humanbeing1704
humanbeing1704
About
- Username
- humanbeing1704
- Joined
- Visits
- 10,776
- Last Active
Comments
-
I've always wanted bloody mullet for David cause he default head is garbage
-
honestly I don't see why not hook suicide is basically survivor surrender in a way
-
Amnesia the dark descent would be a dope game licensed chapter
-
@bjorksnas said:
up to 100% on the final totem with counter force
9% from resilience
6% from spine chill
6% from object
25% from leader
so up to 2.46 c/s on a 14 second interaction
or about 5.7 seconds in ideal conditions
Thanks
-
gen speeds are fine I really hope they don't listen to pleas to make gens longer it would make survivor more boring
-
isn't that skin only a very rare?
-
bomb add on that destroys any breakable wall in its vicinity
-
just use iron will and no mither bro
-
Yesterday I got haddonfield 4 times in a row as survivor
-
not an original idea but iridescent coin offering that spawns 3 chests for the survivor side and a iridescent coin for killer that removes 3 chests
-
Dead hard is practically unusable on console to due to lag
-
I would laugh my ass off if the map is reenabled and happens to have breakable walls
-
when you get a huntress with bad internet
-
@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2293623#Comment_2293623
ass is censored
lmao did they take the chat censor system from a Christian minecraft server?
-
sad even more reasons why I don't play nurse lol
-
does chat censor the more aggressive word for butthole? I know the forums do
-
I personally never understood treating one streamer of a game as a god
-
Nah keep em but they should retire mist and luck offerings
-
also I never play clown and suck balls at him
-
flashlight saves are definitely weird since the patch
-
I actually remember my first survivor game I hid in corners and threw every pallet I came across as a form of defense
-
same thing for the past years
-
sabo in my opinion is still useless and should just be removed as a mechanic as a whole
-
Weirdly enough I've seen more killer DCs the one day a pig and clown disconnected on me just because we did 2 gens and they had 0 hooks
-
I use pallet Freddy
-
@van9684 said:
I know. Everything is survivor sided. I mean sure I get a 4K most rounds and they removed pallets and windows but still. We shouldn’t have to try to get kills! Plus those pesky survivors always doing gens like it’s their objective. Makes me so mad!!! Also what with borrowed time and ds? How can I camp and tunnel with those op survivor perks?
how is that related to keys
-
I still don't understand why they spawn in chests
-
When I play killer anything is a win to me I don't play to win ever
-
any means necessary can be a counter to a legion pallet vault a legion can't vault it mid animation
-
It's getting stupid now my game lags because a gen gets done the game lags cause a teammate gets hooked I actually think every action in the game freeze the game
-
ghostface because the reveal mechanic has been broken since his launch and I never understood why the devs don't improve it
-
@TWiXT said:
... but wish they were better. The zombies normal movement speed is 1 meter per second, and honsestly this is horrendously abusable. They simply can't do anything if left at this value, or even at 1.25 m/s which is available with 1 brown add-on. TBH I've played many games as Nemesis, and the only times they have ever been useful in any trial is when I devote 2 add-ons to increase their movement speed.
I honestly can't give a damn about their detection radius if they can't at least keep up with the survivors they're chasing. I mean it just doesn't make sense to give a 1 m/s zombie 20 meters of detection radius if by the time I see them chasing a survivor, the survivor is already 40 meters away! Whereas leaving them at their normal 14 meter detection range, but giving them the ability to travel the map quicker with 2 add-ons (Mikhail's Eye & Depleted Ink Ribbon) makes them encounter survivors much more often, and helps me to figure out that any survivor running from them is within 25-30 meters of the direction they are pursuing.
On top of that, they have come in clutch more often when it comes to restricting the survivors escape routs. Overall, applying the zombie movement speed add-ons = more instances of zombies pushing survivors off gens, blocking survivors, and even hitting them, which they simply almost never do at their base movement speed.
TBH, it feels like the zombies from the live version really pale in comparison to how they were in the PTB, but none of the info given regarding their changes addresses why. As I see it, the Zombies should be a time delaying mechanic, in that they actively pursue survivors working on gens, and their base movement speed should be bumped up to 1.5m/s at default with a 3.0m/s achievable with the top add-ons. Currently the fastest they can be is 2.5 m/s but only for 30 seconds, and only after a gen completes, otherwise the build only has them at 1.5 m/s.
I like the "crack zombies" as while they still aren't great, they do apply at least some pressure where nemesis can't, and that makes them useful, but without a simple movement speed buff, they are completely reliant on the add-ons you provide for them, and are otherwise useless.
I like my "crack zombies", but really resent that I always have to sacrifice 2 add-on slots to make them anywhere near useful, and wish that wasn't the case.
normal zombie speed is so piss poor you can literally walk to evade them
-
@ShinobuSK said:
Bloodweb is already full of lame add ons tho. Instead of making new, changing some bad ones would be nice
I hope they overhaul flashlight add ons all of them are terrible cept batteries and filament odd bulb could be ######### common rarity lol
-
From my experience using we're gonna live forever I get teammates that rush unhooks before me lol
-
According to some people on the forums is overpowered so smh nerf
-
I'll get a 1 second freeze just because the killer hooks a teammate lol
-
The powers of frequently visited on safari
-
Use Franks mixtape legion
-
I don't really see the problem they are practically reskinned firecrackers put into a perk
-
obviously bloodpoint codes are better smh
-
one change I don't understand is why they made the cowtree loop smaller the old small one was ok to go against imo
-
Dead dawg saloon is pretty terrible
-
it's just bad luck all key types still exist in chests
-
Well I never actually had the opportunity to play it lol
-
lmao did they actually bug mettle of man?
-
they should definitely do it would be another weekly thing to look forward too besides shrine
-
The only other instance I can think of there being a different killer speed was when old Freddy red paintbrush existed
-
@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285864#Comment_2285864
And then everyone will depip because the killer refuses to interact with anyone other then the person he is camping.
They should definitely fix the benevolent emblem in regards to that you basically always get bronze in those situations
-
If a bubba is camping just have the 3 others rush gens
-
Honestly I'd rather run starstruck then forced penance





