Xendritch
Xendritch
About
- Username
- Xendritch
- Joined
- Visits
- 4,407
- Last Active
Comments
-
Considering how BP is given out like candy I don't think it would be crazy if they raised the cap to 3 or 4 million.
-
Merry Christmas
I spent today using all my bloody party streamers on Dredge and giving hatch :3
-
Kate, Yun-Jin, Jeff, Nick
We can defeat the entity with the power of song.
-
Meh I don't like either and find them uninteresting since their powers boil down to "move fast".
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616320#Comment_3616320
They don't. Not in my games at least.
I am playing Chucky from day one to today, he is my new main. And almost nobody is giving up against him. I don't play Xeno so much but i am seeing good enough in my survivor games. And nobody is giving against him as well.
But SM? Whenever i see her, i know it's just game over.
I mean that's just different experiences then cuz to be honest there isn't a killer survivors don't give up against to be perfectly honest from what I've seen. I even had a survivor give up against Wraith the other night so it's kinda silly to suggest it's exclusive to SM.
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616236#Comment_3616236
Ye ye , why survivors are not giving up against Chucky and Xeno? Both killers are much stronger than SM. But yet, survivors are playing against those two.
Toxic baby survivahs are not learning, SM is just fine. Sure
They do though? As someone who plays a good amount of Xeno I can confirm plenty of survivors give up against me so this is just wrong.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616164#Comment_3616164
1) A decent amount? Skull merchant, knight, and artist. What “decent amount” are you talking about? Holding W is a universal tactic, yes, but it IS skull merchant’s most encouraged counterplay, and that is so unhealthy and boring.
2) Even if you make it to the window, or back to the pallet, her drone will still take effect. That is my point. You will still get injured even if you make the loop.
3) I’ve got a fantastic headset. But not everybody can afford quality headsets or even a headset at all. She’s much quieter than any other stealth killer.
4) Hag requires a significant more input than SM does. I heavily dislike artist as well because of the counterplay she encourages.
5) Regardless, his mechanical skill level is leagues higher than SM, and his hinder is much less significant than SM. That’s my point.
Last: Did I say at the same time? No. I asked, can her kit cause all of those status effects? Many of them can absolutely be caused simultaneously. It’s undeniable. Her kit does way too much for too little effort with too little counterplay. The vast majority of players share that same view.
I foresee changes in her future again. Especially with her sky high kill rate.
- SM, Artist, Knight, Hag, Clown, Executioner I would say are all killers your best off holding W against. I'm just asking if you think they should all be reworked.
- I mean I get that but I have no idea what that has to do with the hinder effect? You also have to get scanned 3 times before that happens. I will admit though as far as that goes I do think the lock on should have decay timer even if it's slow. I think the fact that it never decays kinda punishes people that are good at avoiding the drones for the most part.
- Sure and there are people that think Spirit should be changed for similar reasons, I personally have no strong feelings here.
- Hag isn't that different if you have double trap setting speed, they just have to leave the loop or they get hit. Fair on Artist, I have a friend who's a very good Artist player so I also don't think Artist is quite as bad people make her out to be either but I understand that takes a lot of practice to learn how to play against Artist and at least you're being logically consistent.
- I mean I will never suggest SM takes high mechanical skill she's bottom 5 or even bottom 3 as far as that's concerned. As far as Wesker's hinder goes I think the annoying thing is you have to let Wesker know where you are if you want to get rid of it so there's no real outplaying it unless you can do it while he's hooking someone and that's frustrating when he already has a strong main power but that's probably a different conversation.
- You keep repeating this and idk where it's going cuz like again it largely doesn't matter. There was a discussion going around quite some time ago where people were trying to figure out who could apply the most amount of statuses at the same time and it was killers like Wraith, Dredge, Nemesis and these are not exactly high tier killers. Just mass hitting survivors with status effects doesn't matter if they're not in the right context or attached to a strong main power.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616153#Comment_3616153
1) Boom. First paragraph you nailed the most important part. Her counterplay is holding W. The most boring aspect of the game.
2)Clowns power still adheres to regular looping rules. The hinder does absolutely nothing if you made it to the pallet / window in time. SM will still injure, break, and deep wound you.
3) What makes her stealth so great is she is already silent. You can hear ghostface, you can hear wraith, you can hear pig. She is silent.
4) I’m not buying “drone placement requires thought”. Yea bs lmao. You get to a loop and you press m2 where you want it. That’s not “thought”.
5) Wesker doesn’t take mechanical skill?! Ok guy… how can you expect me to take you serious if you’re going to say stuff like that…. Be real.
6) Reference paragraph 2.
7) Where am I misinterpreting her kit? Can she, or can she not, apply every single status effect that I listed? It’s a yes or no question. And we both know the answer is yes. I’m reading her loadout as we speak.
- Okay? That's the counterplay for a decent number of killers? Should we rework all of them?
- If you get hindered by SM you're already injured and broken, I actually have no idea what this is supposed to be saying. Skull Merchant also has to care about windows and solid objects lol.
- She's actually not completely silent, her footsteps make a small amount of noise. You probably don't hear them without a headset so this is more of an accessibility issue similar to Spirit.
- Do you think Artist and Hag require thought? Not talking in terms of macro gameplay just in terms of using the power in chase.
- Wesker takes about as much mechanical skill as Demo who isn't terribly mechanically skill intensive. They're very average in terms of how hard they are mechanically you can probably be consistent with them after about 9-10 hours maybe less if you're used to similar killers. There's "techs" but you don't actually need to know any of them to be an average Wesker.
- N/A
- At the same time? No. Can she with the right add-ons? Sure but I already went through why that doesn't matter much and why Haste and Hinder are the only ones that really matter. I have no idea why this is such a big sticking point for people even the broken is bleh if you apply it in chase cuz it's gone after you down them so that's really only good if a survivor you're not chasing stumbles into a drone area and again as I said before that should not be happening against any good survivor lol. Like at the end of the day I think the root of what makes SM good is she presents a math problem survivors can't win against in terms of speed. Anything else isn't that relevant, the drones left unattended can be hacked, the stealth is fine but you arn't winning games cuz you get 8 seconds of stealth at a time if that was true Trail of Torment and Tinkerer would be a meta perks. The added status effects for the tenth time are largely trivial and either bad or happen in situations where they're less powerful. Really it's just that she's fast and can injure you without hitting you but so can Plague and Onryo can even kill you without ever hooking you and that's base kit for her. I'm just not seeing why Skull Merchant is this unbeatable force people are complaining about outside of people insta-quitting against her.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616137#Comment_3616137
How is the status effects not a big deal?!? Name another killer that can press m2. That’s IT, press m2, without ANY other mechanical input, skill, or thought, and can: injure, precisely track, deep wound, hinder, exhaust, blind, etc, while ALSO gaining some of the best stealth AND gaining haste.
Name another killer, please. Name another killer that do all of that with zero setup, and zero maintenance. All other trap killers / zone killers have to take the time to setup and maintain their zones, ie trapper and hag. Not SM, nope the drones do not go away, and they repair themselves if a survivor disables them. No other killer has that. Her zones can be permanently set and only get stronger as the game progresses and play area tightens.
Her hinder is more rapid and effective than any other. Wesker has to land an m2, which requires mechanical skill and has plenty of built in counter. Then the hinder takes a full minute to activate, and he doesn’t even get the same hinder SM does. Clown gets 5% more hinder, but it lasts a fraction of the time, and he has to strategically throw his bottles. SM not only gets significant, lasting hinder, that can be quickly applied, but she ALSO gets haste simultaneously. AGAIN, name another killer that gets that for brainlessly pressing m2. You start to throw in the addons and this is only made increasingly more miserable to face.
I think you can’t handle the idea that SM is literally free wins and requires ZERO skill or input to stomp 90% of the lobbies you enter. Or maybe you just enjoy playing a killer that is absolutely miserable to play against, for the sake of making people miserable. Who knows.
You're massively oversimplifying how SM works. You don't just press M2 and all that happens lmao that's ridiculous, like if we assume everything is happening as quickly as possible at base it takes 12 seconds before you get hindered but that obviously doesn't happen first you run away to a loop and then you have to actually get hit be the laser 4 times which presumably you make it to at least one other loop so more realistically it's gonna take 20-30 seconds before your hindered and that's if it happens quickly.
Compare this to Clown who...*checks notes*...throws a bottle and gets the hindered instantly. So I would say Clown can do it easier and more quickly, you don't have to be strategic it's just throwing them at the survivors feet. I mean you can throw them at tree branches to spread the gas out if you wanna be fancy but that's largely not needed most of the time.
Also the drones are disabled for 45 seconds which is a decently long time in DBD time. It's better for the Skull Merchant to recall the drones and reset them up which there goes your no maintenance claim.
The stealth lasts only 8 seconds and she again has to keep recalling the drones if you want that to last past the beginning of the game and that's nowhere near better than Ghost Face who just has it on command indefinitely until they attack or get broken out of it or Wraith who's nearly invisible. So no not the best stealth in the game. It's like Pig level stealth, you should know they're coming when the TR instantly goes away and be aware. Because they're 4.6m/s and at 8 seconds that allows her to cover 36.8 meters while undetectable so unless she measures the distance perfectly and makes a beeline straight towards you you should probably at least hear the TR for a moment before it disappears.
Also you do actually need to give some thought to drone placement because if you place it awkwardly in a loop it makes it easier for the survivor to avoid the lasers and it's a bit cumbersome to redo it mid-chase so this is again massive hyperbole on your part. I'm not saying it's difficult it's basically the same way you do Artist crows but you do have to do it right or you'll get punished for it by good survivors.
Wesker doesn't take that much mechanical skill lmao but that's a different topic, I'll just say if Wesker was actually hard to play they would not be anywhere near as popular as they are. It's just dashing in a straight line lol.
So on the topic of SM hinder vs Clown hinder, SM is 10% for 6 seconds and Clown is 15% for 2.5 seconds at base. Over that duration the survivor loses 4m against SM and loses 1.5m against Clown although keep in mind Clown can keep throwing bottles so at two bottles it's 3m against Clown but also SM gains a little more distance because of the speed boost so generally SM's hinder does seem better for the most part but that's fair considering it takes longer to apply and it doesn't seem dramatically better just better.
A lot of this just seems like mindless hate against a killer instead of breaking down the numbers and actually understanding how the mechanics work. Again SM does do a bit of everything but none of it is the strongest version of something in the game and it's funny you suggest I'm doing strawman arguments while doing such blatant misrepresentation of SM's kit. If I didn't know what SM did listening to you you'd think she got every status effect in the game off a single scan with drones that had a radius of half the map you couldn't do anything about.
I also should probably be clear I'm not a SM main, I play her casually when I want a break from my actual mains I just never got the derangement syndrome so many others did about her so I guess I'm just immune to all this. When I do play her she is free wins sometimes but not because she's broken but because half the time I play her someone DC's the second they hear my terror radius or sees a drone. Against good teams it varies sometimes it's not too difficult against others they just seamlessly chain loops together and the drones don't really matter, I wouldn't say SM is map dependent but on maps with loops that are close together that does help against her for sure especially if the survivors are good loopers. So yes playing against and with Skull Merchant I'd argue a lot of it is overblown and I think we're at the point where the community will accept nothing less than SM getting Freddy'd which is not what happened with the rework she's still solid B tier and the community hates it.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616124#Comment_3616124
Ok it’s very clear you’re not going to try and counter any of the points I’m making against her, but instead defend her with “well against the average survivor…. Drunk sloth….” Straw man this, straw man that.
Any player with a decent understanding of the game will understand why she’s an issue, and how her kit does way too much for so little input. I’ve played her and tested it myself. She’s by far the easiest - strongest killer in the game.
You're not making any points besides "skull merchant bad" and I literally just when add on by add on saying why the whole "omg so many status effects" thing isn't really a big deal nor how the way the community talks about her really makes sense. Like none of it is strawman you just can't handle the idea of her not actually being the boogeyman the community makes her out to be.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616108#Comment_3616108
Just watch the video. He explains it perfectly.
1 stack as in 1 survivor trapped? What are you not understanding? As if getting a survivor scanned is hard. Lmao
I've already seen that video and didn't find it convincing the first time so I very much doubt I'll be any more convinced the second time.
Getting scanned is only easy because your average survivor is oblivious and has the awareness of a drunk sloth. If you're not being chased you should never get scanned and in chase you can just leave the loop or use objects to block the lasers.
As far as status effects goes it's amazing to me that everyone says how trash blindness is but the second a killer you don't like can do it it's the most OP thing ever. The way exhaustion is applied it will generally happen after you've already used your exhaustion perks in chase. Oblivious is...fine, not amazing but it's fine although any aware survivor or isn't going to make a difference against and it doesn't do anything in chase and the added hinder is fairly redundant. Tbh when I play SM I mostly just use the supercharger and the ultrasonic speaker because keeping the haste up as much as possible is much better than random status effects.
I think part where people lose me is when people say she's "broken" when in reality she's extremely mid and the idea that she's anywhere near Nurse or Blight in strength is a complete joke. If people said instead she's annoying I'd probably agree with them because the way she can make quick work of a lemming survivor that isn't paying attention before you can crank out gens is very annoying she's comparable to Cenobite in how much of a pubstomper she is but a coordinated SWF that's calling out her location and keeps a dedicated drone hacker? She isn't that much of a problem to those types of players.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616093#Comment_3616093
https://youtu.be/vOliDIQxQlE?si=Dw2d4VFXWBSRYrDq
Plague has an easily accessible built in counter, cleansing. SM does not.
Wesker does less hinderance than SM does and it takes SIXTY seconds to apply.
At ONE stack of traps, she’s 13% faster than the survivor. On top of making you broken, and deep wounded. Not to mention all her addons just add more status effects and increase the numbers of the preexisting one. And ALLLLL you have to do is place down a drone.
Nightlight stats mean little especially when everyone DCs against SM without trying.
Plague's "counter" makes her an insanely strong killer lol and Wesker gets that while having a stronger main power. It's not one stack of traps btw lmao idk where you got that from. You have to be scanned FOUR times for that to happen and those traps can be disabled.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616053#Comment_3616053
I never once saw anybody requesting that.
Or, maybe she has a broken and heavy kit that she can reap rewards from with the simple press of m2. Hindrance, broken, deep wound, info, haste, exhausted, etc.
In comparison to what a lot of killers can do SM is far from broken it's just that nobody bothers to learn the match up.
Plague basically blanks every healing perks and keeps people one shot far better than SM does and Wesker does the free info plus hindered better. There really isn't anything she's the best at she's just a jack of all trades master of none killer.
-
@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615997#Comment_3615997
I didn’t see a single thread saying to give her a hinder effect with her drones, and I’m on here a lot.
I can’t take you SM defenders serious. In what world is she not that bad? If she’s not that bad, then why is she BY FAR the most universally hated and rejected killer in the history of DBD?
It was probably the #1 most requested thing I saw on here. There wasn't a thread about it but it was in a lot of posts.
Because the DBD has SM Derangement Syndrome? People decided they hated her from the moment they thought she was a robot from the teasers and wasn't (which we got next chapter but it turns out the community didn't actually want that either).
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615852#Comment_3615852
Exactly, that is the main problem I'm seeing.
I recently played against one on Sanctum of Wrath, and I thought it was going to be an easy game because she played her first chases very poorly. Took a long time to catch up, even with her anti-loop kit.
But my team just gave up, they didn't even try! What I think was going to be an easy escape for us turned into an easy 4k.
I fear this killer might need another change. This situation isn't good.
No change will ever "fix" skull merchant because people are so used to hating her it doesn't matter what she does people will insta-quit.
She isn't that bad now she's basically just a super charged clown. It's really funny because literally everyone was screaming at BHVR to make her do something in chase and attach hinder to claw traps. BHVR listened and basically did that and now the community has to cope with the fact it has no idea what it actually wants.
-
@North85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613432#Comment_3613432
It might have something to do with game balance, and BHVR's utter refusal to address it, lest the whole 3% of the playerbase get mad at them (or is it 50%? survivor mains tell me both). Maybe. I dunno.
Quack. :V
What if I told you the game is the most balanced it has ever been? Most of you weren't around those first few years it was baaaaad.
Like the game had no semblance of balance until around Dredge came out tbh and the game is leagues better in comparison rn.
-
Tier list is entirely in order with Demo being the most fun and Nurse being the least fun.
-
@CorvusCorax86 said:
What causes me to get hurt when in the vicinity of the drone? The drone itself or SM needs to reactivate it.
I'm not sure half the time why I get injured. Yes, I know I'm within the radius but sometimes it happens and at other times it doesn't.
You have to get scanned 3 times then a claw trap will be put on you and you will be trackable and broken. If you are scanned again while having a claw trap you suffer a 10% hinder and are revealed with killer instinct.
-
@adsads123123123123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613432#Comment_3613432
I only wanted it to be added due to how many killers inaccurately crying about 4 man swfs. The reality is that a very small percentage of matches have 4 man swfs and killers were just playing against solos most of the time.
It's weird cuz on both angles the 4 man SWF myth is wrong. It's somewhat rare but some very altruistic good teams are soloQ I know because I see the thank yous from randoms to their teammates in post game from people I had dead 100% of the time if they didn't get saved by body blocks or admittedly kinda amazing flashbangs.
But on the other side sometimes I do face 4 man TTV SWFs and like a significant amount of the time they're just doing some casual drunk by daylight stream or something and arn't very good and are barely paying attention despite having comms.
-
D I S C O R D A N C E
Idk why we stopped running this perk it's so good and doesn't care about much of anything.
There might be value to CoB as well if you treat it as an info perk rather than a regression perk. There's ways to get around stealth perks people just haven't caught up to them yet cuz they're trying to force what they're used to playing.
-
I don't really think WoO should be nerfed as nothing it does is imbalanced. Also nobody should call for it to be nerfed while also saying they care about soloQ because it saves you from really bad decisions you couldn't possibly know. It's so disheartening to run to shack or god pallet area and see the pallet is gone because somebody threw it and you had no way of knowing unless you had WoO.
The "it's a DLC perk" argument is extremely silly to me cuz like does anyone wanna tell me what the top 10 most used killer perks are? Cuz in that case a ton of killer perks need nerfs. The argument of "oh wow everyone bought the attractive survivor with a ton of cosmetics and a useful perk therefore the perk should be nerfed" is very goofy.
The "well it gives results to make survivors seem better than they are" argument is well not an argument at all cuz like that's what perks do lmao. Same could be said about any exhaustion perks, most aura perks, some select gen perks. On killer side don't get be started like yeah you really worked hard for those NOED kills or wow it was so sick how much time you bought with Corrupt or Deadlock a perk that activates automatically with no input from the killer.
-
I think this situation is extremely overblown for survivors. Bond, Prove Thyself, Botany, Adrenaline, Sprint Burst, Dead Hard, Balanced Landing, Unbreakable are all also free perks you just have to put a little time into the game to unlock and are all very strong perks. Let's be honest besides Kate and maybe Feng there's no DLC survivor you actually need outside of preference if being competitive is the only thing you care about.
For killers it's a little bit of a more dire situation as no generic regression perk is kinda tough. I do think several generic killer perks need to be reworked like Insidious and Shattered Hope to actually be useful as there's far too many useless generic perks for killer. That being said given that Wraith is the best beginner killer honestly Sloppy/NOED/Nurses/Enduring isn't like the worst thing in the world and can be run for free.
I will say it kinda sucks for killer that unlike survivor you kinda have to hope a killer you like has good perks cuz you have these extremes like Clown who has amazing perks but isn't for everyone and then killers like Wesker who I acknowledge is very popular but has absolutely garbage perks and then you have to wonder if it's justified to buy killers just for perks or is it okay to buy a killer you think you might like but is a massive waste of you wind up not liking them cuz their perks are bad.
-
Depends on the map, if you have the lockers needed to guard gens like you need they're quite strong and fun but on a bad map it's painful. They should change locker spawn logic to always be near gens I'm sure they could do it.
-
It's so funny to me how consistently they give outfits backpacks even when it makes no sense. I think Haddie's monster slayer outfit is probably the most egregious example.
I wouldn't call it lazy per se as they are technically giving themselves extra things to model I just think it's too formulaic. They should be more willing to branch out and experiment, give us full helmets/masks that fully cover the face or more interesting designs on the back of shirts/jackets, Ace's bomber jacket comes to mind as a great example of this.
When we buy a cosmetic we want to see our character model and not have it be blocked by giant backpacks that aren't interesting to look at. It should be common sense but somehow they keep making the same mistake over and over.
-
@tippy2k2 said:
Maybe I'm just lucky or my cheaters are more subtle but it's been...literally months since I've seen a cheater
I used to think this too but today I had a game as Singularity where after hooking the Yoichi I went to pressure the gen the rest of the survivors were on and the Nea dropped out of air on front of me and sprinted away when in post game it showed their only exhaustion perks was Dead Hard. It was clear it was an accident cuz she stared at me for a second and didn't expect me to be there and she never did anything after that so she clearly didn't want to be blatant. If she hadn't made that mistake I never would have known she was cheating.
That experience makes me wonder how often I actually run into cheaters.
-
@ArchAbhor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613432#Comment_3613432
If it doesnt matter theres also no reason not to show it. But Im not going further into why it matter since you agree it shouldnt matter
This comes across as stalker behavior tbh. Like this looks like wanting validation for losses which will be very funny when you lose to solos but no I don't think killer players are entitled to knowing who is a SWF and who isn't you're gonna play the same regardless so just take whatever result happens and move on instead of being creepy and wanting to know everyone's social group lol.
-
For the life of me I can't imagine why this matters.
-
This is partially true in terms of communication but the amount of cheaters is too high along with some of the communication being the wrong type like the AMAs. I think they should communicate more I don't wanna say intelligently cuz that comes across as insulting but I guess strategically?
Less AMAs that tell us nothing and more polished presentations or dev updates.
-
It takes a lot for a killer to hold a game hostage, something like that Cenobite hex build where they just guard the box with face the darkness so survivors can't do gens because of constant chains and screaming.
Survivors can do it easily though just by refusing to do the objective. I hate it so much in soloQ when there's two of us with one gen left and the other person just hides. I honestly find it's better to just try and find them and out their location to the killer to move things along and hope I can find hatch. It's one thing if it's 2-3 gens but one gen chases are very doable and I hate that people stop trying in those situations.
-
I'm not seeing this in my games for the most part but I truly do not understand people who complain about this even if it is the case. CoH was nerfed because healing was too strong but now staying injured is no good either? I have two thoughts on this.
1. If you can't leverage everyone being one shot as killer that's a massive skill issue
2. This feels like some killers going "okay you're injured so now you have to go get healed and no touching gens" which feels like we're inching towards a "killers hand book for survivors" situation which like lol oh have turns have tabled.
-
Less Wesker, Legion and Blight
More Bubba, Demo and Singularity
-
It's fine? Like it's not a meme perk but I struggle to see it's value unless you run lithe with it because most killers will just bloodlust the tile rather than break it and so the play is to chem trap the pallet and then loop it once or twice and vault the pallet and lithe away. It's decent but it's far from strong.
-
This is why I don't think soloQ has a simple fix like baskit kindred or something, most survivors are complete potatoes that you could give all the information in the world to but they wouldn't know what to do with it.
I honestly think most survivor players should make some attempt to find a play group cuz randoms are a lost cause.
-
The current meta is the 2nd strongest killers have ever had (gen kick being 1st) tied with soloQ being completely unplayable at the moment with people constantly giving up.
I sincerely do not not how any killer player can complain rn outside of them having a skill issue.
-
Is your Meg running? Well then you better go catch it.
I'll see myself out.
-
For me it's a tie between Ormond and Nostromo.
Ormond-I personally think it's the most balanced map in the game. Yes it's on the larger side but a lot of it dead zones.
Nostromo- Gorgeous skybox, a ton of alien references and a good mix of outside and inside areas.
-
This doesn't seem like a skill level thing. Certain killers are going to click for different people. For example I can't play Legion or Ghost Face very well even though neither are mechanically complex but they bore tf out of me so I can't be bothered to want to play them well.
Unless you meant this as the killers you struggle against as survivor then it just looks like you have a paying attention as you do gens problem lol.
-
A killer being rare is not a reason to rework them and they're certainly not rare compared to the real bottom of the barrel like Twins, Hag, Freddy, Artist, Singularity, Cenobite, Executioner, Plague.
She's in a fair spot being very strong while still having counterplay so I see no reason touch her.
The only killer that actually needs a rework is Nurse but that's a whole other conversation.
-
I don't think any killer info perks should be basekit finding survivors should be part of the killers skill set.
That being said I could see an argument for bloodhound being basekit but I don't think anyone would care. For something more exciting make grim embrace basekit to encourage people not to tunnel.
-
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611570#Comment_3611570
Which is the best exhaustion perk?
Sprint Burst if paired with Vigil but on it's own I'd argue Lithe is the best one.
-
May I suggest either Bond or Troubleshooter on the gen build? Assuming you're soloQ you're gonna wanna know where to go to get Prove Thyself value.
We'll Make it and Desperate Measures is redundant on the altruism build. Made for This, Empathy, Lucky Break would be good alternatives to desperate measures or baby even babysitter if you're facing a lot of back to hook killers.
-
Yeah I've run it when I was coping with CoH getting nerfed.
It's fine nothing to write home about unless you like playing team medic.
-
@DyingWish92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611217#Comment_3611217
Dude I don't know where you're coming up with this. These killers are horrible. Trapper, Myers, Freddy, Ghostface, Legion. The pace that survivors are working at chases are just to long even when you manage a quicker chase. The lack of movement speed and any form of slowdown in their kits is really killing these "killers." Corrupt feels needed and some type of snow ball needs to happen.
That's more of a problem with those killers than m1 killers in general.
Which like bottom tier killers are bottom tier yes but m1 killers power level are all over the place and the good to great ones are well positioned right now with no DH or MfT in the meta.
-
@020_AMS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611477#Comment_3611477
You seriously just mentioned the only overpowered M1 build in existence. You cannot pull that off with any other killer. And STBFL is getting nerfed in the nearby future so good luck with that.
I do agree gen regression isn’t everything. But unfortunately 50% of the killer roster doesn’t have the tools on certain maps to create decent pressure.
I pull it off on Dredge, SM, and Singularity as well on a consistent basis.
I could probably pull it off on the other M1 killers but I'm not as interested in playing them, I know I could def do it on Wraith but maybe it would be hard on Freddy or Doctor but that's more of an issue with those killers.
I'll be honest the STBFL nerf is probably just going from 8 stacks to 6 and that doesn't really change much.
-
@Tsulan said:
Keep chases below 30 seconds. Mmhhh sounds like this instantly eliminates all m1 killers.
m1 killers are very good at this with the right build.
I play clown with STBFL and rapid brutality and chases don't last lnog when they make 0 distance after a hit.
-
I think the devs just consider whips very strong which is why both Nemesis and Xenomorph have built in nerfs to their power which sure I guess.
I do think contamination should mean more than Nemesis can hurt you lol even if it just means survivors can spread it to each other. Not much of a virus if it isn't infectious.
-
As a strictly m1 killer player I promise they're fine and viable and I'd even argue they're in the best spot they've ever been in (unless you're Freddy plz don't play Freddy).
-
The DBD2 talk is just people that know nothing about the industry thinking slapping a number on something makes it a new game. DBD isn't the type of game that needs a sequel as there really isn't too much BHVR could do that can't be done by what they're doing now.
A DBD2 would very much be a OW2 situation and we know how that went.
-
Yeah soloQ is pretty unplayable, there isn't much point in playing without a SWF unless you're just looking for hatch escapes.
-
At this point just take away the DC penalty, I'd rather have a bot teammate than no teammate at all.
