brokedownpalace
brokedownpalace
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/918352#Comment_918352
I got the escape challange by killer disconnecting...
Okay? Sounds like a bug because that didn't happen for me.........
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While trying to do the 5 escapes challenge it took forever because killers kept disconnecting whenever a game wasn't going their way. So I agree, these DC penalties need to hit console ASAP. Especially since killers can take everything away from all 4 survivors.
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It needs a rework, not a buff.
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@scraggybuster said:
Do you think dead by daylight mobile should allow you to link your account so you dont have to start over or should you have start over like when you switch systems to play dbd.
It's a very different game. You only have like 2-3 survivors to start with a 1 killer. The whole point is it's a free to play game so you need to grind for 95% of the content or shell out some serious cash.
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70. I bought a few though.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/916550#Comment_916550
Thats on them to play good. Each person is only responsible for themselves. If they don't want to play well then thats the problem with playing in a team. You get punished for everyones mistakes, not just your own.
And that's why we have perks like DS...
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I guess we needed another place to hold hands and cry about DS.
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@Artyomich said:
Insta heals are still good. If you're a good survivor and not using a Syringe like a dunce 16 seconds should be an easy time to cover.
Purple add on is arguably better, It actually grants you a free hit from Exposed effect now since it's endurance instead of one healed state.
They're not insta heals. One is 8-16 seconds and the other doesn't even heal you.
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Most of the time the killer knows I used the purple one and just waits the 8 seconds before hitting me. Sometimes you can pop it around a corner but if they're paying attending they'll notice you don't have a medkit anymore. It should be increased to 16 seconds or so.
I think the ultra rare one is in a good place though.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/914859#Comment_914859
Lmao.
"I'm going to imply something that I'm obviously implying and if anyone calls me out on it then they have a problem."
This world.
And they refuse to even respond as to what they were implying if not racism.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/914805#Comment_914805
Yupp I think it's coming just before new year alongside some other cosmestics. Hopefully it looks that fancy in-game, too.
I hope it comes with the trophy
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/915030#Comment_915030
I deal with it everyday, at least 1 match and yes it's really little to zero counterplay against full comm swf. Idk why maybe killers in my region keep dodging SWF lobby so it's all on me.
How many matches do you play a day?
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@lazerlight said:
Almost half the characters in this game (BHVR characters) are POC so OBVIOUSLY I didnt call anyone ANYTHING. if any of you thought I was calling people "something" and got mad/annoyed by it, then thats a problem you need to work on with yourself...
You were making insinuations. Explain the "reasons they won't admit" part then?
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Thank you for sharing.
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@Peanits said:
That is quite the conspiracy, but to clarify a few things:
- We don't use just that data + other data to balance, we also take a look at feedback and watch/play the game ourselves.
- The data does not show hooks, only the state of the survivors at the end of the match (dead, or alive).
For what it's worth, though, this is why we tend not to do stats very often.
What about neat stats that won't be controversial in any way? Like average amount of teabags per character? 😅
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And it must be said that this chapter was purchasable with shards. If you play the game enough you will undoubtedly earn enough shards to buy original characters. Spending money is an impulse thing in this situation.
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That's the way video games are now, ESPECIALLY online only games. Yes it's unfortunate that things get changed (sometimes weeks after release, sometimes months or even a year) but balance adjustments must be made. You can either wait longer and hope that before you buy them they'll make any changes necessary so you can make a more informed decision, or you can accept that if you buy a killer for their power or survivors for their perks that things likely will change, sometimes for the better and sometimes for the worse. It's not a "scam," it's a reality of the industry.
That being said, you're well within your rights to look at Bhvr's track record and decide you don't find them trustworthy. I wouldn't blame you if you didn't. I've just personally made peace with it and very much enjoy the game despite sometimes disagreeing with the decisions the devs make.
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@Exxodus21 said:
Breaking pallets tends to be a waste of time. If you stop to break one not only do you lose bloodlust, but now the survivor is all but guaranteed to make it to another safe pallet or jungle gym before you catch them.
If you're relying on bloodlust then you've already lost the chase.
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@Clopotel said:
Make it so it can remove the 8k bloodpoints in the objective category, and make it like 12k or 14k. PLEASE!
With that perk, 1 gen with someone else and you are almost full, very annoying to repair the remained gens when you can't get anymore extra bloodpoints.
They need to get rid of the 8k caps and just make it one 32k cap.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/913471#Comment_913471
Also don’t forget how quickly they decided to nerf Spirit. It didn’t take that long for the devs to announce that they would be nerfing her instead of updating Doctor. If the plan was to look at Spirit after Nurse, then why didn’t they say anything during an earlier stream or developer update? It really looks like something suddenly changed in the middle of the development process.
Quickly? The Spirit has been out for like over a year lol
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@Perelie said:
It's completely out of hand, they're not warranted and no one's asking for them, so what's going on? People have been begging for killer buffs for years and you guys just ignore everyone.us.
Nurse nerf - warranted and asked for. but maybe they went a bit too far. Could use some tweaking. Still strong but harder to use.
Spirit nerf - warranted and asked for. Still very strong and very easy to use.
Freddy nerf - warranted and asked for. The slowdown combos got out of hand. Still very strong and very easy to use.
Oni nerf - warranted and asked for. Devs have already said they're buffing him a bit in the next update. Still strong but harder to use.
Legion - this was a mixed buff and nerf. The killer needs a rework tbh.
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Weak bait.
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No.
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They'll likely say the same thing they have in recent months, it's a change they're looking into but there's no ETA
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@MegHasCuteFeet said:
Enjoy your 40 minute Queues.
I'm enjoying my 2 minute queues at rank 1 on ps4 but thanks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/912679#Comment_912679
I’m not allowed to discuss that. But I can say it wasn’t for being disrespectful or inflammatory towards other forum members.
He stole a mod's lunch money
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@indieeden7 said:
I'd really like if they kept adding things like this, brings in a bit more realism to the game.
Agreed. Little touches are nice, like Kate's tattoos
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/912569#Comment_912569
Claudetyte vitiligo ? any pic coz i don't sdee it Xd
Look at her cosmetics in the store, especially ones that show her shoulders. You'll see it on her back and neck. Maybe legs too I forget
Edit: since you can't zoom in, it's most apparent on the back of her legs in her Spring Break outfit, with a few spots on her neck
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@Elk said:
Still a beautiful woman ❤
Agreed. Just wondering if it's on purpose. Would be kind of cool
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You're welcome.
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@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/912528#Comment_912528
Words cannot express my satisfaction that a dev has acknowledged the term 'fat shaming' as canon in DBD.
@not_Queen said it on stream, back when they had them weekly. She's probably hipper than @Peanits
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@Nhekii said:
What's cross eyed mean?
Did you know that non-surgical treatments can be used to help children with crossed eyes?"Strabismus is a failure of the two eyes to maintain proper alignment and work together as a team.
If you have strabismus, one eye looks directly at the object you are viewing, while the other eye is misaligned inward (esotropia, "crossed eyes" or "cross-eyed"), outward (exotropia or "wall-eyed"), upward (hypertropia) or downward (hypotropia)."
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@ProfoundEnding said:
Not everyone is perfect. Embrace it :)
I'm not even saying it's bad lol.
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I ask because they have given characters details like that in the past, like Claudette's Vitiligo.
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Username does not check out.
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That's what happens when you're obsessed with a video game.
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@Ihatelife said:
But ok do what you must devs. I guess the community loves playing against only the same two killers over and over again.
I hate playing against the same Spirit, Freddy, Billy, Myers, Ghostface, Oni, Trapper, Wraith, Legion, Leatherface, Plague and Pig over and over again. Rank 1 ps4 is the same 12 killers constantly :(
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All you have to do is hold down the recover button and you won't get crows. Yes, even after you've maxed out your recovery progress. Just keep holding the button.
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Wraith is very underrated and I've maintained that since his buffs. I wouldn't call him top tier though.
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💧💧💧
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/908403#Comment_908403
Out of curiosity: Why do you prefer to wait 2 minutes for the EGC to kill you instead of letting yourself get killed by the killer and moving on the next match faster?
You get more XP, more BP from chests, totems, sabotaging hooks and the basement, and you don't allow killers that want to troll to do so.
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@darktrix said:
EGC kills me more times than the killer. Common scenario for me - last survivor, killer finds hatch before I do, killer proceeds to patrol exit gates since they are usually right next to each other.
I find a nice quiet place to die.
Lol I do the same thing. I won't give them the satisfaction of hooking me ;) Too many killers troll the last survivor during EGC for me to bother. If the gates are too close, within eyeline or the killer has high mobility, I walk around and cleanse totems or open chests.
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4 x No Mither. You start the trial sacrificed.
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@Viracocha72 said:
https://forum.deadbydaylight.com/en/discussion/comment/907271#Comment_907271
Not many conditions, just one that makes perfect sense. It doesn't work after someone else has been hooked. How hard is that to understand?
Not sure what you think I'm not understanding? I think that's an unnecessary change.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/907271#Comment_907271
I don't want a bunch of conditions or anything. I just want the perk to be in line with the rest of the perks in the game.
Reduce the stun timer from 5 seconds to 4, or disable it after gates are powered, or disable it if the survivor attempts an unhook.
Any one of those changes could happen, and I would be so much happier with DS.
There's no need to make the solution complicated or gutting it like MoM. It just needs to be toned down a bit.
Reducing the stun from 5 to 4 is fine IMO. I don't like the other suggestions because those are the type of conditions that I think makes the perk too situational.
Given how much you hate the perk, though, I don't think a 1 second stun reduction would keep you satisfied for long. Maybe I'm wrong but I think if that change was made people would be like "cool that's a decent nerf that makes DS more tolerable" and then within a week or a month or so they'd decide that's not enough and call for further nerfs.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907280#Comment_907280
Pig, Legion, Leatherface, Clown, Doctor. At the bare minimum. Nurse.
Nurse... weak? 🤣
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/907213#Comment_907213
This is not proof that they are saying it is ONLY an anti tunnel perk. You can continue to post the same image over and over it will not change the fact that they have never explicitly said DS can only work one way.
You don’t have to like the perk, but it is doing what it is intended it should do. That includes stopping a tunneler (at least for a moment) because as I said, a tunneler will be a tunneler. DS doesn’t stop that behavior.
Read the bottom line of what they said.
They either cannot understand nuance or refuse to on purpose. It's honestly not worth your time trying to convince them otherwise because they don't care. They will never be happy with DS until it has so many conditions attached to it that it will not be worth carrying because you'll rarely if ever get use out of it.
They cling to one sentence Horvath uttered forever ago as if it's their ace in the hole when it's pretty obvious that the devs are aware DS does not strictly affect tunneling and seem to have no intention on changing that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/901773#Comment_901773
Apparently you didn't pick up on my sarcasm.
It's cute when people make irrational points and then dismiss rebuttals by saying they were being sarcastic. Yes, it's quite obvious you do not actually think the game is perfectly balanced but in order for your "joke" to work it would mean somebody said that the game is perfectly balanced, which nobody has.
Also, great clip of a SPIRIT tunneling one survivor and refusing to patrol gens. That really shows how imbalanced the game is and not just a video of an awful killer who clearly had a grudge because Jake ran them around too long.
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Who in this thread has said this game is perfectly balanced?
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@WickedMilk03 said:
I began to realize when I am not using the perk, killers slug me because they think I have it, but if theres no obsession then they tunnel the entire game. I myself have punished people for not using it whereas I used to be nice to the people without it and punish those who brought it in.
This perk is ruining it for me honestly. Survivors have figured out how to abuse it and I get punished as killer vs it and punished as survivor for not using it. That was never a problem for me before the locker tech abuse bs
Decisive Strike has next to no effect on me as survivor or killer. I don't run it and other survivors who do generally get downed 10-20 seconds later. I can count on one hand I've been hit by it with killer in the past several months.
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But this would just help people who DO want to tunnel. Especially when killers bring moris.