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@Boon_davids_torso said:
i don't have enough hands and toes to count the amount of times i've been slugged or my friend has been just for the killer to secure their base kit mori. it's literally making the game boring.
had a game last 40 minutes cause a deathslinger was just following me on the floor hoping i'd lead them to the last survivor. i'm no snitch and i wasn't gonna do someone like that. it's not fun for anyone, just killers opening lockers and running around whilst survivors just crawl around cause there quite literally is nothing else you can do in the dying state.
i feel like it should just be removed cause it's a pointless addition and just gives the killers more leverage to manipulate mechanics for the sake of "winning" whilst wasting players time.
or if you really want to persist and keep a terrible mechanic. give survivors a "second wind" built in, last remaining 2 survivors are able to recover once from the dying state if they're left on the ground for something like 60 seconds.
and if you really don't want to add that, just let me take a damn cyanide pill on the ground so i don't have to deal with playing crawling simulator for 10 minutes. i'd rather sacrifice myself and move on to the next game than deal with a waste of game time.
Same with me and this ghost face yesterday, he wouldn't hook me and proxying my body ( i been making alot of these videos and share them soon) hoping ill rat out the last person, thankfully when he did find her when i was 90% bleed out by time he hook her I got away enough to fully bleed out so he didnt get his stinking stale mori.
If we cant get base ub, then bots and finisher mori should be gone because I rather eat a 45 second penalty vs 4 mins. These killers who make this false oh last 2 survivors hiding game is full of baloney, cause even if the third like myself DO show ourselves they still slug.
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A beach theme map or mall map would be interesting. Since we have grenville now include what I wish for a theater map heh.
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I been having way better fun on idv mario kart, smash ultimate ff14 ofc and the list goes on. Streaming them is even more blitz where me and my friends just goof off and talking silly stuff, dbd only takes even one match for me to say no chat we are not doing this today.
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@mecca said:
BHVR is never receiving feedback over the years from solo Q casual survivors. They listen and worship feedback from overplaying killer main streamers that don't play survivor outside their comfort zone. I won't name any names but one streamer cried continuously that medkits are overpowered and guess what? BHVR in usual fashion obliterated them. Now think what happened as a result? This was a nerf to only solo Q. SWF can meet up and still heal. This is one example whereas I can list over numerous examples of how survivors are severely nerfed, specifically solo Q which is now unplayable.
The only way to help this game is for BHVR to stop listening and obeying feedback from people that practically never lose as killer.
Balancing where SWF is a requirement for winning and not allowing survivors to have any kind of skill expression is severely suffocating the game's success. The game is not a killer only game and that mentality needs to drastically change.
Oh yes I know who it was about medkits cause I watch their stream that day they started going off about them. It made me stop watching them offically.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863021#Comment_3863021
Most intelligent reply. BHVR has fostered this with how they've balanced the game as well. Killers are really the only people enjoying the game from both entertainment and winning standpoint.
Bots was never added to support survivors because there was actually a dev patch note where they nerfed them. It was to directly to help killers with their specific achievements, etc.
ThIs is true yet I cant seem to find which patch it was but the bots have been significantly nerfed in chase. They will literally double back alot and do things like revault even knowing its a hit. Heck they just seem to run staight now, no attempts to dodge say a hatchet.
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Anyone who keeps stating if I down the third survivor and look for the fourth and the third crawls away hiding really needs a wake up call. If you want to be greedy then the slugged have right to deny that and waste your time too no excuses.
Hook the third take the 3k or suffer too just like the third person is suffering especially if the third person WILLINGLY gave them self up to you.
This why both bots and finisher mori should be gone. what would you killers do then? Cause the real problem yall don't want to admit is bots and finisher mori has became the reason slugging has increased even when the first set of gen regress perks was nerfed.
Honestly all survivor yall should do a video compilation cause that what I be doing and maybe bvhr will wake up showing the excuse of this last 2 survivor hiding all game is just a poor man excuse by killers when ones like me is literally handing myself over to you.
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@Kn1ghtmare32 said:
I'm a duo or 4 squad survivor player mostly. All I read commonly from this thread is how killers are at huge disadvantage. I firmly believe killers need to play survivor before they start saying changes need to be made constantly. I'm not a pro nor a amateur. I'm a mid player and when I play usually win 1 out of 5 matchs roughly. Don't get why killers want game handed to them? If survivors get debuffed so much they won't play anymore then we left with all killers…I know there "sweaty" survivor teams but those aren't all survivors. Same with killers. My main point is if we push majority of player base to sidelines this game won't last. Need to play both sides of game before suggesting change. If your a killer saying this survivor perk op then try it out b4 coming on here screeching to devs.
Cause in their rule books for survivors and fantasy world they think just cause people have discord the game is =100% easy, they do not even consider if a 4 man can literally be a set of new people who just brought dbd 10 mins ago at your local walmart.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862366#Comment_3862366
there is absolutely no reason for killers to let 4th guy escape
I don't understand this bit either…
Killing the third survivor does not guarantee an escape to the fourth. Slugging the third survivor also doesn't guarantee the fourth one dies.
Slugging the third is really just wasting time.
This, had this chucky today just not(not surprised at all anyways) was just down to me and the other survivor, as usual I make loud noises stood at a hook he slugs me to look for the last person just to ofc get the disgusting mori. Just love how these killers make these 200000000 post about the last 2 survivors hiding but the ones like me who says HERE I AM COME GET ME they still slug just to deny hatch and see their stale moris. To killer mains please give better excuses and stop qqing that the last 2 survivors keep stalling the game when yall refuse to kill the third one willingly giving themselves to you.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863016#Comment_3863016
I’d like to point out that this enduring philosophy as told by DBD killer mains only applies from killer to survivor. It does not work with survivor to killer or survivor to survivor. Survivors are responsible, somehow, for the fun of killers and survivors are also responsible for their own fun. The only people not responsible for anyone’s fun but their own are killers.
I mean am sure these killer players know why, but they refuse to just admit it. If patch 6.1 to now seem to not give them any hints, what else can we say?
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Survivor items and inventory changes = since survivors are pretty much cosmetics I feel just making the inventory be golbal to all purchased survivor should be a thing, I hate getting a use this x character daily and have no items to use on said character cause I dont use them.
Keys and key add ons updates= removal of green keys because just why not? Keys overall is such very niche item and I they just seem pointless idk what to suggest on them
Maps= Same situation as keys yet their slight niche is good for finding painful totems. Remove green map and let pink become brown or yellow.
Medkits= they do the same thing may as well just keep the brown ones and put the purple heal speed on it and remove the others, I do not use em anyways cause Franklin's makes them a waste. Add ons could use some changes or tune up
Flashlights add ons = most of these add ons does the same thing but just different number values, merging some of them and reduce rarity sounds good to me, I dont use them anyways cause flashbang is superior and again Franklin's is just meh.
Tool Box and add ons= Just get rid of all of them cept alex and commodo one and make alex be rare instead of very rare. Every other tool box is not worth taking.
BP offerings= for both sides just make pudding and cake brown and retire the other junk. This makes it be that both side can level their favorite killer and survivors abit easier and makes it more feel welcoming to new players.
Dailies= Please give us a choice to select if we want survivor or killer ones cause for real you cant and shouldn't force people to play what they do not want.
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@MaTtRoSiTy said:
This is a bad attitude, so you just allow cheaters to ruin the game for others?
OP reporting does work, I just got a notification today that they took action on a report I did. I don't bother raising a ticket etc, I just report in game and they have taken action.
The best one was a cheating Nurse who instantly teleported us all to hook as soon as the match started. I reported them and I got a notification the next day that they took action, which I assume was banning as the cheating was so blatant. I don't send in videos or link to profiles, just click report next to their name.
That nurse seem to be on one heck of a hack spree, there are many streamers with videos of that nurse doing that.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861995#Comment_3861995
Dude, everything you post is so negative.
I'm a RE2 afficionado and RPD pre split was just as bad for survivors. Just a horrible, miserable map all round.
Also - RPD is pretty balanced. One wing favors killer slightly one favors survivors. Small, but strong loops and a lot of very safe gens.
It's not about being negative, its my opinion.
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Not anymore once they decide to spilt it into two variants and blocked off library third floor. As as re veteran its a real insult to me and tbh I wouldn't even blame capcom to take away their license and remove the map.
Alot of the hate imo is people who havent even played a re game in their life. I did well as both survivor and killer on og rpd. Heck unlike trashwich killer sided school, rpd og was fine on both sides imo. Now its more killer sided like 90,% of maps become.
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I am so sick of this people who dont tunnel gets punished by ds otr and now shoulder the burden excuses, blame your fellow killer mains for it not the survivors and if we complain your said fellow killer main counters saying run anti tunnel perks sheesh. Or when we said not every distortion user was a rat, killers didnt wanna believe it.
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Ill keep it simple, everything before 6.1 patch came.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861863#Comment_3861863
Thats the thing, for the Repair Speed Bonus neither Deja-Vu nor Quick Gambit are good. Deja-Vu is mainly used for finding Generators quickly and trying to avoid 3-Gens, but the Repair Speed Bonus is nearly non-existent. And Quick Gambit only has that going for it, which makes it way worse than Deja-Vu.
@Topic:
Quick Gambit was only be called good or OP when they announced the changes. And obviously it was not true. Personally, I would lower the Cooldown to 20 seconds or so.
I dont think that adding Vault Speed would be really good, because when you are healthy, you already have Finesse, when you are injured, you have Resilience. And if the Cooldown would be kept, you would only get value out of it with Resilience after 60 seconds…
I would also not increase the numbers of repair speed, since it is hard to balance.So I guess lowering the Cooldown is the way to go. 20 seconds would be reasonable I guess.
True idk what I was thinking, they both suck I do not even use them.
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He should have got deleted along with skull merchant ah well its such paradise not seeing that pipsqueak every match, think I hate chucky as much as generalIV hates wesker. He is fine just requires abit more of thinking to play. He being so short specially on dark maps is already strong enough. Let that doll burn in hell
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@PubStar87 said:
How does one report people?
I'm on PS5 they were PC.
Can't get real profiles.
Just have a few android videos .mp4 which the system won't let me upload here.
Use ps5 capture and upload it on ytd, that works for me when am reporting people, I play on both pc and ps5 but certainly rather ps5 since recording is alot more easier.
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Said before and ill say it again all cold wind and 90% of the maps is now killer sided, i mean its so clear as day when you have someone like huntress picking cold wind. Am about to just farm so much the game maps and spam it none stop.
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Ngl as a survivor it irritates me like bond cause to me 95% of solo q uses it to sandbag people and its usually steves, starting to hate steve mains, wouldnt mind if they gut it or change it, I mean just use the bards perk that give hacks for remaining still. All the ah ah ah ah so annoying.
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I tried it only one time and my friend told me he barely felt any difference reparing when I ran the killer for awhile. May as well run deja vu instead lol.
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So we are to just run forward and give the killer 2 hits or stand there and give the killer 2 hits? You really think the game would survive if looping was not a thing? I cant believe how delusional some people can be.
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@BroRespectTheBoop said:
Unbreakable should be basekit as a once per hook state with a 60-90 second requirement to prevent killers from slugging multiple people at once.. there are countless times where ill see a killer slug 2 people and then get greedy to go for a 3rd, sometimes even 4 and you're just stuck
Twins, dr and wraith with disgusting anti heal build is the prime sources of it.
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@WolfyWood said:
Would this ever happen? Is the original code for the old game lost?
This is one of the few games where watching old content actually makes me wish I could've played back then.
I miss old haddon field so much, I always go back to past ytd videos of mine when things was more fun like old coh and too many to list here.
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@MechWarrior3 said:
The last few days its just been Auto haven and Eyrie of crow offerings… I am OVER it. I have put in sac wards and guess what I still get?…..Autohaven…..so annoying….There are other maps I would LOVE to go to.
Ever since they reworked eyrie it doesn't even feel survivor sided to me, as a survivor I hate being sent there, easy to spawn 3 to 4 gens and all these stupid holes they added makes 0 sense. Guess if you have balance its okish.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861007#Comment_3861007
You mean the insanely killer heavy forums here? Gee, I wonder why they might be.
Midwich had been literally the most killer sided map in the game for years now. That's not just subjectively me saying that, that's the devs putting it map statistics every year and Midwich had consistently been "the most lethal map on the game with the highest kill rate" every year for at least the past 3 years. I don't believe they put out those stats after the Midwich map update, but I doubt anything has really changed. It's consistently the smallest map in the game.
They've done a *ton* Of map changes they don't highlight very well in patch notes. They changed tile weightings (to make things like jungle gyms spawn less often), changed tile spawn logic (to prevent tile chaining), they added instead "filler pallets" to dilute the map pool (see any "what the heck is this tile" or "how do you run this" post with a pallet held up by toothpicks as the only playable "loop" in that quarter of the map).
Pretty much all newer maps heavily favor the killer, including pretty much every rework. Macmillan, which you refer to as "survivor sided", used to be considered generally one of the most balanced realms in the entire game. We've shifted what "balanced" means and haven't touched those maps, that's all your statement means there. Which basically means they haven't been fully reworked into killer maps yet.
That is all part of the devs stated goal of 60% kill rates. They're intentionally making maps killer sided to make kills (and the game as a whole) easier for killers. And they've said directly it's not to make the game more "balanced" in the sense of being even, they're intentionally making it killer sided on purpose.
All cold wind maps became hella killer sided with nothing but trash loops, you might as well stand still and die.
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@gofuekilla said:
yeah u can do it rn it worked for me I got 15k iri shards and 1m bp and I only played a couple matches before redeeming it. u could probably stack these right before the game shuts down and get like 100x more of everything
Ooo I may do that later xd.
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@Janet said:
bone chill event robs me of my last nerves. The running snowmen always block pallets, windows, paths exactly when you loop! That was pretty much the stupidest thing that could have happened.
ThIs happen to me in 3 matches yesterday in a row, where I had prefect pathing and dodging and as am heading for the pallet it’s blocked off by a snow man, honestly as much as I hated too the third time it happen I just left and turn off the game, really frustrating just imagine vs a neme in this event its like now 1 v 7 with zombies and snow mwn cucking you.
Not to mention bp gains are a joke, playing regular mode has actually been bliss and only reason I was doing this event is the tome, once tome complete, 100% staying regular mode.
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Huntress overall is just annoying and my hate for her only increase more with distortion being garbage and her unneeded buff, then so much aura read stacking is so stupid and something should be done about all this aura stacking just like how survivors lost endurance stacking, hell give me get gen slow downs, buff them back for all I care. Bad killer with 4 slow downs who cant catch a single survivor cant get no value from the gen perks where as aura read you certainly always get value.
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A perk to trap newbies into wasting time.
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Sorry to be devil's advocate here but if its head in, I can understand how annoying it is, I had a match yesterday with a claudia and feng doing this and it pissed me off that I killed those 2 fast and allowed alucard and ace to survive only since they was not part if it apparently.
Like I dont mind pallet save,flashbang, flashlight or hell even a blast mine to the face but once its head on damn right amma get you out, something about head on just really trigger me compared to the other 3 and I don’t use it either so it's like am not expecting it like the other 3 lol.
If those two had head on less maybe their team would have has more than just 1 gen done, ty god I was doc and the one rare time I was glad it was trashwich school.
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Had this disgusting wraith being twins 2.0 and was just mass slugging at 5 gens cause he was using lame anti heal build of nurses,no quarter, clown perk and unnerving.
They nerf distortion that usually helps counter this bs. Ty god I do not dc alot so I just took my 45 seconds cool down. Killers really seem to love bot matches.
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As a streamer no this is nice for me, being stream sniped was the most lame experience cause some sad killer couldn't get a single down or needs that 4k with slugging
However a simple fix would be that the survivor players name is shown as the char they are using by default then there name shown after if they do not have on annon mode, if they have it on their name wont show even after the match. Or better yet killer cant see no one since survivors cant see them, idk why its so hard to do this.
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@Langweilig said:
As if I waited for this moment 😅
Beast of prey
- Removes the red stain permanently (new)
- Grants the undetectable status effect after reaching bloodlust one. The status effect is lost once you lose bloodlust.
I want a perk that removes the red stain.
We have stealth killers for that already no thanks unless they are going to add loud foot step sounds to all killers like neme and knight has.
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It is not just twins , I had 2 wraiths just doing the annoying anti heal build and slugging everyone. Both using nurses calling/clown anti heal perk with unnerving and no quarter, like seriously I wish they buff self care to strength of shadows 70% and just rework strength of shadows to do something else.
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@ProHillbillyMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859945#Comment_3859945
90 second generators, healing perks nerfed, self care, boon, medkits. Killers not having to worry about DH first chase, smaller speed boost time after getting hit. DS nerfed to 4s and not working in endgame, prove nerfed, mft nerfed, buckle up nerfed. Map nerfs.
Killers have received tons of buffs to their basekit.
OTR being buffed is a profit for survivors after all those nerfs? Don't make me laugh, you hit the survivor after unhook and the strength of the perk is pretty much gone.Also 50+ hooks neck to neck on every map, great wiggle skills checks does not speed up wiggling no more. Endurance stacking removed.
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No I have him on block.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859705#Comment_3859705
Dcing and giving up has been a problem for years, as long as ive been playing (since 2.6.0) survivors have been showing themselves the door at any minor inconvenience, it was even done more back then before the dc penalty came around to the point where people would jump in a locker and when the killer goes to grab them dc. You know its bad when people go out of their way to find comical ways to dc.
Yes it was there but I felt far before 6.1 it was a lot less frequent than today.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859881#Comment_3859881
Teabagging is a universally accepted BM and has been for years. That's like saying (in response to yelling racial slurs) 'oh no they used words at me'.
Meaning is created by consensus.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859768#Comment_3859768
…
Anyone want to explain to this individual what teabagging implies?
This is a double standard and you know it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859830#Comment_3859830
I read this twice and I still have no idea what your point is…aside from I guess 'killer players bad'?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859833#Comment_3859833
You've never faced an actual bully squad then.
One who'll send you to Ormond or Asylum to abuse the unhookable spot, will abuse BGP+the flashbang model glitch or double locker save (yes these have been partially fixed) to ALWAYS 100% save, or who will run stealth perks and go out of their way to waste as much of your time as possible by hiding all over the map and not doing gens to try and make you DC.
You got any streams or videos by the way? You make a lot of claims about your own personal skill at dealing with coordinated hell SWFs and I'm genuinely curious to see.
You have nothing to do but be a qoute police with your irrelevant points? I just have you join someone else on my ignore list congrads.
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@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859705#Comment_3859705
I disagree. I saw just as many DC/AFK survivors pre 6.1.0 in losing matches. Only difference is that killers won a bit more post 6.1.0 so it technically increased in frequency.
I agree and disagree.
Pre 6.1.0 DbD was a way worse place. Survivor queues were absolutely insane because playing killer was a misery so much of the time. The balance definitely leaned more towards killer for a bit, due to stupidly powerful regression perks that could allow a snowball or stalling the match forever.
However, there were several things on the survivor side that were incredibly strong, such as CoH that turned the game into something of an arms race, where whichever side brought the most broken stuff won.
3gen kicking was never a meta. You saw it intermittently at best, as it was also unbelievably boring and tedious for the killer. Stacking the best regression perks, often with a single info perk was (and honestly still is) the meta - which has a lot to do with how few solid lethality perks killers had (STBFL was pretty much the only game in town for a while).
I think the patch was a step in the right direction. Of course balance is an ongoing example of Achilles and The Tortoise in action, but a lot of things were done since then to tone down killers. Regression perks were nerfed hard for the most part. Survivors got a lot of really impactful buffs and the occasional absolutely broken perk (MFT is one of the most irritating things ever added to the game).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859793#Comment_3859793
This.
So much this.
WGLF was whatever, but BBQ was one of the healthiest perks in the game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859855#Comment_3859855
No. Just…no. Saying OTR is useless is flat out wrong and flies in the face of just common sense.
Having second chance perks not deactivate when doing certain actions was an absolute hellscape (DS…oh boy DS). It's anti-fun for the killer. Having them in the endgame generally denies that 1k which…why would you want to do that?
They are incredibly strong, especially OTR.
Tunneling has always been a thing, and is an essential tactic at the higher ends of play. The counter to it has always been your teammates.
Why should a killer who was bad and fail their job to catch someone be awarded a pity kill via ds or otr not working when exit gate power up? They should learn when to drop a chase and stop tunnel so much then qq swf bullies, common sense.
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@Unequalmitten86 said:
LAst year I said streamers were going to be the toxic source of this game and I was banned lol. However that's the problem you have these streamers showing purposesly bleeding out with just a way to win a 4K. There could be hooks right there but they just bleed you out because they can. That isn't a valid argument and at 5 gens you don't know how the game is going to go. I have also seen streamers post their videos with them hook camping to get the mori. Since the Twitch requirements for the monthly stuff the slugging and toxic stuff has gotten so much worse. But I agree with you it is technically greifing because they are purposesly holding up the games progress. If everyone is down there is no reason not to hook unless they are all in the same area but you can hook at least one. The hook respawn too. So I feel that all these tactics hooks respawning was a last ditch effort to see if slugging was intentional and we all know it is and now killers are not going to like what comes next.
And also no we can't carry anti slugging perks because unbreakable only allows you once to get up so it's basically uselelss because more killers are slugging for sport.
I want to say at least 70% of my games have slugging in them that I get one crow while on the ground. I play every day too. Maybe it's a regional thing or a MMR thing.
@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859864#Comment_3859864
I honestly don't understand how it isn't considered griefing, that is about all I can really say.
There is no intention of playing matches normally and unfortunately people watching are often encouraging him. I guess I have said pretty much all I can on the matter here but yeah, I don't understand how this is acceptable
Its also sad when there is a few streamers like me who just play normally and we get this, heck you have killer streamers who tend to be really bias to survivor ttvs 90% of time, had this knight who was also a ttv tunnel me out and still lost via 3s simply cause his ego would not drop chase with me while the other 3 slam gens, if this pity mechanic call conspicuous action was not here, that be a ds escape and 0 kills instead. So killers wanna talk about hatch being pity, so is conspicuous actions.
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@Devil_hit11 said:
For survivor, Survivor just got free 10 seconds of extra hook timer, free borrow time and all their anti-tunnel and game-delay options are about as strong as before. The main nerf in survivor patch is dead hard.
killer's got 10 second of extra gens. that's it. to get 10 second for gens, their game-delay perks are significantly worse than before. it is like killer got nothing and survivor just got free omega buffs with like… basically no downside?
i wouldn't say the patch was failure, more so that it went in right direction for both sides but not enough was improved for killer compare to survivor.
Anti tunnel which is only ds and otr is not strong. They both are already useless because of this conspicuous actions put on them and they dont work end game. If they was strong then there am sure there wouldn't be one billion tunneling complain topics.
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I had two matches last night where in both games ran the killers for all gens, one blight and one knight, both were bad mostly trying to m1 over power lol and in both rounds even though my team literally gave them two hits to do a hook exchange they slug said team mates to still try get me, sad part is one of them was a stream lke myself.
It like bro imagine your a streamer too and your mad cause I 360s and mind game your playing braindead knight and shaking head bming on hook which I had harden so am not even screaming lol. Enjoy that 1k, same with that blight and its funny even though I died O score more points than them.
I get alot of people have this malice towards ttvs and its w.e but when your one yourself it just really shows something and yes killer streamers seem to have intense bias towards ttv survivors.
It is really a pity again that ds dont work in end game no more since bvhr wanna give killers pity kill, in both those games if conspicuous actions did not exist both of them would have 0k.
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@Iron_Cutlass said:
Patch 6.1.0 changed a large amount of perks for both Survivor and Killer and ultimately shaped the game to what it is today, however, I would love to look back at the perks and content changed in Patch 6.1.0 and see how well the changes hold up in current DBD compared to at the time.
KILLER
First off, I think it would be really important to analyze how the Overcharge and Eruption changes in Patch 6.1.0 ultimately shaped the meta in the months following Patch 6.1.0.
Overcharge and Eruption were insanely power perks (mainly against SoloQ) after the release of Patch 6.1.0 and could further be paired with other Generator-kicking perks such as Call of Brine or Oppression. The strength of these perks was insanely high compared to the amount of immediate effort needed to use them, you got a lot of regression over time for basically doing very little.
This ended up leading to heavy 3-gen playstyles, later being further amplified with Killer releases like Knight and Skull Merchant that lead to Overcharge, Eruption, and Call of Brine being gutted altogether.
Keep in mind that instant regression effects like Pop Goes were nerfed in Patch 6.1.0 leading to very little options for Killers to use outside of using what was the meta at the time. This unfortunately left Killer in this really weird spot where a lot of regression was really not the same or awkward to use. This is among the many things that I consider to be the biggest failure point of Patch 6.1.0; the Killer meta will always be regression and slowdown, and all the Patch served to do was shift things around without exactly solving the issue.
SURVIVOR
Survivor perks were severely nerfed during Patch 6.1.0. Dead Hard was changed to an Endurance perk and continued to plague matches and was often complained about (I personally had no issues with it though). Anti-tunnel perks like Decisive Strike were heavy nerfed, while anti-tunnel perks like Off The Record were buffed.
Specifically with Off The Record, it was insanely easy to counter just by hitting the Survivor immediately off the hook, and since Decisive Strike was insanely situational or required good positioning, it lead to a higher increase of tunneling since Survivors had no meaningful way to counteract tunneling. With the changes to slowdown in the patch, the game saw a massive increase to tunneling since there was little to no risk in doing it, this would continue to affect the game for months.
Furthermore, there were perks that were nerfed only to have their effects (mostly) reverted. The best example of this is Iron Will and Stridor. Iron Will was nerfed from 100% reduction in Grunts of Pain to 75%, and would be disabled while Exhausted. Stridor was changed to proportionally respond to these changes. Iron Will would later be reverted back to 100% reduction in Grunts of Pain but would keep the Exhaustion effect; Stridor would also be reverted back to its former self.
Likewise, Pharmacy received a buff/rework to make it more powerful but through direct and indirect changes to the perk it became worse until eventually it was reverted back to its original version because the newly buffed/reworked version was just objectively a downgrade compared to the original effect. The perk will (most likely) remain niche but it fills a specific niche that people like enough to warrant using.
Honestly. I think Patch 6.1.0 is among DBD's biggest failures. (CLOSING THOUGHTS)
A majority of the changes were incredibly short-sided and unfortunately has left a lot of perks off in a worse state than before, while the perks that were buffed in the update continue to be niche and dont stand as meta options or picks.
It is also important to note how it impacted DBD's ingame culture by increasing tunneling overall and leading the game to force basekit changes to deal with problematic playstyles because a lot of existing issues were just made further worse or were more more apparent to the playerbase.
Unfortunately a lot of the changes from the Patch also pushed the game towards one of the most hated meta to be in the game, the Generator-kicking or 3-gen meta.
This being said. Failures are important, they shape what we are or what we want to be, what is important is that we learn from failures for the sake of self-improvement… and I think this could very well apply to DBD.
EXTRA STATEMENTS
I know Patch 6.1.0 was forever ago, but I feel like the impact it has had on the game still affects the game today. I personally think it might be the most influential Patch the game has every received. I would love to see a timeline where the ideas and changes made were never finalized and never came out, just to see how different DBD would be today compared to said alternative timeline, since Id imagine them to be very different.
I also wanted to make thing since a lot of DBD Forum threads always talk about the now but often never reflect on the past. Retrospective content can often be hit or miss, but I wanted to give my own shot at it and see how it's taken.
You are 100% correct and I already saw this, once 6.1 happen, this game just become what it is today, and not to mention ofc its why dc/quitting has been frequent so and constant on survivors.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3859560#Comment_3859560
In today's franklins/Weave economy that's not a bad idea
XD yeah franklins been making medkits trash since medkits nerf. When strength came out boy I was happy, though honestly they could have simply just buffed self care and have shadow do something else.. oh well.
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Inner healing is good if you know totems spawns well and a few maps always have one in a particular spot while the other 4 be scattered, also its good to counter vs anti heal builds and nurses. You also gotta pray your team dont take them like cleasing them even though its dull.
The nice part is this perk have use for early middle and even end game when you need heals but your teamates already left and killer guarding gates.
Else strength in shadows even without botany is solid choice. Medkits are garbage cause it take one franklins to ruin it even using the add ons for charges do not help them.
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It took foever for ice skin billy, trapper and winter claudia to come back...but finally they vrought them back and I been playing for 3 years now (2021) by end of this month so mm I wonder if its based on popularity? Hopefully a dev can answer
I also would add to the question of this topic does amazon prime outfits ever come back? Would love icy skin blight to finish ice skin collection.
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I say trickster needed update,
Pyramid head needs add on reworks or updates even though I do not play him, I enjoy versing him.
Plague a full rework and hell a name change, puking on someone is one of the most cringe thing I ever seen, and my friend who has eating disorders for cant play vs her.
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How many of these chucky post'swill there be? He still fine, just not brain dead now with rat poison and use to be easy hits, look at him as you would look at the knight and his deserves nerf, both shouldn't have gotten away with able to hit for free and as I say in every chucky post am tired of him as much as those who got tired of Wesker. Tired of that ######### talking weasel.
