averagemikaelamain
averagemikaelamain
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494169#Comment_3494169
No, because the old version of Hangman's Trick was already awful.
Slightly less awful is an improvement.
I dont think that's a good mindset for feedback to a giant corporation with tons of money like BHVR,IMO.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491739#Comment_3491739
No it's not, it's coming in an undisclosed future patch.
Personally I don't se the fuss about Hangmans Trick. A bunch of people who already never use it are complaining that they will still never use it, but missing the point of the perk.
Hangmans Trick is a counter to sabo plays. Sabo plays are mostly (if not only in cases where two hooks are in range) an issue when using Scourge perks. Saboteur highlights Scourge hooks for the survivor, so they can deny you your Scourge proc.
Hangmans Trick will compliment Scourge builds, and will be more effective for that purpose.
"I don't see the fuss about Hangman's trick" Okay,so you see nothing wrong with them making a terrible perk design,publishing it to everyone for 3 weeks,seeing tons of feedback it's terrible and doing a last minute extremely minor numbers change that cant even make it to live in time?
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@DwightDwigt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491745#Comment_3491745
Hopefully, BHVR will revert Hangman's Trick back to being useful...
Your ingenious modifications to Hooks prevent tampering and permanent damage.
- Hooks destroyed by sabotage or sacrifices repair automatically after 30/20/10 seconds.
- Gain a Loud Noise Notification when someone starts sabotaging the Hooks.
I frankly wouldnt bother posting any suggestions for designs tbh. They probably will just see the perk's mildly increased usage this first week and then call it a job well done. Statistics are clearly everything still...
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can confirm
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3493967#Comment_3493967
Yeah I unfortunately saw that as well.
Looks like all the effort went into the cosmetics this update,apparently there are tons and tons coming in this one.
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Onryo's an instant disconnect for me now. I don't want to spend my match only on the ground,unable to do anything. Hens' recent video showed very good teams struggling against her. We had a good framework on the PTB,now it got butchered.
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@Blueberry said:
Looks really lacking to me as well.
Bad Sadako changes and a bunch of perk buffs that realistically still don’t make them good at all.
Only positives I see from this patch are some new survivor perks from Cage, BNP nerf and PT nerf.
BNP nerf isnt even a nerf,according to Otz it's a 4s diff.
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@Crowman said:
The amount of changes don't really matter imo. Quality is more important.
However the one thing that really baffles me is Hangman's Trick. Hangman's Trick is getting a 2m buff from the ptb. Doesn't really change the fact the perk is still worse, but the fact that the devs took long enough to decide that the best thing they could do with Hangman's is a 2m buff that they missed the window to put it on tomorrow's patch is just weird. The ptb was 3 weeks ago.
Disagree,both matter and both are lacking post this PTB. Plus this was literally announced a DAY before the chapter drop. Every other time it only was a week since the PTB. This time it took them 3 weeks to do 3 small changes one of which isnt even coming to live. That is concerning.
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@tapefog said:
BHVR doesn't want to make DBD anymore. they take all the money they make from it and invest it into a bunch of other small projects like Meet Your Maker in hopes they get big like DBD and they can sunset it. it's why DBD Mobile has all these great QOL features we've been begging for over 5 years for and we still don't have any of them lol, Netease actually cares
Yeah except MYM immediately flopped to death. Great point on the mobile team outpacing the "main" one by leagues though.
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@1ettuce said:
Endgame ds was quite honestly nowhere near as problematic as body blocking with ds, which itself hardly mattered in endgame since teammates could bodyblock anyways, you would think they wouldve fixed that but ofc not, but still both ds and dh are still amazing perks so i mean, ig your comparison is right lol
Even better,they made a perk that was only good at body blocking and not anti turbo tunneling - OTR! It's so stupid.
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@1ettuce said:
I hope 0 ppl make fun of you for this you're so right like actually
With how the forums are,I'm expecting some angry and rude comments of "why do you care its just letters in a videogame" any day now
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@Steakdabait said:
Yea, the double nerf wasn't needed for ds in 6.1 and i really hope they revert it. At the moment it does basically nothing vs killers with actual chase powers unless you are right next to or already in a loop and even vs m1 killers they'll catch up in like 5 seconds after the stun. Im pretty hopeful it will be reverted/buffed after seen pop get buffed tho
The double nerf was a theme on all the perks. None of them needed the double nerfs,but they received them. Iron WIll,Pop,DS,etc etc.
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i dont know why this wasnt a thing back in 6.1.0
the perk BP bonuses encouraged good gameplay
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agreed
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@8peESC said:
Same. Also. short info icons --
Whenever you hover over their icon, or in fact any character icons? Their formatting is inconsistent.
such as "A silent killer" vs "The Executioner yadada yada"
I hope to god they fix it
It's bugging me so bad
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@Jhei said:
I think part of it is that if a character is exclusively released alone, A.K.A. Leatherface, Ghost-Face, Ash, etc. then the entire thing is considered a "paragraph" and not a chapter, so for those they probably don't want to put "chapter" after their name. If you look on the sale pages for those characters, you'll see what I mean. The rest of it is likely just typo stuff that could be fixed.
They retired paragraphs since Bubba
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@KenwanObinobi said:
Forgot to mention this : what is the point to nerf a perk like DH if you release, 3 months later, a perk that is even stronger than the old DH ?
Have you ever played against old DH? This isn't even CLOSE to it lmao
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@8peESC said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484491#Comment_3484491
"Not curious, just appalled."
At this point, This part was from the rough draft and I intended on deleting it as it felt more like I was speaking a story than attempting to convey my actual message. Also appalled that I'm using the forums for a legitimate suggestion?
"Prestige doesn't equal skill."
You're right, it doesn't. However, the best argument I can provide is that these levels can determine whether or not these survivors have had long enough hours to essentially be able to figure out what perks they are best at using -- and be able to essentially find what perks crutch their possible LACK of skill (DS, DH, ADR, so on and so fourth). Sure, some players who SUCK abysmally at the game will have high P survivors, and it doesn't note that they will always have skill because they stucked and sucked through it -- but it's usually the case as higher levels mean that someone has more experience and thus could possibly have more skill in any scenario.
There is no such thing. If you let them "bully" you, that's a you problem. Don't play the way they want you to play. Problem solved."
They're literally called bully squads because of the fact that most of them attempt to use cheap tactics in order to frustrate the killer-player and essentially abuse them in a large sense outside of simple "Aha! I have flashlighted you as a distraction" when most of these survivors are classed as "Toxic" players for their heavy usage of Flashlights without changing their items out often, Meta perks that allow them to continue this behavior and essentially place more pressure on the killer not in just a gameplay form, but also essentially act as a big middle finger to their feelings and confidence whilst playing the game which turns out to be a large reason why most players tend to actually leave the game in their early stages of playing.
"You can lobbyshop as a killer. As a surv, I don't know WHO I'm facing, let alone their ping."
Sure you can lobbyshop, but that's why these players often change out their character to a LOWER RANKED in order to appear more favorable - like that of an anglerfish. Which is my entire point.
"Survivors are glorified skins. Meatbags if you will. No survivor has a fixed power or survivors pecific addons. Your train of thought doesn't add up" Because your train of thought isn't on the same track. You're also looking for shortcuts to the scenario -- in fact you ARE very correct.. They're skins. And with that, it doesn't change anything so they can literally sit their on their lowest ranked survivor and look like someone who doesn't have a single perk before slapping on their P34 nea with several perks that are aimed towards making the killer's life a living hell right before match-start, trapping the killer into the match before they can nope out."You are right.
"This makes zero sense. So why do you even ask for this?"
Because as you can tell, BHVR devs aren't exactly the best. Sorry not sorry, but as a critique and my years of playing DBD on both console and PC at this point -- The mechanic that I am outlining is literally leaving room for abuse of said mechanic -- This creates almost predatory behaviors in high ranked survivors or high skill survivors who want to be able to find newer killers and target them. This is one of the many issues that circulates DBD's community. Toxic. Behavior.
"Yeah, what mechanics are you talking about? Your MMR that is too high for you?" Fire off Boon: shadow step, I'm talking about the character lock that appears whenever a killer is in a match. Which is very different from survivors. My MMR is something I've gained, I will suck it up as that's literally not the issue.
"It is a 1v4 partygame. You can't balance 1v4s. Not the way you want it to be balanced at least."
It's a 1v4 party game with tuned in-match mechanics that is supposed to balance the game in it's own space. They didn't really think the part of where killers get trapped in with better players because of the fact they A. Smurf, B. MMR-hop from their lower ranked buddies and C. Angler them into a false sense of security with the matches. I've literally shat a brick before when I saw all four survivors equip the same character with flashlights or firecrackers, it's almost traumatic when I realized the match countdown has turned to red and I cannot escape what's about to happen to my braincells.
"You may ask BHVR to work on their matchmaking and MMR, but that's about it." It's almost like this is what I'm doing
"And here you are, speaking lots without saying anything. If you want to balance the player, you have to make it a 1v1. Only then can you pit skilllevel against skilllevel." and here you are hearing without listening to damn. I think you misunderstand out of a personal bias. A killer should be able to be an equal threat to ALL survivors, and the survivors be a threat to the killer in their own terms such as being able to waste the killer-player's time and complete objectives effectively -- doing this in a completely fair manner that allows for it to be based on all of the player's skill and competency -- like the survivor side of intended wordless communication, evasion, survival and objective completion while the Killer-player is meant to oppose this with a focus on skill exactly such as a possible change to the MMR system or better yet allowing for both sides to select easily on what they are able to handle in a sense.
If survivors can decide to switch it up and go from a itemless and perkless dwight just to change over to their nea who has all of the perks with their preferred perk combo along with a purple flash and the best add-ons for that flashlight? then the killer should be able to change over to their bubba in prep for what they're most likely going to do -- a same side of security and capability.
"personally don't mind running into people that have 30x my playtime. And it doesn't matter to me if they are a P3 or a P100. If they only run in a straight line without looking behind them, they obviously belong in the MMR range I queue into (Clarification: this was a generalized point. It usually doesn't happen but hey). This counts on surv as well as on killer side." That's on you if you do or don't.
"IMHO there are more pressing matters. So just learn, take the L once in a while. You won't get better if you only play against people on your or below your skill level." The intent I have is not meant to getting players who are below my skill level, in fact I want people who are WITHIN my skill level. How is one supposed to learn anything when all they get is harassed and unable to apply any pressure because three p100 megs flash them over and over and over, using SW and BTL to essentially have a flashlight that lasts longer than OW2's development? this is also meant to allow for either a fair pre-match decision system to occur. If the killer is locked to their exact killer, survivors should be stuck to their exact survivor as they have separate inventories. one side of the scale must not be tipped against the other.
"Another edit: This isn't meant to bash your opinion, it's just always the same. You guys keep asking for the wrong things, taking away dev time that would be better used otherwise. But I get it. It would be the easy way out instead of just putting the time in to get better."
Ah. okay.
"And here you are, speaking lots without saying anything."
"If you let them "bully" you, that's a you problem"
and various other things I've picked up in your writing tone.
And other pressing things exist yes -- but it's not a wrong judgement. I've never heard anyone actually bring this up, much less actively discuss it. In fact, I feel like changes to the game's existing content should happen BEFORE a chapter release or new killer and survivor that adds another bloodyfuckall mechanic that only further complicates the system and balance.
That is all.
I've not even read any of these essay responses,I just respect the dedication to spending like 12 hour writing replies on a DBD forum. These are the longest comments I've read so far on these forums.
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Okay,let's just remove the killer lock
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With self healing getting gutted and altruistic healing already being really rough in solo,Hem is defo in line for a nerf imho.
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More and more time limited stuff all across DBD. Not good.
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@sulaiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3451405#Comment_3451405
thats a very simplistic view. Most killers dont destingiuish between solo survivor and swf.
I used to be a solo survivor main, but even though i enjoy that much more than killer in a good match, you dont get good matches anymore.
Most of my matches, both killer and survivor, are usually a total stomp for one side. As killer, i mostly get 4ks, and then some matches where i dont end 4 chases until its over. As surviovr, i get mostly tunneling and camping, and i finally understand why so many survivors give up early.
Because solo survivor is the lottery, and winning means you get decent teammates and a decent killer. And its clear early on that thisl will be a stomp match again, so a lot of people just opt out of that match.
I, however, just opt out of playing survivor. While i used to like it more, solo is just not fun at the moment. So i play killer instead. But since most matches are a stomp for one side there too, matches become either boring or frustrating fast, ending in way less playtime for me then i used to have.
This seems to be the core experience of modern dbd. A year or two ago there was so much whacky ######### in the game that these steamrolls didnt happen immediately. Almost in every game you had 3,4 potential chances to come back on either side. Now it's decided almost as soon as the map loads in IMHO.
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@Krazzik said:
It's a shame too, because as mentioned both new Red Forest maps look way better, but Mother's Dwelling especially still has the same problems it always had, and BHVR has shown that they simply do not have the ability to map balanced maps.
It's not just the same problems,it's a wild array of new ones. The much worse collision,finnicky filler loops making the map even safer and everything blending in making you unable to see anything. It's actively worse sadly.
@Evan_ said:
They probably don't have enough wood.
Judging from the pallet density I'd say the opposite.
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@Nazzzak said:
While the map is still big, I think the visual update is gorgeous. It doesn't feel rushed to me at all so I don't think that's how they intended the reply to come across. I'd say it was more that their goal was to update it graphics-wise as opposed to doing any larger changes that would require moving things around.
It's hard to navigate,the loops blend into the environment and there are tons of new filler loops that are much more annoying to play for both sides. Both maps have been buffed for survivor arguably,so there were some gameplay changes for sure.
Also I really don't get why they couldn't at least lower the map size,that doesn't seem tremendously difficult.
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it's always have been and always be sprint burst as the best one. dead hard was overrated because of its visceral feedback (missing,blocking a hit) in your face instead of the hold W distance.
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Desperately wishing for a re-factor of the codebase
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@S_dxp said:
I played dbd for along time (around 2018) and to be honest, the game has got very boring, the only matches i enjoy is with pigs since they force you into a nice little minigame of removing the trap off your head, but then i start to find it boring getting into a game, doing gens, getting chased and sometimes pulling off 360's but thats basically all...there isn't anything new beside new killers that people complain about alot, and perks that get nerfed 2 weeks after it release its just getting very stale, i play both roles, i played every killer, every survs, mixed and matched perks, addons and many many more. i tend to find myself staring at the lobby bored not knowing what to do, so to those who played dbd for a long time and enjoy dbd even now, how do you do it? i love this game and im not ready to call quits yet.
thanks
I think it's not the players,I think DBD has just changed into a much staler meta while removing any potential fun perks.
So,not much you can do. I recommend other games,they are a lot of fun. Hell,you've got the Bubba game to be excited for at the end of the day.
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@Decutor said:
https://us.v-cdn.net/6030815/uploads/4XGNBML2VB7D/image.png
Every day, at specific times, the server for your specific region simply disappears for a few minutes (probably amazon reboot / maintenance) and everyone is thrown in the closest server.
Goes without saying that if the server designed for your region isn't available, the nearest one will most likely give you high ping.
DBD barely functions with low ping so anything higher than 120ms is almost unplayable. The input lag is annoying, the hit registration becomes abysmal. Even your interactions will break and cause bugs such as your camera being stuck in the killer after he hooks you (spectating from inside the game).
None of this is fun. Let us choose our server and force our connection to it. If the server is temporarily off, so be it but don't send people to 1 or 2 incredibly unenjoyable experience in the wrong server.
This also ruins the game for people that aren't suffering from the lack of server and are playing in their actual server. They will face a high ping killer that had no control over being put in the wrong server.
Has been happening a lot more oftne in the past few months,could be a neat change
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@NekoAndromeda said:
The idea would be to add that blindness affects the survivor HUD when applied. As it stands blindness is a mediocre effect and I think that applying it to the HUD would bring it up on par with the rest of the status effects in terms of usefulness.
You're missing the point of the survivor HUD. Discord SWF has the same info baseline. By removing it with blindness you only hit solo queue. This shouldnt be affected by anything. As far as the game balance is concerned,that info is always there.
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@LapisInfernalis said:
I only know that Hit Validation exists in some cases, but I remember pallets being one of them. When the feature was added, it was said, that the server would reject unrealistic hits. But what happened here then? This is a situation which happened to me recently against this Bubba. The icon shows the killer has over 200 ( or even 250ms ping; can't remember the numbers). I checked my connection and I was at 40ms. I predropped the pallet and he still hit me. You can literally see the latency when he kicks the pallet and picks me up. This should not happen!
This has been a thing since 5.3/4.0+. In 5.2.0 they fixed this,completely. Then they screwed it,for some reason.
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Nobody said SWF was ever getting a nerf. It's unfeasible to nerf SWF. The only feasible solution is to keep massivelly buffing Solo Queue until you achieve almost parity and can buff Killers to compensate
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@Kalec84 said:
Couldnt find the main topic, but i just launched dbd on steam deck from steam using proton-db 8.2 and it worked perfextly, played an online match as survivor, and died. Sooo quite the normal experience i'd say
💪🤣👍
Lets hope it stay that way 🤣
They've been deck verified! This is official!
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/375066/why-survivor-issues-are-ignoring-by-devs
the devs say those are valid strats
The devs say a lot of things that are wrong - i.e the repeated Billy nerfs
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423429#Comment_3423429
Survivors: camping and tunneling are a problem.
Killers: gen speeds are too fast
Devs: adds base time to all gens
Killers: DS is unfair
Devs: nerf DS into obscurity
Killers: dead hard is op
Devs: nerf dead hard
Killers: dead hard is still op
Devs: nerf dead hard again
Killers: healing is too powerful
Devs: obliterate circle of healing and global self healing nerf
Survivors: so, uh, can we do something about the camping and tunneling thing?
Devs: here's a HUD so you can see your teammates opening chests.
Killers: since this works so well, gen speeds are a problem again.
This is the definition of moving the goal post.
lol
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I think nothing beats Oni's regular hit into popping power. It's so direct and cool.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3425779#Comment_3425779
I literally got four different notifications from you on this same post 😭
I noticed when I reposted my comment,BHVR held my posts for review for some reason? Probably that;s why
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I would argue it's the closest it's ever been to dying personally. The meta has been getting worse for both sides this year and all the other asyms are coming out right now or re-coming out. This anniv HAS to bang or DBD might fall off in my opinion.
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The devs have repeatedly stated that it's "only cosmetic" but like..it's clearly not. I genuinely don't care about visual alignment,if a hit is about to happen,have it happen even if it looks a bit weird. It's certainly less jarring than my cane suddenly aiming at something completely different from the survivor I'm CLEARLY going to hit.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417756#Comment_3417756
How would you propose it be changed then without making it the worst status effect again?
In my opinion it's specific interactions and how it's applied needs to be looked at.
Less addons that inflict it + remove the extra regression speed off sloppy. Then I'd like to see it also only apply when you're sprinting (or moving in general?). That way interrupting heals is still totally a thing,just doesnt feel too bad to waste 23s getting a 99% heal only to waste it all.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/374370/when-is-hemorasdhhfhh-getting-looked-at
How the tides have changed with the posts saying how hemmorage is the worst status effect in the game
They really have!
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@Annso_x said:
You give up a health state to have infinite unbreakable + infinite iron will + not leaving pools of blood.
Adding an effect that gives you a bonus healthstate (even with DH's conditions) would basically render void the perk's negative effects.
(also this is far from the first time I see ppl suggesting to merge DH & No Mither, why's that? I'm a No Mither user but I've very rarely used DH, if No Mither forced me to use it and give up other exhaustion perks I wouldn't be happy)
..nobody will slug you with no mither,the UB point is moot. UB works because the kilelr doesnt know you have it. Iron Will in it's current state is already trash and having it infinitely isn't a huge deal. If it silenced you? maybe.
even if it's old dh dash - you're not ever getting the 2.7 speed burst on hit. the distance you lose is tremendous. stealth killers become a huge danger.
it's at best a sidegrade. defo not an upside overall.
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@Seraphor said:
Wish granted, Haemorrhage has been nerfed, but it has also been renamed to Pneumonoultramicroscopicsilicovolcanoconiosis.
I'll take it.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3416679#Comment_3416679
I think you assumed a lot of things about my thoughts considering I agree with pretty much everything you've said here, except for the part about how solo q should just switch to swf to be able to work as a team. Players shouldn't have to rely on external comms to have a chance to win past a certain point or DBD should have in-game comms & basically no "true" solo experience (which is not something I want to be clear).
Also, simply giving more power to one survivor or nerfing killers as a whole would also buff swf, and therefore isn't what (sensible) people mean when they say "buff solo q", which basically stands for "reduce the gap between solo q & swf". Buffing solo q means stop creating and reworking survivor perks to make them way stronger in SWF than in solo q or pratically unusable in solo q (CoH rework, new "Teamwork" type of perks...), and at the very least let survivors see each other's load-outs in the lobby.
Honestly I'm quite happy with solo q these days, and I know it's not possible for solo q to ever be as strong as swf, but BHVR has recently been rewarding teamwork & punishing solo plays (recent healing related changes), which makes swf stronger and solo q weaker bc they virtually don't implement anything to make teamwork easier in solo q, why would any solo survivor bring CoH when the best self-healing perk by far is one that needs you to break totems? Why would anyone ever bring a teamwork perk ?
If BHVR designed survivor perks around and for solo q instead of rewarding teamwork with SWF in mind, we would stop or at least slow down the "more or less accidentally buff swf then buff killer to keep up and leave solo q behind" circle. At this point by buff solo q I just mean "please stop buffing swf and let us see our teammates load-outs".
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417112#Comment_3417112
I mean balancing around solo q, besides being wishful thinking, also implies swf should be nerfed, it doesn't mean "the game should be balanced only for solo q", it just means the devs would take them into account before implementing stuff instead of catering to a minority of players (swf). And if they were to suddenly balance everything around solo q, surely buffing them to be somewhat close to swf would be a quicker route than nerfing literally everything else.
And finally, with the state of the game these days I don't think solo q is that bad or needs a bunch of buffs, the only thing I think we need is to see load-outs in the lobby. I don't think solo q should be buffed enough to compensate for bad teammates, as it isn't a balance flaw (although this could somewhat be fixed to an extent with better matchmaking, but again this isn't balance related).
This is very well put together. I agree for the most part. The balancing & designing for the minority of the survivor experience is my main gripe.
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My experience with survivor = lose and killer = win role wise is still very much the same. Got 2 escapes out a dozen(i think?) survivor games vs no losses (2ks or less) as killer...
IDK. Seems silly to me.
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@Cardgrey said:
https://forums.bhvr.com/dead-by-daylight/discussion/372874/is-casual-survivor-impossible-now
Sorry we only deal in brics currencies so we reject you cents.
I'm mailing you golden pipebombs with my opinion inside. /s
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@Pulsar said:
Impossible? I don't think so, no.
Much more difficult? I believe that would be an accurate assessment.
Impossible is a minor hyperbole,yeah. My main gripe is that it's just impossible feeling. Every match feels like smashing my head against a brick wall. It's miserable. A year ago I felt like I had a chance at least.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413112#Comment_3413112
I'm down with killers chosing if they play against swf as long as survivors get to pick what killers they face. Cause I'm black balling a few.
That's an interesting point. Killers have so much info given to them on Survivors while have nothing.. I've heard people getting tunneled specifically because they have the lowest amount of hours shown on their profile too..
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411959#Comment_3411959
You’re able to do it because Blight is pretty strong and most survivors are average or below players. Try it with… like, Trickster or Hillbilly. You might not have the same degree of luck.
I'm way below average as Blight though. If anyone can pick him up and do this,this is bad. Blight's one of the most popular killer in the game.
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@NotAnotherDoctor said:
Yes, the casual player experience has been absolutely destroyed. Do yourself a favour and download civilization and play that since that's their recommendation
Playing Civ 5 seems to be the perfect way to enjoy a game of solo queue in modern dbd that's very true
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411963#Comment_3411963
We’re still waiting for BHVR to take in account the strongest parts of survivors (SWF). We’ve been told (for a very long time), that solo q needs to be brought closer to SWFs so all survivors can be balanced accordingly…….. but we still are waiting for the “balanced accordingly” to happen.
Instead, we got a patch that widened the gap between solo q and SWF, by dumping all the healing nerfs onto self healing…. and SWFs can coordinate altruistic healing way easier than solo q can.
Yeah. They continue to make the worst worse,which is ######### painful.