altruistic
altruistic
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- altruistic
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You can be matched with people +/- 6 ranks from you. So as a Rank 10 you can play against Rank 16, or Rank 4’s.
So a R10 Killer playing against R4 Survivors is completely intended.
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At red ranks I wait about 10 minutes for a lobby right now on average. I am in Germany. It’s not just a you problem.
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Your post could get me tons of ez Reddit Karma. For now it’ll go into my copy pasta folder. Your entitlement is precious.
So Dev’s listen to “salty baby Survivors.”
However your post makes you sound like a salty entitled baby Killer so 🤔.
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She’s going to be changed eventually. May as well accept it. She gets spammed for a reason.
https://www.twitch.tv/deadbydaylight/clip/ObeseKitschyToothKippa -
When people get upset about Spine Chill.
We really are pulling at threads these days.
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I am not the type of person to just run in a Killers face and make a save.
Unfortunately, with most players “play-style” I feel extremely punished not running BT.
It’s quite a shame the game has come to this point.
However, it will never be made base-kit.
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Didn’t expect any less from the Circus
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“This person followed the rules, and used completely legitimate in game mechanics. I don’t like this! It’s the same as disconnecting! Shame on you!”
Stop being a clown. If someone wants to suicide on hook they’re completely within their right to.
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No..
Even with the amount of perks in the game now compared to then, it is still worlds easier to get from 1-50 now.
Not only are the Blood-webs Much smaller, BBQ and Chili, WGLF, buffs to point offerings, BPS, and all the other opportunities to multiply points.
I don’t know why you all thirst for legacy so hard. It just makes players on the opposite side be even sweatier, bring their best add ons and offerings, or dodge.
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-1 pip is a punishment.
-3 PIP’s was a reward.
People dc’ing don’t want to gain rank.
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Chasing has been nerfed hard over time.
Honestly, I would rather throw a pallet than take a hit.
Keep this in mind. If you throw a pallet and aren’t hit, that’s worth it. The only exception is shack pallet.
If you’re hit and throw the pallet, that’s a waste.
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Run Unbreakable and DS.
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/780347#Comment_780347
Competitive games don't have to be symmetrical or involve fighting for them to be competitive. Look at baseball. It's an asymmetrical game with almost no physical contact whatsoever between players, and it's one of the oldest competitive sports leagues in the world.
Each team has 9 players on the field.
Each team plays defense and offense.
Each team has the exact same tools at their disposal.
In no way shape or form are the comparisons even close, have you ever watched baseball?
I think you’re imagining the Bugs Bunny cartoon where he plays the game on his own.
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Pulling people off the hook, and gens.
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Imagine if in CS it was 4 v 1, but the 4 didn’t have guns.
Imagine if in OW it was 5 v 1, but the 5 didn’t have any ability to attack the 1.
Thats dead by daylight.
It’s not competitive. It won’t ever be taken seriously as competitive. It’s a party game.
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Yikes.
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You're still gonna buy the rift pass.
You're still gonna buy their upcoming DLC's.
You're still going to buy cosmetics in the shop.
You're still gonna play the game.
Stay in your lane.
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Solo Survivor is not fun.
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Why are Dedicated Servers not an option here?
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Unfortunately giving Killers so much ease seeing names (I am unsure about “profiles” on console) allows things like this to happen.
I really hope they one day come to their senses and remove these features from the pregame lobby.
Names and access to profiles are completely unnecessary
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If 4 people escape with a Key, then all the generators were finished.
I don’t see the issue. It is an item that can potentially let you escape after Killer closes the hatch. They’re fine.
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OoO I have one for the class.
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Solo Survivor is fun!
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I would rather play billy every game instead of Nurse or spirit.
What makes him unfun is bamboozle, Ruin and Pop combo with insta saw. He doesn’t need all that 😒
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Germany here. The EU server is in Germany about 5 hours down the Autobahn from me. DBD says I have 52ms every lobby.
I would rather play on a 200 ping P2P connection than this garbage. There are so many hits that would never connect in P2P. It’s ridiculous. It makes me not want to play the game.
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/771304#Comment_771304
Yeah, I should and do know that. I was just pointing out that I hadn't seen double pallets in a long time, and now I just did. You didn't have to come in acting demeaning about it. Thanks.
Ah you knew, but decided to make a post about it? Alrighty then.
It is an extremely rare occurrence. When I came back to the game after 9 months I saw it on a jungle gym in Rotten Fields.
I can’t remember seeing another in the past 2 months of playing again.
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It (pallet spawns) are based on an algorithm. If you watched or read anything from the Devs you should know that..
The map actually didn’t have enough pallets, so that particular tile received two.
I have seen it on Rotten Fields a couple times.
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It’s happening on PC.
You can be matched with a Killer + or - 6 ranks from you. So you can play a Rank 1 Killer, or a Rank 12 when you’re Rank 6 Survivor.
So you’re probably getting matched with a Rank 10-12 Killer. This means Survivors Rank 16-18 could end up in your lobby.
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/771140#Comment_771140
No, we don't she doesn't play killer. No one who complains about killer ever actually plays killer... sorry. You know it, I know it, the whole forum knows it.
Say it a little louder
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/771122#Comment_771122
I didn't know you meant year one. 99% of the playerbase came in well after year one. Year one was practically a beta. If you think not being able to see had NOTHING AT ALL to do with escape rates you are lying to yourself.
You clearly play very little killer, if any.
I mean I am not saying it had NO factor. But you could burn a brightest moonlight and still get rocked by Claudette’s tbagging you at Wretched Shop. A lot more factors played into it. I.e. actual infinite’s, double pallets everywhere, no gen regression Perks, inability to kick gens, jungle gyms with no holes, jungle gyms with double pallets, faster vault speeds, slower killer vault speeds, slower killer powers. Do.I need to go on? Or you gonna say I barely play Killer to try and make your claim seem legitimate LUL
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/771112#Comment_771112
Yeah, because the escape rates were way too high in year one. Year one was awful (in hindsight) I never want to go back to pitch black, infinite windows, & sabo squads.
Okay.. In your last post you claim the game isn’t brighter now.. Then you retract and agree the game was much darker in the past. You feelin alright? The escape rate wasn’t higher because of how dark the maps were btw.
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/771075#Comment_771075
Lol no. There were offerings called Moonlight Offerings that would make the maps super bright or super dark depending on the variant. Like the fog bottles.
Lol no. The game is not brighter. The McMillan maps are so dark for Killer that you can't see anything. Play Killer. Maps are darker than you think.
I’ve played the game since beta. I know what moonlight offerings are.
I primarily play survivor, but I have well over 1000 hours as Killer.
The game is much brighter now than it was in the past.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/771069#Comment_771069
I suppose, but than it would give a Killer the chance to negate the offering and make the game less of a hide and seek match...
Isn’t dead by daylight supposed to be hide and seek? I thought that’s what the majority here preferred.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/771064#Comment_771064
What're you talking about?
I'm saying it's a lot different from back than when Macmillian was already dark enough, now add on top of that with offerings like the moonlight ones that made the game impossible to find anyone who was good at stealth...
Granted, in 2016 everyone was a noob so nobody really was... that great... Or so I heard. But fast forward to this current meta, with those offerings and dark maps and the forums would be stormed with complaints.
You can have a dark atmosphere to a map, regardless if the lighting is pitch black or not.
Ah I gotcha.
The game is much brighter now compared to the past after updates and engine changes.
It’s not a pro for Survivor. I wish the game didn’t feel so artificially lit.
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@CrowFoxy said:
Well tbfh I don't use ruin on any killer, it's a terrible perk. Rather use PGTW for them easy gen destructions.
Ruin is too engraved in the meta.
When 80%+ of players run it at red ranks, going into a match without Small Game doesn’t make sense. Well, at least to me it doesn’t.
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/771064#Comment_771064
Yes, there used to be offerings that changed the brightness.
I am aware..
The game has become a lot brighter over time and engine changes. It’s a shame, it hurts stealth a lot.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/771033#Comment_771033
If you were the Killer, facing a team of Claudette's on MacMillan Estate with a moonlight offering burnt, than the game would be over... it was kind of impossible to really chase anyone when everything is as dark as the void...
Are you trying to say the game would look different with an offering that’s been retired? 🤔
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You could just run Small Game..
Those perks are really bad.. But I admire your enthusiasm. 90% of the maps I can find Ruin in the first minute with SG.
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https://clips.twitch.tv/ZanySpookyAniseHeyGuys
They all received the “stretch Armstrong” lunge after PTB launched 😀
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Use Spine Chill.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/768725#Comment_768725
found the rank 20 who doesn't want to learn how to counter killers just loop for days and make the game a bully sim, the point of the game is to learn how to go against killers. not the developers fault or the killers fault IF YOU REFUSE TO LEARN
K bud. This is from tonight. Any other room temp IQ comments you wish to provide?
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Just pull out your magnifying glass and see if she is glittering. Lol noob survivors get good!
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You’re within 6 ranks. You could play a Rank 6 Killer, or a Rank 18 Killer. That is the threshold.
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Easy totems when you’re apart of Small Game gang.
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Right..
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In F13th that was a problem for a long time.
They implemented a "push" mechanic. You push the Counselor out of your way by walking forward, killed a lot of trolls.
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"I lost, must be SWF."
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I may stop playing the game for another 9 months. It's actually horrid. I didn't think window and pallet hits could feel worse, but I was wrong.
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Omegablink Ruin Nurse with Ebony hmmm 🤔.
I have been playing against a lot of omegablink the last few days. Their blinks have been... Embarrassing. A lot of players are going to struggle without their omegablink Nurse.
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It actually is rewarding Killers who can’t complete their objective, but I digress.
Most NOED users are plebs anyways. It’s almost never seen at R1. I think I played against 2 NOED killers all of this past season.
I also run Small Game every match, so NOED gets smacked before it has the chance to come alive.










