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XDgamer018

XDgamer018

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XDgamer018
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  • @MaddieMage said:

    So I’m ALL about the go next prevention. But restricting 4 percent changes to only being allowed with perks or luck offerings removes all those times when someone was able to 4 percent when the match was nearly lost and made it so the survivors were able to reset and stage a comeback. This is basically saying once you’re on hook you’re just there and until a teammate can get to you, IF they can, since slugging everyone out is the new meta.

    Four man slugging is still a huge issue in this game so now when killers go for full slugs which tends to happen when there’s 1-2 gens left, the chance to 4 percent and make a comeback is gone unless we waste a perk slot.

    I don’t mind using perk spots for certain kinds of gameplay but equipping a perk for the “chance” at a 4 percent and not a guaranteed 4 percent is a waste imo. So now everyone has to equip deliverance and hope that they’re not the first person hooked so they can get that save and get value from their perk?

    Honestly this was my fear with go next prevention: That is was going to unfairly penalize genuine players just to punish the bad ones. And this does penalize genuine players and takes away their last ditch effort to get an escape and that happens quite a bit in my matches.

    Also the mori update is going to penalize survivors who run unbreakable. If the killer can just simply hook and go right back for the instant mori, that takes away their chance for the survivor to use unbreakable/soul guard to pick themselves up while the person on hook is still struggling to buy them time. Whose idea was this? Lots of gamers are running anti slug builds lately to counter the slugging meta that the devs encouraged even more with the finisher mori, and now you guys are making it easier to cancel out any ability to counter a slug and try to make a comeback.

    to be honest slugging at 1-2 gens left isnt "toxic" thats just strategizing since then your chasing 1 survivor 1 is down on the ground and then another one has to come get that one up wich means at most 1 can be on gens

  • @Dark_Vorahk1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930924#Comment_3930924

    That's the point. 5 seconds for a Pig is not equal to 5 seconds for a Blight. And in the case of a hit its an average of 2.3 seconds no power, since 2.7 is default hit recovery. This is way more reasonable than you realize.

    yeah but this just strips every killer of their unique chase its oh i hit you… guess you make it to that safe loop without any danger…

  • @JusticeForFrankStone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930017#Comment_3930017

    exactly my thoughts. If they prove they can't be trusted with their own lore, then I won't bother with their lore

    and its such a shame… sure it mightve sold badly but why not recoup your losses and get it in the main game.. they already have EVERYTHING they need

  • @UsherGod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930919#Comment_3930919

    I think people just like playing against killers that they can express their skill against. It’s why Hillbilly, Bubba, and Oni are widely considered fun to face

    oni? ive been hearing the opposite as of late. Im just sick on the constant double standards the community has been having the last few months/years

  • @Dark_Vorahk1 said:

    For killers: A 5 second delay, beginning at a hit/injury, from M1 to M2 and vice versa. As an example, there is no situation where a Blight should be able to M1 and immediately down with M2, or a Huntress should be able to M2 at point blank and immediately follow up with M1. A 5 second delay helps to limit the frustration of oppressive powers by allowing survivors to actually gain meaningful distance from the intended injury speed boost mechanic.

    For survivors: Endurance as a mechanic needs to be looked into. I don't believe it should ever be active while healthy. Additionally, the overwhelming amount of Endurance perks leave you gaslighting yourself and guessing if or when or what might be active. I think it should have a visual indicator on the HUD at least displaying that the status is active, similar to how Broken is displayed.

    There's a myriad of perks or powers that could use adjusting, but I believe these blanket changes would be easiest to implement for immediate results.

    5 seconds is HUGE in a match of dbd 1-2 seconds already is allot usually

  • @vol4r said:

    Oh, good old free-hit-no-animation machine. Yeaaah, he's too good. Too many free hits in my opinion (vindows, pallet, good range, no animation and moving the hitbox, ahh).

    Oh please just admit you only want to face trapper at this point…

  • as long as the side objective isnt done like xeno or singularity im fine with it

  • @SwampDaddeh984 said:

    If it was just a single player against a single killer, I'd understand. But 4 survivors, and getting constantly tunneled out of the game is not only a massive disrespect to player etiquette, it's an absolute waste of time in queue. If you get struck by a killer but not downed into the dying state, there should be a "borrowed time" period around 30 seconds of being hooked by the killer. I'm so sick of this tunneling and slugging strategy. It's not even a strategy, it's a "I'm so bad I can't handle more than one survivor at once" trait and it's pathetic. ESPECIALLY in 2vs8.

    or you could just bring anti tunneling perks like ds otr bt but no you want the game to be spoonfed to you…

  • after her nerfs im like why play xeno when i can play nemesis who has 2 ai as map pressure and an actual consistent m2

  • @radiantHero23 said:

    I feel bad for you.

    30min is very long. Even for 2v8. I hope things get better. Maybe the server in your region has issues?

    for me in eu its been terrible not worth the wait tbh. 30 mins for a match full of safe pallets wich you can do nothing about but break and watch 4 gens pop in your first chase….

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930191#Comment_3930191

    That’s not a chase power. You’re basically saying the killer is defined as having a strong counter play item. How is that fun for the person playing Frank Stone?

    What is Frank Stone himself supposed to do, that is fun for the person playing Frank Stone?

    he could work similar to a mix of spirit and wraith

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930171#Comment_3930171

    He pretty much did zero exciting things the entire video game, that would translate to a good DBD killer chase power.

    If anything, we can blame the video game for not giving Frank Stone a dash, or a projectile, or anything at all that works as a decent chase power.

    they did tho? with the whole spiritual form with the cameras to hold him back.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930155#Comment_3930155

    Would you rather he was a skin for Knight, or an alternate guard for the Knight?

    Like, what else could BHVR do with Frank Stone, that doesn't involve making him into a separate killer, that would make sense in DBD?

    thats the thing he doesnt fit any of the existing roster hence why he should be his own chapter

  • @Coffeecrashing said:

    To be honest, if survivors are expecting Frank Stone to have camera counterplay, then I hope he's never made a killer. It will just be like Alien 2.0, where the counter items feel so awful for the killer, that the killer isn't worth playing.

    Survivors getting killer counterplay items are NEVER fun or interactive for the killer. It's always just 100% for the benefit for survivors, and 100% headaches for the killer.

    even without this its UNACCEPTABLE for frank stone to be thrown away and become a skin for 1 of the weakest killers ingame

  • @OrangeBear said:

    My honest thoughts about Frank Stone is that i think a legendary skin for Trapper is already a hard sell but a Frank Stone legendary is just… trash. I don't think he should be a chapter though.

    I don't really like the game and i don't think Frank Stone is very interesting. He looks too much like trapper in human form, and he has no powers in that game, literally m1 killer… like trapper. Yes he has the projector/camera stuff that he was imprisoned in that you could twist into a power but i would rather DBD just leave it behind to be perfectly honest. I just feel like the character has a bad impression, the game was a disappointment.

    Frank Stone does not need to be in DBD for that game to work either. The entire point of the game was a look on the outside world of the entity and it did that in a pretty good job in my opinion. But where it felt flat is lack of meaningful choices, moments and interactions. Frank Stone literally dies in the demo. Majority of his Prescence in the game is in the background.

    A lot of people think it would be "cool", "satisfying", an "easy win" i say it would be pushing it too hard.

    dont take this the wrong way but it sounds to me like you havent played the game. Even if you detatch it all it just feels weird for them to create this whole store driven game with survivors/killer/map and then just throw it away? It just seems like a waste to me and in the end it would be a original chapter so it would be purchasable via iridecent shards wich would dampen the impact if its own spinoffs launch

  • @Callahan9116 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930048#Comment_3930048

    If I did the same thing about something my wife would say I was lying lol. Technically shmecknically. They don't even care to justify. The game bombed, and they are washing their hands of it. Honestly there should have been a chapter with him as a killer on launch day, with exclusive skins if you played both games.

    it felt like it was meant for the chapter afterwards (wich we got houndmaster with) bc if it being killer+survivor+map but ig bhvr saw the negative reception (wich they created themselves) and just canned one of IF NOT THE BEST ORIGINAL CHARACTER lore wise

  • god its really eating at my brain such a good killer with everything ready to go just wasted…
    (what they alr have:)

    killer

    survivor(s)

    map(s)

    chase theme

    main menu theme

    unique power

    mori

    and to all the people who say: well it sold bad so it got canned. should bhvr then also remove any character whos not played enough? why should i as a player trust or believe ANYTHING bhvr says when they straight up lie time and time again

  • @Jarred2504 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930048#Comment_3930048

    Same could be said about the Were-Elk but your statement I am afraid is false. Why it changes the full look and design of the killer, the killer still has the same abilities and stats, so it is still just that a reskin. Even if he's a different look and maybe has different animations he will still have the same add-ons and abilities as regular Trapper.

    fair enough, but that is probably how bhvr wil try to reason it sadly :(

  • @Callahan9116 said:

    Bhvr even lied and said he wasn't gonna be trapper

    technically they didnt lie since it wasnt bhvr who posted it but it was tcofs devs… and "technically" a legendary skin "changes" the character to not be "trapper" similar to how naughty bear isnt trapper but naughty bear. I still want him to be his own chapter tho with killer/survivor(s)/map

  • @ShanoaLegendaryPlz said:

    When they gave people the mask for trapper everyone was like "cool that works for now, (after playing thr game) wow, looking forword to the chapter" the game prettymuch teases is coming for sure :D

    Ends up yet another cosmetic piece for trapper.

    i guess the most we can do is scream and get mad to try and make bhvr reconsider since wasting such good story etc on a simple skin would be both a waste of their own ips and their own money since this basically tells us. Look look spinoff game with a cool killer with its own story but dont worry we totally wont put this in dbd/j

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929998#Comment_3929998

    So you say we should keep the chests worthless and instead commit 1/4 of your build to just get a not awful item for doing something that most people see as actively throwing the game.

    Chests give nothing of value 9/10 times you open them. You actively WASTE time on them. The least you'd want from them is something usable, would you not?

    yeah but at the same time if you can search chest dramaturgy is just a better alternative tbh

  • If he truly becomes a skin for one of the worst killers in the game then i wil NEVER buy any spinoffs from dbd anymore since it doesnt matter anyway. i LOVED his design his sound track i loved the maps the atmosphere the survivors altough they had cheesy lines felt nice to play as. its all just such a wast they alr have: killer model/killer power/chase music/main menu theme/multiple map choices/ multiple survivor choices and last but not least AN ENTIRE GAME WICH GIVES BACKSTORY

  • @meg_solos said:

    There's no point in playing survivor in the 2v8 game mode. Survivors received nothing new they literally TOOK herbs away. And they added a BUFFED oni that can use a perk that lets him be undetectable the entire match. The killer that can travel the entire map in 2 seconds and one shot people can have perma undetectable. And they left the killer that can just leave everyone in deep wounds 24/7. These incompetent devs are aware too which is why they offer butt loads of bp for playing survivor. Give survivor some thing for once add two new classes one that focuses on old deadhead and flash bangs also give survivors basekit made for this but with 5% speed instead of 3%.

    so you want to ruin 2v8 gotcha there is a reason why mft was nerfed in the basegame. and oni cant be perma undetectable since that goes away after you injure/down a survivor. while yes i agree that legion was a mistake all i hear is survivors cry about oni when you can just pre drop pallets and rebuild them keep in mind at most 2 survivors can be chased wich means 6 other survivors can smash gens

  • @SoGo said:

    I want this kind of thing to exist.

    I was thinking more along the lines of stronger versions of existing items, that can only be found in the trial.

    Also, Plunderer's effect of increasing the rarity of items in chests should be basekit.

    Why should it be basekit? You want the buff it gives equip the perks to do so

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929652#Comment_3929652

    Your opinion many disagree my issue is the rework bandaid left her in a unplayable state for almost a year now.

    worst of all it might not even fix it. hell look at knights rework it basically removed any semblance of skill expression he had since now you cant work with your guards and the guards themselves are too trash to anything on their own…

  • @YuffieGreatestWaifu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929647#Comment_3929647

    You do know she is getting a complete rework that last patch was a bandaid.

    i am fully aware but in my opinion the whole rework wasnt needed and her pre "public execution" was a fine state for her to be in

  • @YuffieGreatestWaifu said:

    Killers are constantly getting reworks they need specialized care not overall all killer QOLs.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929626#Comment_3929626

    i woudnt call killer reworks QOLS since this would also include skull merchant wich clearly was done to help survivors since they didnt want to bother to learn her counterplay (but shes besides the point)

  • @Alexandra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929573#Comment_3929573

    or you just learn to adapt. Killer has gotten majority of the QOL changes last couple of years which shows when you have to wait 5+ minutes for a match in 1v4. Survivor has gotten increasingly more boring and just extremely uninteresting to play. Killer has become by far the more popular role to play. The queues for killers are already an issue so you want to make survivor more uninteresting to have longer queues. Very smart. I tried to play survivor earlier and it was so boring I had to go play killer and ive been playing Trapper btw who has no map pressure and have to deal with all the pallets you mention and STILL im getting 7-8k every single goddamn match. Its too easy and here you are complaining about pallets.

    You can survive losing a match every 20 games, unless you're just that bad.

    oh please indulge me in all the qols killers have gotten! as fas as im aware the only qol we got was the hooks respawning to remove deadzones. meanwhile survivors got basekit bt, anit face camp (not anti camp) free information on their hud, hook states are 10 seconds longer (wich doesnt compare to the 10 extra seconds on gens)

  • @Neaxolotl said:

    they can't make dead zones anymore, nor they can't break those fast enough, there is very few killers who is winnable in proper matches of 2v8

    no no! your getting it wrong survivor is unplayable! you just dont get it we should have crutch god pallets that we can rebuild against a trapper!. insert scary queue times threat here. (idc if i get downvoted into oblivious this is called an opinion deal with it)

  • oni himself isnt the issue id say its more legion enabling him. a good tip against oni would be too hug corners and just predrop pallets. since then the other 6 (if the other killer is also chasing someone) they can smash the 70 second gens

  • @SunaIIanu said:

    I'm pretty sure that maps don't reveal Killer belongings without an addon. (Might bei different for the rainbow map, but even If, it's rather unlikely they found a rainbow map randomly.)

    even if so it shoudnt be a thing

  • @Alexandra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/445466/2v8-pallets

    so essentially what you are saying is that you want killer queues even longer. Ok good one. Its already unbearable playing survivor in this mode so you want to make it even worse. Excellent idea.

    Maybe learn to oh idk adapt? instead of constantly crying when the killer side gets QOL (remember the pallet wil still be there itl just break on impact) and since maps are filled to the brim with safe pallets on 2v8 your completely fine.

  • let me put this way. with bother waiting 30 mins for a game thats over in less then 5 minutes when you can play the normal mode and have a chance. Unless you play meta killers in 2v8.

  • so should we also remove freddy then since hes a child you know what…
    and should we then also remove xenomorph due to that license connection to disney?

    live and let live. you may not agree but people have diffrent views on things i know crazy

  • tbh i think the cage system from 2v8 would be perfect for lights out bc this way the killer cant just camp hook

  • if this is the reaction for kaneki i cant see springtrap be usable for longer then a week….

  • I myself use nvidia filters to no1 brighten the game abit due to my bad eyesight (main maps i have a hard time tracking on are swamp and macmillan due to their lighting. and i make the "red/orange" pop abit more so the scratch marks dont blend into certain maps/structures (coldwind,dead dawg, toba)

  • @[Deleted User] said:

    You hypocrite all?! How about assasin creed! You Collab with that trash game that game its not horror! The Invincible have horror vibe just only added only they considered called as superheroes Killers that is all don't you dare try fool us and why you Collab with that trash game created by ubisoft what more hypocrite and nonsense today we gonna blablblabla! there are all kinds of things! What full of all hypocrite ok that is all i need explanation now don't be reason try to be act like EA Games or Ubisoft

    you are aware theyve already collabed with Ubisoft before right? (dont know the exact date) but they collabed with for honor where dbd only got a charm/banner. So i think itl be the same for AC where Ubi gets the main content and dbd only gets some banners or something.

  • @A_T_E said:

    https://forums.bhvr.com/dead-by-daylight/discussion/445226/retire-map-offerings-sacrificial-ward

    How am I supposed to get map-specific achievements without map offerings?

    Cross my fingers I get the one map I need, out of a pool of 40+ different maps?

    Because that's how many maps there are now. Some map offerings realms share many different maps in one, like the MacMillan's Phalanx Bone have 5 maps under it, so even if I am sent to the MacMillan Estate realm, there's only a 20% chance I'll get the specific map I need.

    id say the frustration that goes away with removing map offerings. outweight the cost of achievements by a long shot

  • @Rokku_Rorru said:

    I don't see anti-slug having much of an effect on slugging as a strategy, it's slugging to get all 4 down what it's countering/the whole duration of slug.

    Slugging to pressure a gen etc will still be effective, even if the survivor can recover, it's not going to be unbreakable speeds, you can just go hit the survivor going for the save/trying to do the gen and go back or commit to the new chase, get them down and the other survivor is still injured and needing to reset.

    Anti Tunnel is fine, people still eat anti-tunnel perks to be able to tunnel, if any of those are made baseline killers will still do it if they need to, it just makes the experience more fair and have more agency on the one being singled out, so again it's a non-issue, can just spread pressure instead.

    Killers base kick was buffed for gen regression, I've not needed to use Gen slowdown/regression for a while now since the gen speeds were slowed down and problematic gen perks nerfed. I don't think there is an instance I've ever gotten to the cap for gen regression UNLESS I was using gen regress perks.

    The games meta is currently formed around snowballing matches, for the easiest win with little resistance and these changes are making it so players don't feel as helpess when said tactics are used.

    Killer players will adapt, they always do, not to mention Killer QoL changes have been:
    -Perma hook break on sacrifice removed
    -6.1.0 base chase QoL buffs (not listing all of them as there was several)
    -some of the most problematic maps have been fixed
    -Hook Spawns have become more dense
    -Gen speeds made slower
    -Base Gen Kick was buffed
    -End Game Collapse
    -Mori finisher system

    And we are about to get anti-stealth changes too, and probably buffs to weaker killers down the line too.

    but what if you find the person that was just unhooked are you just supposed to let them go? being punished for their mistakes shoudnt be a thing. But ig only time wil tell

  • another qol update for legion would be these


    you can now choose your chase music regardless of addon
    The chase theme now plays during frenzy regardless if your chasing or not

  • @Twiggsy said:

    They don't want to watch a Mori but want us to watch them teabag at the gate make it make sense

    but but just tough it out and push them out…. /j

  • Hes like legion but better… (legion gets a + point for their chase theme tho)

  • sorry to hear that. but the answer is sadly no i myself cant stand plague because of the puking. but its best to either take the dlc penalty or give up on hook (keep in mind this wil be punished in the future) or depending on what part your girlfriend doesnt like you could try and mitigate it for example taking off headphones or going trying to communicate to the killer you want out. (please excuse any incorrect grammer in here as english isnt my native language!)

  • I would buff ghostface by fixing the reveal mechanic and making some addons basekit

    Mostly walleye and philly need to be FULLY basekit together with drop leg knife sheath being FULLY basekit. if singularity can get haste for teleporting to someone whilst also getting brutal and bamb speeds during it then i see no reason why ghostface shoudnt get drop leg fully basekit.

  • they could maybe get josh hutcherson to portray mike schmidt as a skin? but other then that i got no clue

  • @Ace_Main said:

    I’m disconnecting every match on sight. I came to play horror, not babysit malfunctioning animatronics from 2014’s favorite Let's Play.

    So i take it you also dc against bunny legion elephant clown kaneki naughty bear trapper?

  • @AmpersandUnderscore said:

    They just announced that they've got every target metric for killers. Kill rates are 60% overall, escape rates are level between solo and all SWF overall, and the upcoming phase 1 includes anti hiding for killers and anti go next for literally everyone.

    These changes dont compare tho? Anti slugging etc happens throughout the game. anti go next only happens 1 in 10 matches (atleast for me) and the anti hiding only comes into effect at endgame or 2 survivors remaining

  • how would you rework it? like instead of hook states its now "x amount of times being hit"?

  • @Byakurya said:

    That's not the point I'm trying to make though. If your tunneled out within the first 2-5 mins of the game you deserve to be compensated for it. You're teammates getting out and getting 20k+ bloodpoints while you are specifically targeted resulting in, if you're lucky 3k, isn't exactly fair now is it?

    so does the killer then also get a massive blood point "bonus" if they get genrushed the hell and back (ie game is over before 5-10 minute mark)

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