fcc2014
fcc2014
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- fcc2014
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Comments
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Bad ping only. If i draw a bad map as killer its whatever.
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@The_Crusader said:
Yeah Billy is the noobs killer. He's strong yet doesn't require half as much skill as the Nurse or Spirit.
Sounds like someone got wrecked by a "noob" recently. Did you get violated by a chainsaw recently? It's ok this is a safe space and you can talk about it.
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Sadly i think freddy takes it. He waits till one is left puts them to sleep and picks off whoever is left since they would be mostly worn out at the end.
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@OrionsFury4789 said:
friendlykillermain said:personally i dont see the shape having much of a problem but legion have numbers on their team so its all up to interpretation
The wraith because he'd just cloak and hide until everyone killed each other for the most part lol
The Wraith would step in one of Trappers traps or get hit by one of Huntress's wild hatchet throws when Legion, Hag, or Amanda ducks.
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@ChesterTheMolester said:
No one else mentioning that OP is complaining about a sub optimal loadout?Instadown Killers don't need NOED, Blood Warden is easily countered by waiting for the hook before opening and Bitter Murmer is one of the less effective tracking perks, not bad but less effective than Whispers and BBQ overall and kinda redundant in combo.
It is like seeing a killer running Iron and Agitation.
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@gamerscrybecauseofme said:
Oh wow! So I am complaining? This place is strange. Teabag someone and you're toxic, point out how easy they make it for killers to try and win, you're complaining.
I am beginning to wonder if this forum is only visited by drama queens
If it makes you feel better i laugh at those people too. Along with the ds removal, hatch removal, stop gen rushing, killer addons op, delete swf, players going on strike because it is taco tuesday, and any discussion of nerfing killers threads. To be totally transparent.
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@friendlykillermain said:
i know why did they have to get rid of it
I believe people complained and got sensitive because they would write ridiculous posts similar to this one and get blasted with 30 lols on the post and it upset them to the point they couldn't sleep at night. Same reason no down vote button.
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@Tsulan said:
If you would escape against this setup, you wouldn't come to the forum and complain about it.
PREACH!!! You would laugh and move on!
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We really need the LOL button back!
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@OrionsFury4789 forget rank for a minute and you having to derank to get lobbies. I understand the long wait times and it sucks. If we had a match making system that was based around hours played and that is what determined what pool of players you played against would that be better?
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@friendlykillermain mostly just pointing out the obvious.
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@friendlykillermain said:
how many times do i need to use this along side your vicious comebacks

I'm an evil prick so maybe keep it handy?
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@friendlykillermain said:
Damn

brutalI thought i was doing a public service by pointing it out.
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@gamerscrybecauseofme said:
friendlykillermain said:@gamerscrybecauseofme said:
Use a killer that has insta down.
Get yourself these 4 perks, NOED, blood warden, BBQ&Chilli, Bitter murmur. Use any add ons that make the insta down easier to happen.
Get in game and play like the God you think you are.
I am stealing this!!
You don't need to steal it you are it @friendlykillermain hit it right on the head.
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@Chicken said:
@fcc2014 bro i got that image on google ######### LOL http://prntscr.com/mhjynnHmmm so you used a google images screen grab to help point out how OP swf are and why you lobby dodge?? You have the correct forum name for sure.
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Killers and Survivors can run whatever they want.
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@Orion survivor queues were garbage before the event. All the beliefs that it was because of less killers were probably true.
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@Orion personally for me. I was able to get matches on either side last night with no problems on PS4. Last week anywhere from 5 minutes to 45 minutes swf or solo. I would prefer to play the event as killer. I don't need teammates to pull their weight to have a chance at a good match.
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@friendlykillermain I was actually ok with Hallowed Blight. Teammates still did the same crap suicide on hook and not generators but would still do hook saves and if i burned an offering the bloodpoints were good. As killer i love playing killer during events. Survivors play like garbage.
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@friendlykillermain said:
@fcc2014 said:
It is a good change. Killers can play more normal and acquire coins faster.unfortunately i had most of them done before the change
That sucks i got the 3 coins i wanted mostly from the survivor side and was done with the event. I hated this event and was sick of fellow survivors inaction during the trials. After the change I played as killer last night and got my fourth and fifth coins. Other than Friday and Saturday night when i play with friends i will play killer for the rest of the event.
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@JawsIsTheNextKiller just curious by not dodging are you seeing different game play and have you started adapting your play and adjusting loadouts/perks based on that?
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It is a good change. Killers can play more normal and acquire coins faster.
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@friendlykillermain said:
in the end theres nothing that can be done every game is now a grey area no more black and white is always the same tryhard swfs and poor killers just there to be abused
That is the problem You have killers deranking to beat inexperienced and less skilled players and survivors or swf doing the same. Nobody has any real data to show what is actually happening in the game. If you had the ability to show survivors at a certain hours played skill level matches last less than 5 minutes you can use that to adjust game powers, perks, and time to complete objectives.
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@Master said:
I am a much worse survivor than a killer, but if I had to play against 4 survivors playing like me, then I would simply quit the game tbh. Theres no fun being genrushed
If you see i also suggested your hours as survivor and killer would be separate for match making. You don't think you should play people with the same skill level as you? Everyone agrees rank doesn't matter. If we separate ques by hours invested you can determine changes that need to be made in the game.
if you breakdown matchmaking and see that higher skilled matches 3-4 players are escaping because of gen rushing you can balance around that because less experienced players would also need to adapt as they grow in skill as they play players at their same level. The game is balanced around insufficient and faulty information as long as players can derank and smash new players. It throws data collected off.
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@Giddawid said:
I'm at 1.50 I believe, but work comes first!All work and no play makes Jack a dull boy.
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@Vortexas said:
Got Drunk so missed posting the update yesterday.Still no BBQ carry on.
I love this weekly update.

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@ItsYourBoyGuzma said:
@fcc2014 said:
Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.this would be nice but you'd still get lip from those streamers saying "Red ranks dont have V-A-R-I-E-T-Y!..."
You would still get issues from many people once they have to play people consistently at their own skill/knowledge level but it would be more fair than the current system.
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@The_Crusader said:
fcc2014 said:
Almost, now we just need them to make survivors unhook and work on gens again!Oh and most importantly to STOP SANDBAGGING OTHER SURVIVORS!!!!
i can't wait for the event to be over just for that simple fact. Getting chased for 3 or 4 minutes no generators done. Getting downed and still see no one or one person working on generators. Sitting on the hook going through all the phases and nobody comes.
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@ASurvkillivorer said:
Im not gonna pull off 12 hooks a match. Let alone get to all the lanterns in time.No you won't but you will sometimes and you get quicker lobbies. How often are 5 generators and you escaping with a lantern happening? Teammates are playing selfish during this event. Not doing the objective and not going for hook saves.
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@KingB said:
@fcc2014 That doesn't mean it's any less broken. They aren't and shouldn't be removed entirely. They should either be nerfed or killers should be given compensation to compete. If devs allow the imbalance to remain for so long wouldnt logic dictate people would want to avoid it eventually? Instead of worrying about lobby dodging we should worry about why people dodge the lobbies in the first place.Solo players need to be buffed to swf as far as have access to the same amount of info and Killers need to be adjusted accordingly through Buff to perks, addons, offerings and even potentially additional perk slots or maybe have built in perks like NOED, Blood Warden, Monstrous Shrine. Players Lobby dodge for ridiculous reasons. When the game came out on PS4 in the first month I was P3 and could never wear it for months because i got dodged. I wasn't in swf. i just solo qued sometimes the first or second in and i got dodged. People dodge flashlights, toolboxes, medkits etc. Survivors dc when the killer burns a secret offering.
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Unless you tie rank to a reward system ie..gaining shards at a faster rate or devotion just get rid of it. Match players based on hours played. You create a bigger pool and it stops players from deranking. you would get a larger variety to play against which is the excuse most derankers use for why they do it.
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@ASurvkillivorer said:
Even WITH the bug of getting credit for others escaping the progress was so slow. I am NEVER going to finish this or probably even get a 4th coin. How is increasing the killers progress by ONE going to help? Is this going to get extended massively? I vaguely saw the thing saying next week two offerings will appear in the tree. Its over in a few days isnt it?3x12=36 plus 2 default lanterns potentially 44 points per killer match. Faster que time. Don't focus on kills focus on hooks if you just want the 9 coins. You have till the 13th.
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those "crutch perks' and voice comms have been around for 2 years as have swf. Pretty sure they are not going anywhere. Adapt or Die. Play more killer and more variety of lobbies. Coordinated swf groups are fewer and far between than people want to admit.
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@The_Crusader said:
Everything he said was true from what I've experienced.
Since the Devs are adding more offerings, giving killers better incentive to play killer and hopefully reducing que times. I think i was proven right but he won't admit it.
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Not worth the perk slot. Surveillance is much better especially on killers with quick movement speed.
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@tt_ivi_99 said:
fcc2014 said:Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.
Pretty good Idea, and also SWF should take the survivor with most hours as preference.
Also hours as Killer and Survivor should be separate. The last thing you want to do is discourage someone from playing both sides of the game.
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@ColonGlock said:
I will never understand a player who disconnects when losing. I would never give up 1 bp I earned in battle even if it is a "loss".
Still it happens even during this grindy event. 3 generators done someone is tunneled and quits. you got 12 points why leave? Same thing during double bloodpoints.
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During the holiday double bloodpoint event dcing was insane. It isn't a surprise to see fellow survivors dc when they get downed the first or second time. I've had 6 games during the current event when the killer hard dced when all generators were done and i had a lantern. The threshold % is too high.
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@JanTheMan said:
That think that gives you shards and resets at 100
devotion level could be good. Separate casual from hardcore players. We need some type of fix even if, bhvr tries something and it doesn't work. The current system is a joke. In another post about SWF with a 4th perk the op is a prestige 3 Michael at rank 15 complaining about swf. Does that make any sense?
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@JanTheMan said:
Or player level
I think we are thinking the same way. Explain player level.
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@Dwight_Confusion said:
I got 1 on the hook... and 1 person trying to bait me away...
What do I do? That means 2 people at best are on gens. With a good chance that 1 of them are around and hidden and see me camping.
So at best 1 hooked, 1 baiting, 1 hiding around... and 1 on gens.
At worst: 1 hooked, 1 baiting and 2 on gens.
This is usually how it works. There's usually someone close by wanting a quick 1k points and 500 later on the safe rescue. If I know there's someone nearby... I'm not going to leave.
EXACTLY this is what people don't get about SWF. Most SWF are not going to gen rush you off the board. They want everyone to escape and will die trying to make that so.
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Poor Legion i actually like playing as them except on Ormond where survivors disappear.
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@Dwight_Confusion said:
SWF? I'm okay with it. It's important for the game to have...However...
If I see people running around together, I'll usually tunnel one and use the Altruism against them.
And people will yell tunneler but it is the smart play. It may stop someone from doing a generator or the rest of the team to try to get the hook save and prevent that person from going back up on the hook.
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@not_Queen said:
WHat the what what?
Guys you will always surprise me.Made me think of this.

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@Chicken said:

You are a Prestige 3 Myers playing at rank 15 something doesn't add up. Are you deranking? Maybe deranking to smash NOOBS but instead having your lunch money stolen by swf?
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Since rank doesn't matter or offer any reward, matchmaking should be based around hours played to keep new players from getting trolled or smashed. The ques could be easy to sort 0 to 200 hours, 201 to 500 hours 500+ all together. SWF ques would take the person with the most hours of the group and place them with a matching killer.
Survivor hours and Killers Hours would be separate to not discourage players from playing both sides.
@not_Queen @Patricia @Giddawid people seem to like this idea maybe pass this along to the team. We are sick of long lobbies, players deranking to smash noobs and the rank system not meaning anything.
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margarita for the Nurse for all the salt she causes.
Dark and Stormy for Sweaty Claudettes
Moonshine obviously for Billy
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@mintchapstick said:
@PinkEricka said:
@mintchapstick If you see 4 toolboxes, just dodge or bring FD. lol.I've only been playing killer for a couple of weeks,. I don't have FD & I try not to dodge lobbies because of the long wait for survivors, but.
You by not dodging are getting experience by playing all types. It sucks at first but you will get better because of it. You become more efficient as a killer.
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Are you trying to insinuate that Leatherface is revving more than his chainsaw?

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@Master No i completely agree that the game needs be balanced around voice coms. Solo needs as much information as swf has. Once that is achieved they need to buff Killers and perks accordingly. I thought and continue to believe they are working in this direction.
