humanbeing1704
humanbeing1704
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- humanbeing1704
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I personally think it would be cool to get an animated show
Just gotta hope it doesn't get a ######### adaptation
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no
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2548786#Comment_2548786
Ideas for the future... You flashed the light, I CAME!
I still remember seeing an xbox hillbilly named item stealer and he did the franklin's DC thing
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Ah I remember seeing that troll a lot when the penalty didn't exist
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So the system has it where mindlessly doing gens is the most skilled thing according to ranking lol
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2548627#Comment_2548627
It's actually worse, on the old system you could still pip after dying if you did enough altruism, totems and chases, while someone who only repaired gens and escaped would only black pip (or even lose a pip).
Oh so mmr punishes you if you are "skilled"?
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@Labrac said:
So it's as everyone thought. A survivor who loops a killer for 5 gens and gets facecamped with NOED at the end actually loses MMR, while the Claudette hiding in a corner actually gains MMR.
"Skill based" though.
So mmr is basically the old system for survivor?
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I think this game by design makes it extremely easy to do so
If you wanna be toxic to incite reactions this is the game for you
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A 2 hour game against legion it was a 3 gen he wouldn't down anyone and to top it off my teammates were scared noobs hiding in corners
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@humanbeing1704 said:
I don't use any
Like on my mains legion and trickster I just run bbq bamboozel brutal strength and fire up
Fun builds
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I don't use any
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@Altarf said:
A while back, a developer (Ethan I think) commented on this. They don't want you to hit somebody and then immediately sprint up again with Frenzy. If I had to guess, it's because they think it messes with Legion's intended game flow - seeing a healthy survivor, popping Frenzy and getting as many chain hits as possible. It's also a leftover from the time where Frenzy was lethal and could be activated at any time, instead of only when fully charged, to limit how long Frenzy could go / how commonly it could be used. But frankly I don't think this is necessary at all. Why would anyone go for an M1 and then catch all the way up with Frenzy when they could have just hit them in Frenzy first, and then continued to run and cancel their power next to the survivor?
It's just one of the many restrictions they put on Legion in the Great Legion Nerf of 2019(?), heavily nerfing almost every aspect of their power to brute-force the completely broken Legion into a state where he didn't cause mass DCs in every single game. They've just never bothered to remove it.
To be fair if you could that playstyle would be irrelevant because of 4 second cooldown lol
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Well I mean unless behaviour makes another game this is the money maker I'm pretty sure it'll last till the mid 2020s
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No
One of the things I dislike about it is how rng can spawn rooms where there's only 1 exit
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Borrowed time is the healthiest survivor meta perk and people should stop complaining about it
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@NoOneKnowsNova said:
I really like this thread, so here are some of mine for killer.
- Unless you're very high up the ladder oof MMR or survivors bring very specific builds, the game is for the most part balanced.
- A killer being fun to play and fun to play against is more important than strength but they should have an equal balance. A great example of this is Blight who is all three.
- As a Billy main, his rework didn't gut him and he is still an A tier killer.
- Most SWF aren't OP, and are just regular players who are trying to have fun with their friends.
- Swamp is worse than Haddonfield.
- Noed needs a nerf, its unrealistic to expect survivors to do all 5 totems if they're solo or if they're playing on an inside map.
With that, here are some of mine for survivor.
- Exhaustion perks shouldn't exist (specifically SB and DH) and if you're good at the game you won't need to use them. Additionally it's more fun not to use them.
- Flashlights are the worst item and unless you're doing challenges you shouldn't really bring them.
- Tbagging is fine IF it's to try and get the killers attention off another survivor instead.
- Spinechill is heavily overrated.
- Self Care isnt a bad perk if used right.
And finally, some general ones.
- Most sets are completely fine. If you think otherwise, don't buy them. Some however should have the head/weapon available separately.
- Most reworked maps are completely fine, with the worst two realms being Haddonfield and Swamp, two that havent been reworked.
- Hawkins Lab going is a good thing as that map was extremely unfun to play on.
Probably missed a few but that's all of mine.
Definitely agree on Hawkins
Happy it'll be perma gone
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2545421#Comment_2545421
I actually forgot this perk even existed lol
Besides the debuff icon it hasn't received a change in years
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2545461#Comment_2545461
It did, but was RNG! They might’ve taken it out completely pre-rework though.
hmm I never saw it
I do know that videos from 2016 had it
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@Aurelle said:
Yes, they are too close. This also happens in Crotus Prenn Asylum, one gen spawns on the top floor and another can spawn on the bottom floor.
Funny enough before asylum was reworked the bottom gen spawn didn't exist lol
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@Aurelle said:
Either This Is Not Happening or No One Left Behind.
No one left behind used to be ok when the requirement was only the final gen being done
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Sole survivor I'm hoping they do a rework or a buff Laurie has always been known for ds and object
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yes
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Abusive chats and cheating
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Definitely twins
a killer shouldn't be designed where camping is the most effective strategy imo
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2544422#Comment_2544422
Thing is with that, normal matchmaking had issues
Another issue is a lack of separation of casual players and competitive players, we need a ranked mode
But but that'll increase queue times
At this point who cares as a casual player I would much rather have seperate playlists
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usually yeah
If the survivors are smart they'll just do gens when you camp that is usually when I abandon it
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yep
Although it's fun to abuse the broken windows as survivor lol
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I wouldn't mind crossplay chat
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It seems like the past few months people realized this is the easiest game to cheat on and everyone told their hacker friends
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Yes he was way more interesting to play they managed to turn Freddy into the most bland killer in the game
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Context for the top does anyone remember that basement bug when the oni came out? Well that happened to me and I died in the void
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Old screenshots
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I think it would be cool
Imagine if swamp had areas where you could slip because of mud
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@Johnny_XMan said:
Am I the only one who has never legit ran Ruin/Undying? I personally find them to be overkill. They kill the challenging aspect of playing killer for me. I’d rather run Plaything + Lullaby so it feels rewarding to make gens more challenging for survivors.
Just curious.
I don't running more than 1 hex is a waste of time
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2542818#Comment_2542818
I mean, what's the point. If a Killer was able to always get 3 or 4 kills every game, why would you want to play it as Killer. There's no skill required at that point.
This is a competitive game and what competitive game do you know of where one side is stacked against another. It would be like going to a weight lifting contest, yet your bar is 20 pounds lighter than your opponents. Or going to a baseball game and your team doesn't count foul balls or strikes against them.
I can't even begin to understand the thinking here.
Personally if the game was balanced like that I would find it boring
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Enduring is pretty good
Do miss it when the perk worked with perk stuns
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usually I get 1 teammate that plays like someone with 2 hours on dbd
Lately I've been having more teammate DCs because of certain killers
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@vacaman said:
It's sad that the map they're removing is Hawkins and not Lery's. Really who likes this map from either side? Only situation that someone might like it is if you are Ghostface or sneaky Myers.
Current lerys is ok
Old lerys was bullshit when there was window spawn rng to the max lol
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In my opinion killer is fun
Just particular ones aren't fun to play at all aka hag nurse etc
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Sadly they'll never take into account for powers like that when making indoor maps
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I mean why shouldn't they aim for 50/50 balanced matches pretty much
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@[Deleted User] said:
I think they should pull from overwatch a little bit.
Firstly, make the reporting system better. Make it easier to do, and let people know if their reports did something. And maybe instead of just banning people there could be certain restrictions applied, like if someone is overly toxic in endgame chat they wouldn't be able to use it anymore.
Add an endorsement system. Evolve the "give props" system into something more and give rewards to the players that are a display of good behaviour.
To be fair the endorsement system was pretty useless
It's just a free way to get lootboxes in overwatch lol
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I actually haven't played against a pinhead using hoarder
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I'll only buy her for the boons
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smh
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After game definitely
No more people blaming swf on literally everything
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Honestly there's pretty much no difference for me
The games are still extremely inconsistent
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it can be irritating to play against
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2540915#Comment_2540915
Why is billy and bubba allowed to have there saw if people are afraid of killer's who camp. Why is myers able to keep his power 99ed if he can just pop it and make sure no one can make the save. It just seems kind of inconsistent. Hell its's nowhere near as devastating on a killer whos slower then most others.
well I'm not agreeing with that statement
Maybe the Devs can give an actual reason


