immortalls96
immortalls96
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- immortalls96
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@xmenfanatic said:
It seems like you want the killers to function less like they have unique abilities, and more like a cosmetic. They are all a different play style/mode, you'll be good with some and bad with others.
shrugs
I'm sorry if you have trouble with her but she just might not be your killer. I suck with Hillbilly even though he is one of the easier killers in the game to play for a lot of people. I am good with the pig even though she is considered one of the worst. We all excel in different ways and fail in others.
Just learn to recognize your strengths and weaknesses, and own up to them.
If other people are good with her and you aren't, that isn't a sign that she is a bad killer. It's a sign that you aren't good with her.
It takes away the fun of playing them when you know you're gonna decimate without learning how to use their ability. We don't need every killer to be an easy mode
I see you like making assumptions
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You clearly dont understand that the game is a 1v4..otherwise youd understand that not only are they still powerful but shouldnt be as powerful as each thing a survivor has can be multiplied up to 4 times..killers cannot
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/628812#Comment_628812
Because it makes you run around the map, to very specific locations that the killer can see illuminated. and once a survivor uses that fountain, the plague gets a warning of where that survivor is on the map because the fountain turns red. And then you can drink from the fountain and hit that survivor with a ranged attack.
Her power is built for that purpose, and is effective. If you aren't able to wield her power appropriately then I'm sorry. But it isn't an issue with her. Her power is made with a specific play style in mind. It just means you aren't willing to adapt or aren't good with her as a character. You like how she looks, but not how she is played. It doesn't mean she needs to change. She's a fun and effective killer to play if used correctly.
Mhm...ok sure lol
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/628770#Comment_628770
I also play killer so I understand what is important for a killer to have fun and be successful. And I don't see how there isn't injury downtime.
It's built into her power. Her power is all about pausing people from doing their goal and recovering.
It is important to not do gens, or you infect the other players working on that gen, or infect the gen which adds a new way to spread the exposed status effect.
Instead of injuring one person, you give someone a status effect that makes them go down in one hit, and they can spread that status effect if hey interact with others or with objects.
That's WAY better then hitting a single survivor if you know how to corral survivors, and still causes the effect your referring to.
But not the healing down time..plus it limits her builds a little
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/628686#Comment_628686
What do you mean by "injury downtime"?
The time used to heal and not be on gens..it is really important and plague doesnt have it
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/628663#Comment_628663
You feel she doesn't have hook pressure unless you don't make people sick because the heal from the water sources takes away the concern of rushing to grab someone from the hook. Correct?
Not the hook itself..the fact that no matter what..if you use your power theres no injury downtime u less its corrupt purge..considering hook pressure is the most important to killers I find this odd
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/628322#Comment_628322
Yeah, that I'm one of the few people on this forums that states that good teamwork is a good counter to a good killer.
Sorry you think "this is all I need to know about you"
Yet you clearly miss the entire point of what I said...soo..yeah
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@xmenfanatic said:
Oh goodness. The Plague is one of the easiest characters to apply pressure in this game. You just might not be good with her.
You clearly dont know what I mean
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@Marcus said:
Ghost Face needs a shorter cooldown at base, Object of Obsession not working against him ( which will happen soon ) and his revealing mechanics needs to be fixed.
Plague might need some small tweaks, but she's fine for the most part. Some of her add-ons ( Corrupt Purge duration and Iridescent Seal ) needs buffs and a 5% Hindered Status Effect for broken survivors would make the "no cleansing meta" much more risky, but without being "too overpowered". But Plague can be very powerful with the right build, like with Black Incense she's almost top tier.
Hmm..the plague suggestion isnt bad
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@Marcus said:
Ghost Face needs a shorter cooldown at base, Object of Obsession not working against him ( which will happen soon ) and his revealing mechanics needs to be fixed.
Plague might need some small tweaks, but she's fine for the most part. Some of her add-ons ( Corrupt Purge duration and Iridescent Seal ) needs buffs and a 5% Hindered Status Effect for broken survivors would make the "no cleansing meta" much more risky, but without being "too overpowered". But Plague can be very powerful with the right build, like with Black Incense she's almost top tier.
Honestly I'm still on the fence on plague..and it seems the devs share that sentiment
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@Peanits said:
Ghost Face is in a pretty good spot. There's some edge cases we'd like to iron out (cases where you can't reveal him when you probably should be able to, cases where you can reveal him when you probably shouldn't be able to), but overall he's performing pretty well.
The Plague is still being monitored. We don't have anything to announce just yet. We've got a long list of killers that we're planning to look at. We need to weigh our options and figure out what's the most important thing to change first. Right now, that's an add-on pass for the Nurse. Who knows what the future will hold.
It's not a matter of being radio silent, we just don't have anything to announce yet. There's only so much we can do at once.
Well now...I'd say that covered it..thank you truley..though since your here..please..take this with you...I absolutely..love..the nurse..shes the queen holding this kingdom of horrors up with her rule..now I'll say it bluntly..extra blinks? Die in holy fire, just..please be careful..I like to think just as I fell in love with nurse's design even when i knew nothing of this game, you guys must love her too..made a whole post about her being the anchor and I stand by my 3 killer pillars..i know you guys can give her some awesome things..all I ask..do try not to throw out her best setups..other than that .....
Please give me new doc addons/0_0/ lol thanks again, and let's try to make this game better..one patch at a time
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Freddy I feel could very well be next to hag and huntress so top 5/6 I'd say..good anti looping for windows , massive map pressure tools, his lullaby even helps him be hard to keep track of, gotta admit a solid rework
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I guess I see what you went for..a step forward but itll get hectic for a while I'm sure
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/628204#Comment_628204
I wouldn't mind if they buffed Ghostface.
But the problem I have is when they buff one killer they secretly buff ALL killers when killers like Nurse and Spirit are already ridiculously strong
How is that..? Changing gf wouldnt affect the top killers at all
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/628456#Comment_628456
Right, and I'm not saying you shouldnt want answers, I'm simply explaining why I believe they wont mention every possible change or idea every chance they get. Even if people keep asking. If they dont have anything to tell us, having a stream every week end with, " and we have no news about plague, GF, NOED, MoM, door placement, this, that, and the other, for you this week, again, for the 4th time in a row."
It would be wasted breath that only incites those who are already impatient or frustrated about what they see to be "major issues" not being dealt with. It would be a weekly riling up of the playerbase.
Yet this kind of silence makes it feel like they dont seek to improve these things , I hate to be so cynical but..the last two killers everyone was like " oo, could these be a good- oh...nerfs..never mind..." at least everyone knew legion was terrible from the get go..so to just let them flounder with no regards as to how they felt the results were just seems like a slap to the face..and now they're tinkering with nurse..? Bluntly put I'm tired of just trusting they'll do the right thing...tired of trying to defend them but then get ignored...sorry kind of ranted there a moment..I'm frustrated
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@OGlilSPOOK20 said:
https://forum.deadbydaylight.com/en/discussion/comment/627349#Comment_627349
Op doesn't understand how to really play Plague or what perks best fit her.
To play Plague you basically need a Gen slow down build because survivors are going to be broken throughout the entire match because no one wants to cleanse and give her corrupt, which is good for her because everyone is one shot and the objective is to force them to cleanse or get downed quick and easy.
Her only problem will be pallets, so you can use Brutal Strength to help on that part.
Didnt realize you knew me so well -_- why not ask me instead of making statements like you know something you dont
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@Carpemortum said:
Answer? They havent been. They just dont have the answers people want to hear, so they structure what is in the works as a cohesive presentation before responding to every single whining post about it.
If every post is "why cant GF be immune to people revealing him", and they feel that wont be changed, or have no plans or initiative to change that aspect, why would they continually get on and say, "hey, that's not gonna happen, we dont think those changes are ever going into effect, its not what we have planned". Especially considering theres dozens of repeat posts and questions EVERY DAY on things that dont matter, or have even been said will not happen.
Example: "When will we get Jeepers Creepers".
Know why they dont answer that every time its asked? Because people will still ask, despite being told no.
Theres a big difference to a post about noed to a post simply asking what happened in regards to plague and ghost face not being mentioned in a while , yet legion gets mentioned every time they talk about changes and understandably people wanna see him improved but I havent seen any posts recently like mine else I wouldnt have made mine..I simply wish to TRY and get some answers..
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@DaS_only said:
Honestly, I wouldn't mind if Plague would be really weak. The issue I have with her is that she is soooo daaamn booooring to play as when you go against survivors doing the no cleanse meta. U can't use your m2 at all which the whole fun of her. She becomes an basic M1 killer which is just boring. So idc how much stronger she gets, I wouldn't play her anyway till she becomes fun.
No fun playing killer jogging track simulator, it's why I like nurse, it's fun flying around and scaring people lol
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Huh...shame I dont think the devs see my posts..good on you for getting their attention though
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/628390#Comment_628390
I avoid over-using purple/pink add-ons, I'll keep them for specific builds. DL is really good, probably his best add-on tied with the purple lens one. But I go recovery + stalk speed usually.
I currently am enjoying the combo of olsens address book and the telephoto lense
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/628359#Comment_628359
One thing I do is if I'm chasing a survivor and trying to stalk then they break stalk where it's almost done, I'll just start teabagging. The survivor will usually think I'm meming but I'm really just waiting for my power to recharge to tap stalk and one shot them. It works more often than you think. The catch is you need to be using recovery add-ons to get value from it, otherwise it takes too much time.
Yeah the recovery addons are the best ones I feel, though the driver's license is pretty nice too
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@Usui said:
Maybe it's just me, but they seem to be doing just fine at red ranks. Wonder why.
Ghost face may be just fine after he stops getting revealed through cover, as for plague her power is not hers to control and the cost for holding it from her on survivors isnt anything that'll cost them too much , plus her hook pressure isnt good from how her power is designed so she needs to be a strong chaser like huntress to make up for it..hence why I'm wondering despite the stats saying shes doing poor why the devs haven't mentioned her in months
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@thesuicidefox said:
Whether*
🤔🤔🤔🤔
Plague only needs a few small tweaks to be way better. The main thing is that being sick needs to have some other drawback to encourage survivors at higher ranks to cleanse so she can get Corrupt Purge. Making apple baseline would also have the same effect. And Iri Seal needs to have the drawbacks removed. Do all that and she could easily be top tier.
GF is really good, I imagine the break out issues are more bug related than mechanical. Sometimes a survivor can break stalk from behind a wall. Sometimes they can be standing right in front of you staring in your face and nothing happens. It's very inconsistent. Fix that and all would be fine. He's actually a very strong killer if you know what you are doing with him.
I'll admit I've been playing a lot of ghost face to get him perks and I must say..the cheeky mind games I cake up with have worked very well, even fooled someone to drop God pallet by crouching and going around the opposite way they did it was hilarious , abs his crouches help and jungle gyms as well, hence why I said I cant really say how good or bad he is until he stops getting broken out through walls
Also you and I have the very same idea on plague in that regard
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@Peanits said:
We're not looking to make any significant changes to the Hillbilly at the moment. A long cooldown would be excessive since his ability is easy to avoid. We'll be taking a look at both his and Leatherface's add-ons at some point in the future, but that's all that we have planned.
About that...you just throwing that out there just makes me nervous...I'd rather see less blindness and hemorrhage statuses on my killers..srsly they're just so bad....and it worries me you seem to like those a bit too much (you as in the devs as a whole)
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/627405#Comment_627405
If a killer gets crippled by a good team then the killer needs to improve.
Sorry that you think losing to a good team is "bad design"
Lol this message tells me all I need to know about you
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@xnes_galax said:
Ghostface is fine. The detection has to be more reliable. Sometimes you cant spot him right in your face, and sometimes you spot him throug walls. Thats why people dont really want to play him.
For plague i agree. She needs something. Just the one shot isnt enough without a power to do at least something. The Devs are working on a lot of things right now, and this is probably why they can't also be focused on the newer killer. I want to trust them this year and hope for the best. The roadmap is good. We can just hope they communicate more with us
Aside from gf I agree..I just strongly dislike how safe survivors get to be when revealing him...seems really wrong for the already super strong camera to be able to strip killers of their power so easily
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@HatCreature said:
Survivors being control of the Killer's power is not a good idea, hopefully these past two Killers have made that clear. Plague rarely gets her 2nd ability unless she forces it and Ghostface is crippled by good teams, it's bad design.
Kind of my thoughts in it as well..but I know the devs are capable of doing something..I just want to know their thoughts compared to mine
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/626846#Comment_626846
I'll stop mentioning my 4ks as soon as the other killers on this forum stop acting like a 4k was basically impossible or too difficult. This gets old quickly as well. Survivors are no longer op, they did get heavily nerfed with the exhaustion nerf, removal of pallet vacuums, removal of certain pallets, removal of certain windows etc. and getting a 4k is now a complete joke especially against solos - period.
I had more fun as killer when I actually had to try hard to get 2-3 kills back in early 2018 but that's just me I guess.
Sounds like a smoke blower to me
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@Cable2486 said:
https://forum.deadbydaylight.com/en/discussion/comment/627366#Comment_627366
The Plague is a study in killer build and mind games. She's fast, ranged, and ment to herd and corner. The issue, I feel, isn't in her power, but her perks. They don't do her any real justice. Same with Ghost Face. They're great to mix with other perks, but as a base kit, they just don't support the powers the way they should.
I'm more concerned with ghost face having a crippling disadvantage he shouldnt have and plagues power is in survivors hands but the cost to them isnt very bad
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@YaiPa said:
How can Plague have little hook pressure, if almost every game, everybody is broken?
It doesnt matter..broken ok makes sense..but if they cleans..free insta heal , she is only able to have some hook pressure if you dont infect someone you took down with purge or m1..at which point shes just old freddy if you dont have corrupt
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@LPS11 said:
https://forum.deadbydaylight.com/en/discussion/comment/627160#Comment_627160
I don't care if you think I'm being truthful or not because I know I'm right , I've sadly invested way too much time and money into this game
Yet people have proven most of what you said to be false..no offense but I'll stick to evidence
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/627233#Comment_627233
Temple?
Ha
HA
I LAUGH!!
Ignorant people often do
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/625704#Comment_625704
Loops are fine as they are.
Stop complaining.
On badman maybe lol certainly not on maps like the temple
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/627021#Comment_627021
It's my opinion on him, that's what the title of the OP says anyway.
The whole hitbox thing has been confirmed nonsense by the devs..its latency
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@Karltastisk said:
I have a slightly better idea based on OP’s idea.
For each hook. Your mori gains a token. And when using the mori you use one token. And disables the ability to gain more tokens. Meaning if you want all 4 mories 4 hooks are needed (and can’t kill before being hooked once) any extra tokens could grant extra bloodpoints after the match aswell to further incentivise giving survivors a chance.
Huh..that's a actully not too bad either...
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/627005#Comment_627005
I can have fun and consistently win as Trapper and Hag at red ranks, you just need to accept you won’t win every game.
You clearly dont think these things through
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@LPS11 said:
https://forum.deadbydaylight.com/en/discussion/comment/627004#Comment_627004
It is balanced , I've played since release kid and took a perkless wraith to rank 1 im pretty sure I know what I'm saying, most killers refuse to believe that they make mistakes in game and arent willing to switch perks or playstyles, in alot of people's mind they feel they should be able to play the same way every game and not have to adapt to what's there , I'm not saying I know everything and the greatest killer because I don't and I'm not but this game is at the point now where if you get outplayed they were better than you at the game and that's ok...if I lose as a killer I can accept that "I" made the wrong choice and "I" should learn from my mistakes and come back stronger next time , being able to accept when you've been outplayed is a huge problem in this game and that's where the toxicity comes from is a sore outplayed loser who wants to make excuses because they lost when it's their own lack of skill that's caused it
Lol I dont think your being truthful, evidence is stacked way against you
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I cant say till his bugs are fixed
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@ASAPTurtle said:
Hes boring to play as and against, especially with those BS hitboxes.
Your way behind on information obviously
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/625162#Comment_625162
by saying that you just helped my arguement lmfao Who uses mori's? Killers, Who complains about mori's? Survivors
Just proves survivors dont want killers to have fun they just want life easy lol..stop acting like some ass and think for two seconds
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@LPS11 said:
Anyone who thinks killer is still hard is living in the past , its way easier to be killer now than it's ever been.
Doesnt mean its balanced which it is not..viable killers are still down to 3-6 and even that is a stretch
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/583350#Comment_583350
Are you fr LMAO survivor gets nerfed all the time but please shift it over to the fact that every killer was nerfed Once Or twice But survivor gets nerfed ALMOST EVERY update, are you hearing yourself?
Yet they're still too strong..so your just proving his point
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@RoKrueger said:
Seems like you have sparked another debate, you did not solve anything ;-)
I think your idea has been proposed before. I did not like it then and I don't like it now.
I like the ebony mori as it is. Just play stealtier when you see a secret offering and you may be spared.
I'm a killer player..but unlike most people I'm trying to come up with ideas to help both parties find common ground..so congrats on your rude comment , think before you speak
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@prayer_survivor said:
@Dr_Trauts. You can't compare hook someone and then mori him with make 5 gens so hatch spawn, find it and you can escape. If I use a mori 100% of times I can mori the survivors. If a have a key only about 5% or less I can use the key.
Implying the key is only useful to fill teams which is far from true
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/625657#Comment_625657
Just playing devil advocate. That combination requires 2 perk slots kind of like Enduring+Spirit fury or like survivors running DS+Adrenaline in late game. both of those perks are in the game and could be argue to be a bit "too much". Healing perks can mitigate effects of the combination. Survivors can split up and work on different generators. It's kind of like stable principal for fighting legion to split up whenever Legion activates feral frenzy. If you split up and work on different generators, the killer will have hard time injuring multiple survivors. Only 2 people should ever be injured which is the person on the hook and the person getting chased. Many players run Hex:Ruin and Pop goes weasel on all killers in attempts to slowdown the game. If this combination was more viable, this would give more viable options to slow game speed down a little bit when survivors refuse to heal or play around the perks.
Well said
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/625677#Comment_625677
Wow first time I EVER seen someone else notice that thana needs 4 survivors inhured to be at full power (no sarcasm, which is sad in iself)
Thana only gets good if sirvivors let it. Its their fault. They get all the warnings they need, be it on the action bar, or even worse: the "youre affected by thanatophobia" next to the perks. Theyre warned that theyre affected by the perk that could get stronger, bit they arent healing while it is still weak.
Yeah it's kind if silly
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/625790#Comment_625790
True but buffs are needed on both sides, more on killer and less on survivor but still
Yeah..just gotta see what happens
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@LordGlint said:
I was thinking to allow Clown to reload bottles individually. Atm its all or nothing, you either fill the bar for all your bottles or you get nothing, but If they gave him bottles WHILE reloading, it would let you reload half the bar to get half your bottles for example. This way, reloading mid-chase wouldnt feel as bad since you can get a bottle here and there as needed.
I agree, that sounds like a great idea
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/625752#Comment_625752
Hey man I'm just trying to produce a convincing counter arguement. I completely agree that swf shouldn't have more power
That's the hardest part
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/625745#Comment_625745
Well also keep In mind what perk slot is this going to replace in a loadout? And the preparation that it would take to get one person doing multiple gens.
Most swf run the meta, adrenaline, an exhaustion perk for chases, d strike, self care, possibly borrowed time, unbreakable even or iron will/prove thyself and maybe Deliverance or we'll make it. You'd have to replace one of those. "Meta style" perks in your loadout. And for something that won't usually benefit your team, unless you do all gens, and the person who has it gets to a door. This buff would make it far more useful in none swf situations, allowing you to reveal your Aura to others and open doors faster in order to allow them to escape, whilst also making it a viable perk for egc and making it easier to open a gate before a killer finds you.
Well..I've expressed my concerns...not much more I can say really