buggybug
buggybug
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@FearlessHunter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878676#Comment_3878676
By that logic then PlayStation and Xbox party chats should also result in a ban because they can use it to talk.
See how stupid that sounds? I love how this game is the only game in the world where people think being able to chat with their friends is illegal and should result in bans. When I play with my friends, we're usually just chatting about dumb stuff like memes, not giving out top 0.000001% mmr callouts.
I hope you realise that if the devs did punish people for playing with their friends then the player base would drop hugely and then you would be complaining that you cant find a match.
Ah someone has taken over for me in saying the same thing I say in every swf qq post thanks my friend am tired of doing it xd.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878450#Comment_3878450
how exactly would this be a "killer" perk? Because it would give the possibility to best player in the team to be on death hook, while giving everyone else additional hook state, which is literally a win-win for survivors
First me and my 4 man know how to loop so sharing hook states is nothing and stb exist which we do not need either. Second being perm broken is one of the most garbage thing to exist. 2% speed haste is nothing and at the same time killers qq about mft 3%. Third innovations once more wastes time when that 60 seconds wasted was more valuable on a gen. Fourth sure its only one killer but oni will benefit from this. Fifth if a person cant loop to begin with what is the point?
Innovations are killer perks and once I as a killer see that innovation sign and loud queue I confess am going for you or no mither users first because thats easier picking for me. As survivor I see you with either of these perks I stand correct your throwing the game and dont be mad if your being tunnel cause that is the one time rare even I side with tunneling and youn can't expect me to body block for you. Also those who talk about rat behavior, the funny thing is innovation users tend to hide and do nothing after doing their rituals.
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Am not even going to bother no more lol.
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879504#Comment_3879504
Aw, okay - yeah Inner Strength is really good with any totem breaking perk.
I can't do flashbang saves on my end, I know it's all about timing. ☠️ I can manage flashlight saves, but I really have to go out of my way for it and most of the time I'm just looping or doing gens. But I respect the build, especially Iron Will and Background Player.
I don't really use Lucky Break on my end, but I know some people like Scott Jund find the perk OP, lol.
imo lucky break needs a buff just healing a team mate is abit much since its not all the time you can do that, maybe like repairing a gen or even self healing would be nice
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879416#Comment_3879416
Interesting, what is your Hardened build out of curiosity? Again, I've never used it other than the Lara adept, lol.
iron will flashbang and the 4th perk is random depends, maybe background player with swf or inner healing ( solo q) lightweight/quick quiet/luck break many choice of 4th random perk xD
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879331#Comment_3879331
Yeah, I don't mind Botany Knowledge as I often run it with Leader for myself to get fast heals and me give fast heals to others.
For @buggybug , I prefer Calm Spirit (I like to run it with Shoulder The Burden) as I prioritize gens over totems (unless a Hex is in play). I agree with you that the whole doing things slower is a worthless downside to the perk. It's strange to me when you look at all the most popular perks via Nightlight.gg - a lot of those perks hardly have any downsides whatsoever, hence why they're used as often as they are.
Botany I believe just got the heavy nerf due to the medkit and CoH nerfs, so it was nerfed due to that. All of these perks that have downsides like @Rokku_Rorru says prevents them from being more used. Even if you take away these downsides, they still would not crack the top ten but at least the pool for variety would increase.
There is no reason why Calm Spirit has the nerf that it has, while Thrill of the Hunt got its buff.
No reason why Wake Up got the nerf that it got, while Remember Me got the buff that it got.
Invocations needing to be done separately (if you pair them), the large indicator that it's in play if a killer goes to basement, the loud sound effect it makes when a survivor finishes it, and the permanent broken status effect is why I would never use it - only time I used it was Sable's adept and even I didn't use the perk as it's essentially throwing the game.
Deadline needing the skill checks to occur more only when you're injured is such a weird nerf as it's so situational to get value from it.
fair point I honestly be switching between the two based on how am feeling, usually in swf ill run harden but solo q calm spirit instead.
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No
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Us vs them, killers do the same thing, I keep my name annon and when a killer cant see my name, they get really salty and by this I mean killer streamers so its not a survivor only thing and most remove annon mode posts are mostly from killer mains.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878986#Comment_3878986
chase is the most fun part of dbd, therefore being double tapped is twice as fun as regular dbd!
Yes I agree chases is fun and I do not mind them. However knight being brainless with double taps is not, as well as 2 v 8 where both killers are knight 2.0s.
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Double tap mode should not return period.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878964#Comment_3878964
That doesn’t make a difference. If all the survivors are slugged, and they have 0 hook states, it’s a poor game decision to hook any of them, because they might self unhook and save their teammates.
The bigger question is “why doesn’t the game automatically end after all the survivors have been slugged for over 60 seconds”? Clearly none of the survivors can pick themselves off the ground, and the killer clearly isn’t picking anyone up, so the game should recognize this and either teleport them to 2v8 cages, or just auto-sacrifice all the survivors.
Do you carefully think about what you type before posting it? Your literally talking about the old mori system about all 4 survivors down everyone dies which was scraped
Oh but we cant get base kit ub right wince your asking why the game does not just auto kill all the survivors? The chance of person getting off hooks is 4% and even if a person gets off a good killer can easily just down them. Goodness then yall complain about swfs or 4 bots games.
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@Aven_Fallen said:
I think they totally should go down to 3 Chapters/year. I think 2024 was a good indicator that there is too much new content coming into the game. You start with an amazing Original Chapter, which brought a strong and fun to play Killer and one of the most popular Survivors, go over two big licenses with D&D and Castlevania and end up on a buggy mess which was the Houndmaster-DLC. This just shows that 4 Chapters/year (from January to December) and single Character-paragraphs are just too much. It happened basically every year that the Chapter near the end of the year was the one which brought the most Bugs. Most of the time the new content, except for Chucky in 2023, there it was old content which got bugged.
And I dont even think that it would tank the revenue that much, since they most likely make most of their money via Cosmetics. But it would certainly help to improve the quality of the game. Because while I really dislike FNAF, it will bring a lot of new players - and I dont think that BHVR wants to lose those a few months later because they bring out a bad Chapter at the end of the year once again.
Also I think that the Devs dont really need to bring that many new Perks to the game. I dont see it as an issue if new Characters bring new Perks, but most of them are just bad…
Hey you called me a mess not cool looooool just kidding. In a serious note yeah feng with her nearly 200 + outfits imo brings in much revenue since shes so used so much out of most chars.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878582#Comment_3878582
calm spirit needs a downside because of hex:face the darkness. the main purpose of hex perk is to interrupt people on totems and calm spirit prevents screaming make the perk ineffective.
Technican does not have downside. the downside of failing skill-check is that generator progression is paused for 5 seconds. Technician removes the downside. To not give an extra 5 seconds when you fail a skill-check, it has penalty in reducing gen progress by same amount.
killer perks are much worse than survivor perks in downsides. virtually every single killer perk they have released in last year has had killer perk downsides. there is not a single perk that they have not released for killer where the effect is plain. simple and grants tangible reward.
No Quater →Requires survivor to fail skill-check, requires self-healing, has meaningless broken negative.
SC: Jagged Compass → Doesn't synergize with pain res, Has poor synergy with hangman trick, monstrous shrine, requires perk synergy to do anything. Perk that require synergy is downside in itself.
All-shaking thunder → requires high points, has cooldown, has a very short duration, so here we have Luck, Map reliance and timers.
Undone → Requires survivors to fail skill-checks, requires kicking a gen which is downside because time sink. Survivor behavior downside, costs killer time, gain 0 reward.
Unbound → Has timer, requires you to injure someone to activate it. gives a meangless time limit haste that ends before you get any value from slow vaulting windows.
Unforeseen → Requires you to kick gens, does nothing for first 15 seconds of the effect because of TR.
Dominance → Requires survivors to touch chests and totems to do anything. Has 1 time limit use. needs perk synergy. the reward isn't worth perk slot.
Hex:wretch fate → Has hex downside.
Human greed → Low aura reading, Rely on chest rng, has downside of needing hoarder.
Superior anatomy → Has downside of getting stunned with a worse vaulting reward than bamboozle.
Lanquid touch → Requires crows, that is rng. has low reward of exhaustion.
weave attunement → Requires franklin demise, requires survivors to bring items, has downside in showing survivor items.
that is last 4 killer set of perk and yet not a single one is worth using. the closest one that has any semblance of value is Scourge:jagged compass and it is only usable because it fixes design flaw of scourge hook perks. Mainly, it only makes SC: Flood of rage & Scourge hook: gift of pain into regular perks. Crazy, a perk slot to make other perks into normal perks. Wow. This perk is only perk that I end up using every now and again in daily/weekly games.
Calm spirit exist since the game was born so face the darkness example makes no sense. No killer not even a doctor main ever complain of calm spirit and it was unnecessary nerfed in 6.1.
Also harden is far superior to calm spirit, though you must be lucky to get a chest and totem good spawn. But procing killer aura specially doctor non stop if they try to make you scream is far more powerful. Sometimes I sit in madness 3 on purpose and fail skill checks ro see where Herman is.
Only edge over calm spirit is that its activate already and counters spies abit but alot case cause you can still step on them to scare them but blessing and cleansing a totem silently is 0 use if your injured and not using iron will.
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@Sandt1985 said:
Wait, so each survivor could bring a separate boon perk, or even wors, the same boon perk(s), but all 4 survivors would be able to use them to light a boon and gain access to all 4 perks carried by four different survivors, and this could be done to 4 seperate totems, each with all four boons?
And you don't think this could be problematic in any way, shape or form? Really? 4 shadow steps or four dark theory, all of which would cover a huge section of the map?
SWF would have a field day with this
If 4 survivors are booning that means gens are not being done lol my god yall dont ever look at disadvantages to things only what is an advantage?
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I personally would not mind a year without a new chapter. You seriously cant tell me out of 38 killers which some of them are copy and paste that no one cant main not one of them or like at least not one.
Taking a year to seriously look at the game bugs,/perks and item ovehauls specially survivor items since killers add ons is being changed or tweaked with their reworks or changes u.u .Maps and hooks are another thing too.
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@Gozuthelivingdead said:
I'm I the only one that have issue with certain input on controller for this game?
The issues started for after the introduction of Vecna and it's early affecting killers like Vecna, Houndmaster and Freddy. I'm talking about problem to target the teleport/track location you want and missing input when trying to switch between different powers. Leading you to miss or teleport to the wrong thing. Or in Houndmaster case, just not having a speedboost in the right direction?
It would be nice to have issue like this could be looked at and address for future updates, thank you!
I know people say controller input but I say its more a console thing. I still use controller on pc and can hit great skill check far easier compared to ps5 but some killers like vecna is tough to use.
Cant tell you how i be in chase and trying to quickly rotate spells which has me pick and use the wrong one specially when I had a clean hit that would happen e.e.
I wonder if that is why people rarelyoif ever pick him cause imo he is balance to vs and use and I get so happy as survior going against him. Killers with more than 2 power is a hassle to do on controller.
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@CautionaryMary said:
The point of the anti-camp meter is to prevent a killer from directly camping in front of your face.
Sure, a Huntress can play like how you showed in the clip — at the same time, your team should be doing gens to punish this type of behavior as well. Doing generators near her would suffice to make her stop doing this specific playstyle, as it brings her attention to them and away from you.
It prevents killers such as Bubba from doing the insidious playstyle that many survivors would get upset about. The anti-camp meter is working as intended, but because you're going against a ranged killer who can effectively proxy camp doesn't mean the function doesn't work as intended. Additionally, survivors could hook trade with you if all else fails, but this type of behavior is done because it works and people do not punish this behavior, hence why Huntress is "abusing" it.
To be fair though even before the worthless anti meter exist it was the same strategy do gen rush but actually it not being there when i think of it was better cause if bubba waste more time insidi camp in basment then on a big map be is toast to try get more kills though those tend to have noed.
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I can say its probably cause one of your teamate is close but at the same time even if she was not there, yeah its just a waste of a system cause I had a myers proxy camp and its not as far as that huntress in your image.
He was much closer than that i say just 5 meters away from my hook which is crazy yet the bar was not moving an inch.
I am wondering if this thing is more base on the killers terror radius? He did had those 2 annoying add on that makes is terror radius low.
Whatever it is this system was just a complete failure may as well just buff deliverance make you get off hook once for free without having to wait on a teamate to be hooked first like wicked does.
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@jamally093 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878802#Comment_3878802
Reason why I put take with a grain of salt. This post is mostly just frustration needing to be pushed out.
You do not need to explain yourself to anyone here. It is a fact that its a ego thing and just a time waster doing what you described probably cause you mind game and loop them in a way they dont like indicated when they dry humping you.
Cause I seen many times when if they hook me as the third and I died, am watching them walking right by a hook to get their best scene to see their stale mori you can easily watch in shop with no obstacles.
When it ends up me being the last and they get hatch I just let egc take me after making some noises and boy does it make me and my 4 man laugh when they so salty they got denied their precious little mori via coming into our streams to bohoo about it. Sore winner much? You got your 4k still.
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@UknownShredder said:
This is a highly amusing quality + thread. The reason why i and dare i say we ? Do this is because the last person is probably a hatchrat who abandoned his teammate looking for some easy points and deserve to be executed in good lightning. Other than that it always nice to move around them to some open spot, like in elementary school, the circle in the middle there is nice for it.
Plus now that i know that there is a community of people who feel so upset about this that they log online on a website and create a long post about it just makes me want to do it so much more, You are throwing fuel into the fire son and its warming our hearts.
Much love.Like killers who create long posts crying about swf this swf that, t bagging at gates and yadda yadda right? Pot calling the kettle black dont qq when it happens to you being bullied/clicked and what not. Karma is karma
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@jesterkind said:
…What are the downsides to Cut Loose and Friendly Competition? It sounds more like you just don't like how those perks are designed, which is fair but a different criticism to the rest of the examples.
To the wider point, I think some perks being upside/downside is appropriate, but there are a few that don't need to be. Something like Rapid Brutality or Botany Knowledge being upside/downside is completely reasonable, in my opinion, but something like Calm Spirit probably doesn't need the downside and Technician has always been held back too much by its downside.
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878377#Comment_3878377
Well yes for new perks, though I'd personally prefer BHVR err on the side of caution rather than make another MFT, DH or H:TotH situation.
We've had so many perks buffed to be really good now, such as DS, Resurgence, Babysitter, Blood Rush, WGLF, Grim Embrace, etc, etc.
I see potential for Invocations, and Weaving Spiders is good if you use it properly, however Treacherous Crows badly needs an Overhaul to the entire concept of Invocations.
Shoulder the Burden is also good if you use it properly, problem is people tend insist on getting the value even if it's not a good time to use it, which I myself am guilty of. If you've been hooked already and you StB, that's a bad time to use it... you should only use it if you are 0 hook stages and another player is at 2. I'd combine it with something like Vigil and Sprint Burst if it were me, maybe Camaradarie or Blood Rush.
Honestly the big issue I have with StB is killers don't tunnel enough in my games, which I can only assume is because either I am so lucky to always get the nicest killers, or because I observe good unhook/gen discipline, I make it very unprofitable for the killer to tunnel. 🤷
Anyway I'm an off meta player, and the number of good perks available to me for builds now is quite long.
Off topic but I been meaning to say I love both your names and your both jesters to boot xd.
On topic yeah its been bothering me thst there has been a trend of perks thst makes no sense why they are being touched, No one on either side complains or only maybe those 1% or less weirdos who do.
To add too post there is this issue with what I call 2.0 perks. I give small examples to not make this long
Self care vs strength of shadows
Calm spirit vs harden
Quick and quiet vs cut loose
Finesse vs Resilience
When you read the info of them usually the vanilla ones has a slight edge such as being immediately useable yet has far more drawbacks vs the 2.0. However the 2.0s while stronger tend to have prerequisites that wastes time to get the benefits like harden but no drawback once said prerequisite is done.
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@Memesis said:
Technician needs it's downside removed. Consoles have way too much input lag for skill checks.
At first I though it was just me and am like to my friend how am i hitting great skill checks no problem on pc( still using controller) yet on ps5 its far harder and yeah it was input lag which is weird as its not like ps5 runs dbd bad runs it very well.
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@Morboth said:
Unpopular opinion here, but nothing is as despicably egregious as playing against a SWF. I have been going up against so many as of late, and it just kills the game. It should not be possible for people playing in a team to accrue points or complete challenges or anything else, for that matter, as it completely nulifies the idea of the game. The game is NOT thought to be played with friends (that's why there's no in-voice chat or anything). Behaviour should make solo queue mandatory for ranked matches; only custom matches should allow you to invite friends.
You killer mains are the source of it. Maybe stop asking for every good survivor perk to be gutted or stop tunneling/slugging so much that your mmr goes so high you get a competent non swf team that beats you?
You guys seem to cant process that while not common there are people who are not a swf just a set of 4 people who is on skill or better skill than you than even a average 4 man swf will stomp you.
You cant expect to have ez games all the time via solo q bullying. You got to accept that this game and any online multi-player game will have swf in it. Stop living in fantasy and give in to reality. You can always just play offline solo games or custom lobbies with bots.
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@WolfePhD said:
Renato has a crop top.
Gabriel has a crop top.
Felix has a crop top.
David has a crop top.
Vittorio crop top when? 🙂
Shirtless vittoro rule but I do agree and hope he gets one soon hehe.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878499#Comment_3878499
I’ve suggested increasing the range and making boons quieter countless times too, but the devs don’t seem to care. They probably think boons are OP.
its only fair for their already 1 to 0% use.
We will probably wait for buffs until they are at the very bottom of the pick rate. Sadly.
Ah ya beat me to it. Yeah guess we can scrap it and see what goes xd.
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@Langweilig said:
I think it is fine and a cool effect. Boons still have too many restrictions, so a strong effect doesn’t do much.
They can at least increase their radius abit and make it that killers do not hear their sounds only survivors, its only fair for their already 1 to 0% use.
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I hate to sound rude but you may have to call your isp. Sometimes maybe they need to do some maintenance around your place of living or update/ change your equipment.
Though I agree that dbd penalty is way too harsh vs any other game I play. 30mins is a sweet spot for cooling off the head.
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@Columbus1492 said:
If anyone disconnects within first N minutes of the match (say, 2) everyone else is able to disconnect without a penalty. All players who disconnect without a penalty get to keep their earned bloodpoints and do not lose nor gain MMR.
This way, the remaining players are not forced into a doomed and boring match with bots because one person threw tantrum.
I remember when capcom did this for resident evil resistance so that the person who dc gets 5mins penalty and unable gain awards to level their character and the more they did it the more harsher it got in terms of not the timer increase but the award gaining example must play 10 games without dcing and and all other remaining players was able to leave for free as well when 1 dc. Not sure whats so hard for dbd to do this.
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Another killer perk for the survivors which that is what innovations already is how lovely.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878063#Comment_3878063
Yup. Bond and Fixated are superior for true rat strategies.
Now we have to nerf Bond, guys. It's for our own good, just trust.
Apologies but….yeah I would not mind a perk that hides my aura from other survivors but the killers can see mine, only time other survivor can see me is in dying status cause seriously those perks I mention people do be sandbagging with them or hiding
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877545#Comment_3877545
They’re more likely “sweating” for escapes by combining wake up with sole survivor, and deciding before the game has even started that they are going to selfishly sandbag the team.
Sole survivor wouldn’t have such a high escape rate if survivors were just “playing normally” and “using it as a backup”. And the fact that both these perks are both near the top of the escape rate list is because they are being used together.Must be a you only thing. I never experienced being sandbag or selfish plays from a person using using wake up which again those players I met like maybe 1 time in 5 months+.
If you wanna talk about sandbag, selfish people and rats I shall remind you that is done by people using these perks.
Bond/aftercare/empathetic connection/empathy/ deception/diversion/red herring/urban and fixated. Those are the perks I tend to experience people who hide or sandbag others for their own benefits not wake up users.
The person opening the gate fast while am running injured on death hook has indirectly and directly saved me many times because of their aura reveal.
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@ReverseVelocity said:
It would be nice, but the addons are honestly not really refined. There's no purples, and some of the effects just don't make sense, like extra detonation delay. I'd like to see firecrackers as a base item with it's own set of addons, but just adding the unused ones as-is would probably be a little uninspired.
Side note: You seem to be using the old fandom wiki, which isn't being actively updated anymore. It's moved over to wiki.gg:
Thanks I was about to ask about this lol,
@WolfePhD said:
Someone put a lot of time and effort designing 3 brown add-ons, 3 yellow add-ons, 1 green add-on, and 1 pink add-on for the Firecracker. The bloodweb is desperate for more things to be added to it. You already have most of the work done on a hard drive somewhere. It wouldn't hurt for someone to spend an afternoon drawing 8 icons.
Honestly survivor items and add ons are so out of date and stale that I probably make another thread yet again about them. The killers are getting tweaks/reworks to their add ons but survivor stuff remains bland.
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Well said op all in point. Funny part of all this is that these are the same killers who qq swfs or about people giving them 4 bots treatment.
As streamer myself yeah people having to stream snipe is pathetic and anyone talking about annon mode ( who are the same one thinks cheater use it is just inconsiderate and selfish. Xbox do not even have the luxury of annon mode.
Really sad how people are trying to make something of a carrer for their passion and must be force to limit themselves with this " just dont put ttv in your name or face the consequences saying" by these replies just says alot about people and probably are the same ones doing it.
I met and made friends off both survivor's and killers ( the respectable ones who does not have to be immature and cheat) alike and grow well cause of dbd but now with how the game is going with survivor being always impossible to enjoy I stop caring and stream other things and even though it caused abit of drop in views and what not, am still good on the way to partners status so meh.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877364#Comment_3877364
There are differences. The layout of the buildings is different. On the other side tho, who even cares or notices? I certainly don't.
Oh yeah I honestly could tell the difference or just didn't notice lol. Unlike garden of joy that spawn either a gazebo or a green house
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Interesting for I get games faster as survivor than I tend to as killer and imo if the incentive is mostly survivor indicates it is being far lessed played than killer which this has been a thing for months to nearly a year.
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@BorisDDAA said:
They could nerf wake up and sole survivor as much as they want. "Rats" will still hide and wait for hatch/gate. If they die, oh well next game.
@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877424#Comment_3877424
I think the game should remove solo queue. Only possible to play survivor if you are queuing up with 3 other players from your friends list. That will address everything and the game could finally be balanced
Encore Maestros say it again.
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@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877384#Comment_3877384
There is a difference between mindless blaming from mean killer mains and obvious learned helplessness. There are not enough buffs you could throw at solo queue players to save them not knowing how to play the game unless they just make it a cinematic of you doing gens then escaping.
That dwight with 0 hooks can do at least help me last long enough that everyone else escapes whether that's taking hits or letting me eat time on hook. If you unironically just crawl up into a ball and break down when killer tries killing you on a bad map then I really hope I don't get you in my games.
Here's the thing about killer main hypocrisy solo q= yall claim people need to work as a team and stop using what you claim rat perks such as distortion sole survvivor and wake up.
However = swf who will work as a team and is very less likely to hide and use said perks is claimed swf=op, bully squads and it should not be a thing, remove swf etc. So what do yall want?
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I must be unlucky cause I never see people using these perks and people who use any perks apart from those two will still rat. My experience is its always urban, fixated and bond users who does it.
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I agree makes 0 sense imo why this is a thing and there is 0 differences specially with badham
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It is so stupid, I never am able to get him off by time she catches up even if you drop a god pallet and force her to break it you still will get hit.
Why play pinhead when she has it easier? Though trapper is 50 50 cause sometimes they may use that a add on that takes you like 5 tries to escape unless he is at a far corner of the few big remaining maps.
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@Nazzzak said:
Nothing toxic about bodyblocking. It's a legitimate strategy. People always claim solo q would be better if people played more like a team instead of selfishly, and bodyblocking is playing like a team.
On a serious note I love how lets say a survivor a solo q person complains about slugging and tunneling etch, killers claim you need to work as a team and your teamates are this and that. Yet swf which =does TEAMWORK that they tell solo q players to do , killers then whine lol.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875902#Comment_3875902
My friends and I use pagers to coordinate. Ban phones, ban consoles, ban computers, and we'll still be OP because I can beep my friend when they need to save.
Pagers!!!!!!!!!
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LOL my friend too early to make me laugh so hard xd ty.
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Nope cause killers was able to gain advantages easily. You see 4 medkits you automatically hop on plague. If they are going to do that then the survivors need to see what killer it is. People are tired of light born and Franklin's as well so the last second switch makes sense. Survivors are just cosmetics.
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Yet another I want ez games and use swf excuse my post never gets old. Just how many more of these will there be, anyone know what number of delusional swf qq posts there is?
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876017#Comment_3876017
SoloQ is NOT on par with SWF. But this is not because of communication, this is because SWF has the ability to eliminate teammate-RNG. This is the strength. And this is also the reason why you might get better players in an SWF, but the same players would play roughly the same if they are playing Solo.
SoloQ is still the most miserable role in this game, the added information did not change anything here.
And no, I dont think you get such good players every game.
Have you thought at some point that YOU are making mistakes? That YOU might not play as good as you think you are playing? Or do you just automatically blame it on SWF, the most used scapegoat? Do you have some gameplay-footage to review?
Why waste your precious time and knowledge answering these delusional posts? They only like 500+ of them already and always apparently made by a person who got their ass handed to them when they finally meet players who are on their level or just better. It is really pathetic why this is the ONLY game that playing with your friends or family is a crime.
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@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875835#Comment_3875835
Why? Honestly why does it matter if you are the last survivor? You really think your Boil Over perk is going to save you?
As to the topic, a Phantasm Chapter with The Tall Man as Killer (with a Lady in Lavender Legendary) and Reggie Bannister as survivor (with Michael and Jody at least as Legendaries, if not also Tommy) and then also a Noir Claire Legendary from the RE2 Remake!First of all you may want to ask questions before you assume things because I do not use boil over Second of all its my wish and my opinion and what does it matter to YOU if I want that? I can happily explain to you why finisher mori is the worst thing brought ever.
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FInisher mori gone or changed that you must hook a survivor 2 times to use it.
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Slugging third for fourth? Every single match since finisher mori came out. Sad i play this game now only 1 or 2 days at most now. Other games are just far better.
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I actually enjoy vsing him cause ph players tend to play in obvious ways compared to other killers, they tend to even mind game their ownself lol and most time I just know what they going to do in advance.
Xeno damn right iol complain about that over grown cock roach, its huntress 2.0 getting unfair hits with its tail which do not even have any sign when its about to use it and a 2.0 demo with fast travel.
Cannons are ineffective specially of they use the add ons that reduces their effect. Its also stupid if you have a cannon get unlucky to bump into it, that is a free injury for it.
Only thing I hate of ph though is 95% of time they save their condemn for free mori which is interesting since people claim hooking takes too much time so why not cage?


