badster
badster
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/942016#Comment_942016
Damn that's crazy almost like there's a pallet they can use inside the building and cover they can crouch behind if they took 5 seconds to do so while you check the garage.
You have to be trolling, I just don't believe there is someone this dense.
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/942011#Comment_942011
I meant no back door, always a front door but you can get a spawn where there is no backdoor and a window at the side of the building to the left of the basement with no door near by.
Walk down the middle. Congrats the survivor now has one window, you did it! I'm so proud!
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/942007#Comment_942007
Wrong there's not one always there dick, you can get a spawn where there is No Backdoor and a window at the side of the building. My bad for playing a killer that requires you to mindgame and outplay the F out of people in order to win.
The building never spawns with two windows and no opening in the middle. It just simply does not happen. I have never seen it before and will never see it.
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Giving us cosmetics we have to pay for IS an event! What do you mean? ;)
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/941988#Comment_941988
I just explained why it's bad, just because one part of it was reduced years ago doesn't make it good. As I already said the main building is stupidly safe (especially considering there's a free gen in there with 2 possible pallets just inside the building), the great walls of China that make gen patrolling take an eternity, and then a guaranteed Crane/Bus added on to that just make it miserable. Not to mention you can still get a bunch of pallets in the middle if you're unlucky and run the killer through them for at least a gen or two. It's not good by any stretch. No other map has those problems all together (and the middle pallets are completely unmindgameable against anyone even semi competent meaning you either drop the chase or just suffer through it).
There's literally always an opening between the two window vaults? Are you okay? Is walking down the middle to cut off a window hard for you? It's okay I understand, you're a legion player.
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What? Gas heaven isn't bad at all. You obviously did not play before it's nerf.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/925482#Comment_925482
Not planned at the moment. I'd love to see it back, personally. The little bits of tech like that really help separate the average players from the good players.
Please bring it back.
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Yep. There’s no reason not to.
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Huntress, demo, hag, myers, and plague? Weak? What?
You literally said plague’s vomit is weak which is just beyond wrong. You’re literally one shottable all game unless you cleanse which makes her even stronger.
Demo’s ability is great in chases and can be used to bait pallets/windows and his portals are great for map control.
Hag is amazing if you play her correctly, she has constant map control and can basically face camp without being there.
Huntress is amazing and doesnt need any tweaks at all, maps are the only thing that weaken her, the killer herself does not need buffs at all.
Myers has no trouble getting out of tier 1, if you do i don’t know what to tell you except you’re the problem. He probably has the most snowball capability out of any killer.
This whole thread is a yikes.
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Yes, let's make the two killers who are already really similar completely the same. Pog
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I like the outfit, but the head is super ugly if you ask me. No offense to the art team.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/935683#Comment_935683
Or, I just play killer at red ranks. This isn't a tru3 specific thing, and I actually disagree with most of his points. Nice strawman though. Shows me you have absolutely nothing to say, as I assumed you wouldn't.
What now?
Two people are on a generator together. Must be a coordinated swf!
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/933342#Comment_933342
Clearly, you've never been to red ranks and faced 4 coordinated 4 man SWF as killer.
Someone watches too much tru3.
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/114273/bring-back-hook-tech
At first I was shocked this tech was gone. But tbh its a good decision. You shouldnt be able to use the hooked as meatshield although not everyone could pull it off. I think its a bad idea to unhook in the face of the killer in first place.
Just like you said not everyone can pull it off. It's removing something that creates a skill ceiling for survivors which is needed. There are times you are forced to unhook in front of a killer, in cases of camping, bt save, end game, the list goes on.
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@Waffleyumboy said:
They added a new one don't cry.
They didn't add a new one, I'm guessing you're referring to aaron's video. That's not even a tech that's always been there and always worked. But sure.
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Moris are still a problem, iri heads are still a problem, and so on. There's BS on both sides. Both have to deal with it.
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Everytime an asymmetrical horror game comes out everyone always says "DBD is gonna die because of this!"
How many have we seen come through? Dbd is still the most fun and successful out of any. I'm not worried about DBD losing to any new games soon.
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I prefer original killers over something licensed personally. Gives them more say in it and I just like the feel of it better.
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She is still boring to go against imo, but she is more bearable now with no collision.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/113311/if-they-nerf-hag-i-m-leaving
They nerfed Legion, so anybody can get nerfed if they're a bit annoying, so rip Hag always in my heart.
Legion was not nerfed for being annoying. He was nerfed because no matter what you did as a survivor you got downed. Let’s not get that confused.
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@Joekillu said:
https://forum.deadbydaylight.com/en/discussion/comment/922890#Comment_922890
Lol useful? See I dont get survivor is pretty ez already.
No one cares if you think survivor is easy or not, regardless they are useful.
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I don’t think bp needs to really be increased, but survivor’s bp gain is really low compared to killer. Survivors bp needs to be brought up to the level killer is.
Playing killer I probably get around 70k bp a game running bbq and a random bp offering, but survivor you’re lucky if you get like 60k with full wglf stacks and a cake.
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Because they’re useful? What is this post lmao.
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Legion is the own killer with an ugly sweater so. You lose some gain some.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/921214#Comment_921214
DS is in the game, it isn't going to die and Killers have to deal with that too. Camping is the same, and this strategy is not used at the better ranks as everyone knows how to deal with it as it will give you an insta-loss.
If something is part of the game, you have to unfortunately play around it as much as you can. Both sides have to. Try playing Killer at the better ranks and you'll see that you cannot camp in order to do anything.
Bad killers will camp a Survivor out. I also want to make it clear that every Survivor coming in for the save as soon as the Survivor was hooked wouldn't be camping as the Killer is literally being offered free hits/downs for nothing.
I think you're really dense or really confused. I'm not arguing camping isn't a thing or camping should be reportable. I'm saying kindred should trump stealth killers like it used to, that's it's purpose. It's supposed to be an info perk and an anti camping perk.
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If they removed the wiggle bar sabotaging would become useless, yui's new perk would be useless, body blocking would be useless, and more. It's there for a reason.
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@BeanieBoyBob said:
Just a reminder for everyone who forgets.
https://us.v-cdn.net/6030815/uploads/782/N0QCR9LEV04G.png
These are not issues, and no amount of complaining about them will make them go away.
"It's not reportable so it's not an issue" is really bad logic. The same killers who argue "camping is a valid strategy" are the same ones that complain about ds and other survivor strategies.
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@BeanieBoyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/921152#Comment_921152
No, because taking the stealth part of their power away makes them useless over other killers, i.e. why play Wraith, GF, etc. They would be pointless because an easily equippable perk (which is absolutely amazing as is btw) takes their power away. That is not balanced at all.
Punish the Killer for poor gameplay by gen rushing and forcing them to depip on the 1K if you can't save the hooked Survivor. Playing hero gets you killed for no reason.
If you're camping and the survivor has kindred on you should be punished for that. You're saying punish the killer for camping when you don't know if the killer is camping? Your points are literally contradicting each other.
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@MegHasCuteFeet said:
"I think a whole perk slot should counter undetectable."
Let's make stealth killers useless with 1 perkslot.
Because knowing if someone was camping with undetectable would make a whole killer useless?
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Just hit tier 70 today, with all challenges done.
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Facecamping isn't op, survivors lacking a brain is op.
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I would contact support on the store website, I don't think the forums especially general discussions is the right place to get support for this.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/918891#Comment_918891
If you'd play the game enough you'd know. Next time try run huntress around wretched shop, gas haven with garage door open, rancid abattoir, torment creek and fractured cowshed buildings when you have good window spawns. She wont even be able to get bloodlust around those areas. Edit: also window will never get blocked if you run it right, since you no longer will be in chase
"maybe if you played the game enough." i have like 4k hours but ok.
infinites do not exist, you have to be next level bad to lose chase and get entity blocker to not work, with or without bloodlust.
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They’re 7k for a heal over time that completely depletes the med kit. Most med kits with add on will heal you faster than the pink one. They’re too expensive for something that is not that great. Survivors only get around 25k bp a game and that’s if the game was good, not using offerings or wglf. That’s almost half your points from a game.
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They’re ok, they aren’t worth using anymore in my opinion. Plus I wish they would bring the bloodpoint cost down since they are so damn expensive and not that great anymore.
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The thing that makes him annoying to play against for me is how bad his reveal is. You can stare directly at him and not reveal him. It’s a really bad mechanic.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/918883#Comment_918883
I'd be fine with double xp, half the shards.
Doesn’t that completely negate the point of double xp? lol
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/918683#Comment_918683
It needs to be, but for that to happen they need to fix all the other maps first. Killers complained about infinites so they put a band aid in the game(bamboozle) instead of fixing map design which was a mistake on their part. Medium vaults was the only step in right direction. Btw infinites still exist in this game vs certain killers.
I can’t take you seriously if you think infinites still exist lmfao
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@Hex_KillerMainBTW said:
Why remove bloodlust? If you remove it then you basically let survivors abuse multiple loops without taking any sort of skill. A lot of those maps are fine, I just don't really like ormond.
Majority of maps do not need bloodlust. Especially on maps like hawkins and springwood it completely breaks the maps, and takes away any skill needed to counter loops. If they drop a pallet you can just bloodlust it till you get a free hit.
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Oblivious buffs OoO im pretty sure, if it works like it does on freddy.
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Badham would be a good map in my opinion, if they removed goddamn bloodlust. Bloodlust is such a bad mech and it is so outdated. It needs to be removed.
