WishIcouldmain
WishIcouldmain
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- Username
- WishIcouldmain
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Others need it much more
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Watch lots of Coconutrs Huntress gameplay
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@tenoresax said:
Is this possible on console?
They’re harder and rare
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One day we’ll get The Thing
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There’s no way a Solo Q should be expected to beat say a god Oni, Huntress, Hag, or Artist who run PGTW, Pain Resonance, Corrupt, DMS, with Ruin and Undying
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Would you rather have Old Legion who was the worst killer in the game?
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@[Deleted User] said:
Why is it a skill issue if someone doesn't enjoy a 15 minute deep wound simulator?
Because people can’t differentiate boring from OP and this is what causes Wraith situations
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@Phasmamain said:
I don’t really like him because he punishes you pretty heavily for your teammates mistakes similarly to a tombstone Myers for example. Just isn’t a fun experience for solo players tbh
That can change if they deliver the promised Solo Q improvements
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So you want Legion to return to being the worst killer in the game? So you want easy games essentially?
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Grind Reduction and Solo Q improvements are the top two they can introduce. Hopefully they announce their early Twins rework along with other killer changes and map changes
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@Regulus47 said:
Yeah. Totally fair and balanced trust me, killers that can vault pallets and instadown you are actually only C tier dude. Lmao
You are well aware though when they’re in Frezny so you know spread out and don’t ask for unnecessary killer nerfs.
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I might enjoy new Legion since it means I always get Renewal to go off
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Because they are beatable but have some things that make them unenjoyable to face like hard zoning and quick time to use their power and can make windows a loose-loose scenario. A few them could likely be changed to not have to be this like Trickster or Nemesis.
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@Thedemogorgon283766 said:
https://forum.deadbydaylight.com/en/discussion/comment/2933102#Comment_2933102
No that's lies he's overpowered wanna talk about the weakest then let's talk about deathslinger or plague
That simply is three thousand miles away from the truth
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Not reverting it now Old Legion was the worst killer in the killer and a bullying simulator this was a much needed change
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Old Legion was the worst killer in the game this change was a must and needs to stay
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Just no can’t bait out when used for distance for the most on demand exhaustion perk
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They should but I guarantee though it’s because they don’t want a basement Bubba to be getting gen regression at the same time as camping.
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@Puddles said:
I don't care about legion, they should nerf nurse.
I'll keep suiciding on hook as soon I see a nurse, period.
Bro why you gotta make Solo Q more painful?
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@Leonardo1ita said:
Wait what? Could you explain the issue better and say on what platform you are?
Xbox One S when you hit the survivor it’ll bring up the option to turn on Demon Fury but it just doesn’t trigger.
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That’s because Old Legion had weak mobility, slowdown, and no lethality and was indeed the worst killer in the game and many killers absolutely need more buffs like this
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@ActualCasual said:
https://forum.deadbydaylight.com/en/discussion/comment/2929620#Comment_2929620
Hit me with your reasoning
Hillbilly consistently able to instant down and go zooming, Hag for the master plans, Oni for the game ending snowball, Deathslinger to end chases quick and sick shots, Nemesis feels powerful and to not care about pallets.
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Hillbilly, Hag, Oni, Deathslinger, and Nemesis
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Just no it’s the most devastating against those kind of killers
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I know what their thought process was okay we’re taking away lots of pallets, shrinking the map, making gen spawns better, making some deadzones. So they figured boosting the windows was the solution. Which makes it balanced but perhaps boring
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Because you messed up using your power and you survivors should have the option to slow down Feral
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They’re to use to bullying old weakest killer Legion it’s shocking their system.
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It’s pretty good now for killer no doubt you can see from one side of the map to the other gens are a lot closer and some loops are gone but the houses are still super strong with good stealth.
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It fits him well which is why I believe it works
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@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/320776/what-do-you-think-about-coh-now
It's still broken. But at least Legion can now hard counter it.
Good amount of killers can deal with it
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Get good embodied. Legion is one my least favorite killers to face even I know they’re now in a very good spot and should stay.
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Just no Legion absolutely needed this buff old Legion was the worst killer in the game. They finally have great slowdown and good mobility
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@EvilJoshy said:
They buffed legion. There are still 26 other killers that are struggling with CoH.......I take that back. 25. Forgot about Plague
Nah there’s quite a few killers that don’t really care about COH.
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That’s the update to Legion they can now down with their power with a fifth hit.
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I don’t see them doing it with a status affect they’d then have to change perks and add-one also which I doubt they’d want to do again.
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Those would work most importantly he needs to start with all traps in hand so he can have an effective set up
@H2H said:
https://forum.deadbydaylight.com/en/discussion/comment/2922371#Comment_2922371
IMO the fixable weakness is that he has to spend time setting up traps, and that traps are too easy to avoid/disarm with no consequence. Also, his own power can harm him by making him lose a chase/drop someone if he steps into his own trap, which is a pretty stupid drawback for a largely ineffective power.
I’d start by making some of his stronger addons basekit like some combination of:
* disarming traps always injures you
* disarmed traps rearm themselves after ~30 seconds
* escaping traps on your own always leaves you in dying state (or maybe deep wound) if you were injured when you got trapped
* he can always walk through his traps, etc.
I’d also have all his traps start armed and in pallet chokepoints/windows to reduce the need for him to spend the first two minutes picking up and setting up traps. He could move them, certainly, but now they wouldn’t spawn uselessly in a corner.
Maybe those ideas would be terrible in practice, but a killer power should be a constant and significant threat (such as nurse blink or blight charge), not laughably avoidable (like trapper, trickster, onryo).
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@H2H said:
https://forum.deadbydaylight.com/en/discussion/comment/2922361#Comment_2922361
With this dev team, who consistently balance for 0 kills? Agreed.
Yeah but also how can you get a guy who places down traps to be at the level of someone who can teleport through objects
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@H2H said:
Nurse actually should be buffed back to when her blinks didn’t need to recharge, then all other killers should be buffed to be that strong.
Not possible
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2922220#Comment_2922220
No, the Nurse will never be a balanced killer to face until they get rid of teleporting through objects.
She has no stealth you can get a head start before she tps to your location and from a distance makes the blink predictions difficult
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They’re too inconsistent to fail every time they do something dumb they do something else that’s like a really good change. Take the upcoming Mid-Chapter they buffed Legion to a pretty good state gave Ghostie some QOL Haddonfield now looks balanced Hemorrhage is a viable status affect to boost hit and run they nerfed Circle of Healin again which is starting to not always make it the first choice to go for. All those good changes came after the joke of a killer known as Sadako.
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Besides certain maps which is the case with many killers Nurse is a balanced killer to face
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The personification of a meme
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He should be reworked if you make him 115 percent that’ll just make his current issue of an imposing 1v1 at certain structures worst while still not really helping him at tall structures.
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I won’t lie these toxic squads are annoying but beatable so I can get over them because I know what they’re gonna do. Oh they have flashlights in lobby they’re not gonna do gens and just try and blind me easy enough use it to snowball, look at wall, or run lightborn if you want to skip looking into wall same thing with pallets and body blocking.
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Normally when I’m against a Nurse I’m quite successful although there’s still the good curb stomp in there from a few bad moves. However when we’re on say Midwich or the Game it’s total annihilation with no hope.
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This comes from the issue of the many unviable killers who will begin to struggle the moment they hit higher MMR and only have a chance with hard tunnel camp and 4 meta perks and at best.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2920371#Comment_2920371
Yeah pretty much. The gap between M1 killers and top tier killers is huge. The gap between M1 killers and top tier killers running a meta build and the best addons is just like an entirely different game.
That match ended up being so sweaty I had to put DBD down for the night, which is why I am on the forums now lol.
4 meta survivors, 3 styptics + syringes, and a meat plant offering. Ended up barely winning by tunneling the first guy to death through like 5 bodyblocks, a pallet save, BT, DS, 15 god pallets, and two syringes.
Which low tier were you running?
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Yeah they’re the core “toxic” characters it doesn’t bother me much because I know what they’re gonna do so I can fake dumb techs know they’re not hammering gens and deal with flashlights easily and sadly Dead Hard but it might as well be base kit
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@OpenX said:
I play a fair amount of M1 killers so I hate that map with a passion.
Although I gave into the dark side and was playing some Adrenaline Vial + Compound 33 Blight earlier and got sent to it by a SWF.
In that case it makes 100% sense to have that many pallets on a map since he can nuke them and recover so fast even on The Game you can't make it to the next pallet sometimes.
Which is the maps core issue some killers who ignore pallets or shred them fast don’t care because they can deal with them so effectively. But, if you’re Pig, Trapper, or Myers god bless
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I’d be switching Deathslinger and Trickster