Fixing the Green Key.

It's annoyed me for a while how thoroughly useless the Broken Key is.

It does absolutely nothing without addons, it can't open the hatch, it has the exact same model as an actual key and it seems to take up a third of the chests I search-- you know, as the only item in the game that's completely useless on its own.

All it's good for is tricking the killer into tunneling you the whole game while keeping your conscience clear.

So let's fix that.

  • Swap aura reading time with the Skeleton Key. If all it's good for is Aura Reading, it should be the best at it-- 30 seconds for the Broken Key, 5 seconds for the Purple, and 10 for the Skeleton Key. Now the Broken Key has a legitimate use over the others: sacrificing the ability to open the hatch, a vastly superior ability, to better read auras and maintain a presence across the whole game.
  • Give it its own model. This shouldn't be hard, literally just shave the current model in half. This lets people use the Broken Key without painting a target onto the user's back.
  • Make it spawn with a random low-tier addon other than the Prayer Rope and Prayer Beads, with a small chance of getting a higher tier addon instead. Getting a Broken Key from a chest is literally worse than getting nothing if you're not using Ace in the Hole, so I think this is a decent concession to make aside from just giving it some kind of base aura reading.

Thoughts?

Comments

  • But....but.....but it's the 3rd best key in the game......

  • YES, God this item is so garbage. And when I have to tunnel people for holding these only to find out it was a survivor aura addon green key I feel a little sorry for them afterwards. Don't normally for key users at all but greens def make an acception.

  • Think the green key needs nerfs not buffs and really just needs to be removed. Don't know why BHVR added this broken item to begin with.

  • Honestly the green key shouldn't be a key. It should look like something else, maybe a compass. Just so i know as a killer that they are using it for the add ons and not the gimme escape.

  • this is a good idea.

  • But then it wouldn't be a *BROKEN* Key anymore! 😂

  • @Grandpa_Crack_Pipe said:

    It's annoyed me for a while how thoroughly useless the Broken Key is.

    It does absolutely nothing without addons, it can't open the hatch, it has the exact same model as an actual key and it seems to take up a third of the chests I search-- you know, as the only item in the game that's completely useless on its own.

    All it's good for is tricking the killer into tunneling you the whole game while keeping your conscience clear.

    So let's fix that.

    • Swap aura reading time with the Skeleton Key. If all it's good for is Aura Reading, it should be the best at it-- 30 seconds for the Broken Key, 5 seconds for the Purple, and 10 for the Skeleton Key. Now the Broken Key has a legitimate use over the others: sacrificing the ability to open the hatch, a vastly superior ability, to better read auras and maintain a presence across the whole game.
    • Give it its own model. This shouldn't be hard, literally just shave the current model in half. This lets people use the Broken Key without painting a target onto the user's back.
    • Make it spawn with a random low-tier addon other than the Prayer Rope and Prayer Beads, with a small chance of getting a higher tier addon instead. Getting a Broken Key from a chest is literally worse than getting nothing if you're not using Ace in the Hole, so I think this is a decent concession to make aside from just giving it some kind of base aura reading.

    Thoughts?

    Even with such a change it might not stop tunnelling. The killer simply goes from “I don’t want them leaving via the hatch” to “I don’t want them reading my aura with Blood Amber”

  • I still don't understand why they spawn in chests

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/259341/fixing-the-green-key

    Even with such a change it might not stop tunnelling. The killer simply goes from “I don’t want them leaving via the hatch” to “I don’t want them reading my aura with Blood Amber”

    True, but there's no way they'd tunnel green keys the same way they'd tunnel purple and red ones.

    "Seeing my aura for a short amount of time if i'm close enough" is never gonna be as omnipresently threatening as "they might just get out early and I won't be able to stop it".

  • Keys should do something of actual use other than aura reading. And they don’t even do that very well. How about make them burn or melt the doors that only killers can knock down? That would be totally cool and far more representative of what a key’s function really is all about. I for one get really annoyed at spawning into a Game map alcove with no way to escape from the killer.