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imabakedpot8o

imabakedpot8o

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  • @Mandy said:

    Flashbangs now work as they were always intended to work, it was never intended that the survivor model could clip into a killers model so that they could get a blind which a killer couldn't avoid - even when facing a wall. Same as the audio and blind radius - you should not be blinded when looking up (which was happening) and you should not be blinded if the flashbang is not within your range of vision, hence we adjusted the angles. There has to be a way for the killer to avoid the flashbang, before it was incredibly easy to just drop the bang and the killer would be blinded with no way to avoid it, that's definitely not something that was ever intended to happen.

    Whilst I appreciate that those who enjoy using flashbangs, have to now learn the new radius etc, the previous version was bugged.

    Kinda sucks. I think the issue wasn't even flashbangs. It was Background Player. Without Background Player you have to stealth REALLY well to not be found before the killer picks and actually required some form of brain power to get the save. Background player took all of the pre-planning and coordination needed to hit a successful flashbang save away. You nerfed flashbang instead of the perk that enables easy, free saves. Revert it like you did Xeno's bad changes. I beg. Otherwise, another fun thing was taken away from survivor to make the killer role even easier. Unfortunate L.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/442001/need-help-with-ghoul-counterplay

    There are a few key points to note

    • The killer is strongest when they are able to do the slide. They can only slide on the leap that isn't the last (so the 1st leap, and also the 2nd leap when they are enraged) the last leap does not slide.
    • Treat the killer like you would a blight most of the game, don't just go out into the open or you are gonna get hit. You need to stay in the loop until you force the killer to either break the pallet, or stun them with it.
    • When it comes to the pallet vault thing, don't just drop the pallet, you need to try and stun the killer, or bait them. When they go to right click and go for the leap, if you keep running instead of dropping the pallet, they are slowed significantly enough that you should be able to get around the loop before they can catch up, resetting the situation.
    • If you drop the pallet and they back up slightly, you are going to get hit by the power probably, you need to treat it like a huntress, or xeno, or nemesis etc and not just drop the pallet, you are going to hit by those killers too, just like this one will hit you if you do that.
    • Seriously, pay attention to the slide, you get to see the icon the killer sees where they are aiming, so you can judge where they are going to land and where the slide is going to go to, so start to position yourself out of LoS of them based on that. When holding the attack they move slower than a survivor does, so if you get out of LoS you should be able to avoid them.
    • Realize that the attack is HITSCAN and not a proper "hit". This is why sometimes it looks like you get hit through a wall, because the killer clicked the button while you were on their screen, and it happens on frame 0, then you stop moving and they dash forward and then the hit happens. In reality you actually already got "hit" as soon as the button was clicked, the animation just plays out later.
    • Don't heal against the killer, but also don't not heal, treat it kind of like a plague with the fountains. You want to sometimes heal, but you don't want to just heal every single time. Its hard to judge when that is the case, but generally, if the whole team is injured, its time to go for a heal. If you need to go for a save, its time to heal.

    Don't hold W; hug loops and chain tiles that are close together. Don't try to greed for another tile if there is one closer to you. Use Made for This and another endurance activation perk like Dead or WGLF and greed AROUND your current tile as much as possible. On average, if a tile is average-sized, you will be able to run around it 3/4/5 times before he is within lunge distance. Be careful for them doubling back, as this will be how they try to outplay you when they realize you're running Made for This.

    Boons also help against him, I've found. Free hits and all.

    My build has its strengths. I use Balanced Landing, WGLF, Decisive Strike, and Made for This.

    Resurgence, Overcome, Made for This, and Hope are also very strong against him.

    Don't panic drop pallets if you have nowhere else to run, as he will just break it and hop on your back—greed pallets with Made for This.

    Try to loop as far as possible from the gens being worked on, and also, if you know you're going down, run as far as you can away from the middle of the map, emote on pallets to waste time during pick up even if no one is nearby.

    Try to play as if you're playing against Billy by losing line-of-sight and making unexpected pathing choices if you have distance.

    Also, indoor maps are awful for him. Do with that what you will! ;)

  • @brokedownpalace said:

    Are they embarrassed? Or is it just a cash grab?

    Seems super obvious they knew how painful going against this killer would be considering I’ve seen constant 150% bonus bp for survivor queue AND they buffed survivor bp gain.

    Though I gotta be honest, you certainly could have buffed a better perk than Red ######### Herring.

    it does make you wonder if they're wasting resources with ptbs if theyre just going to release them buggy and unbalanced as hell. welp!

  • @XDgamer018 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906028#Comment_3906028

    Woah calm your horses i was not attacking you there i wholeheartingly agree that its needed. Sadly bhvr is kind of shooting themselves in the foot with their current killer/map design (wich both suck massivly imo) (sidenote attacking other forum users for their opnion on the matter does not help your statements!)

    my apologies dude. I enter fight or flight on this forum cz everyone is so cutthroat, lol, hope u can forgive me

  • @XDgamer018 said:

    i agree on that the ghoul currently is in an unbalanced state. but i dissagree on bhvr babying the killer role when the majority of the "operation health" changes are given to survivors. Killers still lack the ability to see hookstates (it doesnt promote tunneling bc if a killer wants to tunnel theyll just remember the pfp) map design is a massive issue imo (this goes both ways: example badham and the dnd map). im happy to discuss this further as long as its done in a respectfull manner (non of this wah wah bhvr babies this or that)

    operation HEALTH !!!! they were necessary changes put forward to fix the HEALTH of the game and improve fluidity of matches! get out of here with that bs LMFAO lets not discuss PFFt

  • @WolfePhD said:

    Console players would use the slider to select the chat box.

    Like Club Penguin Safe Chat, there would be four pre-selected options to allow players to express themselves.

    Console players can select between 4 options mapped to their controller buttons. The options would be visible on screen.

    Button 1: Good game!

    Button 2: Thank you for playing with me!

    Button 3: This was not the game for me.

    Button 4: Please be kind.

    Button 5: I agree.

    Button 6: I disagree.

    Press a button to open the chat box and type your message. I'm seeing someone say use the cursor to press on the chat box which would be too much hassle with the short amount of time people usually spend in EGC. Pre-selected chat buttons are a good idea but only if you can also type a custom message. Like how Rocket Leauge has done it. Otherwise there's no point in even implementing it imo.

    but my preselected chat options would be stuff like

    GG, Nice Loops!, Well Played!, Good Chase! etc.

  • @Lixadonna said:

    Survivor Items are in an abundance. The rarest Add-Ons are gone after use. The only real reason to use White Wards are for Event Items but even those are abundance during Events. They just don't provide the same use as a Killer wanting use to a Black Ward to save their best Add-On.

    Survivor add-ons are also gone after use? You only keep the item if you don't bring a white ward and escape. Add ons are lost. And if you're sacrificed, all is lost. Not sure how you think they don't provide the same use as killers using a Black Ward when they do? Plus this is such a non-issue lol.

  • thanks love u

    @bazarama said:

    To op stop saying y'all it makes you sound like a complete arse

  • i play on console. dont need autoaim unless youre doodoo. sorry.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/441867/question-fr

    How sad must you be that you come to this forum of a game not even remotely comparable (except that it's first person for killer), and tell people that they are bad because "they would't hit anything in rainbow six siege" (your point essentially) xD

    Well now that we both insulted us each other:

    Yes it should be toned down probably, sometimes you don't even need to look in the same direction xD

    hehe im so sad noooooo. fr tho its because im sick of this hand holding and everyone saying that most survs are just bad for not being able to counter dumb killer mechanics when the reality of it is, killer is the easiest its ever been and the only reason most people can uphold these ridiculous streaks is because the killer role is TOO easy. The point of this post is to express my concern for killer being TOO EASY. Gotta make some noise to be heard type sheee

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905687#Comment_3905687

    Please Nancy, You must defeat the Three Goblins in the Huntress's House, the Safety of the Village depends upon it!

    literally the vibe HAHAHAHA

  • Rituals is better, I'm not going to lie. Quests makes it feel like I'm playing D&D, and I am NOT a fan of D&D. It makes it sound medieval AF. I thought this was a horror game, and they got me doing Quests. Corny mfs 😂

  • @radiantHero23 said:

    Ok?

    Had a bad game?

    No. It's just so laughable.

  • @BalanceBothSides said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905100#Comment_3905100

    That's a totally different hex buddy, I'm talking about the same hex should be relightable, make it take 16 seconds, its totally illogcal that 1/4 survivors can infnitely relight a totem and killer cant with 4 perks vs 16.

    pentimento allows you to relight all of your cleansed hex totems buddy, granted its once butyou also get massive speed hinder for gens and cleansing and healing.

    have you tried pressuring gens?

  • @cheapslurpiee said:

    ... and i love it.

    I noticed this a few days before Kaneki dropped, but everybody (including myself) have gravitated to using kindred nearly every game. I'm solo q and only began using it again by process of elimination co sideline other perks, but it seems like there is something bigger at play, perhaps to see our little quad-pus duo slinging their way across the map in 2.2 seconds 🧐…

    must add this bc I too thought everyone was running kindred when i was running it xd — if you run it, anytime a surv gets hooked you see everyones aura too making it look like everyone else is also running it. might not be the case but also could be xd

  • @BalanceBothSides said:

    I just had it ran against me as spirit, you must be joking. Boon totem should be snuffable once per game its a bad joke that their are 4 survivors and 1 can relight the same totem and yet killer can't relight a hex. What kind of amateur game design is this?

    u can relight hex totems, its called hex: pentimento. also shattered hope exists if boons bother you that much.

  • @BalanceBothSides said:

    Survivor should never be able to outrun killer from start of game other then hope. You butchered knock out into uselessness its time to do the same with this skilless uncounterable combo.

    only if they also destroy enduring/spirit fury (:

  • @dayflare said:

    ALERT!

    CONTRAVERSIAL STATEMENT!

    PREPARE YOUR SALT SHAKERS!

    Hello, Dwight main here!

    I come to you all today to tell you that the Ghoul is the biggest slop I've ever gone up against in DBD. The Ghoul is an unbalanced and broken mess. And I know for a fact that other players can agree with me!

    You wanna doge the jumping attack? Too bad because it can hit you from 10 feet away! Want to dodge the targeting attack? Guess what? That can hit you even if the killer misses! And it can do it from the other side of a wall too! Thinking of running away? Good luck!

    Jokes aside, the Ghoul's abilities and attacks almost never miss. And the fact that 90% of killer mains at this very moment are playing as the Ghoul makes the game for survivors very unenjoyable, at least from my experience today. I've been playing the game all day today and I have had 80% Ghoul games only and holy GOD DAMN they destroy my team regardless of skill! The only time I managed to escape was by doing the uhh "spinning around the killer" move. I don't remember what it's called, but it saved me like three times. The Ghoul is so overpowered and it ANGERS ME! HOO RAH!

    Oh and it's buggy too. Did I mention that it can hit you from the other side of a wall?

    If you've had a very unfortunate encounter with "Le Ghoul," feel free to share your experience below!

    Anyway, hope everyone's having a great day. 🙉

    Also downvotes = I turn you into guacamole.

    Absolutely abysmal gameplay for survivor, yet again. They never fail to make killers an absolute chore to go against.

  • @RpTheHotrod said:

    I think they screwed up the server region assignments. I keep getting put into lobbies with survivors from the UK, or even Spain….despite me living in Central U.S.

    That would be VPN'ers. VPN'ing to a whole other continent instead of a server local to them so they can win every game due to high ping and lag spikes. I report them all for exploiting idc atp.

  • @SkeletalElite said:

    A significant portion of my survivor matches, I literally never use any of the perks in my build. They end up bein either:

    1. too niche
    2. Have so little of an effect they're not worth using or when you do use them, it doesn't matter
    3. Have requirements to use so restrictive that it makes spending time using them so bad that you are throwing by choosing to use the perk.
    4. Some combination of multiple of the above

    Not to say this doesn't happen with any killer perks. There are absolutely killer perks for which this applies, but I feel like in my killer matches I'm way more likely to value from my perks than my survivor matches.

    Similarly there are survivor perks for which these things DO NOT apply, however the ratio of survivor perks which this applies to is much higher than killer perks.

    I said something similar to this a while ago and I got told I'm coping. IDK why I have to travel around the universe and back to get value from some perks.

  • I play 2 games of Killer, get bored and switch to Survivor then get tunnelled or slugged. This game is really stale atm. I also hate that they're adding new mobility-style killers and Surv has no new mechs since the game was created xd just a big phat bore.

  • @LordDeathly said:

    I keep getting games where the killer keeps trolling, and slugs all 4 survivors down, and we are left there to bleed out. I keep getting a dc penality cause I keep running into these games only in chaos shuffle where the killer likes to troll. It's making me not enjoy DBD when I am being punished for leaving a match where the killer likes to troll. I guess I shouldn't play chaos shuffle then.

    Ego-ers gonna ego. They get off on "punishing" survivors and taking advantage of the lack of anti-slugging. The jokes on them though they might win but everyone in the lobby looks at them like they're an embarrassment. Also they're the reason we're getting anti-slug (of some kind) in the future. So lets thank them for making out games a bit easier in the long run. :) Also if you encounter someone like this just know they're probably really miserable.

  • @MoZo said:

    I’m not seeing anyone say it so I will, Dracula needs some type of changes to tune him down. Hellfire is fine but is insane at zoning, bat form gives him crazy unconditional map mobility and wolf is just busted. Let me get this straight, I can dodge his hellfire and “make distance” only for Dracula to go into wolf form and instantly catch up with free haste and a very forgiving pounce ability? It’s just stupid. There’s a reason why Dracula players use wolf 75% of the match, it gives them free haste while also lowering the already low pounce cooldown. The growls the wolf makes when picking up the scent orbs is the exact same as when he’s charging a pounce so it gives free zoning since survivors preemptively dodge thinking you’re about to pounce and the size of the pounce is the size of a dropped pallet. I’m tired of people saying wolf is a joke when all the draculas I run into always use wolf and even the main Dracula player (im not going to name drop) thinks wolf is his best form. I just find it so dumb how I can successfully dodge one of his abilities only for Dracula to transform into another whole different power 0.5 seconds after and get a hit. What’s the point of dodging when they have another ability in their back pocket? There’s a reason Dracula is a top 5 killer because he has 3 above average abilities that are almost good enough to be their own killer powers.

    True, wolf form needs to be nerfed and honestly so do the bats, if you make any distance he can just close it effortlessly. Like, they're making it impossible to even outplay killers at this point.

    @Daniel_Silva04 said:

    Yeah, he's pretty strong but he's also a bit hard to play, so it kind of helps balance things out a bit. I don't know what they could change about him, since currently he's quite fun and the quick changes between forms is what makes him fun and dynamic.

    He's not hard xd - He's an easier pyramid head and wolf form has the wildest hitbox ever, making it super easy to get injures/downs😆

  • It's pointless even complaining about this one, you're like the 630457th person to mention this and yet it stays as is…

  • @xCakeStick said:

    It works as intended. Yours and the killer ping are also a factor when it comes to this.

    It definitely doesn’t work as intended, so I’m not sure why we’re pretending otherwise. Killers can land hits from what feels like Jupiter, even at 60ms. That’s just not how it should be, and it’s frustrating

  • @PubStar87 said:

    Genuine question. I'm not.

    Fun is a mere distant memory.

  • @ralecgos said:

    I've gone against so many 100+ ping Huntress players. I swear people use a VPN or play on WiFi deliberately to gain an advantage. For those unaware, killers get an advantage when they have high ping. Hits that should miss on the survivor's screen will connect and feel extremely weird, like a cheap shot.

    Huntress specifically gets a major advantage with high ping because her hatchet hitboxes are as big as refrigerators. If you've ever been hit when you were fully around a corner, this is why, and she probably had high ping to top it off.

    This needs to change already. If a killer player has poor connection, then they need to figure it out, or play in a way that they know lag might make them miss their shots. It's completely backwards that people with good connections in this game are outright punished for it. Especially when it's VERY easy to intentionally raise your ping like I said with a VPN or other lag switching software.

    THIS NEEDS TO CHANGE.

    say it again for the ppl in the back !

  • @imabakedpot8o said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890863#Comment_3890863

    chicken wasn't an insult i was just calling you chicken, thats what we do up north but also no this isnt about how OP lethal is, im just asking that people who do run lethal persuer dont go straight for the person who isnt here at the start of the match AND THEN slug them when they try to go next. that is all, and i have people like you calling me entitled lol for not wanting to be slugged after a killer made the choice to go for the person who isnt moving at the start of the game. i guess yeah thats on me for not being here but to SLUG me after you made the decision to down me and hook me when you're running lethal persuer KNOWING I was afk, just not cool and you should expect whoever it is in my situation to go next… instead of slugging them bc you want to punish them for trying to go next, even though them going next is a result of you targeting them with lethal when they were afk lmao

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890849#Comment_3890849

    if it makes you feel better I wouldve of done the same without Lethal Pursuer

    congrats

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890861#Comment_3890861

    I mean I play out my matches even if I think they’re going to end badly so who’s the real chicken? Thanks for PSA, could have just made a post about how you think lethal is OP though.

    chicken wasn't an insult i was just calling you chicken, thats what we do up north but also no this isnt about how OP lethal is, im just asking that people who do run lethal persuer dont go straight for the person who isnt here at the start of the match AND THEN slug them when they try to go next. that is all, and i have people like you calling me entitled lol for not wanting to be slugged after a killer made the choice to go for the person who isnt moving at the start of the game. i guess yeah thats on me for not being here but to SLUG me after you made the decision to down me and hook me when you're running lethal persuer KNOWING I was afk, just not cool and you should expect whoever it is in my situation to go next… instead of slugging them bc you want to punish them for trying to go next, even though them going next is a result of you targeting them with lethal when they were afk lmao

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890859#Comment_3890859

    you’re complaining about being afk in a pvp game and coming back to being slugged. Mad they didn’t let you go next and turn it into a 3v1 via hook farming. I mean what do you expect to gain from this post truthfully?

    its a PSA. chicken

  • yall are capping if u say u dont go to the toilet whilst ur waiting for a match. nobody just sits there in lobby staring at the wait screen xd befr

  • I. went. to. the. toilet.

    @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890853#Comment_3890853

    Thousands of hours and can't find the unready button. Wild…

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890851#Comment_3890851

    why don’t you want to play after you get back? If you were only gone for like 10 seconds why wouldn’t you prefer to be slugged instead of farmed? Your teammates can get you up and at least try to salvage the time you weren’t an active participant that cost the team.

    I did want to play but not after the killer running lethal persuer runs straight towards me bc he can noticably see im not at my monitor. I have thousands of hours bwo i know if a game is worth playing out based on how the start of the match is. if the killer didnt have lethal and i came back unscathed i would've carried on playing, but bc they made the dick choice to target the only afk person in the first 10 seconds of the match for an easy game i went to find my next game and the killer felt the need to slug me and bleed me out, as if they arent the reason im trying to go next.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890844#Comment_3890844

    they could have just hook farmed you. Would you prefer that? How would you like for things to play out if you take a break in the middle of the match and leave your character idle?

    yes. hook farm me and let me go onto my next game rather than slugging me for accidentally not being here in the first 10 seconds of the match

  • y'all are missing the point on purpose atp. kill me when im afk i get that do as u please, but slugging me for trying to go onto my next game after you made the dick move choice to go for the afk person whilst running lethal persuer…. not cool

  • @TheArbiter said:

    Why are you playing the game then if you are afk. Screws over the game for both the killer and your teammates

    omfg I went to the toilet

  • @ReverseVelocity said:

    Don't go AFK after hitting the Ready Up button?

    ????? I went to the loo be for real

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888585#Comment_3888585

    It's 1 in 4, or 1 in 3 if you rolled an effect that isn't Exposed.

    Perks generally aren't gambles, but the fact that Dramaturgy is, is part of it's charm. Some perks being gambles are fine. Maybe you're more suited for Sprint Burst, no healthy requirement, no potential for Exposed.

    Which is why I said /lower. I understand that some people enjoy the fact that it's a gamble, but I find whenever I use it, I get exposed or scream more than anything, or I get a green key or a map when I finally do get an item. NGL, even if they made the sprint burst a little bit longer that comes when you activate it, that could make it feel like I'm not running 3 perks per game.

    Edit. Regardless, I run it for the item bonus as it means I can enter a trial without an item and leave with something if I escape, which is why I'm probably more disappointed in it than anybody else. But still, the potential for nothing to happen/something worse than nothing (exposed) being equal to the benefits (if not worse)of the perk is very disappointing to me. So I'm not more suited to sprint burst but thanks for the recommendation :)

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888586#Comment_3888586

    Removing main downside, which keeps it from not being broken (you have to be healthy) is massive buff…

    @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888585#Comment_3888585

    Then use Resilience, or use perks to heal yourself…
    There is a reason why most people use Resurgence with those two perks.

    no >:( I disagree, if they wanna keep self healing as a** as it currently is they need to make perks more viable.

    ALSO, i shoudnt have to run multiple perks to make 1 perk semi decent

  • @shadow_V said:

    https://us.v-cdn.net/6030815/uploads/R2RB88AVY3YN/videocapture-20250218-230416.jpg

    Match starts Immediately he found someone and one-hit down. hooked them then immediatly found someone else also a one-hit down (by this point it's not looking good). while he's busy with them I managed to get a generator done but after one had already killed themselves he hooked another survivor when i went to save them he came back to the hook resulting in one-hit downing me. He came up to my hook to make sure no one was around then went as far back as the picture standing there till I died on my first hook

    I know they said they are making some changes for anti-camping but in my previous posts regarding this issue I was mocked and disregarded because they said it was a "anti-FACE camp" mechanism so people need to know a killer who is smart is not going to stand too close the same way they are smart enough to bait a pallet/locker even I have camped careful not to stand too close but in my case they outplayed me and genrushed so I didn't get a single hook till 2 gens couldn't even hurt anyone because they kept running to every pallet but this guy (leatherface if you couldn't tell) had this in the palm of his hand already had 4 hooks and one dead but guess what even though he camped. when he found the last survivor he got the points for killing them with the EGC mori so dbd is rewarding toxic behavior but penalizes us whenever we want to get out of it sometimes i just want to be like hey I'm not like the 4 man squad who tbags and carries a fully equipped flashlight to bully you I'm just a solo survivor trying to play the game I have loved for years

    they need to remove the grace period before it activates because i find this is what killers abuse the most, they have 7 seconds to stand around and pretend to regress gens and break pallets when in reality we know theyre wasting/spending as much time by the hook as they can becasue they KNOW they can. Then they can pretend to walk away then come back and walk away and come back until its 99'd and a teammate comes by and anti camp progression stops, they should add progress to surv hud too.

  • @PetTheDoggo said:

    I don't feel like already highly picked perks need such a massive buffs…

    massive buffs? no. more beneficial, yes.

  • @ReverseVelocity said:

    Dramaturgy having a negative effect is kind of part of the fun, I guess. It's meant to be a gamble, and it's not a gamble if you can't lose.

    which is why I said \lower the chances, i feel like when i use it i get exposed far too much and its like why am i even using it you know? same with finesse, I find myself injured majority of the time leading to 0 value from my perks.

    edit* also hot take perks arent supposed to be a gamble

  • @kartofel said:

    I ask you to make the grenades explode a little faster. even with skill (substitute player) there is not enough time for the grenade to explode
    

    As a survivor main I disagree with this. If you want to get more reliable flashbang saves I would recommend Background Player paired with Flashbang.

  • @Na1ts1rhc said:

    Looks like it's time to upgrade your PC

    it isn't a pc issue its a dbd server issue ngl

  • @Clevarz said:

    I don't have much to add the character just feels a little outdated doesn't need reworks just need a little number changes I feel like yeah "Newbie Stomper" argument is valid but bro the second you get to mid game it's just a m1 killer cake with a pinch of icing on top I love the character I just hope it can at least be buffed a little to be good in mid game or be better played if you're an actual skilled killer );

    tldr, stat changes I love you guys

    I think a killer that is basically spoon fed a free health state does not need any buffs. you already have the ability to put anybody you chase into deep wound, what more could you possibly need?

  • @SkeletalElite said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886998#Comment_3886998

    100 is a little excessive, sometimes I like to play with friends from the EU and that means either I have to go to EU servers or they have to come to US servers either way someone is getting over 100 ping. 150 ping limit would be fine though

    150 is borderline unplayable on dbd im sorry but nerrrrrr

  • @NotAnotherDoctor said:

    If you really wanna fix this game and commit to "operation health" then one thing you need to address and look into is the use of VPN'ing.

    VPN'ing has been a consistent complaint for years and yet you refuse to acknowledge it for what it is; cheating.

    I just loaded into a game against a Pyramid Head with 286 ping. 286! In what world do you think that's acceptable?

    I am willing to bet that the use of VPN is fueling half of the "go next" epidemic because who wants to waste their time going against killers with 200+ ping when they can just go next?

    Finally someone said it! Why should the entire lobby be punished because someone doesn't want to play on their designated server. A feature that automatically boots anyone with ~120ms and sends them to the Home Screen with a notification saying something like "Unstable Internet - Reset and Try Again" would be nice.

  • @shadow_V said:

    Ok bhvr I'm TRIED of getting moried ok I'm TIRED and FED up this is the 4th time I've gotten moried today and I'm sick of it 😤😤

    on God! im so sick of being bled out so the killer can go look for the last survivor. just leads to a dc so I eat the penalty and I go and play a different game.

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