aregularplayer
aregularplayer
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1227712#Comment_1227712
Like I said. Entitled.
https://forum.deadbydaylight.com/en/discussion/comment/1227731#Comment_1227731
Yes, it’s disappointing. But you’re not entitled to a fun match. Otherwise things like moris wouldn’t exist.
oh, now I see. you are one of those guys that mamma and pappa said were always right. let it be as you wish, sweetheart...
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@PigMainBigBrain said:
I mean....it would force people to do hexes, but it would also kinda kill all other hexes because people will be naturally rushing to kill them. Putting any build that uses hexes in a ######### state because your lit totems stick out like a sore thumb. That being said I really do hate the hex system and wish it was improved, especially for some unused hexes like blind etc.
Hex Perks are already a gamble. If you got a good spawn: lucky you. Didn't you? It will blow. Hex totems are always cleansed if visible. At least in my experience... I rather being downed early because of Haunted Ground than dealing with 3+ stacks Devour Hope...
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1227624#Comment_1227624
Yeah because as it is moris are so unbalanced that the last thing you should have to worry about is if someone notices the secret offering.
The game being a horror genre has nothing to do with how unbalanced this offering is, secret or not.
Also, for the record you get more killers dodging lobbies than survivors disconnecting because of a mori.
Mori balance isn't the topic. Killer dodging doesn't make 4 other people to wait for a endless loading screen followed by a Match canceled pop up
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@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/1227656#Comment_1227656
Give killers AFK crows then kakakaka
https://forum.deadbydaylight.com/en/discussion/comment/1227665#Comment_1227665
of course not, i just don’t see the point in being so against free BP, you guys act like your feelings have been hurt or something, jesus
it's time wasted. my time isn't worthless.
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/154/ZRAFKFMXDXZ7.png
Survivors main somewhere.
I once suggested that allow Killer to kick finished Gens to make it regressed to 95% after the kick,but not regress further. Alone this will force Survivor to open the Gates and not 99% them, also letting Killers to have something else to do (kick finished Gens) rather than camp hook. It will make the end game more dynamic.
LOL this made me laugh hard. ty.
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@AvisDeene said:
Sure, just increase the amount of totems to 10.
It's not about number of totems, you can alone cleanse 4 totems and still have NOED popping because nobody do the bones!
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It would also make gens go slower, since survivors would KNOW they have to cleanse...
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@FreakPrince said:
Imagine complaining about a free escape LMAO
do you play only for escaping? because i rather have fun and die instead of just doing gens and escaping with zero killer survivor interaction...
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survivors don't have to prepare for nothing, it's an horror game, not fps. they have to get surprised, they have to be thrown on the unknown. the killer knowing what survivors are bringing makes more sense, but survivors may change chars on last seconds, making it impossible for the killer to truly prepare.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1227584#Comment_1227584
It doesn’t take a rocket scientist to figure out if it’s a Scratched Mirror Myers, period.
I think it’s more productive to see what you’re getting into before versus complete obscurity.
Exactly what I meant.
You are going to see what you are getting once the trial starts. Still no point showing offerings...
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1227584#Comment_1227584
I think it shows them for transparency to help newer players. That's all I could think of.
ok, make it visible between rank 20 and 15. not red ranks, lol
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I already got tunelled out of the hook because I had Balanced Landing and some other survivor had burned Haddonfield. Is it fair? Even if it was my offering, still not fair.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1227568#Comment_1227568
If it affects the match gameplay itself (like a map offering, mori, shroud) then I think it should be shown. You’re right about BP offerings, those wouldn’t have a reason to show but why single them out? Might as well have all of them show.
IMO Even map offerings makes no sense showing. Every time a Meyers burns Lerry's or The game everybody knows his build. This is unfair. There is no point showing any offerings.
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imagine a soccer referee giving your team a goal because one of your teammates decided he wants to leave the match. does it make sense? i doubt
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what is the point of showing any offering to the other side before the match start? even showing BPS is dumb since it may encourage the other side to want to farm, something you may absolutely hate.
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- nobody said you can't play any killer, they just said they don't want to play against that killer. so they can't hook suicide which was made and put in the game without you complaining on forums? alright (if they dc instead of hook suicide they must be really low iq...)
- what is the point posting a post with exactly the same complain other post had and even citing that post?
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1225916#Comment_1225916
Why do people want old Ruin to be basekit? Nobody wants to constantly only hit great skill checks while doing a gen. Except maybe the first few entitled mains out there that are too hot for this game and constantly hit them great skill checks.
Sorry if I think gen rushing is boring, my bad. I don't usually hit greats.
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NOED, OLD RUIN, BBQ, WHISPERS
DS, KINDRED, SELFCARE, WE'RE GONNA FARM 4EVER
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@Zagrid said:
I have seen a lot of people just disregard what this guy says because he only ever plays killer and only ever talks about how bad the game is towards killers. While yes a lot of what he talks about is bias, a good portion isn’t. Take his latest video which I can’t link because reasons that are obvious. He discusses why map changes won’t fix the fact that survivors have so many 2nd chances that they can still rip away any good progress the killer makes during the game, especially when in a group.
To avoid a wall of text, swapping items just before the game starts doesn’t allow the killer to prepare their load out, already before the game has started the killer can feel helpless, stressed, and knows they could be bullied this game, removing 90% of the fun they could have had.
As far as in game, I’ll do a quick example. Did you finally down someone? Whoops they are in a open field so you pick them up and get blinded. Try to find the dude with a flashlight, sure you can even down them, but the guy you downed before gets up with unbreakable.
These situations where any play you make the survivors will have an answer for, is the reason your queue times are long and the reason your matchmaking is screwed up with ranking.
Killers are leaving and map changes won’t fix the issues I stated. Or I should say repeated by that cosmic tropical fruit.
Either way, you don’t have to believe me or tropical fruit, but in my experience and a lot of killers I watch and friends I have seen play. They usual all end up quitting killer because it is too stressful to play the higher rank you get and the more SWF bully teams you encounter, and those games are the only ones you remember because regular gameplay has gotten so dull over the past 4 years. Every game is either un memorable, or stressful.
But that is what DbD wants, it was you to “feel emotions” like in that Mcote interview with King.
People don't disregard what this guy says because he only ever plays killer, people disregard what this guy says because he is a pretty bad killer even though he only plays killer.
Complaining about flashlights is nonsense. First of all, it is one of the few really skill based action a survivor can do (positioning and timing must be correct in order to succeed). Second, fl saves are either extremely situational or it means one guy doing NOTHING the entire trial running around you trying to fl save and he probably will fail. How many times do you lose a down because of fl saves? If it is more than once in 100 trials, it is your fault, you are doing something wrong.
About swapping items. If it hurts you so bad, use Franklin's. Easy like that. It hurts survivors too when they get their best flashlight and addons, burn the white ward and the killer is using Franklin's. So, stop complaining about another bs.
None of his complains are worth, what he should totally complain about is the rank system. He wouldn't get so stressed if he was playing with people as skilled as him around rank 15 or something like that...
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When I run OoO is because I want to train looping, I'm bad at it and I'm a solo survivor.
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It's not exactly a team game, although I try my best to be a useful survivor and to help others, I learned not to expect the same from anybody on solo queue.
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@Clevite said:
Well guess Freddy isn't as ez mode as some have stated.
LOL this match really is a good metric...
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Fix? You serious? They are not fixing it, they will be only hiding ranks so we stop complaing LOL
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I like it. It would make the perk viable on more killers than just the typical leatherface build...
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I started playing just after Spirit DLC was launched and I'm still grinding. I would never start playing this game from zero in current state.
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222088#Comment_1222088
But then no one will have fun ^^
EVERYBODY wil have fun, on next game
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@Thatbrownmonster said:
Now might I ask
why would the killer be extremely toxic to that specific survivor?
Were you toxic to a killer and he punished you after?
if a husband said he wa going to kill his wife, would you be wondering why would make him do that to her or would you just want to prevent that from happening?
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hook me asap so I can hook suicide
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I usually get the killer Adepts on first try. The survivor ones, I usually not. This is because as long as the killer can m1 (which all can), it only depends on you. For example, I did the Oni's without even trying the 1 shot down because I had just got him and had zero practice with it. Hag's I got playing without perks since all totems were gone faster than the light speed, Deathslinger's was the hardest by now and Nurse's is the only I don't have.
Survivor's adept depends on a lot of variables: useful teammates (which the solo queue lacks), killer's game "strategy" (not being camped, hook tunelled, moried) and sometimes even luck. Yui's I got on 1st try because I found the hatch before the killer did in a really bad game where everything went wrong.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1217606#Comment_1217606
The patch ain't dropping tomorrow or the weekend. Patches never do. It's always Tuesday, Wednesday, or Thursday. It's going to be next week at the earliest.
Yes, next week, that's what I meant, 7 + 14 = 21 (a.k.a next thursday). That's why I thought the Q&A could be today, one week before. Is it usually closer to the release date?
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@Okapi said:
They don't want to host a Q&A because they want to avoid any questions about Tony Todd's recent DBD-related twitter activity. 😉
In all seriousness I'm sure we'll get one closer to the release of the patch. Which should be next week or the week after.
Wasn't the PTB released April 7th? Didn't they usually release the liver version 2 weeks after the PTB?
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@Peanits When will be the Q&A?
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@Thatbrownmonster said:
future maybe
past can't work
Devs explained survivors from past wouldn't work well in the game since they wouldn't know what a generator is and how to fix it...but all modern survivor apparently know very well how to fix gens
Blendettes don't know how to fix a gen and they still were chosen...
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As always, GREAT communication with their community...
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he probably were playing from china.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/1216114#Comment_1216114
You can tell someone is arguing in good fath when they drop something pithy at the end.
Like he did earlier? You're right.
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i usually place portals close to gens but always behind something so i can use its short undetectable status effect to try some gen grabs.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1216016#Comment_1216016
Clearly better than you. The highest peak in 2016 was still under 43k. That graph clearly shows nothing touched 50k until 2018 even though the vast majority of 2018 was spent under that number. 2019 is where it shows a closer stick to the 50k mark but even that years falls under 50k when the peaks are averaged out. It's actually somewhat amazing that the facts are right in front of you, you bring them up, and then you arrogantly stick to an obviously incorrect point.
43k is closer to 50k than 20k as you clearly was putting as the 2016 number, so I was right and you wrong. You mad?
Also, vast mayority of 2019 and 2020 also was spent under 50k. Don't pretend you don't see the data right in front of your nose. Peace.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1215998#Comment_1215998
If by 2016 you mean 2018 and if by 2018 you mean 2019. You do realize we have eyes, right?
https://forum.deadbydaylight.com/en/discussion/comment/1216005#Comment_1216005
I still haven't figured out how to find the graphs for averages instead of peaks, but the numbers for averages state it's well over 30K
if you have eyes, use them. do you know how to read charts?
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the same chart shows that in 2016 the game already had peaks of almost 50k.
it also shows that in 2018 it already had 50k on average. 2 years. if this game were in a trial there would be crows flying above its head.
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If you like it, it's ok.
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@DwightOP said:
I think the amount of players isn't the onky measurement to say if a game is dying or not. And especially now with many people staying at home it's just natural that more play DbD anyway.
even with the quarentine, the game didn't have an increase in amount of players. this should concern the developers.
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yes sir. jk. no.
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@KingOfBadRNG said:
https://forum.deadbydaylight.com/en/discussion/comment/1215978#Comment_1215978
I'm looking for it myself
yes, pls. would love to see too
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All you have to do is call her for a 1x1 chase to end your suffering earlier. Easy.
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It's not dying, but it's not growing either...
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Because when you play a killer for the first time you have all the perks you need and know every ins and outs of him, right?
Haven't you played hillbilly for the first time and was totally humiliated? Does it make him trash? Or did you get an easy 4k against good survivors while playing him for the first time?
Gimme a break, m8...
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@chase131119 said:
Or allow killers to dodge lobbies... which 99% of killers will do.
they are allowed
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1214463#Comment_1214463
Stridor doesn't negate Iron Will so there is no reason to run it.. if they aren't using IW you can hear them, if they are running IW you won't hear them with or without Stridor. Pointless perk.
you should clean your ears.

