immortalls96
immortalls96
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- immortalls96
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Comments
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@YaiPa said:
Imagine calling Spirit standing still mindgame. Just make grass moving when Spirit is phasing and it will be more fair.
No itll make survivors have God mode over her...terrible idea
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I'll tell you why..because survivors arnt used to reading the killer like the killer does to survivors..what they dont realize and what the ignorant ones will say is " oh prayer beads" oh no more directional phasibg sound " what they didnt think about was it made spirit have no chance at all..she is blind so the only chance she has is to force you to make a read on where shes likely to approach , scratches are pretty much useless so sound and environment are her only good tracking tools which iron will can hurt her a lot as can qaq..for those that say its luck I'll gladly call you all ignorant right here and now because every time a spirit phases at a tile..shes likely trying to cut you off or hit you from an unexpected angle..this isnt pig..its either you read her..or she reads you..itscas simple as that
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@Mister_Holdout said:
You should look up ScottJund's Huntress guide on YouTube. It's pretty comprehensive and still relevant in today's patch.
On a side note, you won't find too many skilled Huntress players. Most of the ones I know are twitch streamers, which means they don't hang out on the DbD forums much.
Ah I see, I'll take a look
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The real extent of whether the devs ruined him or not will be revealed when they fix him..honestly..I'm not optomistic considering how the devs handle killer "changes"...I've just gotten my Hope's up too many times these last few chapters
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@virtushda said:
If you're going to punish people for leaving the game, then you need to punish toxic play that's usually the cause of DCs. Toxic play including mainly tunnelling/camping of course.
No..because its scummy but it's no excuse to flout the rules
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/632654#Comment_632654
No, you can’t. I’m talking about when YOU have Kindred and another survivor who does not have it gets hooked. You see nothing. If Kindred was reversed, when someone else gets hooked and you have it, you see the other 2 survivors and the killer aura. Hell I think it should do both what it does now as well as that...since it’s a solo perk anyway.
just to clarify, everything I said above is just referring to the perk and nothing to do with any effect of it becoming base kit.
Ah now I see what you mean ok my bad, though I really think I hit something with my icon idea
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@Karl_Childers said:
If seeing the direction the killer is going with base Kindred is an issue, why not instead just have the aura color of the hooked survivor change if the killer is within 16m of the hook? So for example, it turns white if the killer is within range. Serves the same exact purpose as seeing the killer aura but removes the direction aspect. Just a thought. Doesn’t sound like they’re going to make Kindred base regardless though, and I very much doubt the reason for it has anything to do with the the killer aura. Personally I wish they would at least buff the perk to work the other way around. I would find it more useful for me to see everyone else, plus the killer, when someone else gets hooked.
Um..but you can...? See everyone..that's the point lol, but the color change idea seems solid too
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Hmm..I'm all for buffing doc but even I'll admit the 4 second stun would be too much , other than that it is rather interesting
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@Peanits so just in case you guys didnt see this I really would love to have you look at this..I feel like this has potential to start solving the issue and would just be thrilled to hear what you guys think
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Kill rating shouldnt be a balancing tool..it should be based on performance not knee capping one side just so the other side FEELS like they deserved the win..that's why killers like nurse and spirit are important..they are good because they reward you based on YOUR plays..not through luck breaking through your handicaps
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/631340#Comment_631340
Survivors can counter her with the following:
Looking at her hair when she starts phasing (only works efficiently on default and bloody head piece)
Walking (yet she can still hear you piss easy)
Running from the loop (but if she was standing still she can just phase to you and still get a hit)
Hoping that her collision in phase (which in my personal opinion should definitely not be a thing) doesn't collide with you.
These "counterplays" can be countered very easily by the Spirit player and it doesn't take that much effort from the killer to do it.
Spirit is the biggest problem in this game (even more than Insta heals, mori's, keys, Adrenaline and NOED)
Your a loony if you believe this drivel
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@darkblood9087 said:
Tinkerer: frankly this perk is..baaaad....why not make it to where when a gen explodes, the killer loses tr instead, itd be much better and may see some use
Much better and see more use? I don't know at what rank do you usually play but since purple ranks is almost impossible find more than one skill chek missed per game, in red rank not even one
Better than it procing 2 seconds before the gen pops lol
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@virtushda said:
"Thanantophonia"
🤔
And that devour buff is nuts! After one token or a short timer I can see working, but after two? That'd be super strong.
Maybe, maybe not..but itd be nice to give hexes some breathing room..especially since devour has no use till token 3 atm
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Hmm...I'd say..nurse, doctor , spirit , and surprisingly ghost face are my personal faves..then again I love all but two of the cast to an extent
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/631457#Comment_631457
I can't tell if your joking but look up the F13 lawsuit if you don't know about it and prepare to be horribly disappointed.
Yeah I know some ass hole in a suit apparently has made Jason inacessable..dont know the details..I just dont wsnt that overhyped stranger things crap...
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If this chapter isnt Jason after seeing hybrid pandas vid I'm gonna be mad XD
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I play both sides because killer has more dynamic and strategy to it..plus it's more fun from a viewing aspect as well..plus I thi k some of the killer designs both aesthetically and gameplay are little sparks of brilliance
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@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/631040#Comment_631040
While i do understand that for some killers with low map pressure (like trapper) gen rushing is a big problem i would like to make the point that perk is basically useless unless someone dies. And killer can perform 8 hooks before killing anybody. If you wont tunnel survivors down, if you don't mori them after 1 hook early on, you can still easily get 4k without this perk changing too much. And even if you do tunnel down one survivor at 5 gens - perk will be getting weaker and weaker as next generators will be completed. And you are fighting 3 survivors at 5 gens - cmon, thats already making game too easy.
If you still feel like it would be too strong - it could be lowered down, from 2/3/4% to 1/2/3% or something like that.
It's just these things stack up, tool boxes, prove thyself, left behind..suddenly gens are getting done so much faster than intended..I'm not trying to shoot down an idea..its just 1..killers shouldnt be penalized for killing..2 gens are really fast rn..and 3..there are more ways perks can be useful than just gen speeds is all I'm saying
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Prove thyself is already an insanely strong perk like borderline bs , this perk would be even stronger with multiple instances of it being possible..I'd rather avoid speeding up gens as they're a major balance topic as it is...
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/630910#Comment_630910
So every killer perk has a counter, but DS hasnt... dont tunnel and thats it, Im not using it but Im seeing all kind of tunnelers everywhere, they think its smart and fair so every time I see the DS I thank god for having a perk that counters lame playing.
The only issue that arose was lockers. They remove the counterplay and create a God status , that is debatable over whether it should be allowed , for the most part it's just annoying
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/628588#Comment_628588
Problem is they think killers must kill everyone no matter what, and every kind of struggle is unbalanced.
Your wrong but ok
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@Yung_Slug said:
Your idea for the icons is actually pretty neat. I've had some similar ideas that make use of these icons.
The claws of the Entity could be present on every survivor, but a smaller version than that of the obsession. That way, everyone knows who is being chased. This would also be helpful to the killer if multiple survivors look similar.
It would also be nice to have a perk list next to each survivor icon in the game. They would be small, but should still be recognizable. I hate it when survivors are too afraid to save me because they don't know I have DS, and this would help situations like that.
It would also be nice to have the perk list present in the survivor lobby so survivors can plan accordingly. If someone sees me using my All-Seeing Ace build, for instance, they could run kindred knowing it will be boosted by my open handed or take off small game knowing I will be able use my map to show the auras of totems to the team.
The killer could get a neat change too, in the form of being able to determine the hook state of each survivor without having to keep track. The difference between hooking a survivor on second hook and hooking one on death hook can massively impact the game.
Hmm..well the perks in lobby could be a tad much, however once in game that could be good..would definitely require some time to tweak the UI to handle it
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This is actually pretty cool as an idea
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You have valid points here..I respectfully disagree with some of it but hey, that's the essence of debate
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/630325#Comment_630325
I can see you're coming at this with bias right out of the gate, but nobody mentioned changing killer. This is the way it already is. The end goal of bridging that gap is being able to balance killers around coordinated groups without leaving solo players behind.
To be fair killers got nothing for it when pig and enduring got changed for pure convenience reasons..survivors stunningperks were left as if enduring was still around to combat them..that's at least how it seems
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@Locker_Monster said:
So, to close the gap between SWF & Solos, Survivors need aura reading in lockers while Killers can't see anyone hiding in lockers?
So, once again, Killers need to foot the bill for a fix meant to make Survivors stronger & get nothing in return.
Someone who finally understands it
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@ASAPTurtle said:
@immortalls96 Are you sure it's "latency" cause im pretty sure I wouldnt get hit through a full blown generator with ping less then 80.
Your ping is irrelevant to an extent , peer to peer connection is just that way which is why dedicated servers will lessen that hopefully
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@se05239 said:
Because you bought the killer for ACs, basically. If you bought the DLC with the killer, you'd not be finding their splinters anymore.
Well..that seems..kind of rediculous
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@Rydog said:
I definitely feel worried for this big Bloodweb change that they are teasing. Unless it results in a net reduction of like 60+ percent for the number of webs needed to unlock all ranks of all perks for a single character, I'm going to be very disappointed.
Well..to be fair..even a small change would be amazing
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@YaiPa said:
People also expecting a game save with dedicated servers, even tho it won't change anything...
Some people have different expectations..I'm just excited for what we KNOW is coming in that area
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/629561#Comment_629561
Did.
Done it.
Sorry, not sorry.
Hm..ignorant people
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@[Deleted User] said:
eye roll
unless you have been investing time into Plague almost daily since her release, you have no place commenting on her.
Plague is great, but both underrated and underestimated. When you know what you’re doing with her, she’s a big threat with either Vile Purge or Corrupt Purge.
You dont get to tell me my place..
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@Richter_Cade said:
https://forum.deadbydaylight.com/en/discussion/comment/628475#Comment_628475
Silence? A Dev or Dev rep answered you not long after you posted this. You have your answer. What's wrong with you?
He answered after I posted that..?.you should check the time stamps
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The scabbard and purple amulet , green shoes, and prayer beads are her best addons
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I'm not going to bother...I'm not in the mood
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/629482#Comment_629482
Fair? Swf doesn't care about that. It's just another nerf exclusively for solo survivors.
So by that logic killers should foot the bill for survivor convenience once again...brilliant
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/629106#Comment_629106
Downside being you have to survive to the endgame to even use it.
I dont count that because as long as your running an exaustion perk it doesnt hurt the survivor in the slightest
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/629164#Comment_629164
If you can't see the difference I will stop to discuss. Not gonna waste my time with someone who doesn't understand the basics of DbD.
Lol I must understand them well enough
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@thesuicidefox said:
I ######### hate the Doctor. Annoying doesn't even describe my experiences with him. IDGAF if he was the most F tier killer ever, he sucks massive sloppy donkey balls to play against. Only marginally less cancer than old Legion.
I fail to see why survivors claim everything to be so annoying..I love facing docs, its somewhat exciting if it's a good doctor
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/628209#Comment_628209
Nurse is already getting nerfed, I'm not going to start another discussion about Spirit. Killers, most of them, need some buffs. They get stomped by SWF. Hell, even Spirit gets stomped by a good SWF sometimes. Buff solo's to SWF status then QUICKLY buff Killers to that status as well.
Let's pray it's not meant to be a nerfing..her extra blinks going will make things good..so.long as they add more useful addons to compensate..but aside from that..she has her counters
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/629113#Comment_629113
I dont know what you want.. Are you seriously complaining about adrenaline right now? Come on, stop that. It's a Totally balanced perk and actually is one of the perks who rewards for good gameplay (unlike certain killer perks cough cough noed cough cough)
Lol the requirements for both perks are exactly the same..noed is the only reason adrenaline can be allowed to exist..devs even say they view them as twin opposites , I'm not complaining , just stating facts while you are not I'm afraid
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@HUAPA456 said:
https://forum.deadbydaylight.com/en/discussion/comment/629088#Comment_629088
I hope so too, I love doc but he needs love from the devs not just me.
My thoughts exactly lol
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/629106#Comment_629106
You only have three perk slots all game, that is the weakness.
I play my survivor without an exaustion perk..so I know what I'm saying when I tell you..that is not a legitimate downside based on survivor design , not saying your wrong at base..but dont go pretending it's in any way a major drawback lol
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/629106#Comment_629106
The downside is that you waste a whole perkslot till all 5 gens got done. And even then, if you aren't injured or in chase the benefit is useless.
I disagree and survivors could go peerless and minus the exaustion perk they arnt affected in chase potential so it's hardly a downside for them..plus itll proc almost every game if you dont die early thanks to the egc
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@DaS_only said:
It's funny, killers were crying about self care and healing is to fast. Now after they nerfed healing times and survivors adapted they want to nerf adrenaline
Adrenaline is an odd case..because it has no downside or viable weakness..I mean..its an insta heal, almost double duration sprint burst. And ignores exaustion..that's pretty insane..especially when you still get the benefits no matter what your doing or whether your hooked or not
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Hopefully his addon rework gives him addons that are more punchy, maybe it's all he needs, I for one love how they tweaked the madness sounds..its more...ambient and makes you have a legitimate feeling of danger and fear the doc was meant to inspire...they just need to make him stronger first lol
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/628871#Comment_628871
Your not alone I am a survivor main and lol when I have to face her. She is just so easy to counter and I agree when I see survivors running the map unafraid there is a problem that needs to be work. Her power should have a timer like deep wounds but a little longer to force a cleanse or be downed.
Something would be nice..delay but not negate..its rediculous
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@gantes said:
Can you imagine how poor Ghostface's design would be if there was no way of revealing him?
Like, here, take the free exposed status for looking at a survivor for 3 seconds. No counterplay needed!!!
His kit is okay as is, except for how buggy revealing him is. Nothing else needs changes. The problem of good teams screwing him is because either 1. you used your power in a bad moment or 2. you're in a ######### map with nowhere to hide and that's not the killer's fault.
You said it right there at the end "it's not the killers fault " now your finally getting it
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/628849#Comment_628849
If their still powerful Howcome no one uses them?
I see them all the time XD dozens of bnp just this week
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/628864#Comment_628864
I'm happy to discuss those assumptions. What do you have an issue with that I'm bringing up?
It's not that I cant play her..I just dont think a killers power should be survivors to control..i hate that the price for making her just an old freddy is well..not very punishing...