them they option select by living the pallet
3) RNG passive map pressure
With the rework:
1) Ok stealth, you have time to use it, but the speed will be normal at least.
2) Because she's short, when crouched, survivors probably will not see her if she's behind something. She'll have no read stain, and she'll move at a 115% speed. She could basically do a U-turn and Survivors will be unaware and run right into her. Besides, Survivors cannot react to her crouch anymore, so they will have to play her mind game. I would say her anti-looping would improve significantly.
3) Still the same thing
I think she should be able to booby trap limited number of objects (gens, windows, pallets, lockers) and then you have to play a game before you can use them and if unsucesfull you get injured but untrap the object (let's say you get a skill check like the one from Overcharge or Decisive Strike). Cause right now the gameplay I get from facing a Pig is - catch one survivor, put a trap on him, hook him, tunnel him and down him through every single jigsaw box once he's unhooked and injure those who come to save him, let him die, rinse and repeat. That's the only thing I'd change or modify. It would make a good anti-loop and it would force you to think quick and put pressure on you.
And I'd implement the same idea for The Trapper, but he puts barbed wires on objects which he can collect through lockers (again limited number he can carry). The difference would be that with The Pig you get a skill check, but with the Trapper you have to remove the barb wire from the object so you don't get hurt. And also mix the locker items so that one contains barbed wires and the others contain hatchetcs so the Huntress doesn't have access imediatelly to her power and it seems more realistic.
Nice work on the thread OP, clean and neat with some good ideas...i like the dash idea if it was inline with leatherface's charges. She does need something to be competitive at the higher ranks (although I have seen some amazing pig players