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Zayn

Zayn

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Zayn
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  • This. Minus the Freddy part lmao

  • DS because in solo queue, your teammates may farm you off hook which happens very often, a common strat for high rank killers is to get someone out of the game as soon as possible even if that means eating a DS early so it's nice to have.

    Unbreakable since there is no coordination, you'll be able to pick yourself up which can turn a game around drastically.

    Exhaustion Perk, mine is Dead Hard but you can choose whichever fits your playstyle. These perks can help you in a chase and can buy your team valuable time to get gens done.

    Last perk is up to you, an information perk like Kindred, a healing perk like Inner Strength, anything works here but I usually out Iron Will on since it's my favorite perk in the game.


    See, solo queue is all about taking care of yourself and being as independent as possible because you never know the skill range of your teammates so it's always a gamble relying on them to do anything.

  • Okay. . . and people who run Ruin and Undying on killers like Spirit, Freddy and Nurse aren't? It's called the meta. Get used to it.

  • @Ace_Ventura said:

    Like others are saying, it's a killer shortage.

    Here's a good example of why more people don't play killer:

    You can go on Twitch, and watch a lot of survivor mains who try killer. What you notice is, many, and I mean a majority, of those survivor mains? When they play killer, they use the same builds they complain about as being "boring" when they're playing survivor. You see them rocking Insidious, Ruin, Undying (slowdowns out the wazoo in general), NOED, Iri Heads etc. All the builds they hate are the ones they use; and if they don't, they tend to lose. A lot.

    I'm not saying those builds are NEEDED to win, because they aren't. I use either Pop, or Corrupt. Never both. I tend to win about 80% of my games. Would I win more games with Ruin/Undying? Of course. The point here is, your average survivor main doesn't want to play killer because it's too hard for them (I'm not saying killer is hard, but it is harder than survivor by a long shot). They don't want to think. They don't want to strategize. As boring as they say holding M1 is, that's all they want to do; and they also want to feel like a god tier looper when all they do is hump the main building on a map.

    It boils down to the fact that although yes, killer is the easiest it's ever been, it STILL requires far more thought and strategy than survivor does, and the learning curve is substantially higher. Incentives need to be put in place. As it stands, killer is already more difficult and requires a lot more thinking than survivor, but the entire community pretty much bands against killers and shames them for running builds they don't approve of. Killers deal with that nearly every game. Would you want to deal with that every game?

    To be fair, I play both sides. It's just that my viewers enjoy survivor content much more than killer content. I started playing DBD close to console release near the end of 2017 and was actually a killer main back then as a Myers main. Then, when I switched to PC at the end of 2019, I played survivor more and am at rank 1 on both sides every season. Survivor is a lot more chill and looping killers is my favourite thing to do in DBD so that allows for nicer commentary.

    I am a Ghostface main on killer and play with no addons usually and use Corrupt, Pop together all the time. I don't think builds have as much to do with it and instead players avoid killer because of SWFs. I don't find SWFs much of a problem because it boils down to downing survivors quickly to generate pressure but I also think survivors don't like to go out of their comfort zone. Holding M1 on gens and running around a pallet before throwing it is much easier than juggling survivors, micromanaging chases and generator patrol so survivors don't want to deal with any of that as killer.

    I really wish some of them would go out and try killer. Some of the best killer players are made from previous survivor mains and vice versa.

  • Survivor - Looper/Objective-Focused. Simple, I'm either looping the killer or getting gens done. I don't go for hook saves unless I have to (Ex. 3 survivors left including me, one is on hook while the other is in chase) I am a good looper and can hold a killer for a long time using a minimal amount of pallets and I prefer to be chased over anything else.


    Killer - I try when I play killer. I want to win so that means slugging for the 4k and doing whatever I have to do to win.

  • As someone who makes content in solo queue, I agree. It really sucks looping the killer for over 5 minutes and only for one gen to pop.

  • I finished a month ago and I don't mind. Pretty selfish to say that dude, some people haven't had the time due to everything that's happening in the world. They deserve the extension.

  • *Laughs in Ghostface main*

  • Try solo survivor. I've almost exclusively played in solo queue for the close to 3 years I've been playing and to say that it isn't stressful is just wrong.

  • Use your eyes and ears and you don't need Spine Chill.

  • I've been maining him at rank 1 since his release. He's a good killer but once you go up against 4 man SWF's getting a map like Ormond or Coldwind and even Autohaven, he can be hard to win with. Glad you enjoy him though!

  • True. They learned from the insta-heal nerf awhile back which is really good or we would have seen ebony mories every game.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802026#Comment_1802026

    I'm going to assume you don't read the lore. If so, this won't affect you because you will literally never read it.

    I do on and off but not every single character has lore based on their preferences. It really doesn't matter in the way that this game is played. I don't mind that people want to be represented in the game but in the grand scheme of things it really doesn't matter that much. If someone wants to roleplay DwightxDavid with their friend as I've seen many times, they are free to do so, doesn't matter what is stated in the lore or what is not stated. They can do it if they so please and that's available for everyone to do if they want to which is why generalizing a specific character just for the sake of adding more "representation" in the game is ridiculous to me. Heck, I wouldn't even care if every original character had nothing to do with their sexuality in the lore but that's a topic for a different discussion.

  • I don't understand why sexuality needs to be so far "represented" in DBD. This is a game about killing or surviving, It's perfectly okay to leave the characters up to interpretation to the one who's playing them instead of having something set in stone. Just my two cents.

  • I don't personally mind much but I can see why it bothers people who want to win. If someone gets off a gen to come get you off the hook and you attempt and get yourself off the hook, it robs them of points and essentially wastes their time which is why I personally don't attempt in a teammates face but if someone does it when I'm the rescuer, I don't care.

  • Killer is still in a pretty good state besides the general bugs with specific ones like Billy randomly overheating. I don't play killer often but if I have no friends on, I do hop onto killer which is pretty much every other day. I only play Ghostface and haven't ran into anything too ridiculous. Killer is much, MUCH better than solo survivor is at the moment.

  • I wasn't going to but a friend bought it for me. Bless him but I won't be buying anything until they at least address all the new bugs.

  • Tell him Victor is CLEARLY a grown adult.

    1. Leaning
    2. Stalking
    3. Downing
    4. (Bonus) Teabagging /s
  • I agree. Sometimes it's hard to see pallets in between the rubble.

  • I love reading these. As a Steve main, there are two types of them. One of them will try their best and will do everything like gens, looping the killer and getting saves and the other kinds are clumsy and will go down almost instantly every chase.

  • People are getting good with him. I enjoy versing him for the most part.

  • I'm a Steve main and I think all his perks need a rework. Second Wind is nice but maybe it should just activate when finishing a heal on a survivor. Camaraderie should activate for your teammates if you are in 16m range and although I enjoy using Babysitter, It needs to be a little more impactful. Maybe also giving the haste status affect for the one saved or both survivors but something minor like a 3 or 4% boost for 10 seconds.

  • As a Steve main, YES PLEASE

  • It's selfish. While I mind DC's, I can understand them at times like when the killer is Deathslinger on Midwich or a Stridor Spirit with Ruin and Undying.

  • I think most players would just rather move on to the next game to be honest. Interesting idea but don't see much use for it.

  • Spirit and Slinger. Hag is up there as well as Legion for mending simulator.

  • DCing after going down first. A Claudette literally did this in my latest video and I had to run a rank 1 Legion with Ruin Undying, Thanat and BBQ with Iri Button and Frenzy Duration for almost 10 minutes.

  • I just run Object so the killer stays on me all game so my teammates can do gens and not go down in 5 seconds like they always do.

  • I agree. Sometimes, going to another loop isn't an option. It's a brain-dead perk that allows the killer to avoid learning how to run tiles and instead just get free entity blocker as someone else stated. This is especially shown when a Leatherface or Billy uses it. That being said though, strong windows like the Asylum ones on main building need to be changed as well.

  • Just tried it! Seems to be working!

  • Ghostface main here, agreed. he's too addon dependent.

  • @voorheesgt said:

    This isn't about him needing a change... It's about you losing chases 1v1.

    He gets fewer overall kills per match than most killers.

    So next time he kills you try:

    A) Going into spectator mode.

    2) Watch how the other survivors survive (because statistically 2 to 3 will survive most matches).

    ∆) Apply what you learn.

    Hint: it'll be avoiding 1v1 baiting him and learning how to run from line of sight blocker to line of sight blocker.

    If none of that works (because you didn't try it), come back and start a new thread instead of changing your tactics k.

    You're welcome

    Don't tell me how to play. I'm usually the last person who gets downed by him, it's not about me "losing chases" and more of the fact that he's unfun to go against. You think I don't already go from LOS blocker to LOS blocker? It isn't that easy because there's other factors involved such as his pretending to shoot and then not shooting at all which costs the survivor A LOT of distance allowing him to get a free point blank shot or the M1, your "counter" also varies from map to map. You can't always reliably go to and LOS blocker on, let's say, the middle of Autohaven maps or maps like Midwich where the Hallways are free shots for a Slinger and even the rooms as well with short loops he can shoot over.

    You people who support killers like this think you know the be all and end all solutions when it's obvious you disregard everything that takes place in between them. There's a reason even streamers who play this game as a JOB dislike Slinger. I bet you think Freddy chasing a survivor around a loop spamming snares is also interactive gameplay as well. Yes, you can abandon the loop and go somewhere else but a lot of the time, that's simply not possible. You probably also think Spirit standing still is a "Mindgame" when you're cornered into a loop at the edge of the map so before you come in trying to give someone who's been playing DBD at the highest level of play for a very long time, look in between the lines before giving your two cents k.

    "You're welcome"

  • Survivors for me are Steve because I've mained him since his release, Jake because he was my first main and Quentin.

    My favorite killer is and always will be Ghostface.

  • Ahoy Ladies, That's not how you spell "Steve Harrington"

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/comment/1775535#Comment_1775535

    Im just surprised a rank 1 veteran still asks for nerfs. "Fixes"

    I mean, rank has nothing to do with it. I want to enjoy the game as much as anyone else does. Billy and Demo are perfect examples of fun to play killers that survivors have an equal chance of "Skill versus Skill" gameplay whereas killers like Spirit and Deathslinger are boring and when you go down to them, instead of saying "wow! very well played" you're saying "Oop, there was nothing I could do in that situation"

    Not complaining but trying to give my take on making the only game I play better for everyone. There are things that are complete BS on the survivor side as well such as DS + Unbreakable, Maps like Ormond and Haddonfield and Keys which all need to be "fixed" as well.

  • Seems to me like someone missed the point.

  • @CLAUDETTEINABUSH said:

    I actually enjoy playing and going against deathslinger. Every shot that land it's because of good or lucky aim. He's 110% movement speed so he really sucks at having map pressure. M8A is his best perk, that allows to catch survivors off guard a bit, but making him a normal 32 tr killer would make him useless because of his limited range.

    He's like a no lullaby huntress with limited range, the reason he doesn't have a lullaby is that A. He can't down a survivor through a dropped pallet with his power, B. Cuz of his limited range, and C. Cuz cowboys don't sing lullabies.

    Let's go over what you said real quick. I'll say my opinion as a trying to be deathslinger main also (started a month ago)

    "Just dodge his shot and make distance, he'll have to reload and then use his slow movement speed to catch up"

    No that doesn't work at high levels of play. It only works against bad slingers who blindly shoot from a distance hoping to get a highlight for their Youtube montage.

    This really did hurt my eyes. Deathslingers tend to use their power on a medium range, it's common. You don't have to aimlessly dodge, you have to be unpredictable. Imagine deathslinger is like a killer with a bit bigger m1 range, they still have to mindgame and predict the survivors to get the shot close range.

    "Split up and do gens"

    What a great idea! Not like it's the counter to every killer in the game and unfortunately in solo que, I can only do so much as one player, relying on my teammates to do gens efficiently is less common than seeing a Detective Tapp in my lobby.

    I know this isn't important at all, but it should be embarrassing that you wrote the word "queue" as que, even more so that a dyslexic person is correcting you, but anyways.

    His insane lack of map pressure is his real weakness. He doesn't have the speed to keep the gens untouched, so a bad chase easily costs him 3 gens if you don't have corrupt. Because you're one player in solo queue which in some instances your team doesn't do gens, it doesn't mean that happens in every single solo q match against deathslinger. If you're red rank btw, most player tend to do gens, just keep that in mind.

    "Throw pallets earlier"

    Sure, until he zones me with his presence resulting in a free shot I can't dodge because of his instant ADS and he reels me around the loop to himself.

    Excuse me I don't understand, if you're in a jungle gym and throw a pallet early the only possible thing he can do with his power is to injure you and inflict deep wound. If you go around huge walls that he can't shoot through he can't do anything. He'll have to chase you until he finds a perfect shot, which you can easily dodge if you have dead hard.

    If the survivor is out of your fvo you're #########, you have to loop him so you can shoot em. And if you manage to shoot em, many things can get in the way in order to break the chain, so it seems fair to me.

    "You're just mad we have another killer you can't loop for 5 gens"

    No. Don't take this out of context. I want a killer that has an equal chance of outplaying me as I do of outplaying him. Not just being able to make me dodge by being there and then getting a hit no matter what I do.

    Deathslingers can get looped for 5 gens, talking from experience. You have so many ways to outplay him and so many different perks. Even if he shoots you, it doesn't mean that he has a hit on you. He'll have to m1 you to down you. You literally went through his counters and the only excuse you had is that you're a solo "que" player, that's actually stupid. In chases tend to go for pallets and walls instead of windows, if you're forced to use a window then dodge. It's like playing vs a huntress with only fully charged hatchets, if you're good you can counter it.

    Based on the fact that you literally said that a Slinger can be looped for 5 gens and that you're talking from experience means that you either were looped for 5 gens playing as Slinger which is very bad for you or have looped a Slinger for 5 gens which means the Slinger was bad because no half decent killer will allow themselves to be looped for that long.

    I never said that these counters are void because I'm a solo que player. It's because the way the killer is designed is flawed. The fact that you're making such a big deal about "Que" and Queue" means you're not worth debating with lmao. No decent player I know enjoys going up against Slinger which likely means you're a bit on the lower rank side which is okay. I'm not here to judge.

    Also, you know why I've determined that you aren't worth anymore of my time? You say "be unpredictable" the most common answer to looping Slingers when anyone who goes up against him enough in the red ranks knows that this "counter" is only partial. Being "unpredictable" just allows him to watch you dance around until he walks up and gets an M1 or a point blank shot that is impossible to dodge if you're approaching a pallet or a window.


    "Excuse me I don't understand, if you're in a jungle gym and throw a pallet early the only possible thing he can do with his power is to injure you and inflict deep wound."


    This is terribly wrong lmao. Slinger CAN catch you at a Jungle Gym even if the pallet is already thrown. He just shoots you from the other side of the wall and reels you in to his side. Shack is also worthless against a Slinger and you would know this if you had more experience which it seems you lack. Anyways, reply if you want but don't expect one back from me since anyone who stated the same old "be all and end all" that you just displayed obviously doesn't play at high level which means this discussion isn't for you.

  • Survivors:

    Marry Zarina, Kiss Cheryl or Yui if it's original characters only, Kill Meg.

    Killers:

    Marry. . . Uh Idk, Kiss. . . Uh Idk, Kill Deathslinger.

  • @Bravescorpio said:

    https://forum.deadbydaylight.com/en/discussion/comment/1772515#Comment_1772515

    I'm trying to remember exactly how this works.

    If you immediately get chased by Legion, does the screen continue to get dark? Like is the darkening screen related to the bleed out timer as it would not start to go down if immediately in a chase?

    As long as you stay running, no but at some loops, it's better to walk in order to prevent mind-game potential such as before vaulting the shack window, it get's dark enough as is when he initially slaps you with frenzy but it gets almost unseeable as it progresses.

  • I can't wait to go up against a competitive Spirit player.

    Yeah, this works but you'll mostly be going up against Freddy, Spirit or Deathslinger.

  • The only thing I hate about Legion besides mending simulator is how dark the deep would screen gets.

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