bjorksnas
bjorksnas
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- bjorksnas
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so your telling me not only have you downloaded the new patch within 2 minutes but have also gotten into a game and tested if it still existed
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guys, 96 meter range is map wide, ranges in this game are based on radius not diameter, and the perk itself covers 96 meters around you so its a diameter of 192 which is basically the entire map when standing not at the very corner, also the perk still lights up so its similar information to whispers. TBH they just made the tiers of the perk do something and not much else
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Tuning guides effect + PWYF effectively makes old bubba with a high speed single charge, the addon was basically made to keep that old synergy and dominates while using it
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Don't buff killers because one person who was playing the game in a mean way gave me a bad experience
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Tunneling is a STRATEGY which is why the devs made a perk/perks that HINDER the strategy but don't shut it down because shutting down an entire strategy isn't fair
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1689708#Comment_1689708
Tomorrow's the event... "shrugs"... so imma ruin some casuals good time...
nice
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180% speed, because most things in this game are charges per second and positive buffs are additive,
22 second exhaustion effect on 40 second exhaustion effects
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what are you on about
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pins used to be double tap only but now they can chain to potentially the entire team and they were 2-3x as good, nerfing them isn't a good idea also thats all I read because im not getting a magnifying glass to read something that you should have copy and pasted into the text box given
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you can never please this community in any way
Doesn't give stats for months everyone is unhappy
gives stats everyone is unhappy with the stats given
make up your minds on what you want people and lower your expectations while you are at it
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Its called unrelenting
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If they are going to make the killer 7ft tall from a survivor perspective so you cant mindgame anything, but 2ft tall from the killers perspective so you cant see over anything they should at least tell us why.
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@ChurchofPig said:
No, unfortunately everything until Level 10 you have to get.
false level 11 is also a full forced buy out
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1683607#Comment_1683607
Oh right. Gotcha. I was actually thinking that perhaps the passive recharge might need to be 4 or 5 seconds per token to be honest.
It definitely needs to be more
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1683074#Comment_1683074
I don’t quite understand what you’re suggesting
having the recharge speed for bottles be faster than the effect of the bottles isn't balanced. Even though clown is weak I don't think making survivors always 85% speed in chase against him is a balanced change
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any sane person would read this and say this sounds like a perfect example of what not to add to the game
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1682011#Comment_1682011
Eh, I think the new compound 21 is a tad bit overrated, because of how short the duration and range is.
Alchemists ring is by far the best blight add-on, you're 100% right on that one, I just think the crow should be up there with alchemists ring.
Crow is nice but In my experience some of his other addons are better than crow, getting a instadown a few times a game or breaking pallets with super brutal strength that slows will always be a bit higher in my opinion, but compound 21 has won me games on indoor maps because you are never in a bad map with that addon which is why I think its S tier
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@Hoodied said:
Blight main here, used every add-on several times and Adrenaline Vial is definitely in the wrong spot, same with placebo tablet
Adrenaline Vial does more harm than good, making survivors that move to the left or right basically avoiding your attack, and even with the nascar blight build its still not worth using
placebo tablet is bad on its own, however with the turning add-ons it can make short loops lethal
adrenaline vial just has too much of a downside with no turning for its upsides, also tidbit about blight his turning is directly connected to his speed, so slowing him down and giving him more turning is worse than speeding him up and giving him more turning, because the base amount of turning is related to his movement speed, it might give you more time to think and slow it down enough to get those close quarters hits however if you play it enough to speed up to manage it without the addon you are all the better for it so in a way its either training or limiting depending on how you look at it
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1683452#Comment_1683452
I guess I was looking at each one individually activating the perk not one being a pair. Looked at by the killer activating it and or the killer standing within 36 meters of you activating it
they are a pair
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1682007#Comment_1682007
Ahh, I got the Adrenaline Vial and Compound 33 icons mixed up, I thought you put it A tier. My mistake!
its hot garbage no one would ever put it in A tier
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@cosmicvolts said:
https://forum.deadbydaylight.com/en/discussion/comment/1683405#Comment_1683405
Yes so when the killer is standing within a Range of however many meters it should be activated and it currently only activates when you’re being looked at. I’ll be hanging in a hook with the killer right there I front of me and it will just be deactivated but then when they turn around and look at me again it turns off and on except when they’re in that range standing only if they’re facing me.
did you read the text in bold, or even the perks description, heres the bold text
Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.
regular words, only active when the killer is within 36 meters AND looking at you
its working as intended
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An unnatural tingle warns you of impending doom.
Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.
While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %.
While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Searching speeds are increased by 2/4/6 %.
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there is one spot you can use it, fall into basement from the stairs and use it there
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passive recharge rate of 1.5 seconds with addons for an effect with a 3 second duration, balance just have them always be 85% speed
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@RyuSun said:
https://forum.deadbydaylight.com/en/discussion/comment/1682309#Comment_1682309
Yea... Cause pushing a button is something you can screw up
Somehow you managed it so you tell me
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@RyuSun said:
https://forum.deadbydaylight.com/en/discussion/comment/1682266#Comment_1682266
when I do it once per second, I die. I literally have to mash it like my life depends on it to stay alive
you just aint doing it right
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hit ranges were meant to be accurate when it was player hosted servers, dedicated servers takes killer ping into account which makes them look and feel disjointed,
wiggling is meant for the killer not to be able to basement hook a survivor from any down anywhere on the map
they probably spammed struggle too fast you only have to press it like once a second not mash like your life depends on it
killer challenges usually give more bp so just do them
you joined this site today and are most likely low rank for both killer and survivor, play a few matches then the game will feel more engaging as you rank up and people become slightly more competent
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@chieften333 said:
One could argue compound 33 is S tier. Alchemist ring is a little too situational for me to put it at the top.
Alchemists rings effect can allow you to consistently down at nurse speeds as a blight when used to its full potential, and even then the side grade of 0.5 seconds off each charges cooldown is enough to already make it a good addon.
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@[Deleted User] said:
Frank's Mix Tape: Great idea. I've suggested something just like this as well.
Friendship Bracelet & Never-Sleep Pills: I think the speed increases are a tad high combined, so I would make it 0.15 m/s, and 0.25 m/s respectively. Then also keep the Killer Instinct effect so that it increases speed, and detection range.
Susie's Mix Tape: I think that's way too strong as an add-on. Maybe change the conditioning so that it blocks the window vault location, and lasts for the next 8 seconds (whether in Feral Frenzy, or not).
Stab Wounds Study: This with Cold Dirt would be really strong... I also don't like the inconsistency that the base effect could bring into gameplay. I think its best for the fatigue to be a flat 3 seconds, and then have Stab Wounds Study apply some different effect instead.
Overall, I like it, but some things just don't sit well with me. Personally, I would make Frank's Mix Tape allow you to use Feral Frenzy at any power state, even below a 25% power charge. Again, I'm not a huge fan of the variable fatigue durations either.
These are just suggestions, but I think the speed being that high up to 5.7m/s sounds like a lot of fun as legion because rather than having to chase people slowly over a long period like current duration they have a shorter but faster paced chase.
The cooldown is just a way to reward legion players for using their power effectively as it was intended to hit survivors, and the stab wounds study piggybacks on that idea of rewarding the player the same way.
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having to take 8 seconds of your 20 second or 30 second mend timer isn't that bad
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1681996#Comment_1681996
also getting 100% bloodpoints along the way.
Dunno about others, I've literally never failed to max deviousness though unless I won in 2 mins
same, I once ended a game with only 4 chases as blight and still maxed deviousness
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@BattleCast said:
I’d give Friendship Bracelet a unique effect because it’s essentially a worse version of pills and susies mix tape. Maybe vault speed instead?
alright Ive made a unique addon, what are your thoughts
Suzie's mix tape, Vaulting a window or pallet in feral frenzy blocks them until 10 seconds after the feral frenzy ends (cooldown takes up part of the 10 seconds)
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@BattleCast said:
I’d give Friendship Bracelet a unique effect because it’s essentially a worse version of pills and susies mix tape. Maybe vault speed instead?
Ill see what I can think up, but if its a unique effect then it would probably be given the the green one and the speed boosts shifted down so friendship bracelet becomes 0.2m/s and so on
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@MusicNerd_TC said:
Honestly, blighted crow can be S tier if you can use it well, that speed boost is insane.
the speedboost is insane, however the ability to down at nurse/spirit speeds with the ring and free detections with compound 21 are even stronger,
Also shredded notes making it so max cooldown is 6.66 seconds and both iridescent are slightly above in my opinion, but the crows effect is really strong as long as you can use it properly
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@KnotEnthusiast said:
Maybe I'm just big pepega and suck with it, but I think Adrenaline Vial is F tier. I hate that thing with a passion.
Its one upside isn't enough to justify the no turning while rushing its a change in playstyle addon that is almost always only a detriment
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@KrazyKatFTW said:
Really surprised to see placebo at the bottom, it is so good with the consecutive speed slam add ons as you start of slow and get a bit of time to plan your future slams speeding up each time also getting 100% bloodpoints along the way.
Not sure where i would put it in your tier list but defo not bottom
I put it at bottom because instead of slowing myself down for decision making its better to train myself to speed up for split second decision making, also blight doesn't need more bp I usually max out by the middle of the game
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@GrimReaperJr1232 said:
Frank's - The loss of 1 sec in Frenzy is unnecessary imo
Movement speed - Pretty good, ngl
Stab Wounds - Not only should this be base instead of an add-on, decreasing the cooldown from 4 secs to 3 is just bad. Make this base, increase the numbers slightly, and change the cooldown add-ons.
Alright ill make some adjustments
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Nurse requires a unique skillset that has a medium-high skill floor, and a nearly unlimited potential for skill ceiling.
To get hits with her it requires usage of her power which is also one of the most punishing powers in the game for missing because of fatigue, into cooldown, into distance lost and sometimes even missing one power usage bad enough can lose chases altogether.
But on the upside she doesn't have to worry about most conventional means of survivor protection.
So for having the most potentially punishing killer power in the game you get the upside of reducing the protection survivors get
People don't complain about it usually because not many play nurse for the simple facts that she is really punishing to play poorly as, and has a high skill floor and an even higher skill ceiling so its unlikely you are facing a really good nurse which means its usually fun for the survivors to play against, getting nurse with simple baits and jukes becomes their new playstyle of trying to get the killers power to work against the killer which more people find fun then agitating.
Also nurse has already been taken down a tier from S+++ to S tier, she is decently balanced at the moment with strong basekit and no game breaking addons so people are pretty much already happy with her large fall from op far and above the rest to extremely strong a step above the rest
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so if a killer uses their power properly they get a hit out of it, where have I heard this before, in fact where haven't I heard this because thats a description of pretty much every killer
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they turn on once a gen is powered, and turn off in a chase or on hook
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@[Deleted User] said:
I've wanted that exact change to Beast of Prey for a while now! I like your Blood Warden a lot too.
beast of prey general idea was borrowed from others but I think the rest are more original
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@FablPlayz said:
what the f is with BBQ?
What if the first surv kills himself on a hook?
Your BBQ Idea is just awful but the rest are good ideas to make some unused perks useable
@[Deleted User] said:
Didn't like BBQ because killing yourself on first hook still exists, but the rest of the ideas are nice. They would still be very niche perks, but a bit better
ill fix it then
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use the self care numbers for coulrophobia, its already there technically
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@Kees_T said:
Yeah, kicking gen is an outdated mechanic from the initial game release and they haven't changed almost nothing about it.
That's why I hate kicking gens without certain perks, it's useless, you're just wasting precious time, it helps more the survivors than the Killer itself, its ridiculous.
kick gens is an outdated mechanic, but its better then how it was at release, because kicking gens wasn't always a mechanic
kicking gens was released in 1.4.0 and at that time not only did it take 3 seconds to damage a gen instead of 2 the gens could only regress up to 25% over a period of 70 seconds
kicking gens is only in its worst state because survivors have adapted
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I have had 1 game with 2 exit gate escapes while playing blight and I have some of the most lethal rush hits in the game at 1,789 other than that every other game has been a 4k counting hatch escapes
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because thats what the devs decided
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1677000#Comment_1677000
I would if there was some.
so you can only do something with something, that would make you a mid level survivor, until you can do something with nothing.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1676653#Comment_1676653
I understand why they are putting space between tiles but on killers like bubba or billy it's almost a free insta down. You need to be able to chain windows to stop that type of insta down and besides chaining tiles is skillful.
You could technically say the same about DS people found other ways to use it outside of tunneling.
chaining tiles is skillful so when a killer blocks a window with bamboozle loop to another tile, case closed
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some time between now and the heat death of the universe
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1676663#Comment_1676663
That game was made to not be able to communicate with survivors other than perks, but people just use discord. So, i don't think it is such a bad idea.
what