fulltonon
fulltonon
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@IlliterateGenocide said:
Lol I just realized, sprintburst > exhausted > blood rush into sprintburst > health state healed before the killer can catch up. Tho it will only work once per game so I don't think it's amazing
staying alive is extremely important and pretty much what differentiates lose and win, so it would be really good... as long as you won't get tunneled lmao
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I like how you blatantly says "kill rates will be over 50%" without any actual evidence that backs up it lol
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So add another gen and add 20 seconds to each gen times? huh I doubt people love working on generators.
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At least his addons MUST be something that matters, like merging specific guard addons (so you'll get buff AND can summon them twice in a row)
It's funny how only 5 or so of addons have something even noticeable.
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Honestly I don't really understand why survivors should have collision with another survivors at all, tbh.
Having collision with killers makes sense because it does matter, but what situations where survivor sandbagging matters beside trolling?
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There was never been a day where camping is in control.
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@yauniqua said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344791#Comment_3344791
way to go to the extreme.
i paid for this game. if i ragequit and DC, should i not get a temp ban cuz i "paid for this game?"
Sorry but may I ask you to not go extreme and be sensible please.
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@thrawn3054 said:
If you think he's weak you are nuts. He's obnoxious and oppressive.
So is pig.
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What's funny is it's still much quicker to que up as killer even with 100% survivor incentives, system is a mess at times.
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I definitely do wish devs to be little more bold and ACTUALLY make a spherical or non Euclidian shapes.
Hell I can even accept four dimensional or five dimensional shapes that is almost unrecognizable in human's mind, as long as it's not a simple shape.
Please do something quickly, or else more and more of us will leaving the game.
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You know, BHVR NEVER want killers/survivors to have fun together, they needs suffering and want to breed more and more toxicity between community.
That's why they don't give killers hook stage, killers are NOT ALLOWED to have a tool to make survivors alive, you MUST accidentally kill one or two even if you try to and get the hatred from those survivors!
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Yeah allowing hook suicide literally doesn't makes sense, like just give 3 free kobe chance and remove skill check, balance issue will be much more negligible than actual harm of those mechanics.
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@SkeletalElite said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343737#Comment_3343737
just hit them on the hook, thats the killer equivalent
That's only possible when survivors are hooked, also survivors have hand tapping to respond against that.
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Here is a super easy fix, let all survivors die on first hook.
Heh no more tunneling lmao
No need to use precious time to detect tunneling or whatever, no need to complex cap system, simple number change will do.
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@TheWheelOfCheese said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344613#Comment_3344613
If my games are anything to go by, the recent HUD change didn't do much. Except now I know I'm the only one working on a gen for over 30 seconds while someone else is being chased.
I've always said the HUD changes won't do much for solos because you can't give bad survivors more information and expect them to stop being bad. It only helps if the survivors are good, but lack information, which was never the case for the overwhelming majority of players.
This change didn't close the gap between solos and SWF; it widened it.
Eh, if it didn't change weak players while making a difference for good solo survivors (which DO exists no matter people say), the gap is shorter.
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maybe in patch 9.1.0
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Honestly I don't really hate it except for the fact they can freely DC without getting DC penalty, like yeah at least I can play that match "casually" then.
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@Lord_Antonius said:
it's funny because new eruption just buffs nurse with the aura reading
meanwhile m1 killers can watch survivors finish a gen with their aura
What, weren't we love nurse buffs all days? she is a statistically weak killer!
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until the game changes drastically and makes tunneling useless somehow, every day is tunneling day.
Every time I play casually I will be surprised by how pointless NOT trying to tunnel in this game lol
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@Gandor said:
most of those things are "win more when you win" style of perks
I have to disagree here. A lot of perks that apply regression for a down are basically just giving you back time you had to spend on actually hooking someone. A lot of these perks are healthy
A lot of perks are actually healthy for both sides. Namely gen stalling perks are generally healthy (corrupt, deadlock with small exception to camping bubba - which is more bubba problem, dms with small exception to artist but it's not even that unhealthy, thana even if it's a bit too weak now). The only problem is if killers are able to stack all regressions and their regression speeds is bigger then survivor's progression (so OC+CoB+current Eruption+any 4th regression perk like pain res) - this is being tackled by scheduled strong nerf to eruption.
There is also a problem in 4man team goes full genrush build, but frankly this is very rare sight (making it less of a problem). There are very few 4mans with 4 commodius toolboxes + 4x brand new parts + 2x proof + 2x streetwise + 4x hyperfocus + 4x stakeout (this is true genrush build).
There will be killers that will complain about "genrush" when none of these items/addons/perks are used, but that is usually problem of tunneling killer that is not able to catch a survivor and so is wondering how did those 3 people that he didn't see finish all the gens in 5 minutes (duh - you never put any pressure on them so what else were they supposed to do? Also considering basement bubba exists 5 minutes is still too long if killer decides to camp from 1st hook to death every time). This pseudo "genrush" is not a problem for the game
Eh, killers are meant to use their time to catch survivors, so... I doubt getting that time back is in any way healthy at all.
Do note I never said anything about genrush or something like that, May I ask you to do not hijack post of someone else to say your own unrelated opinion.
I've just stated game doesn't really have reliable baseline around objective related things.
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I like how people defend extremely kid alike act like this by telling others to grow up tbh, yeah maybe but there is literally no situation where this has done with non-malicious intention.
It's not the act itself which makes it bad, it's the intention behind it.
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Except survivors loves to taunt killers by utilizing literally everything they got just to let killers take them seriously.
Maybe not much from killers when playing as survivors though, just that gameplay itself has decent frustration.
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@Wexton said:
Is it viable? Definitely not. Is it possible? Yes.
It's kinda similar to no perk no trap trapper, can still results 4k nonetheless but like why.
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No revert please, let's make killers go insane... I mean by buffs.
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343885#Comment_3343885
it's actually the perk + the two extra free stacks from generic killer buffs,,i can 90% of the times trade a hook vs a non instadown killer without gettin grabbed but the state of the perk doesn't allow that ,,again i'm not saying it should be nerfed just saying it's the only reasonable nerf i could think
Yeah but you can just let it deactivate near 8m of hook or whatever too, what we need is just a slight change for actual mechanism, not the value.
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more like "why BHVR can't buff/nerf at once for both side?"
Like, it shouldn't be that hard to do one nerfs/buffs for each side when we have countless problem out there.
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at this point dumbness is the biggest pro of that perk tbh.
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@C3Tooth said:
Trapper, 5 matches of Eyrie, Game, Lery, Garden of Joy, Yamaoka.
4 of 5 matches litterally play as M1 killer except Yamaoka.
No slowdown
No tunneling
No camping
11 kill for 20 survivors. Yes, its possible.
Yeah, even no perk is very much possible thanks to MMR which is actually working.
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343872#Comment_3343872
Idk ,the only time this perk is just obnoxious to deal with is when killer is fully stacked and camping a person,,you can't even trade without unhook increasing effects
Like that's pretty much camping problem, and more of a game design itself.
Not really a perk.
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@Entitled_survivor said:
the only reasonable nerf would be to remove two stacks since killers took 2 free stacks anyway when the meta shakeup happened
Even then it's not really needed or necessary, there is no real reason killers can't have faster attack time than pre meta shakeup.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/364396/please-lower-nurses-chase-music
Is there a music volume slider in the game? Idk, but could that help?
There is none, because volume of BGM is also balancing factor™
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Yeah, hook count is utterly broken and that IS stupid.
We need to improve it.
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If killer utilize 2 perks just to kill one last person, they deserve it lul
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Having strongest addon is not a problem when there is no statistical issue in killer itself tbh, no nerf needed.
Like there is countless killers with boring, pointless and just genuinely unfun addons, if anything we need to buff plenty of addons MASSIVELY across all killer roster.
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You can always play the game of "kill this guy at all cost" even for swf, so yes.
Hard camping and tunneling is your friend.
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They really want to increase base gen time, I bet.
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Real problem is the fact killers can not teabag at them, that is just unfair and should be fixed quickly.
Like even just waving hands will do the job.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343458#Comment_3343458
Since a subset of 'meta follower' killers started crutching on Eruption for it's noob-stomping powers. Only to end up whining about SWF's being too strong once they got carried to high MMR.
That's quite new, eruption were actually net positive in most of situations, and pretty much best tool against high MMR survs.
Have you ever tried math, huh?
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I mean there is countless better aura perks instead of this unrealiable trash of an information perk.
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Realistically speaking, it's quite optimistic to NOT think all reg perks will be destroyed at this point.
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Lol imagine trying to make people suffer instead of incentivize them by some bonus or whatsoever
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I will look forward to full removal of all the regression/slowdown perks while increasing gen times to 120sec lul
I suppose that's the way we go.
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@Nun_So_Vile said:
Someone complaining about minor Solo Q improvements that should have been implemented years ago... Goodnight everyone.
I doubt it's minor in any way at all, this is significant, just not simple or direct.
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Why? because game should have baseline to balance against, it was always strange to have so big of an advantage for something already so strong.
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Wiggle buff was a mistake, and they realized it.
I'm glad they realized it.
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/362294/please-bhvr
While I would like to see the safety pip requirements lowered a bit, using the bronze rank saftey pip for bronze/silver, and the silver rank safety pip for gold/iridescent, I am a firm believer that the depip should stay.
Currently the only punishment for early hook suicide is a depip.
It does give you something to potentially play for in a match you know you are going to lose.
I'm sorry to say this but I doubt anyone who suicide cares about depip, like at all.
If you seriously want to fix that issue just remove suiciding and make DC penalty bigger.
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I don't think it is problematic, like at all.
Yeah it's strong, but this is what killers HAS to be balanced against.
arbitrarily handicapping solo survivors were weird decision.
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@Audiophile said:
As expected… all replies basically saying “I’m allowed to do it and don’t want to waste my time”. No one admits its not sportsmanlike. No one cares about the other 3 players who get screwed. Just selfish people who won’t take responsibility…
And you don’t have to stand around while people do gens… you can down them, hook them, kick gens, do whatever… just don’t slaughter them before they have a chance to do anything.
I think I’m done with this forum for awhile…
Actually, it's much more sportsmanlike to actually play out the game instead of doing weird things that can be against rules at times.
Your "sportsmanship" is simply just twisted, if you are done with this forum because of this matter then it's on you.
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farming is kinda against rules, not always but kinda, so playing just normal is fine.