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  • This topic is tough to answer and by that you have be really careful of trying to answer. While I do not do it much, and this is more of a solo thing not when am in in a 4 full man swf.

    Most games be that one or two solo or all of the solo q potatoes doing unnecessary things, big examples boons/innovation while your getting chased for 3+ mins or opening chests/urbanning around ( trying for flashlight save and killer may have lightborn, or taking hits and trying to sabo/body block creating free snowballing for killer.

    I always avoid lobbies with survivors who has flashlight as survivor as I know your not going to do nothing else. As a killer I want it as sabo/click/head on squads is easy mode imo.

    Sandbagging is another thing and this is why I hate bond/ empathy/connection/aftercare because you have very spiteful people who literally runs the killer to your 90% gen and cherry on top the other 2 is doing nothing.

    Had this nic cage who had bond,red herring, diversion and deception and using them to lead killer to me and the other 2 and thank goodness that wesker felt something off killed him after the other 2 died and let me escape.

    So while I do not next game myself much specially if am 4 man stack. My reasons above is all cause of solo q potatoes if I do it.

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874638#Comment_3874638

    4 x 4 is 16 but that’s besides the point.

    The “survivors have 16 perks” point is moot because in practice I only have control over 4 and the other 12 I don’t. They could all be a bunch of Invocations or No Mithers for all I know.

    Whenever they say that lame saying its like me saying their power and 2 add ons is 7 perks vs 4 in a 1 on 1 situation.

  • I only did the challenges and that is it. I have no interest in this mode since day one. Also the fact I had a match where two people had innovations and wasting time doing them while am getting chase by a doctor for like 3 mins with 0 gens pop, no ty

  • Hate to be off topic but the fact Cheryl was attempting kamikaze on hook on a winning game. This a prime example why I only 4 man swf.

    Back on topic I see pressure as doing things that forces survivors off the gens like doing multiple injuries. Pig and pinhead fits as prssure mostly. Pinhead hook player 1, player 2 needs to rescue, player 3 is chased and player 4 needs to do the box.

    Pig trapped one person with rbt and now the other survivors will put rbt person in danger for completing a gen and ofc rbt person has ro avoid being spotted, most time has no time to heal and can be tunneled even easier etch.

    I guess slugging ofc is another factor as much as I hate to agree with it...but yeah that is pressure. Another one sorta is being able to at least down 2 people and hook them fast.

  • When I play killer and even if survivor medium vaults but was miles away from me am like well I wont hit that but how wrong I am and it says I did hit them still which is stupid.

    killers lately seem to be getting some 360 hit box increase around pallets too. I am not even gonna try stun more, amma just pre drop seriously. Idk why they don't remove medium vaulting, its so dumb. Then people qq finesse use.

  • OH THIS ONE IS FUN I LOVE IT !!!!

    Trapper= no issues , gotta love poster boy

    Wraith= Brain dead easy to use with ability to block off pallet/windows/ tunnels alot and removing lightburn only increase my hate 20x for them, use to love when they try think amma get a free hit=boom flashbang or flashlight burn

    Billy= I use to love them until they change him to just spam saw, spam saw until eventually hit=because of no punishment anymore for missing

    Nurse= I have no problem with her honestly lol.

    Myers= Every iteration of this guy is just boring. indoor map spams=for boring 24/7 wall hacks. Perm expose= dont even bother healing. Tombstone piece=because ofc instead of nerfing this bvhr nerfs the other add on that really was….already fine?

    Hag= They are rare but as op said they gotta lay like 5+ traps as if there is no other areas to try space them out for mind gaming?

    doctors=brain dead killer because its just spam spam spam jock=stops you for doing anything 5 seconds is way too much. Trying to hook save well good luck as most times its almost neigh impossible unless swfing.

    huntress= Aura spam aura spam and more aura spam. With distortion garbage now my hate for them increase 10 fold and all I do is growl anytime I hear one. Like 5 + aura stacking how is that even fine=(they need to nerf aura reading stacking for both sides but mostly specially for killer)

    Bubba= saw spam saw spam like billy. Honestly instant down killers are just hella boring and they all do this=if healthy spam instant down power, if not healthy=m1

    Freddy=fake pallets=cheap as hell ability

    Pig= One of the biggest game slow down annoyance ever. Most of them too just simply tunnel people with already active rbts. Boop the snoot? sure with a pallet and flashbang I shall.

    Clown=spam spam easy slow down for easy hits=a braindead killer per say

    Spirit= I hate this killer as much as I hate skull merchant. 0 counter play even IF you use iron will. Hated how bvhr lied that she was to also kick dust up when phasing but they scrap that part of her nerf.

    Legion= Them and their bestie plague ever with the drag out games, however they are more annoying than her because its just nothing but stab and drop chase 95% of the time. I guess I do love getting free chase emblems points though lol. Mending 500 times+ is just meh.

    Plague= throwing up on things is appealing?=they and their beastie legion love running thana and dying light thinking that oh well people dont heal vs me anyway. Sadly I be that survivor that will stay fully heal vs either of them.

    Ghost Face= Yeah 90% of the time your starting into his soul to even kiss him and he still pops expose on you=will this ever be fixed?

    Demo= No issue with him

    Oni= No issue with him even though he is instant down but I love angry grandpa=(i call him that since the forums say he is spirit great great great grandfather)

    Slinger= Yeah lets have a ranged version of legion giving damage+mend and is the king of ability to bypass bt since they reel you in but let it go down first before downing.

    pyramid head= Return to hook Andies who loves using m2 to hit two people for free which is a bad design. They also love saving their condemn for free mori 95% of the time unless they are struggling badly and do not wanna waste more time on hooks.

    Blight= No problems with him lol (dont hate me that I like him and nurse)

    Twins= Rare in breed but ofc hated. Everyone of them only believes in m1 with charolette and if they cant get you with their second hit they call on their little brother to finish work of downing(he should not be able to down people even if injured)

    Trickster= That is my hubby sorry nothing but love

    Nemesis= The guy uses a rocket launcher not zombies. Zombie are free info, as well as extra stress, nothing like having a great loop area only to be hit or body block out of no where by a zombie or being chased of an important gen your trying to get rid of asap. increasing his tentacle to 6.5 makes him huntress 2.0 so I hate him even as a re veteran.(Tbh i hated re 3 cause he was just way more annoying unlike mr x in re 2)

    Pinhead= pig 2.0 with annoying slow down and solo q =you auto lose as no one wanna get the box cause they dont wanna be chased.

    Artist = They are rare but anti loop killers are just boring as heck. Saying holding shift+w or L1(ps) is just plain lies because either way your going to go down by her

    Onryu= I did not mind her very first version when she first came out now shes just annoying because all they do is tv spam to get condemn up and some maps tvs are so close(like dead dawg) its like meh.

    Dredge=Another boring antiloop killer and the darkness is very annoying as someone who wears glasses Id love this being looked into just like how clown bottles and soon mending=will no longer be trouble some. I get trying to make something unique but no its too much, making him more silent too only ofc increase my hate for him.

    Wesker= my second hubby gimmie them anytime anyday even if they are toxic.

    Knight= still boring as hell(got one yesterday) using their little brothers(the guard) to go one area so that they can just go the other direction and double tap you easily. Brainless much?

    Skull merchant= I do not have to explain nothing am sure, just she is a failure and should have just be scraped from the game with spirit.

    singularity= Yeah lets make a killer have everything via cameras and can just port to any gen anytime for 3 gen camping, or in chase =-you get some distance but you may as well stay still since once they pod you they can just teleport to you. Why should I hate nurse when she is more punished for missing a blink and has to recover? Cherry on top is pallets are usually useless because their base kit spirit fury via over clock

    xenomorph= huntress and demo 2.0. The main thing I cant stand with them is that tail attacks like huntress giving unfair hits they should NOT get.

    Chucky= talks way too much, and unlike vecna and weskers cool sfx. Chucky makes me just wish I can grab him out my tv/pc monitor. Try hard chuckies think THEY are the chucky mains and usually will always hit you on hook because you looped and mind game them so well with dry humping to boot. Bro that is so cringe… your a doll man.

    Unknown= Return to hook Andies with annoying antiloop and a aoe that gets unfair hits similar to xeno and huntress. Then its chase theme just remind me of them deep toilets that takes forever to flush on an aeroplane.

    Vecna= No issue at all, I love playing this killer and vsing this killer. This kill to me is perfect because of several counter play for survivors or against survivors

    Dracula= Only thing I hate is wolf form, missing a pounces gives him way too much catch up and usually your just gonna get hit by the second after. If its one pounce only then he is alright too me. Most dracs however seem sweet specially cause am playing my third main alucard, I usually let them kill me once the others leave the trail as a respect to my father even though some of them gets sad about it that they wanted me to escape.

    Hound Master= Ofc now way over buffed and dog is getting some grabs he normally should not have gotten ggs so no dont like her.

  • YES its so funny how you made this post because I was about to make a topic about this, how it feels like a built in coup these killers are just doing some wierd 360 hits around pallets even if you already did the drop before they swung.

  • In chaos shuffle yesterday i got DH and iron will and was like ok, iron will is my base kit perk but I usually do not run exhaust not even dh, so am like ok lets see if i got the old touch.

    Sadly i had 2 useless perks because the killer got lucky and had languid touch so it just made both useless while being chased. But ofc its ok for killers to stack tons of haste crap but an issue if survivors have even a little 3%.

  • @TsukiYurei said:

    Dude do you think they care at this point?

    If this was an killer exploit like the flashbangs are silent still (As is survivors footsteps also silent)

    “Ahem fix both”

    They would of kill switched it asap like they do if instantly a problem for killer.


    (Remember how long the gen bug was around for so survivors got a free gen done? For weeks and we had to suffer while they had an ball)

    Yet it’s fine for the survivor role can exploit bugs like this and it will remain broken for months.

    Umm lies because you must have forgot how long they took to fix huntress lullaby perk and merciless storm perk. There was even a bug on iron will even when it was 100% and someone heals you or healing yourself, you still make a grunt at the end of the heal and this happen during sadako release and it took them till the release of lara croft chapter to fix it. Spirit still aint fix with her audio husk phase sounds either so they can abuse that.

  • Everyone just need to stop playing survivor and give them nothing but bot matches. Really some of them are so pathetic you have the ones who wait till your 99% bleed out then mori after.

    Also those who are saying slugging was always a thing before mori we know that so stop beating around the bush and act like yall do not know what we are talking about.

    Even though it was happening it was far less and at least 70% of the time or more the killer would hook the third person then look for the fourth and now every game is =slug for 4k to see stale mori ever since this finisher garbage came out.

  • @R3b3l54TTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872434#Comment_3872434

    I say all the time i WISH they would create a mode that allows survivors to actually fight back. In real life I'd be picking up the closest thing I could grab to beat a killer with. Like a DBD battle royal would be EPIC.

    My friend and I literally talk about this everyday lol. Also it's why I did like evil dead the game till it die out fast fighting with bats and what not was fun.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872622#Comment_3872622

    We do kinda like that idea but that isn't a basekit mechanic.

    If adding a 2 minute base unbreakable then left with the squads who can, for practical purposes such as lights, keep the killer from picking up the survivor who will be effectively bleed out anyway but probably longer.

    Well then bots and finisher mori should be gone. Bots being gone mean I can eat a small penalty for my fourth can get a chance for hatch, or finisher mori removed. With both gone there is no reason to slug anymore other than being a ass since hook respawns do exist.

  • @Rulebreaker said:

    We're going to ask this again because we never get a satisfying answer: What can the devs add that would both be fair and not abusable?

    Can make the perk itself then be unlimited but with a 2 min cool down on it , see this should not let it be too good but decent and 2mins is alot of time for killer to decide hook or slug. Just my opinion

  • Wolf form is my only issue which is two pounces is stupid, should have just been one. He gets so much catch up when he misses the first lunge and most likely still hit with second. The scent orbs giving haste gives him immediate catch up its annoying. Vampire form and bat form I have no issue with personally.

  • @MaTtRoSiTy said:

    The last thing I personally want is to give the lovely toxic and immature children I encounter in this game to have more ways to communicate directly with me. Part of the appeal of this game is that I don't have to listen to obnoxious edgy kids or read their post game nonsense and I am sure I am not alone.

    I am fine with the level of communication that is possible in this game

    Yeah even chat txt are annoying. Idv for example where you get an ass who spams your on your own txt when you get down by the hunter as a indication that they are a troll who is there to make sure the team loses.

  • @JonahofArk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871433#Comment_3871433

    You can be genrushed in four minutes and down to one gen in less than five. One bad chase in early game usually determines the outcome of the match. Ive had three gens pop back to back after I just got done with my first chase. Imo, having aura reading perks cuts the downtime of finding survs. Play smarter, not harder.

    Its not laziness. Its the simple fact that distortion users cant last 30 secs in chase to recharge stacks. Thus, why i said to get better at looping. I mean thats what all the crying was about right? Just gotta last longer in chase to get your stacks so you can hide. Am i right?

    Old distortion was lazy cause you never had to be chased or even interact with the killer. You just had to stay within their terror radius, and you essentially hide forever. Imo, poor game design... rewarding hiding by hiding... cant progress the game if the survs are hiding. Cant progress the gens if all the distortion users are hiding in corners waiting for their teammates to die.

    Ah you just gave yourself away 1 bad chase, that means you should have maybe drop whoever your chasing asap or if they taking you to strong loop areas do not go there and hope there is a weaker person in chase. No matter what you say aura reading is lazy and crutch for killers just like how distortion is for survivors. Chaos shuffle confirms to me this that whenever they have 0 aura reading even with a strong killer they struggle because they cant be 24 hour peeping tom or jane.

  • @AnchorTea said:

    How can you pet the doggo on PS5 ?

    Drop a pallet on him.

  • @YuisPinkBob said:

    And people wonder why we have a giving up epidemic in this game. I played 3 matches and literally 2/3 were the exact same as this.

    Then also wonder why they get more swfs or competent survivors who steam rolls them.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872022#Comment_3872022

    We're just pointing out basic things about unbreakable which later admit to being in error of.

    No problem lol I realized the error myself too my apologizes, I do admit to my mistakes.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871945#Comment_3871945

    You don't. I mean, come on. This is 5th grade math. You recover at 100% speed normally. With Unbreakable, your recovery speed is INCREASED by 35%. That means you recover at 100% + 35% = 135% the normal speed. That's not slow, that's fast. It translates to 26% less time spent recovering.

    Oh well to be honest I never watched recovery speed much compare to healing speeds and being in a swf makes a difference to prevent this. Thats my error sorry about that lol.

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871945#Comment_3871945

    Umm it says increased by 35%... meaning 135% recovery speed right?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871812#Comment_3871812

    why would it need a nerf for its one time use and slow 35% recovery speed?

    Idk why this even is a discussion, this topic is about unsafe pallets not unbreakable whatever yall try to justify the way its easy to slug means this one time use perk is worthless unless they change it to unlimited with about a 2min cool down which imo is fair its too niche and if your are not slugged its a wasted perk slot.

  • Umm you may wanna go back to a few patch notes that had removed endurance stacking ages ago lol.

  • Shadow step counters him but you gotta be so lucky he is not watching you first and the totem is in a good spot. Utterly boring still.

    All version of myers cept vanity is boring. Perm expose is annoying and tombstone is annoying . As I see myers that is not sm load in, I am auto going in lockers.

    Since they are common though I always now bring sac wards so that when they do try that sm myers they either dc or they get unlucky with an outdoor map lol.

  • @FMG15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871945#Comment_3871945

    Unbreakable is a strong perk #########? It literally gives you a second chance to get back into the game. There are a good chunk of good survivor perks but many of them aren't even used lol. Alert is the prime example for that.

    You should ask a question to clarify things before you jump at someone xenorton says ub is 135% recovery speed when I said its only 35% and tells me I should look it up in which I was correct on my previous statement. It nothing about the perk being strong or weak

  • Anything that exposes me is a no go, i rather lithe quick and quiet and dance with me with either light weight or light footed. Very easy to throw off killers that way.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871812#Comment_3871812

    Count all survivor perks and then actually take the time and think about whether or not they are bad. Both sides have more bad perks than good perks but overall it's not like only 10% of survivor perks are good. Just from the top of my head: SB, Lithe, Wicked, Alert, Bond, Deliverance, WoO, Resilience, Deja Vu, Open Handed (incredibly underrated), Iron Will, Adrenaline, Unbreakable, Babysitter, Kindred, Shadow Step (though this one can be better or worse depending on the map), DS, OTR, We'll Make It, Hope, Quick and Quiet, Lightweight, Distortion and Vigil.

    I have no idea what you're even trying to say with perk counters here. Most perks can be countered and that's perfectly fine. Boil Over also hasn't been a very good perk in a long time. It was nerfed, which was 100% necessary and then it was left untouched. Not to mention that it was never a healthy perk to begin with. The best use you could get out of it was by abusing hook dead zones, which made you virtually unhookable and left the killer with no option other than bleed you out. What great design. Almost as great as Knockout.

    Bringing Nurse into this argument is the most picture perfect example of a strawman. Because Nurse, the strongest killer in the game by a long shot, exists and can theoretically counter some perks, they are weak. That's like saying that all killer perks are bad because comp SWFs can easily deal with them. And about Shattered Hope… This perk wasn't even used back when boons were still at their peak. Because there is no way for you to know whether or not the survivors will use a boon and even then, you don't counter it. You just lessen the blow. The boon can be set up and used, you need to find and kick the totem, which means that you have to waste time that you should spend in chase and then it can still be used on another totem, so you have to repeat the whole process again.

    Again, Unbreakable wasn't nerfed at all since its time in the meta. Are you going to tell me that survivors had worse perks back then? That doesn't really work with your argument that survivor perks all get nerfed. It doesn't need a nerf but it's still just as strong as back when you used to see it pretty much every match on at least 1 or 2 survivors. Also, maybe you should read up on what Unbreakable actually does. You don't recover at 35% speed but at 135% speed. That is a massive difference.

    Screenshot_20250116_073809_Chrome.jpg

    I believe I know what I was talking about.

  • Omg am so sorry, I miss read the topic thinking it was about the hound master chapter... so I actually give it a B. Iove jane and plagued lure however I hate plague in terms off her power being the most disgusting thing ever made. People with eating disorders must have a hell time seeing her. Janes perks though are meh needs some tuning up imo

  • @TwinsMain2004 said:

    the comments here are astounding

    bro is just mildly annoyed on how good adren can be sometimes and yall are acting like he said it's the best perk in the game and doing whataboutism left and right with killer perks

    one guy even said "Use Terminus 😎" like bro he didn't ask how to counter it or ask how to waste a perk slot

    Like Killer's dont do the same thing whenever slugging complaints are made and it ways use ub and expo cause they are so strong right?

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871596#Comment_3871596

    Conspicuous actions made DS and OTR useless? DS has worked like that for 4 years and it was fine. The perk isn't meant to be a "get out of jail for free" card but an anti tunneling perk, which is much healthier for the game overall. The same goes for OTR and that perk was buffed about 2 1/2 years ago and never touched again.

    If the killer is screwed for simply doing their objective then what's even the point? These perks deactivate whenever you do a conspicuous action because that means you aren't tunneled and don't need that extra protection. If they worked either way, then the killer would simply have one more reason to tunnel because otherwise you'd sit on gens with nothing the killer could do to stop you, just like it was before they added conspicuous actions.

    Unbreakable used to be a meta perk and it wasn't nerfed since. Calling it worthless really just makes me afraid to ask what you would consider a good survivor perk.

    Lots of survivors perks became trash so about 90% of them and what is sad is that killers has a perk variant to counter survivor version example hate boil over? Agitation or iron grasp is there.

    Hate healing or boons? Nurses and shatter hope, I can go on but ill just use those examples and killers get mad and say I should not run x this to counter x this or that or its too weak.

    Ub is ONE time use that is what makes it useless and aint no unbreakable one time use is gonna save you from some killers like twins the slug siblings. I dont even know what's is the point on talking about it has not been nerf, why would it need a nerf for its one time use and slow 35% recovery speed?

  • @Dadeordye said:

    4% needs to go.
    It's quite a considerable amount of matches that "I can't" hook the 3rd and 4th surv because they were never hooked and if I do it they can 4%. This is also aggravated when one of then have that amazing idea of crawling to some corner to deny the hook (these ones seems to love being slugged or they wouldn't do such a pointless thing), so I have to wait this one to bleed out to hook the last one so he/she can't 4%.

    Oh dont pull that line it gets old. If you down the third and refuse to hook them to seek the fourth, its on you thar the third waste your time as your wasting theirs first if you managed to find and hook 4th.

    I am sure they would want you to hook them when you down them but you choose not to. So I doubt they do like being slugged.

    What is this mind set of killer rule book lately stating a third person I down and refuse to hook should wait out in the open for me while I try find their last teamate?

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871638#Comment_3871638

    Well its a PVP Asymm. Fun logically is one of the least occuring factors. If it was same side same objective PVP sure you can have fun no matter what usually but Asymms don't allow for that. Also being slugged is no different to being hooked other than it takes longer to die while slugged and you can crawl to wherever you want. What can you do on hook? See your teammate run around doing nothing until stage 2 then you get skill checks which still aren't that interesting.

    Umm they can 4 % to die faster in the hook so no dying on hook technically is faster than being slugged.

  • I do but apparrently you cant even bring up a valid scenario to begin a discussion about it so umm??

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/436771/slugging-in-general

    Depends on the reason I slug:

    if they were toxic - well bad for you I guess, funny for me. (Bleedouts)

    If I just get more and more people near me so that I don't have a reason to pick up - survivors own fault, I won't ignore another down. (Normal slugging)

    If I'm close to losing - I'll slug to save my game, I don't see a reason not to slug then.

    Besides the first case I never bleedout (well I guess I also do that for people that just refuse to be hooked. So people with boil over making them unhookabe), I only slug normally and that's perfectly fine for me. I also don't have a problem being slugged myself, I just watch youtube besides it xY

    How is it that with 50+ hooks are you still having issue with boil over? Did you know you can use it to let the survivor push you to the hook via strafing ?I play on ps5 and pc but mostly ps5 cause reasons. I still get get them fine to hooks.

    Or your using boil over to try justify slugging. I rarely ever see boil over in my games and its usually only 1 person unless am just extremely lucky. I be not seeing this perk for months.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871441#Comment_3871441

    alot of people like me as the third willingly is giving ourselves up to you, your still slugging us wasting time to deny hatch

    I use Plot Twist to do this. If they don't hook me and instead go look for the final survivor, I will pick my ass up if/when they get the fourth survivor. I don't really care about bleeding out, but being greedy when the third survivor walked up and Plot Twisted in front of them is a bad look. I'm curious what they say in chat after I get hatch, but I'll never know as I'm on console.

    tldr Plot Twist is awesome.

    You what I never thought of that!!! Good idea.

  • I swear this is the

    @joeyspeehole said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871314#Comment_3871314

    I feel like people often use SWF as a crutch in arguments. When they nerfed healing, they aimed to structure the gameplay towards teamwork. Do you want other examples? You either have teamwork perks or solo perks. The idea that behavior could detect and nerf SWF is absurd. Imagine people sitting in the same room? How would you detect that? Not everyone uses Discord. And if they found ways to nerf Discord users, people would just switch to a different platform.

    I tell you this is the only game full of delusional people who always use swf as pathetic excuse. The audicity to wanna play with friends and family how dare bvhr do not let game be non swf so that killers only wanna bully solo q then cry omg solo q keep dcing and giving me bots. At least with vs a swf I dont get dcs. If any of my swf would do that, we can't be friends no more.

  • @DancewithmeKate said:

    That's 2025 DbD for you sadly. Weak maps for survivors, overpowered killers and generators are taking forever to finish.

    WIth nonstop nerf to any survivor perk even if they are niche and rare in a build. Conspicuous actions making the niche ds and otr waste of value, the niche and worthless ub/ exp for slugging.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871447#Comment_3871447

    i didn't even notice that 😂 what on earth was his problem

    Amma assume one must have pissed him off in another match so now lauries are evil!!! Lol.

  • @MoZo said:

    Now that ds has had time to settle since its buff last year and the immediate nerf after the buff, I just have a question. Was it really necessary to nerf the stun duration from 5 seconds to 4? I understand that 4 seconds is the base stun time of a survivor wiggles out or if the survivor gets flashlight/pallet saved but ds is supposed to be an anti tunnel perk that punishes the killer hard for going after you recently after being unhooked, the stun SHOULD be longer and more impactful than a regular wiggle out stun and also because you only get ONE use of it unlike otr,dh or blood rush. Not to mention nurse, blight,spirit,Billy, Dracula and many other killers can still catch right back up after the 4 second stun. I know they will probably never bring back the 5 second stun because of all the complaints it had but im just wondering if they never nerfed it to 4 seconds, would 5 second ds still be complained about to this day or would it have gone back to normal. Curious on what your thoughts are and if it was a necessary nerf to bring it from 5 to 4 seconds.

    Until the survivors starts the trial in wheel chairs and crutches at 2 hooks next to the hook, everything to them will be a problem, have you seen how insane it become that even joke perks like Dramaturgy is being whine about?

    Anyways to answer the question no it was not because I doubt 5 seconds is any different from 4. They can at least make it either disable the killer power when hit or give them a 50% hinder ability.

  • Well it depends. If your talking the web as in hitting nodes like 500 times yeah its annoying, I would make it be that how many blood points I have it just uses the whole thing to jump to whatever the highest in prestige is.

    If your talking items then 90%of stuff on both sides need to go example let cakes and puddings be brown and get rid of the garbage like brown envelopes. I mean maybe people be more willing to play out matches since now they can get better bp since cakes and puddings covernall categories.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871423#Comment_3871423

    one perk should negating all blind perks

    Exactly, that's why it now has the perk interactions that it doesn't before... and as I've stated a lot of the complaints against Lightborn are usually to do with challenge denial.

    Most survivors agree Lightborn is a boring weak perk that just takes away interaction with the killer, so you just crank gens instead. If Lightborn is a tangible threat you've got to be mindful of, the process of figuring it out becomes more engaging (OoO, Distortion for example can reveal it), rather than just "Oh Lightborn... that sucks... just do gens".

    Which is taken away the option to help a teammate especially if they are being tunrneled or to protect one self

    You still have pallet saves, sabos, body blocking to help a tunneled teammate, as well as all the second chance perks available to survivors as well. This is the reason Lightborn is not a good perk, it protects you from one aspect of the game, but you can still fall foul of a myriad of others.

    Like which hardcore tunnel killers running Lightborn are you referring to here? You almost never see a serious Blight or Nurse with Lightborn, something this change wouldn't change, because serious comp style players aren't gonna pretend to be blinded, nor run Lightborn to secure hooks when they have the power to slug anyone who tries.

    To make it more fair on survivors it should be changed like pain res was, rather than having unlimited uses it should have 4 tokens and once they are gone, the killer must do things like kick gens, down and hook people to get one back.

    Not that I necessarily think that's a bad idea, but your suggestion has issues.

    1. Lightborn isn't a strong perk, experienced killers don't need Lightborn because there are other mechanisms to combat it, and its generally perceived as playimg a perk slot down. So you need to give a killer a reason to take it.
    2. How many tokens do you give it for it to be useful, but not fall foul of the above point? It either has too many tokens for it not to matter anyway, or not enough to make the perk worth taking.
    3. Your recovery condition (hooks) is dependant on the very thing the perk is supposed to do for you... What is Lightborns purpose? To secure hooks. What do you need to use Lightborn? Hooks...
    4. Your alternative recovery condition of kicking gens runs foul for point 2... it's an easy condition to satisfy, so the downside is moot anyway. You'll still likely have more tokens than the survivor can realistically burn through.

    Lightborn is not a serious competitive perk, and this small tweak doesn't make it suddenly competitive. It is better in this version, but it still not impressively strong, and it addresses most of the other annoying points about the perk.

    Alright I respect your points and listen this is not directly to you but to your fellow killer mains, you suggest body blocking, sabo saves and pallets saves but they complain about it then say tha is why they resort to slugging. Or flashbangs countering look ups is unfair...its like we cant win either way.

    It why I suggest my idea but thanks you always are postive and fair to discuss things with and I am grateful and and respect you for your fair opinions friend. You also clear up my confusion.

  • I really think by removing bots and finisher mori it will help alot. No killer can give me no baloney excuse that oh but but your team dc and now its 3 v 1 and bots helps because they dont, bots got significantly nerfed and Idk which patch but its clearly shown their looping is so garbage, they double back alot, they waste time doing other things and if by some chance they survive and you get down by killer, they leave 95% of the time. A bot with a flashlight or flashbang will NOT even try to save you.

    Sometimes me and my 3 man likes the challenge of a 3 v 1 when our 4th random leaves and we tend to still 3 s because the killer was not as good as the rage quit baby thought.

    Killers make false one million last 2 survivor hiding posts about survivor's holding game hostage but lately it seem alot of people like me as the third willingly is giving ourselves up to you, your still slugging us wasting time to deny hatch and see your outdated stale mori I can watch on game shop or ytd.

  • @JonahofArk said:

    All i got to say is- get better at looping. I read in multiple streamers' chats that the ones who talk about aura reading, or complaining in general are just bad at chase. The only ways to get better are watching someone being chased, or to be chased yourself. Its a core aspect of the game. You cant avoid being chased forever. The killer should find you. Thats the reason why distortion got nerfed in the first place because you could hide all match and gain stacks with the old iteration.

    Killers who are lazy and have no awareness are also bad at the game thus they relay on aura reads to find survivors same concept.

  • Am confused honestly and I still do not see how it will be fair for survivors. To make it more fair on survivors it should be changed like pain res was, rather than having unlimited uses it should have 4 tokens and once they are gone, the killer must do things like kick gens, down and hook people to get one back.

    Just like how killer say one perk should not be countering all aura read and add on ,one perk should negating all blind perks which is taken away the option to help a teammate especially if they are being tunrneled or to protect one self.

    Do not even get me started on how plague making every heal perk worthless as well killing your altruistic emblem is poor design and needs a rework.

  • I had this happen one time and this was when a survivor leaves the lobby the very instant the game was going in to loading screen.

  • @adam1233467 said:

    Lightborn

    I would not even bother to reply tbh since there is already like 1 million of these same post, its pathetic.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871030#Comment_3871030

    Year, I agree with you. It is funny when you face it the first or second time but after a while, it just gets so annoying even though it is cool that the community is doing such funny things. But the way I see it, the idea of the Perk, Scene Partner, is cool - the issue are the players who abuse it for bm and other trolling stuff. Then, there is still no option to reduce survivor's screaming since this is also annoying af, especially when it comes to hooking like neither the hooked survivor nor the killer needs to hear these loud screaming sounds - we see what happens.

    Yeah agreed xd

  • @HolyDarky said:

    No, Dramaturgy is fine due to it's condition (being healthy) and slightly risk in screaming and exposing - sometimes it is a killer perk. It is also a more funny and unique perk than many other metagame perks. You have an easier time when to trigger it and you can get lucky with the item - unlike Sprint Burst.

    In general, all Nicolas Cage perks are funny, unique but also balanced and I wish we had more of them. Idk what the devs did to get these ideas, but they definitely have to do it again.

    Tbh I hate scene partner specially its always steves spamming it to be more annoying atm than actually using it for looping correctly and is another bond 2.0 use for trolling and sandbagging people.

    Cant imagine how miserable it can be as killer if you run into 4 of them using it, at that point amma just turn down my tv and probably just break walls and give them a boring game

  • Am confused. Your asking for the perk to be nerf that give 25% haste with 3 downsides vs sprint burst 150% What it sounds like is that you hate the fact the survivors can use it during mid chance unlike annoying sprint burst which I hate when my team mate's have cause all they do is walk even if they have fixated. I wish sprint burst allowed that, then there be no need for dramaturgy. Meh I do not run exhaust perks anymore anyways.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868569#Comment_3868569

    The stuff could be ironed out faster, if the devs weren't focused on releasing as many chapters per year as possible, with most of them having samey powers and a plethora of issues that would not happen if they let the chapter in the oven longer.

    Exactly killers being 2.0 like perks been a thing. Xeno = demo+huntress but better. Dracula =spirit +pyramid head. Onryu = wraith + freddy but okish? Vecna imo is one of the fe that I define truly unique and I wish I swlee more of them.

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