bm33
bm33
About
- Username
- bm33
- Joined
- Visits
- 13,155
- Last Active
Comments
-
It's saved me a bunch of times when I've had teammates that won't go for a save when killer is no where around or when I'm one of two left, other is on struggle and it's my first hook. I've done it enough without using deliverance to earn the unhook yourself trophy.
-
Playing solo survivor on PS4 right now, my wait is under a minute to get into a lobby. I'm red rank on east coast in US.
-
Had an additional bug yesterday that I know people brought up during the PTB. Middle of being healed and all of a sudden I was Tormented. There was nothing on the ground around me to cause it, Pyramid Head was across the map, two healing me didn't get Tormented. That's a terrible bug to have, especially when depending on what hook stage you're on you could be mori'd.
-
They just want easy time carrying survivors to the hook. π
-
I've had same issue on PS4.
https://forum.deadbydaylight.com/en/discussion/152383/ps4-no-hud-while-playing-as-survivor#latest
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1365381#Comment_1365381
It was Huntress.
Ah. I've heard it on other maps against Pyramid Head, why I assumed it wasn't map specific or that was who your killer was.
-
I thought that was supposed to happen when playing against Pyramid Head?
-
@BigTimeGamer said:
this is one of the bigger issues with him, having no defense against being tunneled out of a box feels really bad
inb4 'jUsT aVoID tHE tORmENT"
Just avoid Torment - randomly get Torment midway through being healed when there's no trench and the two healing you don't get it. That just happened to me in a match, was awesome. π
-
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364598#Comment_1364598
Ah, my bad, well in that case I can't empathize at all.
That being said that's much more a problem of "fix how struggling works" than "don't punish people who kill themselves early". They aren't mutually exclusive changes, you could fix how struggling works on console and still punish people who decide to suicide early.
And like I said before, it's all about improving the struggle mechanic as a whole, to make it more interactive and engaging, especially as opposed to removing it completely.
They do go together though. There's a reason they didn't put in DC penalties first and then activate dedicated servers. Fix some of the causes first, then put in penalties if it still seems like a big enough issue. With cross play coming can't really have them do one thing for console and another for PC anymore.
I agree for change in struggling mechanic make it interactive rather than remove completely, just don't have it be like what we have now that hurts the equipment and if you screw up shouldn't instantly kill you like it does now. Have the "give up struggle" option - that way can track how often people are doing it on purpose, what information is consistent for them doing it, and put in changes that would be appropriate. Someone doing it just to derank, a penalty for BP/Pips isn't going to matter to them. Someone doing it because they're being camped and see no reward in staying anyway - try giving them BP/Safety pip as long as killer is in certain proximity so it seems worth it to stay in match.
-
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364444#Comment_1364444
That sounds more like a you problem than anything else. Button mashing isn't something that you should be doing when struggling and you're far more liable to mess up struggling if that's what you're doing. The important part of struggling is to maintain a consistent rate of tapping the spacebar than anything else. As far as I'm concerned, the system itself works perfectly fine at reading when you're struggling and when you've f*cked up as long as you're doing it properly. If it didn't this would be a far more widely spread reported issue than it is.
On top of this, you should be prepared to struggle because there's a whole second or two of wind up where the entity rears back before it strikes you with its spider claws. Regardless of whether or not someone is nearby for a save, you should in that moment, be prepared to struggle by already hitting space bar.
So your solution is an easy one, maybe don't do those things? Stop button mashing, and actually struggle when you're supposed to regardless of who is close by, both of these are rookie mistakes that don't need players to be accommodated for.
https://forum.deadbydaylight.com/en/discussion/comment/1364460#Comment_1364460
Oh, since we're repeating ourselves, I'll just copy and paste what I said earlier:
"So you're admitting people suicide consistently to actively avoid being punished? To avoid being banned? and not for "legit reasons"?
Hmmmmmm.... I wonder what that means when players use workarounds to avoid punishments from TOS.."
Again, if you're not willing to DC because you could be banned that is your own fault for abusing the disconnect feature during your games and not budgeting your own time correctly and ruining the experience consistently for the others in your matches.
If you're doing it for luck you should still be equipped with more than enough time to struggle. As I've already previously noted, there is a brief window of time between when you're in first hook state and when you're in second state struggle phase. This is purposefully implemented to allow players more than enough time to properly react and begin struggling in time.
Ruining the entire match for four other players and prioritizing yourself over the normal pace of the game is wrong.
I'm on console, you need to hit the button quickly otherwise it doesn't matter if it's consistent it will kill you. Unnecessarily tapping the button is just going to wear it out causing a new controller to be bought - people complain about the current method already causing this why speed up process? Glitches do happen fairly often, I've seen others complain on Facebook and Twitter about it as well as it happen in streams. Whether it's a glitch or someone making a mistake doesn't change people should not be penalized for it. Change the mechanic first - like a simple "stop struggle" - then penalties can be considered. It's not all on purpose. They didn't immediately put in DC penalties, they first changed to dedicated servers.
-
@tippy2k2 said:
I had someone suicide on the hook yesterday immediately and they were using the cake offering for 100% bonus BP. I guess they didn't want to play The Spirit so badly that they were willing to piss away one of the best offerings to not play :D
I've seen a bunch that did cake then hook suicide. π
-
I've had more times than I can count that survivors don't rescue me until right when I'm going into struggle but something happens (hit, they glitch, who knows) and I don't hit the button because I was expecting an unhook and instead die. I die during struggle all the time because even though I'm button mashing the game randomly doesn't read it and I die with plenty of time left to struggle. This happens WAY too often to punish survivors for it. Until they change the struggle mechanic to something like having option of "let go" where it isn't the game glitching and killing you there shouldn't be a penalty.
-
@SpookyStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1364212#Comment_1364212
And TBH, for any Survies reading this; I'm trying to use the cages as intended, staying opposite of the map of them while hunting others BUT, EVERY. SINGLE. GAME. all uncaged Survies just rush the cage and I end up following them back to the person. Also, Is it just me or are people REALLY sucking at hiding lately? I swear, I was just wandering in this one match and the same person kept just running into me, never healing/being healed. I eventually took so much pity on them I just threw the match.
I've had matches where I keep running face first into the killer. It's like no matter what I do I just keep ending up in their arms around corners, through vaults, below windows and it won't even be a stealth killer. Those days I wonder what the killer must be thinking when I just keep bumping into them. π
-
With cages they really need to change/update the unhook challenges for current tome as well as the past tomes incase people have not completed all those challenges.
-
@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1364130#Comment_1364130
The hatch spawns dependent on how many survivors are left in the trial and how many gens are completed. With one guy dead and one guy who DC'd that means two survivors were left, which I think means the hatch does appear since 2 generators were done.
And both of them escaped with the key one guy had.
So makes sense to me
For the hatch to spawn with 2 survivors left you need 3 gens done. It's number of survivors left +1.
-
If there were 3 gens left the hatch would not have been visible with 2 players still in the match. Would need there to be 2 gens left to use key for those last two players to escape. If hatch was visible early this is a bug and you should send bug report for them to fix.
-
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1363604#Comment_1363604
Suggestion noted. I can't promise anything, just saying we've seen it.
Some original DBD character PS4 themes would be cool too. π
-
They just need to reward the survivor on the hook getting facecamped. Give them % gen repair and distraction points. Make it so they can safety pip rather than lose pip because they were downed early and spent match on hook.
-
Something is up with survivors as a whole. I keep getting matched with teammates that if they aren't killing themselves on the hook they are being completely useless for the match - not touching gens, not going for saves, just hiding around the map. It's reds/purples playing like they're new to the game and not sure what to do.
-
@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1363791#Comment_1363791
Iβve experienced gens not having any sounds myself, but I wanted to make sure I wasnβt the only one before I added it. Iβve also encountered hook glitches, and teleporting around the map.
The thing that gets me is when I played the PTB I didn't experience any of these glitches. It could be difference between PC and console (I play on PS4). But I'm guessing alot if these are happening for PC too so I'm wondering what did they do during those 2 weeks that caused all these glitches.
-
I've been having these bugs:
Been having survivors stutter/glitch when trying to rescue another survivor. I've seen it while being rescued and as auras of other survivors using Kindred.
When killer has been hooking survivors the game will freeze for couple seconds like it's going to disconnect. Confirmed this happened with someone else on my team that it froze for them too so wasn't my connection.
Killers footsteps not making sounds.
When starting on a generator all sounds are quiet until I mess up a skill check then sounds work normal.
-
On PS4 it's been freezing randomly as the killer hooks survivors, it almost seems like it will crash. I thought maybe something was wrong with my game but when I asked my swf teammate he said it froze for him too. Happened in several different matches. Also having survivors stuttering glitch as they're unhooking someone. Both started after patch 4.0.0
-
Just had a match against Ghostface. Usually can hear his foot steps but I couldn't during the match. I thought Oni was quieter than normal earlier, originally thought I was imagining it but now wondering if it's sound issues.
-
People just look for petty excuses to justify toxic gameplay. They'll find something else in the game to be outraged about next week and move on from the Lisa hate. π€·ββοΈ
I haven't been targeted as Lisa. Pretty sure a Doctor let me live and didn't hang me once because she's a nurse. π
-
I got it. I did the gen in the music room and went out the exit gate.
-
@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1359610#Comment_1359610
It has been the strangest thing since the new DLC yesterday. Previously I constantly saw people performing unsafe hook removals. Since the new DLC came out it's like no one wants to pull anyone else off the hook at all. I have been left on the hook to die several times in the last few days when the killer is on the other side of the map. I was slugged in a match while another survivor was hung and watched the remaining 2 never attempt to help either of us. It's like there has been some sort of weird shift.
Don't get me wrong. I would rather just die on the hook that to have someone perform an unsafe hook removal on me that just ends up in immediately being hooked again. It's just weird that the last 2 days it's like no one even tries to go for hook removals in the games I've played
It's been ridiculous. I could understand low ranks being new and unsure but it's red/purple ranks. In my games if it was just not going for hook removals it'd be annoying but I could accept it if they were doing gens/totems but they're doing nothing. It's like they did the be useless as Dwight challenge and decided to stick with that playstyle. π
-
I've used it twice to get up when hexed. Once with slugging Oni, once with slugging Legion. After first time they don't slug you again. Anytime I've been popped up the killer hasn't been around so haven't made use of it for endurance.
-
I made a different post asking if killers were missing out on BP for caging and this was the answer I got for breakdown.
"instead of 500 and 200 in sacrifice, the 500 becomes a deviousness scoring event for caging. It counts correctly for the emblems, but it does lower your sacrifice scores. Final Judgement is a flat 1000 to sacrifice."
-
@f33dbacksTTV said:
https://forum.deadbydaylight.com/en/discussion/comment/1360658#Comment_1360658
most definitely - I found it super jarring
have they made any comments on it? I don't get how they can let that be released in that state - I mean who signs that off to say "yeah looks good - send it"
As far as I know there was no comment from them on any of the posts in the PTB forum that commented on graphics for the barbed wire or cage. They did add blood to the razor blades so think that means they saw the posts.
-
@f33dbacksTTV said:
https://forum.deadbydaylight.com/en/discussion/comment/1360624#Comment_1360624
This is a much better idea !!
When I seen it I was like..wow this looks horrible.
Yeah the barbed wire and the cage graphics aren't that great. Seem like step backwards from all the graphic enhancements they've been working on.
-
Someone during the PTB suggested instead of the cheesy barbed wire have the edges be flaking away instead like you see happening to the wall in the trailer.
-
Female survivor - Kate, Male Survivor - Jake, Licensed Survivor - Ash, Killer - Legion, Licensed Killer - Mikey
-
There are plenty playing him on PS4. I've had him nearly every match today.
-
@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1360014#Comment_1360014
Bruh one main artist developper of the game does most of the male killers voicelines. and some survivors ones. You're telling me there not enough employees in BHVR to record the bare minimum ?
Some fans would probably do it for free just to say they're in the game. π€·ββοΈ
-
Doesn't work on console, only pc. Hopefully they put a fix through.
-
People are just using a petty reason (spending money on a skin) to justify targeting an otherwise fair player. The Lisa's I've come across since yesterday have been way more useful than the original characters that won't touch a gen or go for a safe save. π
-
@Veen said:
it would be low-key disapointing to have Stranger Things related legendary cosmetics if they ends up having the same voices than Steve & Nancy.
Hopper with Steve scream π
-
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1359873#Comment_1359873
That's why i'd ask for it.
You'd get alot of Doctors and Huntress Lullaby in that mode. Those ones are wicked brutal when it happens. π
-
@Boss said:
I'd like a hardcore Survivor mode, in which at least some supernatural abilities are gone.
Mainly: No HUD of any kind, no standard Auras (so Perks still work), no loud noise notifications.
Only the Killer would stay supernatural, so Terror Radius, Red Stain & their Killer Powers would stay.
I think they already have a no HUD mode for survivor, it's just not optional and it's done at random. No HUD, no information of progress and invisible skill checks. I get it a couple times a month. π
-
@JHondo said:
Mine would be a bare bones mode, killers are only m1 and nobody can bring in perks, items or add-ons. Make a game mode with no crutches for either side.
I was just about to say this.
-
@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1359803#Comment_1359803
Sort of. instead of 500 and 200 in sacrifice, the 500 becomes a deviousness scoring event for caging. It counts correctly for the emblems, but it does lower your sacrifice scores. Final Judgement is a flat 1000 to sacrifice.
Good to know. Thanks for the info. π
-
Before DLC it depended on time of day. Survivor was quick in morning/afternoon and Killer was at most 10 minutes, at night it switched. Since DLC came out I haven't played Killer yet but Survivor has been consistently quick, I think it's because everyone is trying out Pyramid Head.
-
@bingbongboi90 said:
https://forum.deadbydaylight.com/en/discussion/161986/pyramid-head-bp-question
There was a bug in the ptb that gave pyramid head almost no points for hooking when he uses his power. That is why no one got merciless when using his cages in the ptb or often depipped. It is now fixed for the killer. However, idk if the survivor part is intentional or not.
So now he gets same amount of BP for hook/cage or sacrifice/mini mori?
-
Think there's too many dead ends/blocked off areas due to breakable walls. Also needs something to indicate what rooms have gens, especially with how dark the map is. Other than that I like the map, just need some time to learn and get used to it.
-
The cosmetic links are annoying, especially since they're applying to original characters (someone on another post pointed out a Nea one that's coming). One of the things that is fun about DBD is the ability to mix and match.
I'm wicked disappointed about the theme only being available in the $50 bundle. It is kind of insulting to those of us that have been supporting DBD that we can't get it without repurchasing the game/dlc we already have but some new player that may stop after a week will get the theme. It should've been available with the regular DLC.
-
It depends on time of day. I'm on the east coast in the US, in the morning and afternoon Survivor wait times are short while Killer wait times are at most 10 minutes. At night wait times switch, Killer wait times are short while Survivor wait times are at most 10 minutes. I timed it because I thought they were long but found out I was just super impatient with a 2 minute wait. π
-
I don't know if it was the new DLC or what but I kept getting matched with people that were completely useless or were just screwing the team over. I was SWF with my brother for a bit (I'm red and he's purple) and we kept getting on teams where they weren't working gens or helping with saves and would circle around us working on gens when being chased by the killer. It was wicked annoying. There were a few we left on hooks because we were able to get more done without them running the killer to every gen we tried to work on.
-
Just remove the cage aura. Killer knows survivor is across map but not the exact location. It will cut down on the tunneling.
-
@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1356875#Comment_1356875
https://us.v-cdn.net/6030815/uploads/505Q3HY5822B/jml9dnd96d551.jpg
Got one it it swaps to heather (this is the only pic i could find)
That would've been nice to have. Really not a fan of them putting it in $50 bundle. π
-
There were some posts about this yesterday, works on pc but not console. π