bjorksnas
bjorksnas
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1705199#Comment_1705199
That's a lotta damage.
38th most to be specific
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1705041#Comment_1705041
Only A tier? Man, he can do things even a Nurse cannot: forcing hits practically anywhere. Blight has a higher skill cap than Nurse, and I am genuinely scared for players who will reach that kind of skill with Blight because other than using Dead Hard, I cant think of a way how I can counter that. I tend to learn killers quite quickly and get the hang of their ability tho the point of being able to get 4k's, even with the worst killers. With Blight, I havent been able to learn his skill to the point of even getting a single 4k without having to rely on NOEDs or Mori's. But the times where I was able to guess right and be lucky with my bounces a few times in a row, there was nothing the survivors could do to prevent being hit. Even with a Nurse, they could fake out twice in a row to gain distance, but with Blight? They could have faked out but I would have been next to them within less than a second.
There is only one S tier killer in the game by a decent margin and its nurse, compared to a good nurse every other killer is a tier below, doesn't mean blight isn't high A tier tho just means nurse is better
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a majority of killers are bugged, just find the ones that aren't, for example clown isn't bugged
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@vbarraganj14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1705062#Comment_1705062
really? I feel really stupid then.
there are other mangled effects but they all reduce healing speed with a 0.8 multiplier, if the bar is gray and you have 2 teamates injured then you know the killer has mangled effects
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sloppy butcher is the culprit, 124% healing speed * 80% modifier = 99.75% speed not enough to be red but also enough to make it faster
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he has a skill ceiling of nurse but is only A tier, which is fine but what makes up for the fact is that he is fun to play
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1704350#Comment_1704350
They only gave us 10k shards, which can only be spent on this years Halloween skins. The previous halloween skins are still only available for auric cells.
good enough for me
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@Walker_of_the_fog_96 said:
i mean, thanks guys for the iridescent shards and bloodpoints
(and the eternal blight event skin discounts).
but in the past years we received 2 complete cosmetics, why would this event be an exception?
It would be incredible that instead of giving 10k shards to the community, make 18k or 19k so that the community can buy 2 complete cosmetics.
It would be awsome
they gave 13k shards just play a bit more during the event?
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if 4 survivors manage to get on a gen together at any point in the game other than at the very start you are doing something very wrong
also just use ruin + undying + tinkerer get over to the gen fast and have it regress while you beat everyone up and take their lunch money
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they did add new vfx to trapper wraith and billy maybe this is just a part of that
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Remove the speed boost and add a secondary effect to make a line of fake scratch marks that goes 10 meters straight on a 60/50/40 second cooldown and leave no scratch marks for 5 seconds
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Try playing the event survivors, adam or nea, my suspicion is that they attached the challenge to one of them by accident and forgot to update the in game text
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This bug actually should become a feature along with a small amount of spirit buffs, both making spirit stronger/weaker but also making her more fun to play against due to survivors having more clear counterplay and response options.
Spirit was severely lacking counter play which made playing against a spirit unfun at best and mind-numbingly boring at worst to play against
having survivors know she is phasing is too strong though so a few buffs would be in order to still make her effective
having her get counterplay in return for a few slight buffs would make her a more interesting and dynamic killer to go against and most likely more fun to play as because you don't need to feel bad for playing her anymore
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ironic but just get over it, get what you can free and spend a few bucks if it really matters that much to you or just pass on optional ingame skins
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1703045#Comment_1703045
https://forum.deadbydaylight.com/en/discussion/comment/1703093#Comment_1703093
No, they don't have to. We know they don't have to. We're saying they should.
A lot of stores will refund the difference if someone buys an item and it goes on sale within a week of purchase. Why? It's good business. Customer retention is important. And which customers bought the skins day one? Probably the hardcore loyal fans who put a lot of time and money into the game. They should not be treated like their time and money is unimportant. If they feel shafted, they will leave. And even if they don't leave, they won't forget. If BHVR doesn't refund the difference, there are a lot of customers who will not buy cosmetics and even possibly chapters right when they come out. More people will wait for sales.
Again, the people who somehow love this game enough to buy cosmetics day one should not feel shafted and left out when BHVR rewards players Returning players should feel appreciated and thus happy so they spend more money. Unhappy players (like me) barely put a dime into this game. Guess what? I benefited from this cosmetics sale. Is that fair at all?
sadly this is more complicated then most storefronts as they most likely don't have the best way of tracking and refunding that easily, its hundreds if not thousands of hours of work that will cost them a good amount of time and money just so people can have another skin or two, just let it go I already have
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This secondary sale and log in bonuses are only here because we bullied them, they are trying to extend an olive branch here take it instead of getting angry and start asking for the whole tree.
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@dollidahlia said:
Lets say all the gens got done, one gate opened and theres 1 survivor left. You just hooked them but they had deliverance. This survivor is the obsession and is crawling towards the gate.
How do you counter it?
if there is one survivor left they can't deliverance unless you hook them while someone else is on hook, just slug for a bit and hook them after the other person/people are dead
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Nah I love the new rift pass especially for billys weapon that it just a bunch of knives on a stick
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According to the devs pop, was over preforming and discordance needed a change to incentivize leveling it and they made an effect they liked more than 12 pings across the map
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@Mikerotch said:
https://forum.deadbydaylight.com/en/discussion/comment/1703045#Comment_1703045
That doesn't make it any less scummy.
Its not scummy, we literally bullied them into making the event better, stop complaining about what you don't have and be happy with what you do have. If you always look at the negatives of any situation you will never enjoy anything they do just be happy with what you have 540000 free bloodpoints, 13750 free shards, and a rift.
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you agreed to the licensing agreement they literally don't have to do anything about this
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@PlzDontStabMe said:
https://forum.deadbydaylight.com/en/discussion/comment/1701795#Comment_1701795
Other games that have been around longer start to release their oldest content as Free when new content releases after a certain point. The problem with BHVR is they are constantly relying on licensed-killers to keep players interested because they don't have the time or want to put forth the effort or don't have the creative ability to create content themselves -- and so they rack up licensing fees that they need constant sales to make payment on.
of course I already know that you think sarcasm only comes with lack of knowledge or something
However they have already released some of their older content free in many forms, huntress and nurse both original content were given free, and 3 of their older dlcs, flesh and mud, spark of madness, and curtain call are usually included in bundles with the game even if the game is on discount.
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Works with clown 100% of the time I think at least I played 3 games in a row with him and had it done
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oh no 4 years of game development costs money the agony
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1699016#Comment_1699016
I've only ever been chased around it, I've not had to chase through it.
sounds like they just aint doing it right
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@entitysbreakfast said:
https://forum.deadbydaylight.com/en/discussion/comment/1700025#Comment_1700025
I was on that stream of Paulie Ester's, no luck. That's the point of what i'm saying, even if some codes are cut off to help out you're still getting screwed on console. I've tried 15 times now. people have even posted codes in chat to copy/paste in store. it's bad. If they wanted to do giveaways that incentivize you tuning into a fog whisperer stream they should've did twitch drop boxes for the creators and if they wanted to give away free stuff in general it should've been a log in reward.
its only day one someone will figure it out eventually
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Paulie ester helps out console players with the codes when he does giveaways, join his stream and hope that he gives a few codes
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even though I don't like what ds currently does I don't think making perks that incentivize tunneling is a good idea
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Its ridiculously underrated to both start and end chases with most killers in this game I have used it on all killers so heres my thoughts on each
Trapper, bad early but strong later doesn't let you set up without wasting it but if you are set up well it can be really useful in a chase or to get to someone who stepped in a medium to far away trap
Wraith, burst of movement after each hook because you can't cloak without using it, most other addons are better but its fun to use
Hillbilly, very mediocre can screw up some instadowns by not having regular power available
Nurse, some decent movement for early map patrol without survivors knowing which killer it is by blinking
Huntress, just some free movement after hooking as you usually don't need it in a chase
Myers, good for chaining by hooking them switching targets and the mobility helps you get close, not the best early game though
Hag, Bad you would rather be able to keep setting traps but the extra mobility does help you reach a trap if it procced out of your teleport range by zooming then teleporting
Doctor, nice burst of speed to use after static blast because you can immediately follow up on the information you get
Bubba, same boat as billy can screw you over if you have it still up when you want to chainsaw someone otherwise just a nice burst of movement after hook towards people you might see on bbq
Freddy, Decent at using after teleporting to a gen to gain back distance on someone otherwise you might want to keep it unavailable so you can keep setting snares and fake pallets, best use is to use it to get close to get an early hit on a survivor so you can start using dream traps
Pig, Decent gives you an extra power since you normally don't have any m2 power can use when crotched instantly so you can go straight from stealth to zooming to start a chase
Clown, good to start chase or follow up because you get in a good range to use your power
Spirit, nice burst of speed so you can have your phase off cooldown when starting a chase
Legion, decent when in a chase vs already injured survivors because it gives you a power that is useful in chase otherwise just use it to get close for a feral frenzy
Plague, Good for getting in range for your first infections and great for snowballing with corrupt purge
Ghostface, Middling because sometimes you need to waste it before you can stalk but can get you close to a 99ed person so you can finish the stalk and attempt to down them before they reach anything
Demo, good to start a chase or get a followup especially with save the best for last
Oni, helps with first hit which lets him snowball earlier in the game
Deathslinger, Good for getting in range after each hook especially vs spine chill
Pyramid head, decent for mobility but you want to use early in a chase so you can use punishment attack
Blight, gives a token, 12 second cooldown but 6 rushes, neither here nor there
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1698285#Comment_1698285
40+ seconds. I have found that you can usually break chase on it, therefore, the window doesn't get blocked.
But yes, it isn't nearly as bad as the old god loops or infinites. That doesn't mean it should be here though.
sounds like you just aint doing it right
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whole code all one line unless written down otherwise
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@youarewronglol said:
https://forum.deadbydaylight.com/en/discussion/comment/1696771#Comment_1696771
you are such an advanced shill, you just repeat everything he said then went well ok but it's not that bad
also "Iridescent shards are a free way to get 4/6 of the new skins" you're insane, do you know how long it would take to get the shards for all of those skins
yes thats how arguing points work, I literally addressed all of his points of complaint
it would probably take a few hundred hours, still technically free, I got 2 skins
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1696771#Comment_1696771
The majority of players are likely on Console.
There should not be loops that you cannot chase around else you lose the match. These are called "god loops" or "infinites" and should not be in the game.
Thana already wasn't good, I get that they need to balance it with other slowdown perks in mind, but seriously, it got nerfed.
Its a strong loop probably wastes about 40 seconds before you get a hit but its no where near old god loops
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1696771#Comment_1696771
It costs a chapter and a half to get a full set for 1 character
k
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@Carnagetheory said:
https://forum.deadbydaylight.com/en/discussion/comment/1696771#Comment_1696771
Do you refer to Behavior as m'lady, too? Because that amount of white knighting, I just, I can't even.
"most of these complaints are honestly just nitpicking to try and complain about something" Most of your responses are just white knighting to try to white knight about something.
21k shards isn't "free". That's the cost of two full characters +. That's time investment. That's 200 hours in a game. That's $1720 dollars working minimum wage. Get out of here with that "free way".
They don't need you to shill for them, they have a marketing team. And honestly, with that response, that's all you're actually doing, Mr. Shillly Shill White Knighterson.
im not white knighting im speaking as a voice of reason because as far as I have seen within the past 3 days everyone is upset over every little hicup and ignore anything good they have done because of it.
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well its a 8.96% chance with 6 attemps so around 53.76% chance to self unhook, not a bad build but up the ante only adds about 5% might as well use another perk at that point
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@Justalittlepeeck said:
Let me list all disappointments people had this patch. Feel free to add more if I miss some. Of course there weren't only disappointments and the patch had a lot of positive and cool things, however let's discuss negative stuff here.
- No event currency or free way to get halloween skins
- Never Stop Slashing not having mask animations despite the fact it is possible to implement such (look at Oni f/e) and is missing a lot of details from the sketch everybody voted for (like colour of the coat)
- Spirit shadownerf
- Discordance needless nerf + dumb distance requirement to force people tier up the perk
- Discordance nerf was made as a surprise and wasn't listed in PTB patchnotes, so people didn't have an opportunity to give any feedback on its changes.
- Console framerate issues
- Killer's event addon is event only, but survivor's ones could be used even after event expires.
- Macmillan maps generation is bugged.
- Groaning storehouse borderline OP window
- Shelter woods are still shelter woods
- Thanatophobia phobia nerfed more than buffed
- We are going to live forever having less amount of ways to earn tokens (Head On saves don't give tokens f/e)
- Pyramidhead nerf that horribly crippled him and his camera
- Killer having weird models and animations when spawning in the trial
Iridescent shards are a free way to get 4/6 of the new skins
Never Stop Slashing not having mask animations despite the fact it is possible to implement such (look at Oni f/e) and is missing a lot of details from the sketch everybody voted for (like colour of the coat)
Its a acknowledged sound bug which might actually become a feature to make spirit have to actually play the game
Discordance was a weird one I will give you that
Their main focus was and still is pc, but right now they are planning a head and working on next gen
Just because its event only now doesn't mean that isn't subject to change if community feedback is strong enough, such as plundering ultra rare items from chests or keeping bloody party streamers and escape cakes/pudding
Macmillan maps generation is bugged. They can only play so many matches with their small team of course if you generate a map a million times rather than 20-30 there can be bugs
Groaning storehouse borderline OP window, just drop chase or pick a killer with a power or perks that plays around it
Shelter woods are still shelter woods, thats the design they want if they wanted to add more to the map they would have
Thanatophobia phobia nerfed more than buffed ok, the idea was to still incentives survivors to heal having a perk that is slowdown on top of slowdown is a bit much
We are going to live forever having less amount of ways to earn tokens (Head On saves don't give tokens f/e) this one is a weird one they scuffed it a bit but having a secondary effect finally is nice
Pyramidhead nerf that horribly crippled him and his camera, oh no pyramid head has to actually play the game now, at least they made his power faster which lets you try more interesting plays
Killer having weird models and animations when spawning in the trial this doesn't even affect gameplay it just shows what the first person model actually looks like from 3rd person which is more interesting then anything harmful
most of these complaints are honestly just nitpicking to try and complain about something
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1692465#Comment_1692465
Say that to ormond
Not against the wall technically not the corner
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works for clown
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who cares if hes viable if hes lacking addons or perks, this is for people who use them
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@TheClownIsKing said:
Clown is already viable (when the game is in a playable state)
sorry I forgot the include the without tunneling part
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Extra rush token on blight isn't really good or bad actually its more of a side grade because 6 rushes but 12 second full cooldown
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The 96 meter range is a radius not a diameter, that means its 192 meters across and can activate 100% of the time most places on the map
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1694569#Comment_1694569
?
No matter what shape the map is, There will ALWAYS be 25% of the map that cannot proc. If you're 32m away from a wall, it won't proc in that whole area (+ a little extra on the sides if we assume it's a circular shape).
Also:
4.6m/s (fastest killer speed).
128m/4.6m/s = 27.8 seconds to go from one side of the map to the other.
25% of 27.8s = 6.95s.
Assuming that you're moving at 4.5 m/s (which you probably aren't on most killers), you're still 7 seconds away from Discordance procing (assuming there's a gen on the other side of the map). It may not seem like a lot, but, if you're in a chase you're not going to proc by a long shot.
Just because you can't do math doesn't mean im wrong
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96 meter radius on discordance means that at the very least you will cover around 9/16ths of the map if you are standing in a corner doing nothing, but as you won't be doing that the likelihood of it not being able to proc goes down significantly and as long as you are 32 meters away from a wall it is map wide, but as no map is longer than 128m on any side and as they are usually smaller, it usually ends up being map wide closer to 98 or 99% of the time
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96 meter radius, pi2^2, 28952.91 m^2 literally big enough to cover any map in the game and then some as long as you aren't standing in a corner, 98% of the time it will work as old discordance has, but in that 2% when you stand in a corner it and doesn't work its just on you at that point
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1694280#Comment_1694280
No, you’re not. As mentioned before, map sizes were equalized to 128m.
Like it or not, the fact is that Discordance got nerfed. The aura ALWAYS showed at ANY aura before the nerf (as long as the survivors are still at a gen), and they nerfed the range so that it isn’t map-wide. As well as that, level 1/2 are absolutely abysmal (32/64? Really?), and the counter of Empathy isn’t meant to be based off of power. Surveillance is likely to be definitively better than Discordance until the ranges are improved.
still gens don't spawn in a CORNER and unless you are personally standing in a CORNER opposite of the gen on the BIGGEST maps it will still proc
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1692465#Comment_1692465
Pale Rose corner gen says hi.
You FOOL, I watched my wording carefully and said BIGGEST maps so technically I only included mothers dwelling, shelter woods, and disturbed ward, (biggest, bigger, big) so im technically correct which is the best kind of correct.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1692415#Comment_1692415
128m is mapwide. 96m is not.
yea but gens don't spawn in corners on the biggest maps
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1691205#Comment_1691205
96m is not map wide, I've used Empathy tier 3 and had instances where an injured person didn't show up
the fact they added a range at all should tell you it doesn't apply at all times, otherwise they wouldn't have included it
its close enough to map wide that unless you are standing in the corner, opposite of a gen which usually spawns a decent distance from corners it will still proc,
