deollie
deollie
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- deollie
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Comments
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1077035#Comment_1077035
If you actually play safe around MOST loops, you shouldn't ever be hit. Judging from what you are saying, you are around a 500 hour player. Skilled, but not outstanding. I'm in the same boat.
Fixing loops takes time, the goal is to make them all like Hawkins or similar to Hawkins.
Sadly I probably have more than 500 hours, I just switched platforms recently and I quit for awhile ๐ and playing it safe usually gets me killed ๐ this game is about being quick and smart.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1077035#Comment_1077035
Loops are currently in survivor favor by quite a large margin. If anything they need to be nerfed, many do.
I think the issue is just that with practice you'll be able to gauge their lunge distances better to know what pallets or windows you can and can't make.
Sadly, I already know when I'm gonna get hit when I shouldn't which still convinces me that lunge is too large. I'm just glad loops are in the survivors favor because killers have a big advantage already with their perks. Not complaining about killers.. Just saying their perks help them out a ton.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1077027#Comment_1077027
Not gonna happen until loops are fixed.
Okay then fix loops LOL ๐๐
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1077023#Comment_1077023
That's a normal lunge, it's supposed too reach far ahead of him. That's working as intended.
Well if that's intended, I'm gonna start playing doctor.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1077001#Comment_1077001
There's your problem, this game isn't realistic. If it were, Survivors wouldn't get up. That wouldn't be very fun, would it?
Lol, well I still would like the lunge to be shorter. That's all I'm insisting.
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@Blueberry said:
This has nothing to do with killer lunge at the pallets and windows. What you are experience is hits from lag attributed to dedicated servers.
That's somewhat true. But, an example being; say I'm being chased by a doctor ๐ค I'm running to vault a near window or whatever, he's chasing me but he's not close enough to hit me until he LUNGES WAY ahead and smacks me through the stupid window ๐
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This definitely needs to be a thing. I'm tired of waiting forever for a match, just to have someone DC because they don't like the map.. Or the killer or whatever. Its just a way to completely screw the team and ruin the game.
And as for killers DCing... Oh my god. I absolutely hate when killers DC because players bring an offering they don't like or they don't wanna play against the four claudettes. Lol I cant deal with the DCing!! ๐๐ญ
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1076937#Comment_1076937
Loops will change, tell me how the Killer no longer being able to hit you from a certain distance will not change loops.
Distance. That's the key word here. There should be no distance from a killer to a survivor when they are going for a hit. Looping will stay the same. I just want things to be more realistic.
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I've been playing survivor more than killer recently and I've gotten to rank one (sadly) and honestly I have not had fun playing the game. I'm not complaining, I'm just saying I haven't found my games to be fun ๐ค Too many sweaty killers and far too many teammates that don't know how to play against them
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I don't know my opinion on adding more perk slots.. Its just that you can use different perks on different characters, but then again some perks are "required," while others fit your strategy more..
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@TFjawbreaker said:
https://forum.deadbydaylight.com/en/discussion/comment/1076874#Comment_1076874
Killers should get something similar. My idea is to be able to go through body blockers as everyone is running to the gate for example. Just an idea.
That is just was wrong lol, not to be rude or salty.
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That's the ranking system for you sadly
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@snozer said:
Quality bait.
๐
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1076927#Comment_1076927
It will make loops safer. If the Killer's cannot hit you, the loop will continue.
That means at least 4 loops out of shack.
Players already loop shack more times than needed. The loop won't change, hits will just be more accurate.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1076905#Comment_1076905
No, it will make every loop extremely safe. We will have to remove a lot of loops and make the one's currently avaliable shorter and unsafe.
We're not talking about changing the game or even getting rid of the lunge. Shortening it will not make loops extremely safe, it will just make killers have to put a little more effort in their chase.
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I'm rank one right now... And I am begging for this ๐ (toxicity)
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I don't anymore as I've changed platforms recently, but when I do consider it I feel like they are too pricey.
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@Ev13698324 said:
https://forum.deadbydaylight.com/en/discussion/comment/1076880#Comment_1076880
But why.
Making it shorter isn't going to fix the hits you're talking about, in fact its not going to fix any issues you've described of hits seeming unfair. Killers will still be able to hit you through pallets and windows. They'll also still be able to stop you reaching some windows and pallets (albeit with much more difficulty)
All its going to do is nerf the killer in an extremely unnecessary fashion. Killers will be way weaker as a result, looping will be far easier and survivors will get downed a lot less often.
It won't fix any of your issues, so if what you really want is to make the lunge shorter, you aren't asking for a solution to getting hit through pallets or windows. All you're saying is "I get downed too often" and are asking for a major killer nerf to compensate.
There is a thing called perks that killers can use. If that isn't enough to get some kills by actual skill, then Id say.. Go ahead and keep your huge lunge. But, it's annoying to get downed by a killer that may not be as good as others because of that lunge. Making it shorter will not ruin killer, it will just require more concentration. Which I feel should be required to get some kills.
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@OrangeJack said:
I think they're fine, you can usually read if you'll get hit as a survivor or get a hit as a killer before it happens.
The fact that I can tell I'm about to get hit by the lunge makes me cry. This comment made me cry.
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@fcc2014 said:
@Anti_Devs the baby killer needs something to complain about.
I see killers complaining that survivors are overpowered often and then when they get all four kills in the first five minutes of the game due to overpowered perks, they just say "gg guys ๐"
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@Ev13698324 said:
So... You just want to remove a killers lunge? What you're describing sounds pretty normal, and while I know some hits look BS and look like they shouldn't hit. Being able to hit through a pallet or window is completely normal and "knocking me down before I reach a window" is literally just the lunge doing what its intended to do.
Not really sure what you're asking for.
The lunge reach goes too far. I'm asking to make it shorter.
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Lol. Sacrifice
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Lol. Yes ๐คฅ๐ค
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@Anti_Devs said:
Yes please. These hit boxes from 5 feet away are ridiculous. They should be right on your ass to make a hit.
Exactly ๐
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@HauntedMandalorian said:
My only issue is getting hit through vault locations. Even playing as Killer, I feel like I've gotten a hit where I shouldn't have gotten one.
Exactly!!
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This is very much needed!!!!! ๐ค๐ญ๐ญ No body argue with me, I HATE playing against doc.
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@Slival said:
This is normal and intended. It is fully possible to both stun the killer and go down. If in doubt about the timing, drop the pallet early. Window vaults have 3 states/types - slow and quiet (not sprinting, makes no noise) Medium (done without a run-up) and Fast (done with a run up/you hit the vault button while approaching the window)
Slow and medium vaults deliberately have very large hit boxes and you can be hit on either side of the window for a very long time during them. Only fast vaults - the type with a run up - quickly move your hit box to the opposite side of the window. Pallet vaults you're basically always getting a medium vault, hitbox wise, and also its slightly easier if the killer is thinking, to grab you out of a pallet vault.
I don't mean to sound rude when I'm saying this, but I know the vaulting system. I understand certain stuns are intended, but I'm complaining about the huge lunge killers have. I'm tired of doing so well at looping and then being taken down because of the killers long lunge. It takes no skill to get a survivor down with the lunge killers have if they have any clue what their doing.
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@[Deleted User] said:
What if when you reach Prestige 3, level 50: Unlocks animated blood clothing. This just means that you can see the blood move and shimmer; as if the Entity's power is flowing through it.
Seems like a very cool idea. I feel like they need to create more outfits that blend in, instead of these bright clothes that make hiding impossible.
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@Taiga said:
I would rather have an option to use the prestige blood on every cosmetics.
I always loved the idea of being able to choose which top, bottom, or head you wanted to prestige.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1058542#Comment_1058542
I agree, but what should they add? It can't be legacy or something like legacy. I was thinking it would be cool if they added Blue and green variations for consoles.
https://forum.deadbydaylight.com/en/discussion/comment/1058559#Comment_1058559
Considering I'm on PS4 and PC yet it don't bother me then I guess so if that's how you want to take it. Your not entitled to anything, you dont get it because your on console, and most importantly it's an exclusive you personally wont be able to get along with many others. There are dozens if not hundreds of games that have exclusives that won't be returning. Its best to accept the fact and move on.
Cool idea, it could be like ice instead of fire.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/126607/bring-back-legacy
If you want the original legacy skin, then i say no. This was only for people who earned it in the early days. I am not one of those, just saying.
If there should be some sort of new special skin after prestige, then i am okay with it. But i see one problem, that might make people upset. Many have their characters maxed out, and they would not be fine by starting at Zero. If you can level on top of your progess, this might be a good solution.
That's the point I'm trying to make. You keep your prestige, but you can go above your prestige and earn a new skin for your character that makes it special. I just feel like a lot of players already have prestige and there needs to be something new and unique that they can get for their characters that is not paid for.
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@Cronk said:
https://forum.deadbydaylight.com/en/discussion/comment/1058502#Comment_1058502
So you say ######### console player yes?
It sucks that the developers won't add legacy to console because I started playing DBD right when it came out on console. I didn't have a PC when DBD came out on it, so it was impossible for me to play it then. Otherwise I totally would have!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/126607/bring-back-legacy
No the people who earned it are people who spent time during the early game when it had less of a following and put the time into it. Just because you want or need to have it does not mean it should happen.
BHVR is doing the same thing DE did for Excalibur Prime and associated weapons. If you invested back then you got it, but joined later you dont get that privilege. It's an exclusive to an older generation of DBD players and taking that away is not acceptable.
If you want something like Legacy, buy the hallowed blight outfits.
They need to bring something new into the game that is earned the same way that prestige is earned. Something that will make players want to play for instead of just buying it.
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I don't think the bots would play that well tbh. Bots won't be able to think like experienced players will and it will be easy to figure out the bots strategy, making it an easy win.
Then when the survivors go against a real killer who knows what they are doing, they won't have a very good time.
I don't know if the developers will ever be able to fix the toxicity in this game sadly.
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@xenofon13 said:
I don't have any legacy but it sounds horrible idea to bring back legacy skins.
Well the developers could make it different from legacy and it could be a whole new skin above prestige. I just feel like a lot of players are already P3 and we need something new that makes us want to gain more blood points.