elvangulley
elvangulley
About
- Username
- elvangulley
- Joined
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Comments
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Killer and survivors are equal now keep it that way
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So i miss and game over no thanks
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@Hoodied said:
If you think high stress and the need to not make any mistakes needs to go higher then be my guest.
Killers need a buff more than anything
Thank you survivors are constantly crying about slugging camping and tunneling but then call fir more and more nerfs
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My idea stage 1 survivors spwan on my with killer and have to find gas to power up gens then have to repair the gens to open gate yes just 1 gate when survivors exit the gate a new area is open with a new objective and when i say new area i mean a brand new map that would go with the first one so lets say you exit the farm you go to a lake and have to power a boat to excape the killer i love the constant movement of last year going from place to place have to do new objectives every step of the way and for killers no hooks every kill is a mori but requires more hits to earn and even killers can use environmental kills then give everybody comms for teamwork
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1176987#Comment_1176987
Nice rant. Nurse and spirit are hard to ballance. I would fix some bugs and i would leave the nurse as she is right now. That sounds aweful since she is overpowered, but the only other solution i see is a complete rework of her power, and i would not like this since i like to play her aswell. The reason i would still leave the nurse is that thank god she is not a problem at the moment, because, as you mentioned, she is not played very often. Reason for that is probably the lack of skilled nurse players. She needs a lot of effort to master, and not that many want to spend that much time on a single killer.
Spirit.. well they have to add some sort of counterplay to her power. I mean.. REAL counterplay and not just a random guessing game.
If you really think, Iri head is fine because you can dodge normal hatchets, i must say you have no idea what you are talking about sorry. It is like saying "Add more pallets, because you know, you can break them..." Your argument makes no sense at all. There is of course a very big difference between Iri and non iri huntress, the chases are so much faster and especially the snowball is absurd.
The rest of your post is unfortunatly just angry exaggeration.
So just nerf any killer that requires you to do more than just run around pallets no trying to do other things to counter every killer needs to be super loopable and basic m1
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1176664#Comment_1176664
Oh that's fun, let's hold up the mirror and show this one from the other side?
"How come survivors always run Dead Hard, Adrenaline, Unbreakable, Decisive Strike, and Borrowed Time?"
Cause those players are too bad to play with perks that need actual skill.
amidoinitrite?
They think holding m1 all game and running around crap dropping pallets is so skillful yet will come here and cry about playing strong killers and demand nerfs
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1176957#Comment_1176957
Ah i am a biased survivor for you LOL
Seriously, do you even read my post?
With some stuff he is wrong as i said but with some other he is simply right. But apparently in your mind it is biased when i support some arguments like that Iri head is broken (which it simply is) or that survivors got more nerfed then killers (pretty much a fact, read through patchnotes and come back later)
And Nurse and Spirit are op. I play them almost every day and they ARE simply op! They are not "just" good, you win almost every game with them if you are somehow decent. If you dont agree, i guess we are not on the same page, but dont call me biased on anything, with that you make yourself sound like a fool.. no offense.
So what more nerfs do nurse and spirit need 3 minute cooldowns how about take thier power away and make them basic m1 killers both killers just got nerfed and suffer from loads of bugs nurse is barley played anymore she is unfun to play and if you can dodge huntress norm axes why cant you dodge iri head left me guess take billys saw and movement freddys snares and teleport nerf doctor back to uselessness people need to stop calling for one sided nerfs
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1176663#Comment_1176663
Every killer tands a chance if played fine. and those mentioned are far away from being fine, ignoring any skill.
Well the good survivors will be fine without comms flashlights toolboxes ds bt spine chill and god loops nerf all thier tools they will still be good if played well
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1176671#Comment_1176671
I am not a killer main, i play both roles 50/50 all the time on R1 and i flex every killer. I am probably one of the least biased person on this forum. But thanks for trying.
Your so non biased that you called for nothing but killer nerfs and making the few good killers worse
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/139640/ok-killers-need-a-nerf
I have mixed feelings with what your say, some stuff is right and some is wrong.
First, I really dont think killers are op or unfair overall. True, Nurse and Spirit might be still overpowered af even tho some dont admit it here, but all the others are well ballanced or even a little (!) bit to weak. Well, Freddy needs some little nerfs since he is way to easy to get a good result, but the rest is fine.
Unfortunatly, tunneling and camping is a thing in DBD, and there is not a lot they can do about it. Try to get better at looping the killer, so to make it as hard as possible for him to catch you. The best feeling in DBD is when you run the killer for 5 gens and then get facecamped. Its like he is handing you a trophy.
Perks and addons... well addons, i must say that you are right with that. Stuff like iri head should be gone looong time ago. I dont get why they nerf stuff like BNPs, Insta heals or Toolboxes into the ground and leave completly broken stuff like iri head in the game. But Perks? Also survivor have strong perks, its not true that killer have here the upper hand.
With the maps, well again you are absolutly right, Saloon is very killersided and pretty much all the new maps or reworks are favouring more the killer. This trend is getting very annoying, and the reason is because so many killer players are extremly bad at the game and cry for buffs and stuff. But again - if it stays the way it is right now, i would be fine with it, more ballanced then it ever was.
Kind regards
How biased
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1176652#Comment_1176652
oh how terrible of people to expect a fair match, what a terrible thing!
/s kek
Fair by the survivor rule book yea no thanks
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1176290#Comment_1176290
Two words: is fine.
I agree to the OP, that certain killers need changes to make them not just being a nuisance. Iri Heads needs to go, Freddy as whole is just annoying cause he doesnt need any skill, as well as Spirit.
So only the killers that stand a chance but dont touch survivor perks theyre perfectly fine
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1176634#Comment_1176634
did you even read where I said im a huntress main lmao
not playing both sides makes you extremely biased, and you are no different
I read it and didnt care i dont even play her just tired of people crying about insta downs and expecting every game to be 2 hits hook then 2 hits hook somebody let us save for free every time and you cant hit or hook me until all my teammates have been hooked killers play against flashlights sabo medkits toolboxes ds bt adrenaline spinechill survivors can play around instadowns besides if the huntress player sucks as bad as you make them out to they wont be hitting with iri heads anyway
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1176390#Comment_1176390
Oh you must be so oppressed boo hoo.
you clearly don’t know what you’re talking about.
she is a ranged killer that, assuming you aren’t a Bot, can down survivors across the map. Myself and other Good huntress players know how unfair Iri head is and don’t use it as it’s a terrible experience for survivors and doesn’t require skill in the slightest.
Im not the one crying to nerf an addon insta downs are part of the game sorry not sorry survivors aren't entitled to 2 hits 3 hooks
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@Murdle said:
https://forum.deadbydaylight.com/en/discussion/comment/1176429#Comment_1176429
I guess so but the difference here is I actually had valid suggestions
That was survivor sided bs and you know it
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@Murdle said:
https://forum.deadbydaylight.com/en/discussion/comment/1176419#Comment_1176419
Killer main someone who never played survivor before spotted
I just did what you did
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I would remove toolboxes flashlights sabo bt dh ds sc body blocking would also get rid of nurse stuns and look down spirit can see why phased bubba gets a speed boost while sawing and gets no bump at all just plows through
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I dont last year but watching monto play it shows what dbd could add like multiple objects and moving to one location to the next
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@Adeloo said:
alright so here is my opinion as someone who play both sides equally.
The Iridescent Head is probably the best ultra rare killer addon. And as a old character i guess it's time for it to be balanced like the newest ones.
For example Clown requires you to directly hit the survivor with the bottle to give them the exposed effect.
Deathslinger requires you to shot from at least 15m out of 18m range to get the exposed effect.
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I think a good way to balance the Iridescent Head would be :
- Start with 3 hatchets instead of 1
- Numbers of hatchets cannot be increased
- A shot from less than a 24m is one health state
- A shot from at least 24m is two health state
That way it rewards players who learned how to play her as they will most liekly hit most of their shots from any distance. But also rewards good shots done by new players.
So make a strong killer weaker why cant strong killers and strong killer powers/addons be strong survivor perks require no skill why should killer abilities require all this skill
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Its better than the ones that wait at the gate to get that one last flashlight blind
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How does iri head require no skill you still have to make the hit and you get no auto aim or cross hair just like regular regular axe its getting old seeing survivors crying for every killer to be a boring 2 hit killer your not entitled to 3 hooks and a hook rotation
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1174571#Comment_1174571
Thats why everyone runs it with a belt. This should simply not stack, problem solved. A single deadly hatched is pretty ok and requires skill. One miss makes her pretty useless and she cannot snowball anymore or camp the hook efficiently
But holding m1 and dropping pallets requires skill lol survivors nerf nerf nerf but leave all our stuff alone
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@toxcitynacl said:
If some loser is camping you do gens and leave. Had a Michael who downed me, took me to the basement, had insidious, stood right next to the chest waiting for someone (he was a rank 8 too)...told the other part of my swf team he was camping do gens. The rando tried to save me...but he didn't know, but so did one of my team members when she should have done a gens and not tried for a hopeless save. So she helped some no skill scrub get a 4k instead of simply a 1k and a depip. Do gens, go to the exit, tbag him, flashlight blind him in the exit, escape, and then flood him in the end game chat. What was the quote from Gunny Highway in Heartbreak Ridge? "Don't give the (blank blank) the satisfaction."
Im not in favor of camping but if you are using comms in a game not designed for comms arent you a scrub to cant play without cheats to win?
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Sounds great but i dont think survivors would like it they already hate his small tr and low music now
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As a new doctor player i would say run calm spirit if you have it so you wont scream and dont rush the hook i like to static blast as soon as i hook to make sure its safe to patrol gens
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Good id rather have a baptism by fire let the red ranks be my crucible to forge me into a better player
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Ill take a stab at it maybe 2 killers to put more work on people using comms 2 killers to keep up with more totems 2 different powers so comms and object of obsession cant completely couter the threat more pressure more perks for people on comms to worry about not saying it would be fun or fair but thats the best explanation i could come up with
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I love the doc his tracking is great and and his anti loop vault shock comes in handy plus hes such a jolly fellow wvery time you see him hes smiling and laughing whats not to like
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Go full DIO mori is him dropping a bull dozer on you and machine gun punching it till it explodes
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It seems if survivors would wait for the killer to leave before rushing to save more killers would leave the hook ill static blast after a hook and if nobody screams ill patrol gens but im not leaving if i know others are there no free unhook if you get unhooked in frontnof me to me thats your teammates fault if i down you again
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Just block comms thats the only unfair part
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The doctor only has tracking and vault pallet cancelling but that requires perfect timing i think it fine for him to be king of tracking to know your location at all times but not have any speed boost or other power to reach you and no insta downs that fair to me
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Yes i had to suffer 35 levels of buba to unlock it
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Please no i need the tracking and us monitor and abuse users dont have a big terror radius i think survivors should wait a minute before trying to save so the doc waste his static blast
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People should pay with friends but comms thats taking it to far
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Doctor i love his looks and his tracking hes the only killer ive played where i feel 100% in control of his powers and that they were useful
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Im new was rank 17 before the rest and the red and purple ranks are advanced training in my mind
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Im playing doc and i got hit with ds today fun fact it was my first time to ever be hit by it played against 4 bill dressed exactly the same
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Where i work their not even letting the elderly wokers stay home and they are the most at risk of death factory jobs that cram hundreds of people in one building every day are still full speed ahead along with restaurants
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Its crazy i work in retail we have been flooded with customers buying food and tp i feel like its only a matter of time before me or a coworker will catch it being in contact with large crowds every day
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But the forced look down can we get rid of that the stuns i can deal with but the looking down makes me lose track to survivors
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Static blast and static shock no hiding from the doctor
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Can anybody tell me if im playing him optimally i usually charge the shock if i know they are running me to a pallet so i can shock stun them to prevent drop or if they are waiting at the pallet ill shock so if they get the drop i can still break the pallet and still be close for chase i try shock everybody to get madness up for screams and i bast at hooks before i leave for patrols so if the rescue is close i can know before i leave and ill blast at spots where gens are close
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Is he not good im almost at tier 7 to unlock his elephant costume
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I haven't tried freddy yet
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Yes im past school and college age but im a huge sports fan was really looking forward to march madness and sec college baseball is pretty big in the south hopefully this ends before the football season starts if college football get canceled there will another civil war the south eats sleeps and breaths football its a religion in texas
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I dont know his guns hitbox seems to be the size of a flea and and his chain is easy to break plus you have to shoot hit pull in m1 2 times for a down while hoping they dont break the chain and hes so slow if you miss good luck catching back up after reload
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I dont think killers would use them then
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Wouldn't that be just like hooking for the third time? At that point wouldn't it be pointless and worthless to mori
