Yords
Yords
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- Yords
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2132280#Comment_2132280
How do you know that Sluzzy is a she? 🤔
I'm just going off of the profile pic
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2132123#Comment_2132123
Only 1 map and killers are still winning on the map. All other maps need some buffing because killers down too quickly.
Proof?
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While everyone is here-
I think we should stop glorifying Sluzzy as a "god tier" bait poster, this is probably what she wants. She just happened to make a few popular bait discussions, she's nothing special, and I don't think we should put her on a pedestal. So for future reference, don't say things such as "another Sluzzy type thread, or sluzzy's alt account". This will only encourage her to do this more.
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@Dragonshensi said:
Can we just turn this game into a dating app? I have a few players I want to take out on a date.
Can't disagree, some players are just too cute.
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/2132216#Comment_2132216
Hey whatever way works. Both, either, neither.
All of trappers traps will automatically reset themselves but he now loses the power to lunge.
Discordance.
Discordance - After leaving a generator that had more than one survivor working on it, the aura of that survivor will be revealed to the killer for 4 seconds.
Iridescent head.
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@IOIOO said:
https://forum.deadbydaylight.com/en/discussion/comment/2128022#Comment_2128022
At least when playing spirit you need to be able to listen carefully and follow scratch marks, but nurse? just press m2 and kill survivors.
What mind games do you need to do at a pallet loop and nurse? none
What knowledge you need for controlling gens as nurse? None. Because you can honestly blink towards the gens with a higher speed than billy.
Im pretty sure you have never actually been in a high red rank match.
What kind of proof do you have to show how good you are with her? None.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2126719#Comment_2126719
exiting a locker while injured makes you drop 2 blood orbs, entering a locker and being in a locker doesn't drop blood orbs though so you can still use lockers to stealth against an oni while injured
Ah I see
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@Frontdoor6 said:
I imagine they'll be as tall as Plague or Oni.
Plague is 7ft though, lady dimitraciuteuig is like 8ft and then some, she would literally be too tall.
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I think it would be better if you could say 1 nerf OR one buff.
Kindred - Any survivor within 4 meters of you gain the effects of kindred
Respond to this: Trapper
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You realize how easy it is to avoid being killed by this right? I mean, this has only been around for a few years.
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@[Deleted User] said:
I call bait. My DH doesnt work 90% of the time
Then you aren't using it to gain distance.
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@mesothelioma said:
https://forum.deadbydaylight.com/en/discussion/comment/2129002#Comment_2129002
https://forum.deadbydaylight.com/en/discussion/comment/2129003#Comment_2129003
i dont even see why you're posting. I have a SUGGESTION which is what this forum is for. your negativity isn't needed. It's a valid quality of life concern which could be done with a hotfix. It's not a major thing. They use unreal engine they're not making games in 1985 anymore.
and yords, yeah, and it makes no sense to get a dc penalty after you're dead. If i want to ALT-F4 near the end of the mori animation because i'm pissed at game for a weird pallet drop hits, getting facecamped, or generally goof'd up myself and got caught, but want to re-open the game 5-10 minutes later, i shouldn't be looking at the tail end of a 15 minute ban.
another point being:
editing the DC ban system to not flag players who are already dead would benefit queue times, as players could be queuing for a game when instead they're waiting to queue
If you don't want to wait a 15 minute ban, then don't DC and wait about 8 seconds. There is literally no point in making the DC system not count a DC if you are dying. Just wait a few seconds.
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She already comes with perks, she doesn't need teachable ones lol
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Every once in a while games can be rather intense such as when you are injured in the middle of a dead zone on a generator against a stealth killer.
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@Sluzzy said:
Killers are so OP that Otz can only possibly lose if he makes a mistake and the 4 survivors plays totally perfect. A single survivor mistake and they are all dead. It's very in favor of killers when you watch Otz kill the survivors and hardly breaking a sweat. Too much is required from the 4 to win.
Yeah the match where he was playing against 3 objects as myers when sent to the coldwind farm with insanely powerful tiles against 3 survivors with meta perks and most likely in a SWF group was definitely killer sided right?
/s
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You do realize that a spirit could just keep looking in your direction while phasing right?
A spirit gives zero indication of where she is when phasing, same whenever she does phase. This means you have nothing to react to, thus she does not have counterplay. Perks help by making it harder for her to catch you, but this won't work against a good spirit.
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I am actually working on my own pass for his addons right now, but some of these are interesting. Although I will say that a few of these could be changed. I like the ceremony book change and I might steal that and add it to my upcoming list lol
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Actually your statement about her diet and how it would affect the taste of her vomit is probably wrong. Since the Plague literally projectile vomits constantly, there would be no food at all left in her stomach.
The real question is what does the vomit consist of itself? Not the contents in Adiris's stomach, but the actual sickness or Plague itself. This is a question that I don't think we will ever get an answer to.
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@unsafepallet said:
https://forum.deadbydaylight.com/en/discussion/comment/2129911#Comment_2129911
I mean probably not but I'm just trying to get the word out there so hopefully more people will start doing it. Trust me though most of the time doing this has paid off for me.
Tbh tho I did get abandoned on hook one time when I did this tho so ig it's still risky. But if you run perks like kindred or deliverance it should be fine.
Yes, please do this. I actually do this myself and I have have a positive experience with this strategy overall. They usually return the favor or I buy enough time to progress the match.
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I think you are confusing the term "abuse" with the phrase "using the environment to your advantage".
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@wildtrapjake said:
https://forum.deadbydaylight.com/en/discussion/comment/2131229#Comment_2131229
Wonder why that is. What makes dbd addictive that other games of this format don't do as well?
Well for starters, it is very fun and easy to understand. It is incredibly easy to understand, and you don't need to be an avid gamer to understand the fundamentals or goal. I could probably tell some person who has hardly played games in their life to play this game, and they would understand what they need to do very quickly. The game is just very accessible which I guess other similar games like home sweet home and the friday the 13th game were, but probably better. From what I have seen, Dead by Daylight is much more simple.
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If it makes you feel any better, DBD is not going away for a good while. The game is the only one of its kind that is successful. There is no other game that is as good as DBD, even if the next patch is bad I guarantee you that people would still play this game. People have a hard time leaving this game, very few do.
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Monstrous shrine and the 3 teachables from Huntress.
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I think it is great design, but obviously still situational and weak. Obsession perks are supposed to choose an obsession which doesn't necessarily mean you have to tunnel them, it just means that you have a perk that requires you to do something to the obsession.
Rancor has two effects though, it shows you where everyone is when a gen is done on top of making the final survivor able to be moried and insta downed. So besides being weak and otherwise situational, the perk is still well-designed aside from perks like NOED.
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@[Deleted User] said:
Its amazing how many survivors run over to me at red ranks & jump on my gen when we still have 5 to go.
Unless its a centre map gen I usually leave them to it & go look for another but then more often than not they follow me or run off I presume they think I've seen the killer.
If I know where the killer is i'll always point before I leave the area (even then most seem to misunderstand that & run in that direction!)
Like I said, it isn't always a bad idea, but it is definitely better to split up during the start of the match. I myself also like to go for the most middle centered gen or gens. It is worth it in the long run.
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@deckyr said:
also, please think before you unhook
i've been in games that should've been easy 3e's turn into 4k's because teammates will just run up to a hook and unhook like automatic. they're injured, they don't have BT, the killer hasn't found anyone else yet so they just turn around and come right back to the hook, it's a disaster. don't rush the unhook.
That can go in the "regrouping" part, but yes.
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I am hoping for Leon and Claire, they are the only characters I really know and I like the most lol
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2130729#Comment_2130729
They'd at least be in the game for more than 2 minutes.
And a quick fix for hook looping, if it is even necessary, would be to have the timer resume while the killer is in a chase.
Everyone hates camping. It is bad for every player in the trial, including the killer, but everyone seems adamant that it shouldn't be changed. Honestly baffling.
That would not solve the camping issue though, because now it is almost as if this whole timer being paused thing doesn't exist if you are chasing a survivor, this is just normal DBD.
Everyone knows that camping is boring, the reason there hasn't been a fix for it is because there is no fix that you can implement for camping that will be healthy. The devs have tried this sort of thing in the past (they said), and it did not work out so well.
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That, along with the issue of no counterplay. I still think she can be changed a bit to be more fun for both sides, we just have to wait for BHVR to address this mistake which will never happen.
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@TripleSteal said:
Read dbd wiki when you don't understand something specific or need numbers behind le famous DbD Considerably and Slightly on most addons, which means something entirely different in each instance.
Watch guides on all aspects of the game; a lot of DbD mechanics are not just not explained in-game, but not even mentioned at all. YT has quite a lot of content of the kind. You can kick off with some basic survivor guides and huntress-specific killer tutorials and see how it goes.
https://m.youtube.com/watch?v=dKQXO7yFbLA
https://m.youtube.com/watch?v=JtUa0F6FUss
The new dbd player starter pack
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2130625#Comment_2130625
Okay, please clarify. How, exactly, is it abusable?
Because a bubba could facecamp that person for more than 2 minutes if people tried to save which unfortunately newer players don't know, they don't know not to save so it would ruin matches even more against a basement bubba.
Survivors could loop the killer around the survivor on hook as well and since the timer would never go down, it would rob the killer of pressure while the other survivors do gens across the map.
Also, you can't get rid of camping. Camping is a valid strategy that can be used by the killer, although it is a bad one.
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The meme addon for Wraith
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I just think it is hilarious that guy literally went past the censor by saying "dip ship" lmao
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Easily abuseable.
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@MadLordJack said:
I don't really care. The only nerf that went too far was Billy, and it seems the Devs are pretty damn aware of it. And I especially don't care because a lot of killers actually do need things nerfed.
True, instead of finding a rework for spirit, they thought to nerf one of the most fun killers to play as and against.
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Like a taste of rotten flesh mixed with pus. why did I respond to this?
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/2128509#Comment_2128509
Who are you to decide how people should use SB or DH? You sound like a Karen/Kyle and that's frankly disgusting. SB is better off being used to escape a killer and extend the chase for a good while instead of running around like a chicken without a head. That's how I played my meg half the time and guess what? That saved me a lot of losses. Using SB like that leaves one huge trail that's unnecessary, easily making you and open target or running you flat into traps/Stealth killers.
All of this depends on the person's play style, DH takes to a more confrontal stance as Said in David King's background story, he likes the challenge. You act like you dont know this already for a 'Veteran player.' Meg can ALSO be played aggressively but she's actually a stealth main as for told in HER backstory. The play style is literally given to you if you pay attention to character's, their perks, descriptions and BG'S and yet here you are raving as if the world was dying.
You are not to decide how people should run their perks, You're not god. It's the same entitlement to a 4K and 'Free hit EZ.' That annoys me about killer mains. I guarantee you, I've pulled off crazier Shmt then people with a dead hard.
Exhibit A - I made a mistake on a pallet against a ghostface but my exhaustion was almost up so I literally walked for 2 - 3 seconds to let him believe he could hit me and sprint bursted my vss to a safer pallet at the shack. From there, I managed to outsmart his mind games and keep him on me for the entire game.
It comes down to how and when it's used that makes the perk powerful not the 'Lol. Weave.' Part. You literally let the entire thing go over your head while you're asking for perk nerfs for survivors and buffs for killers because 'survivors have it better.' They dont. It's call having skill and judgement on when to use and when to not use it. If you can learn that, dont call yourself a veteran cause even veteran's know when they're beat.
Thank you for coming to my ted talk. 🙄
lmao i only read up to you calling me a karen
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Try playing more killer
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I still think it is just a bit weird how this nerfs stealth for killers, they only really needed to make it work against freddy.
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@Jane_Is_Mega_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2129536#Comment_2129536
I think it would be good in many ways, when your in a chase and when a gen pops buffed poised could save your life possibly, or when the killer comes to your gen when you finish it as he arrives can save you as well.
Maybe, but even with the boost in speed the killer will still be faster than you. These times are also very situational.
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It would still suck.
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It still is better to go up against than 4 dead hard users.
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That is probably what all of his fans thought right before he mercilessly tortured them to death.
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Make it base kit and allow you to mori the last survivor if you have gotten 10 hooks while still giving you the points you would have gotten by sacrificing the last survivor normally.
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Unfortunately, I don't think Trapper can be A-tier unless every map is reworked to be more balanced after he gets a bunch of buffs. He could get buffs right now, but the maps will still be an issue, and not just for Trapper actually.
His power is inconsistent, and even more inconsistent on different maps such as the indoor ones or larger ones since his whole power becomes significantly weaker.
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@doitagain_ said:
Simplest fix is to make Corrupt Intervention basekit and rework the perk into something else. DONE.
That would be far too strong on already powerful killers.
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@mesothelioma said:
https://forum.deadbydaylight.com/en/discussion/comment/2128986#Comment_2128986
because seconds add up and life is finite. a better question might be, why doesn't the game check to see if you're already dead before issuing a ban for leaving?
You know what takes longer? Waiting for the DC penalty for going away lmao
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Literally any sentence that starts with "killer" or "survivor" followed by "main".
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The killer being strong.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2127890#Comment_2127890
So then do you think Sprint Burst is problematic when it gives you more distance?
No I don't. I don't think sprint burst is as bad as dead hard because sprint burst isn't solely used for evading the killer. If you are using SB effectively, you shouldn't always have it ready to use when the killer comes by. It is used to save you time when running around the map such as running to a hooked survivor, an injured survivor (to heal), and work on generators. If you are using the perk correctly, then you should always be exhausted, meaning you only use it once or maybe twice to evade the killer. If you are always walking around to save it for those times, you aren't using it properly.